- ! event log,
- ! open,
- altered carbon: takeshi kovacs,
- cotar: rhysand,
- doctor who: clara oswald,
- doctor who: the doctor (11),
- doctor who: the doctor (12),
- grishaverse: alina starkov,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- mass effect: kaidan alenko,
- mcu: daisy johnson,
- mcu: peter quill,
- pacific rim: newton geiszler,
- star trek aos: james t. kirk,
- yakuza: zhao tianyou
MISSION: BRASS DEVIL, PART 2
● ● ● M I S S I O N 2 . 2

Having spent some time to gather information about each of the families, learn about the history of Braccia, and agree upon the secret location of the Orb in this city, now has come the time for the Orbers to put their strategies into action. Through some fairly impressive in cognito antics while maintaining their respective covers, the Orbers will have split into different factions to help with the ultimate goal: retrieve the orb.
Orbers from Lionetta have decided to organize a distraction and gather as many of their fellow Lionetta members away from the headquarters as possible. Orbers from Featherstone, led by Tony Stark, Bucky Barnes, and River Song, have slowly been pilfering and assembling some of the weaponry and helpful tech. And Orbers from the Ti’shaaz have slowly been adding fuel to the family drama, stoking the flames between the Ti’shaaz and Lionetta families in hopes of invoking a battle on the same night as the planned heist.
Everyone has a good feeling about the work that they’ve done, the collaborative efforts that have brought them to the climax of their time on Braccia. But the night is still young, and there are many things that could go wrong if there is one misstep, one cog out of place in this seemingly well-oiled machine. It is imperative that every Orber pulls their weight in order for the retrieval to go successfully. But that shouldn’t be a problem, right?

Eventually, the time for preparations is over — the team has to make their move. The orb is waiting for them on the highest floor of the Lionetta main headquarters… all they have to do is get in.
1.0 Several different smaller teams decide to head into the old mines that lie beneath the surface of Braccia’s hustle and bustle. Those who decide to utilise the entrances further away from the Lionetta HQ, in the hopes of using paths less traveled and making it there unnoticed, will find that their journey leads them into complete darkness. Be sure to watch your steps — as the tunnels you take along here are ones that have been long since abandoned; there are pitfalls where the rock has crumbled away, leaving nothing but a chasm behind. There are also crumbling walkways and rotten wood that sag and give out from underneath your feet when you least expect it.
Aside from that though, there are no purposeful traps laid out — nothing visible to your eyes to stop you from advancing.
For those who decide to use the lit pathway leading straight from the headquarters to the fountain and the back alley behind Cherry on Top — well, at least you’ll be able to see where you’re going! However, the first thing you’ll notice are the blinking red lights of security cameras deliberately planted along the pathway … and for those who are not Lionetta, it may get uncomfortable, real fast. There are traps set along the way that only activate if the person trying to walk past is not a Lionetta member. Sharp blades might suddenly drop down on you from above. Spikes may burst out of from the ground like killer daisies. And a part of the pathway that you’re on could break into neat square pieces beneath your feet, crumbling away until you’re falling into nothingness.
Irregardless of which perilous road the Orbers choose to take, you will all eventually be led towards the same location: a golden door stands before them, the words For a better future carved into its surface. And if any of you happen to have a key (or a copy of it) like the one that Jim and Finn found, it’s to your benefit that it fits the lock perfectly. There’s nothing left but to go through, right?
2.0 The mines are not the only way in, of course: anyone with an official badge like the one that Kovacs managed to snag on a night out will have access to the elevator and will be able to call it to ground level, as well as take it up to the walkway. Or go straight to the walkway itself, and you’ll be able to boldly enter through the front doors as anyone with a badge has very little reason to be questioned … for now, anyway.
3.0 Meanwhile, An’alya has been mobilising members of the Ti’shaaz family against the Lionetta and are currently hard at work targeting the magical barrier that surrounds the Lionetta HQ. Eventually, those working at the barriers will begin to feel the magic within them weaken and crumble away in a slow but satisfying moment of victory. This weakened security allows Orbers with teleportation abilities to simply zip themselves inside — and perhaps with a few passengers in tow! Rhysand will have one lizard-shaped passenger alongside him already — An’alya herself has taken the first opportunity she could, leading the charge as she scuttles forward immediately upon entry, leaving the others to follow in her wake.
But while those teleporting in may have it easy, it’s hard to know where to teleport — you’d better hope that it isn’t in the middle of a guard shift change, or the guards’ break room, or a room locked from the outside ...

A couple of days before the party, a word-of-mouth invitation begins to travel through the members of the Lionetta family about a speakeasy party with food, drink, and most of all: music. The evening is meant to boost morale and bring the family together, pulling both HQs (lower and main) into an event that has little to do with their daily lives and their grueling jobs. Here they can regale each other with their loyalty and bond to their family; to remember the good times as it were. The party venue occupies the entire ground floor of a building nestled among other bars and clubs of what has fondly been referred to as the ‘entertainment district’. No other signage on the exterior of the building indicates that anything special is happening as the event is very much exclusive.
4.0 When you enter the hall, it’s to the sound of brass and percussion and a male’s singing voice to the tune of something you might have heard before. The makeshift stage is set with speakers and lights and a place for a band to really show the room what they’re made of. There are drinks and bits of food and a small crowd of people have already gathered to enjoy the festivities with a greater crowd expected to fill the room for a good time. It might not be anything to the level of Cheri’s birthday gala, particularly when the theme of the party is to celebrate Lionetta, but it’s an impressive feat all the same and the people here have been promised a good time.
Newly recruited member, Newt, is on stage behind a piano with a couple of other locals not associated with any family in particular who have all had to quickly (but enthusiastically) learn a new set of songs for the evening, music from ‘far away cities’. Joined on stage by another new recruit is The Doctor (11) who has a microphone in one hand and appears to be crooning a rather unrecognizable (by this world’s standards) tune. If you spent any time on Earth during the 1980s, you might recognize it though. It’s very catchy.
5.0 The evening seems to go without a hitch, attracting a large part of the Lionetta family to join the festivities through word of mouth. Everyone is just here to have a good time! As the crowd grows, Majima can be found on the floor keeping the party going by refilling the glasses of family members, while making sure no one gets just a little too out of hand. The music continues, the chatter grows louder, and the laughs and sloppy dancing increases with the hours. Sometime after midnight, when the hours feel a little late, you might find some of the Lionetta members trying to tap into their communications devices with the slow and sloppy realization that they haven’t been operating for … how long has it even been? A while now, right? Some of the members can be found shuffling out of the party in confusion, while others shrug a shoulder and go back to the festivities. Suddenly, someone comes back into the room and yells:
There is a flurry of panicked confusion and Lionetta members pausing in their drinking and dancing to check whether what’s been shouted is true. It looks like the ruse might be up. Will you pretend to be like the rest of the family and act accordingly? Confused and unaware of the plot you’ve cooked up? Or will you come clean and try to find an escape route — perhaps helped by those who, on the outside, have been hard at work making sure the cars aren't in driveable condition.
6.0 As if things hadn’t been chaotic enough, all members of the Lionetta family, including any Lionetta Orbers, will hear a sharp, piercing static crackle through your communications devices as Lionetta members seem to have finally found a way to hack their way through the comms-blocking tech that had been keeping them out. Olexa’s voice cuts in and out and it’s clear she’s been trying to reach her family for a few minutes now. Harsh and commanding, there’s a moment of steady audio that comes through every device in the room as Olexa speaks:
If you haven’t made a decision to stay or leave just yet, you’ll find yourself trapped with the other Lionetta as the doors crash open and colourful blasts of magic are aimed at the partygoers and ricochet off of the venue space. Robed members of the Ti’shaaz family crowd the entrance and start to filter in, officially crashing the party and ending the festivities with violence. The Lionetta, however, won’t be cowed to submission and they quickly gather their wits about them to fight back, throwing punches and swinging kicks to try and disarm the other family, dodging their magical strikes.
Here you have a few options: whether you’re Lionetta or Ti’shaaz, you can stay and fight and keep members of both families occupied, or you can find a way out to join your fellow Orbers at Lionetta’s main HQ for the heist.

7.0 The smaller team that make it inside first will be the one to hit the control room, revealed in the blueprints to be located on the 20th floor — and whether by teleportation or entry by badge, they are let in through the door… but the room is far from empty. There’s an awkward split second as you exchange glances with the guards inside, and then they come charging for you. When the guards have been incapacitated in whatever manner the team deems fit (depending on their level of thirst for blood), they’ll quickly have the opportunity to get the rest of the team in position for the remainder of the heist. Those with a talent for hacking will be able to access the security system without too much difficulty, shutting the cameras off, or programming them on a loop that should hopefully fool anyone looking at the footage elsewhere.
8.0 However, as the other Orbers slowly begin to infiltrate the headquarters, now unseen by any cameras, an alarm blares out, loud and insistent. It seems that the use of the stolen badge has finally been registered and the family have been alerted. Evgen, the officer who the badge belonged to, had immediately reported the missing identification … and unfortunately its use has instantly triggered the alarm system. Oops.
Lionetta officers begin to swarm the hallways and the elevator will immediately shut down (hopefully you’re not inside it as it stops between Level 13 and 14!), so the only way to move forward now is by foot.
Those on the lower floors will find that while there are no traps set in the hallways, the space is now filled with Lionetta guards and officers, all armed with a myriad of weapons: standard issue guns, certainly, but also stun guns, revolvers with bullets that have been enchanted to follow their target, and staves and knives with energy blades that crackle and glow with white light. A number of the officers here are also highly competent in hand-to-hand combat — and though some, like Petra and Mikaela, might be dressed in attire more suited for a party than a battle, they shouldn’t be underestimated. Without effort, they can (and will) make a hair pin, a brooch, or a stiletto heel a deadly weapon. Officers who have familiarity with any of the Lionetta Orbers will advance with an especially personal viciousness — traitors, after all, are not kindly looked upon and deserve the worst punishments.
9.0 In contrast to the lower levels, Orbers on the 20th floor and upwards seem to be herded into a narrow hallway with only one direction: forward. At the end of the path is a set of stairs leading to the next level up and onward, each ascension designed to be slow and deliberate with the flight of steps on alternating sides of the building. The only way to get there is to cross the length of the floor’s footprint.
From Level 20-23, guards and officers meet you in a battle round.
On Level 24 the floor is suspiciously devoid of anyone. Before you can think to turn back, every entrance is sealed with heavy, reinforced steel walls, and a roar that reminds you of the ocean sends a prickle up the length of your spine as the entire floor begins to flood with water. Slowly but surely, it rushes in from all sides to fill the space and unless you have the ability to grow gills … how will you escape? Maybe the how doesn’t matter — only that you do.
On the 25th floor, it becomes apparent to you that the air has a slightly luminous, greenish tint to it … but by the time you open your mouth to warn the others, it’s already in your lungs. It won’t take long before you begin to imagine enemies all around you: sudden attacks are coming out of nowhere, guards aiming their guns at you, alien creatures from the fighting ring snapping their jaws and throwing kicks and punches, clawed fingers trying to grasp at your face. You lash out at them in desperation — and, unfortunately, whoever is in their place in reality.
If you happen to make it past Level 25 unscathed, perhaps breathing in the gaseous substance on Level 26 will be what affects you: pouring out from pin-pricked holes in the walls like pores and colouring the air purple, its potency is much greater than the green mist from the previous floor. Instead of enemies, you are surrounded by the people you miss from home, those who might have been passed in your timeline. They ask you to stay with them, plead with you that they’re worried what might happen if you keep going — they murmur, please, just stay with me here and I’ve missed you so much. From an outside perspective, the sight won’t be so heartwarming: anyone observing you with a clear mind will notice a light purplish frost has started to cover your skin as though slowly encasing you in its substance …
With the aid of magic, air bubbles, or the antidote carefully nicked from the Featherstones, you somehow manage past the deadly, magical traps … only the dangers are hardly over. On Levels 27 and 28 sharp, red laser lines that criss-cross the hallways fill the remainder of the room — only those truly confident in their skill and agility can make it across unassisted. For the less coordinated, however, there is still hope: maybe you are one of the Featherstones and were equipped with the reflection tech made specifically for a situation like this one … or, if you can quickly gain contact (use that network!) with the others in the control room, they can do something about these lasers — if they aren’t still occupied with the Lionetta officers currently trying to take their control room back, anyway.
Finally, making it to the second-to-highest level, you will come face to face with two giant dog-like creatures… with glittering collars around their necks, each with a small tag to identify them. They are Ursa and Altair, respectively. Surely you were prepared for this, right? If you’re a Lionetta, you may be familiar with the alien-dogs and have a better chance of getting past them. If you dare to approach, however, you’ll notice that the ground surrounding them is a crimson mess of fresh blood. They’ve clearly had their dinner already… and the eager looks in their eyes can only be read as such: are you going to be their dessert?
Past the dogs and their matted fur and sharp teeth, there lies the entrance to the top floor — an entrance that only opens through facial recognition … strange, however is the scaly frost that has spread all over the scanner, leaving it non-functional — and the door… wide open.

As the two Orbers who have managed to make it before the others sneak towards the door and the stairs that lead up, they will hear two voices: female, both of them, one strained and quiet, like speaking is a struggle; the other, lilting and sugar-sweet.
The two Orbers continue to creep towards the open door, careful not to be heard or detected. It’ll be a strange scene that opens towards them: a dark office, wooden floors looking far older than the building itself must be — expensive furniture, and all of it is lit with a red glow.
In the middle of it all —
An’alya lies on the floor, eyes blood-shot, a trickle of blood staining the side of her mouth. She’s trembling, breathing heavily, like behind every breath is unimaginable pain.
Next to An’alya, her red eyes glowing just as bright as the round object that orbits her head in a slow circle, is Cheri...
… or perhaps that should be rephrased. Next to the fallen gang leader stands not the sweet, cheerful club owner, but Ruvia Alonetti: the owner of the Braccia orb, and the founder of the Lionetta family.
Whatever you do next… it's best to be careful. It will crucial to have a plan — because somehow that orb needs to leave this room with you.
F Y I
• The ultimate conclusion of the mission and the return to the station will be posted on October 16.
• If you have questions about anything in this log, please direct them HERE.
• And finally, your soundtrack for this log: ♪ ♪ ♪

questions
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some questions for the log!
1. setting questions! are there any notable entry/exit points to the office aside from the door they enter from? windows, etc.? how large is it to move around in? i.e. is it big enough that if someone isn't looking at the door, someone could potentially sneak in without being noticed? with those wooden floor being so old, do they squeak at all when being walked on?
2. aside from her evil vibes and glowing red eyes, what else is immediately visibly evident about cheri? does she carry anything that could appear like a weapon? does she have any blood on her? does an'alya have any other notable wounds that could be seen aside from the blood trickle on her mouth?
thanks!
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1.) This one is more for clarification — Since Parts I & II are happening simultaneously, are we assuming that the Orbers infiltrating HQ (post-party attack) are within the second wave? If so, does the second wave have similar access to either the dark or lit tunnels?
2.) A follow-up to #1 — How heavily guarded is the control room at this stage? Or is that contingent on who (from the Orbers’ side) is standing guard there?
apologies in advance if I'm misreading anything on my end! just want to make sure before I go sinking my teeth into stuff.
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Peter has his retractable helmet (That he might lend to Peter Parker or Kovacs later) that allows him to see in the dark, breathe both in space and underwater. He will be wearing it since the dark mines and if he gets trapped in floor 24 with the water, my best guess is that should keep him alive. But my question is how to go from there.
Are there any visible mechanisms in the room to be tampered with so the chars can open the doors? Does it just fill with water up to the top, and that's it, it tries to drown them? Can the sealed doors be blown up with explosives?
I also have a bunch of questions about the lasers on floor 27/28:
Are they just light ones, like in Ocean's 12, or more like a Resident Evil deadly laser grid that will cut anything that gets in contact with it? I'm guessing normal lasers but asking to be sure.
If a laser is touched, an alarm starts going on, or is it traps/the room gets sealed?
Is there a visible panel/mechanism in the room to deactivate the lasers?
Would any of the tech Tony, Bucky, and River stole help against the lasers?
If a mirror is used, would that help deflect them?
These ones feels like particular difficult floors out of the movie CUBE, but super fun to play out too. It's only that I don't want to godmod by accident because I don't have all the info and I'm making the wrong assumptions.
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NPC thread: CLOSED TO KOVACS (@kovach) AND PETER PARKER (@webdesigned)
Next to the fallen gang leader stands not the sweet, cheerful club owner, but Ruvia Alonetti: the owner of the Braccia orb, and the founder of the Lionetta family.
Whatever you do next… it's best to be careful. It will crucial to have a plan — because somehow that orb needs to leave this room with you.
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nodding his head to peter, he takes a breath, turning his heel on the ground and entering the room, slow and careful, leaving his friend behind to remain in hiding. his own appearance is a mess from his journey in getting up here, dress shirt ripped in places from taking part in a number of fights, trenchcoat long since lost when he'd had to escape flooding waters, blood stains in more than a few places.
but on the plus side, in reaching into his shirt pocket, he's still got a carton of smokes, box slightly soggy but cigarettes only vaguely damp that they'll still burn. pulling one out, he plucks it into his mouth. ]
Kind of fucked up, isn't it? [ he speaks out clearly, just loud enough to get her attention, but maintains a calm tone, more like he's intrigued by the scene rather than alert. casually, he pulls out a box of matches from his same shirt pocket. ] Thought you were the lady all about peace and love between families and shit. [ his eyes look to an'alya on the floor, evidently still bleeding from her mouth. hard to tell if she'll make it at all. considering he isn't even sure if he'll get out of this, he doubts he could do anything for her. ] She must've really pissed you off.
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soldier blue | ti'shaaz | ota
I.1.0 - mines
Unfortunately, the pale blue glow that blossoms and grows into the shape of Blue is not true light - not light that can cast a glow in this dark place. His figure does not reveal the hidden shapes and silhouettes of the pathway some of the Orbers have chosen to take. Likewise, the "light" of the presence of said Orbers casts no glow in turn; he is as blind as those within are...
...Or not! For those who can see in this darkness can lend some notion to what there is to be seen, should Blue need to borrow a glimpse.
That said, it's really hard to ease in to appearance to those already on their way, save for a few soft, telepathic words:
I'm only here to help - to make sure you can make your way through safely.
Which means if he senses someone beginning to panic from a sudden loss of balance, he will hard-focus on that person and use some telekinesis to keep them upright, even afloat, to spare them a sudden drop - just long enough to get their footing. Hopefully he has a chance to make himself known before that dramatic turn, but if not, well...we adapt! As one must.
Don't panic! I have you...
II.4.0 - speakeasy, upper & lower floors
Majima's made sure there's a place for Blue's body to rest safely while the work is done, but it's likely other trusted Orbers know the room upstairs is safe as well. Blue is at rest in a chair, often slumped as though he were dead asleep, but periodically his mind snaps back and he startles with a sharp breath and a fluttering of his eyes.
"Ah..." He needs a moment to catch his breath, slowly shifting from the uncomfortable slouch, and lift his head to get his bearings before realizing someone else may be there.
In the party, more mindful Orbers may spy the red-eyed specter drifting amongst the Lionetta partygoers. Periodically, he stops, fixing on a particular person or cluster of them, eyes gleaming as he tries to glean information from them...
...only for those eyes to fix on the Orber who may have noticed him.
II.6.0 - speakeasy, family fight
Things have escalated quite quickly. Once the jig's up, Blue's mental projection draws away from the Lionetta targets as Ti'Shaaz members rush in. Picking a side between these two would be foolish: Blue has to make sure those Orbers still remaining are safe.
Here and there, a bullet or magic dart is stopped just shy of making its mark on someone, a honeycombed barrier glimmering just as it catches the projectiles, and just as quickly drops.
Keep moving, his thoughts will ring in, a ghostly hand touching whomever he's just saved. I'll cover your escape.
But who will cover him? His body is upstairs, still dormant. As things go on, some of the Lionetta members looking for an alternate route out try their luck finding a fire escape upstairs. Blue, clad in Ti'Shaaz robes, will be easy pickings.
When rough hands grasp onto his physical, the specter of Blue flinches, conveying a pulse of distress before flickering and vanishing. The psionic recon is over, one way or another...
I.1.0
And just like that, he's too distracted to notice the new hole beneath his feet. Finn EEP!s, spins his arms around, but is ultimately set right by Blue.
Thanks. Finn stops for a moment to take a breath. I can't sense you. Are you okay?
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II.6.0 - speakeasy, family fight
Violence does make his blood sing, but he remains focused on the mission.
The door to Blue's safe room is unlocked and that's an immediate red alarm blasting in Majima's head. He rushes in, finding one of the Lionetta's men grabbing Blue by his arm— Hell, if he'd think hard enough he could still match the face to some name of Lionetta's officer. Fortunately, it was the one who participated in drinking tonight ]
Don't ya dare put yer hands on him— !
[ Without thinking Majima pushes the officer away, before even checking for any concealed weapons he might have at hand. Everything to put a distance between the two, create a space he can immediately occupy. ]
Tsk, sir. Party is happenin' downstairs. [ Majima says mockingly, but the nervous glance he shoots at Blue betrays his concern. Thing is, he doesn't really have an eye to spare and can't let the enemy leave his field of vision. He turns his head just slightly, just enough to have Blue in his limited peripheral vision ] Yer okay there?
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I.1.0
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Edward Elric l Fullmetal Alchemist
[Ed's wanting to help somehow. Even if he isn't with the Lionetta with easier access to the orb in comparison. So naturally he shows up to help be a distraction, to help fight and further cause chaos. He's never been one to back down. Except that one time with Scar but he figures none of these people would be familiar enough with his auto-mail on the other end that they could actually (hopefully not!) destroy it like that. So he's getting right in the thick of it.
By basically yelling loudly and punching and kicking at those around him that aren't Orbers and weren't with his family with the robes. He will be using his alchemy to create a blade from his auto-mail, but never aims to kill. Is more aiming to be a distraction, to simply hurt but not kill anyone. To protect those he is fighting alongside by occasionally clapping his hands and slamming them to the ground to create a sudden barrier from the floor to protect them from an oncoming attack. Or even just straight up attempting to get between the Orber and their attacker, in attempting to block the hit with his auto-mail arm. Whether the Orber is aware of his prosthetics under the robes though, it may be concerning and confusing for them initially.]
You okay?
9.0
Water:
Wate -- shit. I can't swim!
[Ed. Can't swim. Not with his auto-mail. With that added weight. So he's definitely going to struggle with this particular trap. Try as he might in knowing how to swim, physically attempting with the movements, but not being able to properly do so in reaching the surface as it fills up higher and higher due to the weight of his prosthetic arm and leg. Even if this particular colder climate model of auto-mail was lighter in comparison that didn't mean it wasn't still heavier than a regular flesh limb. It weights him down that he won't manage to keep his head up if it rises above his height he can stand up in.]
Seeing Loved Ones
[There were so many back home he had lost. So many he just generally missed, even if back home they were still alive and waiting for him. But that doesn't mean he's expecting this. To see them before him like this. His mother. Nina. Hughes. Even Al and Winry. All holding out their arms to him and telling him to stay, that they missed him.
Sure, he had memories of his mother that were similar, from when he was younger. But this was different. The first time in years he is seeing her like this without having dealt with nightmares. With her blaming him for what happened, with her appearance changing to that thing they brought back when they attempted to see her smile again. And Hughes. He always blamed himself since finding out what happened. That Hughes was killed while looking into things trying to help the brothers. And Nina.....he'd never forget her. The guilt that he never picked up on what was going on in time there either.
He breaks, ignoring or simply unable to hear if his team mates were concerned over him as he drops to his knees. Crying and apologizing.]
9.0 - water
He has felled too many guards to count, most were blinded to spare the lives as he crossed through one hallway or the other in a group of people who might not think too kindly on watching every living thing be Cut down.
Had dragged himself through traps that seemed set by children, and those that might have been designed by torturers. Shu Han scientists come to mind.
But he made it this far, 24 levels above the ground floor. But he's not alone. As soon as he clears the doorway, something huge and metallic slam down, barring the only way in as water rushes past his feet.]
You can't- swim.
[He knows this boy, the straw-colored hair and the artificial hand poking out from under the clothes he's wearing.]
Your Science. Can you use it here?
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loved ones
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Newton Geiszler | Pacific Rim | Lionetta HQ / Speakeasy / Ambush
[Days prior to the heist, Newton prepares that Lionetta shindig with maybe the most caution he's ever managed (without failing at said caution; a miracle!). Set lists, easy convincing, a cute little band he's compiled from some really lovely people from his favorite clubs to perform at; yeah...! Yeah, he's got this! Sure, the thought of putting it all on and trying to get it to go off without a hitch is making his head hurt, but he's got lots of really capable folks from the Ximilia helping him, too. Things are gonna be fine. Absolutely fine.
What's maybe a little less fine is that he's been kind of cloudy-headed ever since his drunken talk with Herm after that fancy gala; nothing super serious or anything, but he's felt off. Sometimes he loses track of time here and there, and other times he just feels discomforted while he's lying in his bed, or he'll forget something from a set list and sheepishly apologize to the club he's working at. Maybe it's like that song by AWOLNATION — 'Blame it on my ADD, baby!'
Lot to think about. Anyway.
The day of the heist, he's happy to report his head is way clear now (if not aching like a bitch), and he's in fact hyperfocused as he bosses around his fellow orber with love; anyone who is here to help set up, god bless and godspeed. Decorations ain't gonna get themselves up! The stage isn't done! We've gotta get more chairs! Way more chairs! Oodles of chairs!
Somwhere in the boss-arounding, he tastes blood running from the back of his nasal cavity, and curses under his breath before he pinches his nose and leans forward, trying not to stain his button-up shirt like he's accidentally done before. Glancing aside, he gestures to the person in his periphery.]
Hey! Sorry, you got a handkerchief? Dry air, man. My nasal membrane is screaming at me.
II. A Little Party Never Killed Nobody | Club / Speakeasy
[An established set-list, with requests more than welcome, of course:
I Love Rock N' Roll by Joan Jett, Time After Time by Cyndi Lauper, Hungry Like the Wolf and Rio by Duran Duran, Body Talks by The Struts — actually, a few songs by The Struts, because who doesn't love The goddamn Struts?? Tainted Love and Are You Gonna Be My Girl are bops that get involved, too, and Greta Van Fleet gets a little coverage before he slips in some jazzy covers of Studio Killers; who in their right mind wouldn't want to hear a swing-styled rendition of Ode to Bouncer, I ask you? It pains him not to start in on some grungy rock n' punk, but he also is self-aware enough to know the Lionetta would probably stare at him like he grew an extra head.
Newt switches between piano and guitar, depending, content to leave the lovely gal from the club down the street to croon some choice melodies; they practiced a lot to get these, uh... 'songs from cities across the river' done just right. Maybe you'd like to join in, though? He's not about to turn down some karaoke for those who have the brass balls. All the while, Newt kind of loses himself in the work for a while; kinda... forgets a bit, that they're even on a mission. There's lights, there's cheering and glasses tinking together, there's a sense of togetherness that washes over the speakeasy. The only time he comes back to reality is when he switches his earpiece on between songs and hears the careful planning and conversation amongst the Ximilia crew.
Ah. Right. This is a mission.
Either way, before and after playing, he's happily hopping down off the stage to come up and greet the local Lionetta and his Orbers alike.]
If anyone's got a request, you better speak now or forever hold your peace!
... And it'll cost you! I need a sip of whatever you've got in that glass!
III. A Little Ambush Might Kill Somebody | Club / Speakeasy
[Newton's on stage when the comms devices make a terrible noise in his ear; it stops him from playing the piano any further, and he moves to stand and make his way over to the mic. There's a sense of growing unease that certainly rips him right out of how he'd felt earlier, and he swallows hard; well, he can't fix this, but he could only hope that their plan worked well enough to get their other chunk of the crew closer to the orb with less obstacles. His fellow musician is wisely exiting as he holds up his hands and gestures placatingly.]
Hang on, hang on! Nobody panic. We're gonna figure this out, just —
[He doesn't know what exactly to say in that moment, but he apparently won't need to speak any further. The doors suddenly burst open to reveal the Ti’shaaz family, with magical energy emitting from their hands — crackling lightning, licking flames, gusts of uncomfortable wind — and Newton flinches, meets the hardened gaze of one of the men in the front, and grips the amulet Sam had given him that dangles off his neck just before a wall of fire blasts through the front stage.
He stumbles backward as the amulet does its job of shielding him from harm... aaaand haphazardly trips off the back edge of the platform in panic and incoordination. The poor fellow has fallen on his ass hard in his hurry to get out of the line of attack, but he is miraculously unscathed and crawling backward from the half-smoldered stage he'd been standing on moments before. If he weren't so alarmed and ill-prepared for whatever happens next, he'd be mourning the fact that his protective bubble didn't shield the piano, which is now absolutely on fire.
Whatever the case, hopefully the guy who tried to turn him to ash isn't looking around for a little kaiju groupie to finish off.]
IV. Hollywood, Baby! | Club / Speakeasy
[Or — if you prefer — Newton pops up later from behind the bar like a creature in whack-a-mole, specifically to smash a liquor bottle over someone's head before they can cast some kind of violent spellwork on you. The Ti’shaaz family member crumples to the ground, and Newt leans over the counter to watch them go down all slow-and-dramatic-like.
Looking up with a short but sure grin, he says with breathy weariness:] Like out of a Hollywood blockbuster, huh?!
[He smells a bit of smoke, but other than a few scrapes or bruises, he seems to be getting along pretty well.
Someone's gotta be, in case you guys get yourselves seriously hurt! Sheesh.
(He's not a medical doctor, guys, but he'll help where he can; just don't get yourselves killed!)]
V. Wildcard
[You got something you wanna plan out that doesn't quite fit? Wanna do something that happens before the heist, squeezing in some CR, etc.? Just hit me up via PM or by
III
But this is Newton being targeted, and Yzak's aim here is to take action in a way that doesn't seem off or suspicious but also keeps his priority on his own teammates.
There's magic, bullets and everything in between flying every which way, so it certainly doesn't seem on purpose that when Yzak deflects an attack aimed at him, it just so happens to ricochet and directly whack the Ti'shaaz going after Newton in the back of his head. The man lets out a yelp and crumples to the ground. ]
Shit!
[ Yzak exclaims, in case anybody else from Ti'shaaz happened to see that. You know, for that extra bit of acting flair. As if he gives a shit. ]
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III
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iv — hollywood, baby! ;
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II
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Kaidan Alenko | Mass Effect
[Ever since he learned about the mines that were directly under Lionetta's headquarters, Kaidan had wanted to check them out. He was taking it on good faith that the party distraction was going well as he headed to the entrance they found on the maps. It was hard to miss thanks to the fountain, and he was sure there were going to be obstacles in the way. It was a dangerous mission to be sure but whether it worked as another distraction or a way inside, he was going down there.
He knew other Orbers had a simillar idea so he would wait to see how many others would come to this entrance. Kaidan wanted to be sure he was where he would be the most helpful]
iii. Heist is Up
[ooc: I'm going to leave this mostly open for people to tag in if they want tech, biotic, or extraction support from Kaidan. So this is more of a wildcard for any fighting your character might need support for, or if they get injured and you want help from Kaidan getting them out of HQ. Poke me on
mine path
Guessing we're both here for the same thing.
[ He nods to the fountain. ] Let's go?
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Finn | Closed to Peter & Jim
The mine evidently split into two, one supposedly much darker than the other. Finn took the one that the others claimed was dark, figuring that he was better equipped to handle it than someone who still relied on their eyes to see. That doesn't mean it's easy. He's still learning the Force which is not exactly meant to be used as a radar.
He could practically hear Solo's voice since this began but it feels particularly loud in these mines, like the frustration is echoing off the walls. That's not how the Force works!
Anyway, he's here now, and the Force isn't really a terrible radar all things considered. Besides, he can see people better than he used to, and Peter seems to be here and making good time. Finn's hand lands on his arm. ]
You're walking pretty good for someone in the dark.
[ He's not sure Peter knows about the whole blind thing. Probably, if he caught a glimpse of his pale eyes before the entered here. But if they're actually on the lit path or if someone has a flashlight, then Finn just kinda outed himself, oops. ]
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He activated the latter the moment they walked into the mines, the two red glowing orbs visible in the darkness, allowing Peter to see what was ahead of him. The helmet also comes with Thermal vision, which is useful to alert them of possible enemies hiding nearby. When a hand lands on his shoulder, Peter looks back, blinking in confusion behind the lens of the helmet. It is pretty obvious that's the reason why he can see since it covers his whole face, but maybe Finn thought he was only wearing a helmet for protection...? ]
Thanks, man. I'm lucky that the helmet was with me when I woke up at the station, it helps me see in the dark. The path in front of us is straight for the most part, then there's a sharp turn to the right. You're not claustrophobic, I take it?
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The Darkling || Grishaverse
1.0 in to the darknes - mines
PART 3 Heist it up
8.0 - guards and officers
9.0 - level 26
PART ??? network. (locked to Peter Quill, aka Star-lord)
Peter. I need your help.
??? - wildcard
Network | Un. Star-Lord
Yes, I'm here. Are you okay? Did you get caught?
Network. UN:Kirigan
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8.0
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Level 26
plese ignore my horrible html fail in the TL. Geez!
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hermann gottlieb | pacific rim
Part II. A Little Party Never Killed Nobody
4.0 - Exponential Idle
[Patience is the name of game here. Hermann hadn’t quite felt this tense since the royal tea party back on Gyeongje. He opts to sit in the furthermost corner of the establishment. What may look like a mathematician carefully plotting out some elaborate algorithm in his journal is an encrypted message of what he is observing so far within the speakeasy, pinpointing where all the big-wigs have situated themselves in.
He shifts in his seat, taking another survey of who else is in the room while taking a sip of his water. That’s all he can really do: Keep hydrated and wait until the moment is right.
Not that he can verbalize his anxieties out loud, but he looks about as worrisome as you can get. A trembling hand tries to set the glass down, only for it tip over and have water spill on his trousers.]
6.30 Personal Goal // Euler's Method
[Hermann’s prepared for this moment. He knows he is not trained for field espionage, but he’ll attempt to throw the rest of the Lionetta family off from revealing his true intentions. Even if that means taking on the identity of another family Orber.
The tailoring job is shoddy: a testament to working with a dubious tailor in the alleyway for an astronomical price. All for the sake of keeping things on the down-low. But it gets the job done.
He scratches at his collarbone. The fabrics of his disguise are hot and itchy. Surely, this is what misery feels like. Double that with the hazards of the dark tunnels and Hermann is already quivering like a leaf.
He holds out a flashlight for whoever he travelling with.]
Do be careful. I’m not sure this path can hold our weight much longer.
Part III. Heist It Up.
7.01 - A-Stability
[Inside the security control room, Hermann wastes no time getting situated with his surroundings. There is a computer station to his immediate right where he can track the progress of the current team on the upper levels. All their suspicions are correct about the number of traps set out to slow their progress. He’ll have to work quickly and catch up as best he can.
He turns to the person next to him and offers a polite nod.]
My apologies. Hope you haven’t waited for too long. I’ll try to be as quick as I can.
[ps Yes. He is still wearing that godawful disguise.]
7.03 Network-Com // Technical Support - Purifico (Closed to Yzak)
[The sudden change in the audio feed. What sounds almost like a waterfall has Hermann’s heart drop to his belly. A droplet of sweat reaches his brow as he tries to breathe steadily.
He needs to be fast on his end to locate the exact coordinates of Yzak’s location.]
Mister Jule! What on earth is happening over there?
7.03A Network-Com // Technical Support
[Now that Hermann is all well and settled, he can get to work with checking in on the Orbers on the upper levels. This is a team effort, after all.]
Good god. The security protocols here are downright devilish.
[At least he can do something about it. Computer science is his speciality and he will damn well put this gift to good use.]
There shouldn't be any guards ahead but please proceed carefully.
7.04 - Fail Safe (cw: blood, minor injury, gun violence)
[Even with the rest of the team neutralizing the guards, there’s still the risk of being hit by one of their long-range weapons.
...Luckily, this one was only just a scratch.
His right hand grips tightly around his left shoulder. While the bullet didn’t directly hit him, it scratched across the skin to leave a sizeable laceration. He winces at the seething hot pain steaming out of his wound. It hurts, but he also needs to focus. If the others can stand their ground while heavily injured, then so can he! They’re all so close to reaching their objective.
He lets his hand down and forces himself back on the keyboard. They’re a team and he has to do his part to help.]
7.01 - A-Stability
After walking the dark path through the mines a few hours ago, their group finally made it to the door and into the building, up to the 20 floor to surprise those in the control room. Well...Calling it a surprise might be a bit of an overestimation. These people had cameras, so they saw them coming. But their group had determination! And Peter also had a pair of blaster guns, which, granted, was a bit more useful than determination alone.
The men inside the control room had been taken down already, now left unconscious, and those with hacking abilities, like Herman, took their place while Peter does his best to keep enemies at bay. Now that they were no longer in the mines, and he had a good look at the scientist, Peter is terribly amused by the fact Hermann is dressed like some sort of wannabe Captain America...for some reason. ]
Nothing to apologize for, take all the time you need. [ It's not as if they're in a rush or anything and trying not to be killed, Peter thinks to himself. He knows that rushing the other man won't help, so he keeps the conversation casual. ] You know, blue and red does suit you. It brings up your eyes, Cap.
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7.03 baybee
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7.04
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whips out this big WILDCARD!
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andromache | the old guard | ota
LIT HALLWAY 🗡 ( cw: impalement)
PART III: HEIST IT UP
LEVELS 20-23 🗡 ( cw: blood, violence, neck injury, death )
LEVEL 24 🗡
LEVEL 26 🗡
LEVEL 27 🗡 ( cw: dismemberment, blood )
PART 0: ???
WILDCARD 🗡
lit hallway
Let me look. I have field medical training.
[At the very least, he can try to stop the bleeding]
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LEVEL 27
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level 20 - cw: panic attack (i hope this is okay!)
it's totally fine! c:
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level 20-23;
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Level 24
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lvl 20-23
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heist it up — level 20-23 ;
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alina starkov | shadow & bone
1.0
HEIST IT UP.
8.0
9.0
WILDCARD.
8.0
Whoa. Amazing.
[She says, truly impressed as she whacks the guard in question solidly across the back of the head with her Widow's baton, knocking him out before he can try anything else.
When he's down she takes just a moment to take a closer look at the molten metal that was once the guard's weapon.]
You melted the whole gun.
[Obviously Alina knows she melted the gun. But it was awesome, okay.]
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8.0
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8.0 HEIST IT UP
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9.0
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8.0 — sphere style ;
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Daisy Johnson | Agents of SHIELD | OTA
And you guys think we can trust that these actually work?
[Daisy asks once she knows it’s safe to talk out loud. Moving to take a seat in one of the chairs, she turns the amulet over in her hand. She won’t put it on yet, because why waste one of them now when they are going to need as much time as they can get once they infiltrate?]
Cause this? Could seriously be a game-changer.
[Daisy hasn’t gotten much sleep ever since she got into a very heated argument with Kirigan. She hasn’t spoken to Alina about it because in the grand scheme of things? It’s the least important thing on Daisy’s mind right now. It’s much easier to just push it to the back of her mind and focus on the task at hand. The entire reason they’re even here.]
7.0
[The amulets do in fact work, much to Daisy’s relief. She easily weaves through people going unnoticed, and her next task ahead is to deal with the control room. Likely, she won’t be the only one in there trying to mess with the cameras. The elevator ride up is tense, she barely breathes the entire time she’s in there with members of the family. Once it opens up on the 20th floor, Daisy quickly slips out.
The room, of course, isn’t empty. Daisy slides into the room when the door opens for a security member. Looking over one of their shoulders at all of the controls, Daisy looks up when the doors open again. It’s an Orber this time. There’s a very brief pause before the guards get to their feet and go straight for the fellow Orber. She could use this time to just start doing what she has to do, but it feels unfair to leave them to deal with the guards alone. With a sigh, she uses her powers to send one of them knocking into the wall. Falling into an unconscious heap onto the ground.]
Don’t freak out. It’s me, Daisy. I’m just kind of invisible right now. Long story.
[She explains, once it’s safe to talk. Hurrying over to the controls to start on the cameras.]
We need to work fast.
9.0
24th Floor
[The amulet’s protection is long gone at this point, and as nice as it was, she knew it wouldn’t last her entire time in here. Not that fighting was at all new to her actually, it was a great stress reliever right now. She knew how to do this. Making it onto the 24th floor, Daisy inhales deeply as she prepares for another fight when she opens the stairwell door.
No one.
Well, not no one. There’s another Orber right behind her. She almost punches them out of instinct.]
Sorry.
[Daisy keeps her voice low as she moves inside, holding the door until they come in right behind her.]
This feels like a--
[The door slams shut behind them and reinforced steel walls quickly shoot up, surrounding them. Cautiously, Daisy steps further into the room as she looks around. What the hell is that noise? Daisy looks to the only other person in this room with her just as she catches sight of something out of the corner of her eye.]
Shit.
[So this was their plan? Try to drown the intruders? Daisy brings her hands up, aiming them at the steel walls as she feels the water lap at her ankles. They’ve got to get out of here, and quick.]
25th Floor
[Soaked from the water on the floor below, Daisy makes her way to the next level. Opening the door there’s an eerie silence in the room, it seems like the further up she’s gone, the fewer guards there appear to be. Honestly, she thought it was her eyes adjusting at first, but now she realizes that’s not the case. The air really is green. There’s no scent to it, but that can’t be good.
Bringing her arm up to cover her arm and mouth with it, Daisy continues through the room to see what she can find. Hearing the door open, Daisy hurries to find some kind of shelter. Looking out from where she’s hiding she spots a guard with a flashlight and gun. They’re shouting that they know someone is in here. She quickly moves from one spot to another, but when she turns to run there’s another guard right in front of her.
Daisy reacts quickly, grabbing their wrist as she brings their arm up as she moves into their body. Twisting their thumb to make them let go of the gun, she manages to grab it from them and quickly spins around to face them.]
How’d that work out for you?
[Now she’s pointing the gun at them. Or at least, she thinks she is. When in reality, there’s no gun and no guard. She’s just got her hands up, pointed at another Orber. Unless said Orber did, in fact, have a gun pointed at them, in which case--
It’s Daisy’s now?]
Wildcard
[Have something else in mind? Feel free to write something below or PM/message me on plurk
25th floor
At first, Peter thinks she's part of the Lionetta's gang too, and curses himself for getting so distracted that someone managed to sneak up on him. After the question, it doesn't take him more than a second to recognize her as one of the orbers and while they've never talked before, he can tell them apart. There's also the fact that she's grabbing him, getting close and personal, and looking really pissed off. ]
Ey, ey, easy there, ma'am. Sorry but I don't put out in on the first date...! [ Her hands are all over his own, and he isn't quite sure what she's trying to do, given how Peter's blasters were not drawn when she walked into the room, and they're still strapped to his thighs instead. He doesn't reach for them either as to not alarm Daisy further, but takes a step back at the same time she moves and...raises her arms at him? Uh. ]
Easy there, I'm with you in this mission to get the orb. Let's play nice. [ The words are clear, even friendly. Of course, what Peter says and what Daisy hears due to the gaseous substance filling the room and clouding her senses might be a different thing. Maybe it sounds like screaming to her, threats, or even some cruel words she's heard before from someone she cared about that betrayed her. ]
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24, best floor
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24th floor
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~7.0!
HOLD HER FLOWER (ʘ‿ʘ)ノ✿ TW: Broken Bones
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Closed to Rhys
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wildcard;
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clara oswald | doctor who
[As entertained as she is by both Newt and the Doctor (as well as all the others who have come together to perform), Clara's feeling brave tonight. She's drank enough that her courage makes her feel invincible. And that ends with Clara Oswald dressed to the nines, standing up on stage to sing along with some piano accompaniment. She makes her way through some Joni Mitchell and going in the entire other direction with some A-Ha, she seems to realize she's actually just sung out in front of people.
A lot of other people.
She declines taking on a third song and stares out at the crowd with wide eyes before hurrying off stage. There's such a thing as too much excitement, and she definitely thinks she's had way too much already.
She can be found leaning in a nice dark corner of the party, drinking plenty of water and trying to act like she hadn't just let her guard down in front of a room of so many other people. If you happen to pass by and she knows you, she'll reach out to grab hold of your hand to tug you in close. She needs a good conversation right about now.
And if she doesn't happen to know you? Well, you get grabbed by the hand and greeted with:]
Tell me about your most embarrassing moment, quick as you like.
[She's still got a personal goal to work on, after all.]
6.0
[Clara gives a sharp gasp and presses her hand against her ear as the static in her earpiece startles her. She's already up and on her feet as Olexa's voice chimes through, just in time for the party to end with one hell of a bang. As Ti’shaaz attacks Lionetta with their magic Clara focuses on dodging and hiding. She isn't trained enough in charter magic to make a difference against skilled magic users like these ones, and knows better than to get in over her head against them.
She finds the nearest Orber and hurries her way toward them, dodging magic on the way.]
You don't mind playing bodyguard till we get outside, do you?
[It's called out as she essentially stands behind them like they're a shield. She's clever and good at talking people out of harming her, but with magic flying the way it is, she doesn't figure she's going to get a lot of chances to manipulate anyone into doing anything. Best that she focus on getting herself and her friend here out alive.]
4.0
She has no time, of course, to say anything first. It's all Newt as he throws his hands up and out, like he's announcing some grand news.]
Wow, wow, wow! It must be my birthday tonight!
You were magnificent out there, Stargirl!
[Excuse him while he picks you up and does a little twirl.]
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4
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4.0 ;
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6.0
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Tony Stark | Featherstone | OTA
( Providing light during that dark ascent was easy, considering his armor glowed from all angles all the time. Tony's earlier efforts during the week paid off: the jammer has been working on the Lionetta comms, and last he heard, Newt's party is in full swing.
With part of Team Nerd on security, Tony heads with the forward team to press on ahead. Dispatching human guards isn't something he's too thrilled about, so he's aimed to incapacitate with non-lethal force- Olexa's gonna have a lot of personnel with broken bones tomorrow. He's almost relieved to find the 24th floor empty.
Almost.
Something's wrong. Tony gets a fraction of a second's warning before they're closed off from moving any further, heavy walls sliding shut with a pneumatic sigh, as the water starts rushing in. Tony's instinct is to blast his way out, but being surrounded by not-as-equally-armored friends, who like their internal organs right where they belong, not spattered by percussive blasts, that's gonna be a no-go. Unless...
As the water hits mid-thigh, then midsection, then mid-chest, he offers up a rebreather crafted from his own suit to those stuck with him. )
Put this on so you won't drown.
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Aside from that she's remarkably calm though, even as the water laps at her ankles and makes it's way up to her knees. She tries to inspect the walls, looking for weaknesses but the water is filling the room too fast.
When Tony offers her the rebreather she's a little startled, and impressed, actually. How did he even do that? She accepts it, gratefully. She's shorter than Tony and in even more immediate danger of being fully submerged.]
Oh, good. I didn't want to drown today.
[She says and puts it on.]
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Sabriel | Ti'Shaaz | OTA
[Darkness simply isn't much of a problem when 'conjure lights' is the first spell Sabriel learned.
Crumbling walkways and rotten wood, on the other hand, are not so easily dealt with, and Sabriel often finds herself slowing to test if she's on stable ground, and occasionally uses Charter magic to reinforce things before proceeding, motioning whoever's with her to follow closely.]
Watch your step. I don't know how far we'd fall if we slipped.
[Even the lights she's conjured don't illuminate that far down.]
Lionetta HQ, combat
[Ranna's lullabye is effective enough at first- but the sleep it imposes is easily broken, especially when the Lionetta have few issues with shouting, shaking, and kicking each other awake, so Sabriel has to resort to other tactics.
Viveca's going to teleport them all away once they have the orb- Sabriel knows this from experience. So Sabriel focuses on moving ahead, incapacitating guards instead of killing them- in some cases, merely attaching their feet to the floor and running past.
There's no need for anyone to die. Not if she can choose otherwise.]
24th floor
[Sabriel wades forwards as the water pours in- but when it's up to her knees and rapidly rising, she takes a deep breath and traces out marks to a spell she's studied and practiced but never used, sketched marks expaninding around her as the water near her is pushed back. Sabriel's surrounded herself with a globe of air, one that moves with her as she pushes forward, reaching out to any crewmates she sees.]
Get next to me! We need to find the exit!
Wildcard
[Got something else in mind? Go for it!]
lionetta hq ; combat
The concerted effort to knock the Lionetta down with Sabriel's magic is a welcomed approach. The Doctor is worried she might be at this all night if he doesn’t step in to help. There isn’t a single space for breathing room to gather their bearings. He taps the side of his sonic sunglasses to overpower some of the fuse boxes and light fixtures to stun them, even if it was for a brief minute.]
Okay. Plan A? Slow, but no cigar. We either [He points at one entranceway where a majority of guards are coming from.] close the floodgates or make a run for it. Either way [He waggles his eyebrows.] no other way but up!
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Floor 24
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the doctor (12) | doctor who | lionetta
PART I — IT'S SHOWTIME
1.0A — THESE TUNNELS ARE LIT 💡
PART III — HEIST IT UP
7.0A — DECENTRALIZED
7.0B NETWORK — Closed to Clara + The Doctor (11)
9.28 — BURN OUT
7.0b network ;
the vibrations here are
well
rather good
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network
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none of the above but it's OBVIOUSLY important
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Yzak Jule | Gundam SEED (closed to Athrun)
After Yzak's experience on the 24th floor, he tentatively peeks his head into a room on the 25th before they enter properly, inspecting the ceiling and walls. ]
Doesn't look like there are any trap walls ready to drop this time.
hell yeah hell yeah
Don't celebrate too soon. It's not like I expected them to lay down the welcome mat, but this place is much crazier than expected.
a fun and wholesome time awaits
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Zhao Tianyou | Yakuza / RGG
When the round of information sharing went out and then plans for the heist started happening, it became even more apparent that some of the items the Featherstones had amassed would be useful for those going in. Zhao figured he'd be right in the middle of the action, too, one way or another because like hell he'd sit back and watch from the sidelines. So, he did his best to slowly stock up.
I. Part 1 - It's Showtime
II. Part 3 - Heist It Up
III. Wildcard