- ! event log,
- ! open,
- altered carbon: takeshi kovacs,
- cotar: rhysand,
- doctor who: clara oswald,
- doctor who: the doctor (11),
- doctor who: the doctor (12),
- grishaverse: alina starkov,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- mass effect: kaidan alenko,
- mcu: daisy johnson,
- mcu: peter quill,
- pacific rim: newton geiszler,
- star trek aos: james t. kirk,
- yakuza: zhao tianyou
MISSION: BRASS DEVIL, PART 2
● ● ● M I S S I O N 2 . 2

Having spent some time to gather information about each of the families, learn about the history of Braccia, and agree upon the secret location of the Orb in this city, now has come the time for the Orbers to put their strategies into action. Through some fairly impressive in cognito antics while maintaining their respective covers, the Orbers will have split into different factions to help with the ultimate goal: retrieve the orb.
Orbers from Lionetta have decided to organize a distraction and gather as many of their fellow Lionetta members away from the headquarters as possible. Orbers from Featherstone, led by Tony Stark, Bucky Barnes, and River Song, have slowly been pilfering and assembling some of the weaponry and helpful tech. And Orbers from the Ti’shaaz have slowly been adding fuel to the family drama, stoking the flames between the Ti’shaaz and Lionetta families in hopes of invoking a battle on the same night as the planned heist.
Everyone has a good feeling about the work that they’ve done, the collaborative efforts that have brought them to the climax of their time on Braccia. But the night is still young, and there are many things that could go wrong if there is one misstep, one cog out of place in this seemingly well-oiled machine. It is imperative that every Orber pulls their weight in order for the retrieval to go successfully. But that shouldn’t be a problem, right?

Eventually, the time for preparations is over — the team has to make their move. The orb is waiting for them on the highest floor of the Lionetta main headquarters… all they have to do is get in.
1.0 Several different smaller teams decide to head into the old mines that lie beneath the surface of Braccia’s hustle and bustle. Those who decide to utilise the entrances further away from the Lionetta HQ, in the hopes of using paths less traveled and making it there unnoticed, will find that their journey leads them into complete darkness. Be sure to watch your steps — as the tunnels you take along here are ones that have been long since abandoned; there are pitfalls where the rock has crumbled away, leaving nothing but a chasm behind. There are also crumbling walkways and rotten wood that sag and give out from underneath your feet when you least expect it.
Aside from that though, there are no purposeful traps laid out — nothing visible to your eyes to stop you from advancing.
For those who decide to use the lit pathway leading straight from the headquarters to the fountain and the back alley behind Cherry on Top — well, at least you’ll be able to see where you’re going! However, the first thing you’ll notice are the blinking red lights of security cameras deliberately planted along the pathway … and for those who are not Lionetta, it may get uncomfortable, real fast. There are traps set along the way that only activate if the person trying to walk past is not a Lionetta member. Sharp blades might suddenly drop down on you from above. Spikes may burst out of from the ground like killer daisies. And a part of the pathway that you’re on could break into neat square pieces beneath your feet, crumbling away until you’re falling into nothingness.
Irregardless of which perilous road the Orbers choose to take, you will all eventually be led towards the same location: a golden door stands before them, the words For a better future carved into its surface. And if any of you happen to have a key (or a copy of it) like the one that Jim and Finn found, it’s to your benefit that it fits the lock perfectly. There’s nothing left but to go through, right?
2.0 The mines are not the only way in, of course: anyone with an official badge like the one that Kovacs managed to snag on a night out will have access to the elevator and will be able to call it to ground level, as well as take it up to the walkway. Or go straight to the walkway itself, and you’ll be able to boldly enter through the front doors as anyone with a badge has very little reason to be questioned … for now, anyway.
3.0 Meanwhile, An’alya has been mobilising members of the Ti’shaaz family against the Lionetta and are currently hard at work targeting the magical barrier that surrounds the Lionetta HQ. Eventually, those working at the barriers will begin to feel the magic within them weaken and crumble away in a slow but satisfying moment of victory. This weakened security allows Orbers with teleportation abilities to simply zip themselves inside — and perhaps with a few passengers in tow! Rhysand will have one lizard-shaped passenger alongside him already — An’alya herself has taken the first opportunity she could, leading the charge as she scuttles forward immediately upon entry, leaving the others to follow in her wake.
But while those teleporting in may have it easy, it’s hard to know where to teleport — you’d better hope that it isn’t in the middle of a guard shift change, or the guards’ break room, or a room locked from the outside ...

A couple of days before the party, a word-of-mouth invitation begins to travel through the members of the Lionetta family about a speakeasy party with food, drink, and most of all: music. The evening is meant to boost morale and bring the family together, pulling both HQs (lower and main) into an event that has little to do with their daily lives and their grueling jobs. Here they can regale each other with their loyalty and bond to their family; to remember the good times as it were. The party venue occupies the entire ground floor of a building nestled among other bars and clubs of what has fondly been referred to as the ‘entertainment district’. No other signage on the exterior of the building indicates that anything special is happening as the event is very much exclusive.
4.0 When you enter the hall, it’s to the sound of brass and percussion and a male’s singing voice to the tune of something you might have heard before. The makeshift stage is set with speakers and lights and a place for a band to really show the room what they’re made of. There are drinks and bits of food and a small crowd of people have already gathered to enjoy the festivities with a greater crowd expected to fill the room for a good time. It might not be anything to the level of Cheri’s birthday gala, particularly when the theme of the party is to celebrate Lionetta, but it’s an impressive feat all the same and the people here have been promised a good time.
Newly recruited member, Newt, is on stage behind a piano with a couple of other locals not associated with any family in particular who have all had to quickly (but enthusiastically) learn a new set of songs for the evening, music from ‘far away cities’. Joined on stage by another new recruit is The Doctor (11) who has a microphone in one hand and appears to be crooning a rather unrecognizable (by this world’s standards) tune. If you spent any time on Earth during the 1980s, you might recognize it though. It’s very catchy.
5.0 The evening seems to go without a hitch, attracting a large part of the Lionetta family to join the festivities through word of mouth. Everyone is just here to have a good time! As the crowd grows, Majima can be found on the floor keeping the party going by refilling the glasses of family members, while making sure no one gets just a little too out of hand. The music continues, the chatter grows louder, and the laughs and sloppy dancing increases with the hours. Sometime after midnight, when the hours feel a little late, you might find some of the Lionetta members trying to tap into their communications devices with the slow and sloppy realization that they haven’t been operating for … how long has it even been? A while now, right? Some of the members can be found shuffling out of the party in confusion, while others shrug a shoulder and go back to the festivities. Suddenly, someone comes back into the room and yells:
There is a flurry of panicked confusion and Lionetta members pausing in their drinking and dancing to check whether what’s been shouted is true. It looks like the ruse might be up. Will you pretend to be like the rest of the family and act accordingly? Confused and unaware of the plot you’ve cooked up? Or will you come clean and try to find an escape route — perhaps helped by those who, on the outside, have been hard at work making sure the cars aren't in driveable condition.
6.0 As if things hadn’t been chaotic enough, all members of the Lionetta family, including any Lionetta Orbers, will hear a sharp, piercing static crackle through your communications devices as Lionetta members seem to have finally found a way to hack their way through the comms-blocking tech that had been keeping them out. Olexa’s voice cuts in and out and it’s clear she’s been trying to reach her family for a few minutes now. Harsh and commanding, there’s a moment of steady audio that comes through every device in the room as Olexa speaks:
If you haven’t made a decision to stay or leave just yet, you’ll find yourself trapped with the other Lionetta as the doors crash open and colourful blasts of magic are aimed at the partygoers and ricochet off of the venue space. Robed members of the Ti’shaaz family crowd the entrance and start to filter in, officially crashing the party and ending the festivities with violence. The Lionetta, however, won’t be cowed to submission and they quickly gather their wits about them to fight back, throwing punches and swinging kicks to try and disarm the other family, dodging their magical strikes.
Here you have a few options: whether you’re Lionetta or Ti’shaaz, you can stay and fight and keep members of both families occupied, or you can find a way out to join your fellow Orbers at Lionetta’s main HQ for the heist.

7.0 The smaller team that make it inside first will be the one to hit the control room, revealed in the blueprints to be located on the 20th floor — and whether by teleportation or entry by badge, they are let in through the door… but the room is far from empty. There’s an awkward split second as you exchange glances with the guards inside, and then they come charging for you. When the guards have been incapacitated in whatever manner the team deems fit (depending on their level of thirst for blood), they’ll quickly have the opportunity to get the rest of the team in position for the remainder of the heist. Those with a talent for hacking will be able to access the security system without too much difficulty, shutting the cameras off, or programming them on a loop that should hopefully fool anyone looking at the footage elsewhere.
8.0 However, as the other Orbers slowly begin to infiltrate the headquarters, now unseen by any cameras, an alarm blares out, loud and insistent. It seems that the use of the stolen badge has finally been registered and the family have been alerted. Evgen, the officer who the badge belonged to, had immediately reported the missing identification … and unfortunately its use has instantly triggered the alarm system. Oops.
Lionetta officers begin to swarm the hallways and the elevator will immediately shut down (hopefully you’re not inside it as it stops between Level 13 and 14!), so the only way to move forward now is by foot.
Those on the lower floors will find that while there are no traps set in the hallways, the space is now filled with Lionetta guards and officers, all armed with a myriad of weapons: standard issue guns, certainly, but also stun guns, revolvers with bullets that have been enchanted to follow their target, and staves and knives with energy blades that crackle and glow with white light. A number of the officers here are also highly competent in hand-to-hand combat — and though some, like Petra and Mikaela, might be dressed in attire more suited for a party than a battle, they shouldn’t be underestimated. Without effort, they can (and will) make a hair pin, a brooch, or a stiletto heel a deadly weapon. Officers who have familiarity with any of the Lionetta Orbers will advance with an especially personal viciousness — traitors, after all, are not kindly looked upon and deserve the worst punishments.
9.0 In contrast to the lower levels, Orbers on the 20th floor and upwards seem to be herded into a narrow hallway with only one direction: forward. At the end of the path is a set of stairs leading to the next level up and onward, each ascension designed to be slow and deliberate with the flight of steps on alternating sides of the building. The only way to get there is to cross the length of the floor’s footprint.
From Level 20-23, guards and officers meet you in a battle round.
On Level 24 the floor is suspiciously devoid of anyone. Before you can think to turn back, every entrance is sealed with heavy, reinforced steel walls, and a roar that reminds you of the ocean sends a prickle up the length of your spine as the entire floor begins to flood with water. Slowly but surely, it rushes in from all sides to fill the space and unless you have the ability to grow gills … how will you escape? Maybe the how doesn’t matter — only that you do.
On the 25th floor, it becomes apparent to you that the air has a slightly luminous, greenish tint to it … but by the time you open your mouth to warn the others, it’s already in your lungs. It won’t take long before you begin to imagine enemies all around you: sudden attacks are coming out of nowhere, guards aiming their guns at you, alien creatures from the fighting ring snapping their jaws and throwing kicks and punches, clawed fingers trying to grasp at your face. You lash out at them in desperation — and, unfortunately, whoever is in their place in reality.
If you happen to make it past Level 25 unscathed, perhaps breathing in the gaseous substance on Level 26 will be what affects you: pouring out from pin-pricked holes in the walls like pores and colouring the air purple, its potency is much greater than the green mist from the previous floor. Instead of enemies, you are surrounded by the people you miss from home, those who might have been passed in your timeline. They ask you to stay with them, plead with you that they’re worried what might happen if you keep going — they murmur, please, just stay with me here and I’ve missed you so much. From an outside perspective, the sight won’t be so heartwarming: anyone observing you with a clear mind will notice a light purplish frost has started to cover your skin as though slowly encasing you in its substance …
With the aid of magic, air bubbles, or the antidote carefully nicked from the Featherstones, you somehow manage past the deadly, magical traps … only the dangers are hardly over. On Levels 27 and 28 sharp, red laser lines that criss-cross the hallways fill the remainder of the room — only those truly confident in their skill and agility can make it across unassisted. For the less coordinated, however, there is still hope: maybe you are one of the Featherstones and were equipped with the reflection tech made specifically for a situation like this one … or, if you can quickly gain contact (use that network!) with the others in the control room, they can do something about these lasers — if they aren’t still occupied with the Lionetta officers currently trying to take their control room back, anyway.
Finally, making it to the second-to-highest level, you will come face to face with two giant dog-like creatures… with glittering collars around their necks, each with a small tag to identify them. They are Ursa and Altair, respectively. Surely you were prepared for this, right? If you’re a Lionetta, you may be familiar with the alien-dogs and have a better chance of getting past them. If you dare to approach, however, you’ll notice that the ground surrounding them is a crimson mess of fresh blood. They’ve clearly had their dinner already… and the eager looks in their eyes can only be read as such: are you going to be their dessert?
Past the dogs and their matted fur and sharp teeth, there lies the entrance to the top floor — an entrance that only opens through facial recognition … strange, however is the scaly frost that has spread all over the scanner, leaving it non-functional — and the door… wide open.

As the two Orbers who have managed to make it before the others sneak towards the door and the stairs that lead up, they will hear two voices: female, both of them, one strained and quiet, like speaking is a struggle; the other, lilting and sugar-sweet.
The two Orbers continue to creep towards the open door, careful not to be heard or detected. It’ll be a strange scene that opens towards them: a dark office, wooden floors looking far older than the building itself must be — expensive furniture, and all of it is lit with a red glow.
In the middle of it all —
An’alya lies on the floor, eyes blood-shot, a trickle of blood staining the side of her mouth. She’s trembling, breathing heavily, like behind every breath is unimaginable pain.
Next to An’alya, her red eyes glowing just as bright as the round object that orbits her head in a slow circle, is Cheri...
… or perhaps that should be rephrased. Next to the fallen gang leader stands not the sweet, cheerful club owner, but Ruvia Alonetti: the owner of the Braccia orb, and the founder of the Lionetta family.
Whatever you do next… it's best to be careful. It will crucial to have a plan — because somehow that orb needs to leave this room with you.
F Y I
• The ultimate conclusion of the mission and the return to the station will be posted on October 16.
• If you have questions about anything in this log, please direct them HERE.
• And finally, your soundtrack for this log: ♪ ♪ ♪

Gotcha o7
Let me just do one thing. [ As Jim takes the lead and Finn is in the mid--the second, Peter takes a small metal device from one of his pockets. It's his aero rig, and while they probably won't need to fly anywhere, it has other uses. The moment Peter pressed it to Finn's back, a metal vest forms around his shoulders and torso like the top part of an armor. There, that will hopefully help deflect bullets. ]
Sorry Jim, I just got one.
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Jim glances over when Peter speaks, watching him activate the armor around Finn's chest and shoulders. His shoulders and he breathes out a quiet sigh of clear relief, his eyes meeting Peter's with a small, grateful smile. ]
That's fine. I don't need one. [ Thank you for getting it on him, though, is what's implied there. He turns to look ahead again. ] Alright, let's keep going.
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Wha- Wait a minute, what the hell is- Is this armor?
[ It was a shock enough feeling it wrap around him. Now he's pawing at it like he can take it off and wrap it around one of them (whichever one he can grab first, given the whole blindness thing). To be clear, he's not upset that he was given this piece of armor. He's upset that he's been given the only piece of armor.
Finn doesn't want to slow the mission down any more, though, so he opts to argue while moving. ]
I appreciate it, I do, but, Peter, this is yours. I don't really need it. James is taking point, anyway.
[ So one of you should have it. Logic.
... A sure fire way to make him quiet down is to hint that he sounds a bit ungrateful. Because he isn't! Just so everyone knows! He really appreciates it! Really! ]
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It's a jetpack. [ Peter murmurs a tad too cheerfully to Finn's indignant question. Then he presses his hand to Finn's lower back as they walk, partially to distracting it and partially, so it's clear he's following them. ] If it bothers you so much, you can give it back once we get to the control room and the place is secured. But until then, I'm not telling you how to take it off, Finn. Now shhhhh.
[ Peter can hear faint sounds coming from the distance, which means that they're approaching the door and there are people on the other side. It would be better if they used Viveca's tech to talk from now on. Once they reach the golden door, Peter stares at the inscription carved in it that reads For a better future and readies his blasters, set to stun ]
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Jim's about to weigh in on the argument, even though it'd likely not convince Finn or shut him up, but then Peter tells them to be quiet and he shifts his focus to the noises ahead. He approaches the door quietly, shoulder resting against the wall, one hand holding his phaser ready to fire while the other reaches out to quietly slide the key into the keyhole. ]
We're at the door now. We're opening it up, there are people on the other side. Please be careful, Finn.
[ Just letting Finn know of what's happening, since he can sense some things but he can't actually see the door, or anything. Once he's sure Finn's not in the line of fire, he looks to Peter, counting down from three to one through their earpieces, then turning the key and pushing the door open— ]
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But before he can fire back the vocal embodiment of offense and unimpressed, they're at the door. He'd also like to make a retort about Jim giving him a play-by-play, even though, yeah, he can't tell where the door itself is. Much less the wall or cover or... any of that. He can just feel living things and pockets of areas that are Probably Safe and Definitely Not Safe.
But he knows they care. Worse, he knows they're worried. His presence here assures that they'll be distracted at least a little bit, worrying about their teammate like this. That's the part that actually bothers Finn, and he really wishes he could get that across to them. ]
You both be careful, too.
[ Because having the ability to see doesn't mean your bulletproof.
Opening the door is like an explosion of senses, and the enemies (that's definitely enemies) on the other side are immediately alerted to their presence. ]
Seven.
[ Finn ducks out of cover for a second, shooting at and stunning the first two running up on the door and Jim, before ducking back to safety. ]
Five. One of them will call back up soon.
[ See!? Helpful!! ]
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Unlike Finn, Peter can see the annoyance in his face, even if he's holding back from speaking. The only reason why Peter doesn't comment about the adorable way Finn's nose scrunches up when he's irritated, it's that they have to focus on what lies ahead. They don't doubt that Finn is helpful! They worry that he will get himself killed in the attempt of being this brand of helpful. ]
Got it. [ Peter sends back to both men, and then there's fondness in his voice when he adds, just for Finn; ] Show off.
[ The Guardian shoots one of the goons approaching them by Jim's left, the bolt of electricity sending him flying back and hitting the other man, who had just reached into his pocket for a radio to try and alert the rest of the house. They fall to the ground in a tangle of limbs and curses, the latter only coming from the only man who is still conscious. The goon loses his grip on the radio in the process, and it goes skidding through the wooden floor. ]
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Even if that means right now his attention's split between Finn and this whole heist ordeal, but he's nothing if not an excellent multitasker. He can feel Finn move behind him, and he waits until the first two guards get knocked out before he pushes his way in next.
There's no easy or safe way to go about it, and the element of surprise is all they have. Jim sees the radio skid across the floor and he makes a run for it, foot on top of the radio to stop any of the other guards from picking it up. It does leave him a little more exposed, but he ducks just in time to avoid a series of shots aimed at him, twisting around quickly and firing his phaser in rapid succession at two of the other guards. That just leaves the guy currently still on the ground, under the guard Peter shot, and another that is now trying for a more close quarters approach by running towards Jim, no doubt trying to tackle him to the ground so he can get to the radio. ]
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Especially because he knew moments like this would happen. Not the barging in and shooting up a place, no. The running into the middle of them without cover or telling either of them he was going to sprint out there and make himself a giant target, Jim, wow.
Finn curses beneath his breath as soon as Jim leaves them to go for... something. Something one of the Lionetta's dropped. He can't see it but he can see the fool that tries to make a run at James. Finn enters the room, fires once, and drops them.
His blaster quickly trains in on the last goon still conscious, the one beneath someone else, while Finn gets closer to James and makes room for Peter to follow. ]
I can't sense anyone else. Peter?
[ He's learned the hard way that not sensing someone doesn't mean they aren't there. Or that something worse isn't. ]
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Peter admires Jim's determination and fast reflexes, but he would be lying if he said it didn't alarm him to see the captain let himself open to being shot in the chest. All to stop the other guy from getting the radio. Admirable, but Finn is lucky he senses it instead of witnessing it with his own two eyes. Peter had a small heart attack because unlike Drax or Nebula, who do these things on the regular and can shrug off blasters and weapons attacks like they're nothing, Jim's only human.
He hears Finn curse then fire, and by the time he enters the room properly the action is over. It was pretty quick, which work to their advantage, and he doesn't bother to point out how his friends are going to give him gray hairs before the day is over. ]
I'll check for heat signatures with my helmet. [ Peter replies to them, mostly to Finn's benefit, since he can't see him raising his hand to tap the side of his temple. The Guardian looks around them, up to the floor and then just in case, down to the floor, orange-yellow shapes popping up in his vision. ] There's a couple of people on the floor over our own, looking agitated, and half a dozen in a room down the corridor to their right. These aren't moving, my best guess is that's where the control room is located. I'm not sure about possible traps in the way, though.
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His own phaser lower, but it's still gripped tight in his hand, ready for any surprise movements or new visitors arriving to the room. He watches Peter silently as he scans the rooms around them, including up and above, frowning as he explains to them both what he's seeing. ]
So we still need to go up a floor?
[ Bummer. Jim was hoping it'd be closer. Anyway, no point in dawdling here if that's the case, so Jim picks up the radio and straps it to his belt, in the process forgetting that there is still one guard who hasn't been actually knocked out yet. Finn's got his blaster trained on him, but also Finn can't see, and with Peter distracted while he's scanning and Jim focused more on the radio, the guard manages to get a hold of a gun, lifting it up and firing. It's quick, haphazard and not exactly aimed properly, which in this case is a very good thing, because Jim could've gotten shot in the chest, or the head. Instead, he gets shot in the shoulder.
The downside is that Jim gets shot in the shoulder. He's not sure what catches him more by surprise, the loud noise of the gun being fired or the pain that flares immediately and intensely on his shoulder, making him cry out and tumble to his knees. He presses over the wound his his opposite hand, blood already spilling from the gunshot wound. ]
Fuck!!
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James!
[ Believing that Peter's going to handle the enemy, Finn runs over to James, pressing his free hand hard against the wound and checking for an exit site. Peter can actually see if the guy makes another move, and Finn's mentally berating himself for just about everything considering what could have been. But if Peter doesn't take the other guy out somehow, Finn's absolutely about to do it. ]
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It's as if Peter is watching things unfold in slow motion, or perhaps he's just frozen in place. Looking back at Jim when he speaks, but not fast enough to spot the good who fires at him. The guardian has fought many, many times before, he's used to people getting injured in the field. In fact, he got dragged to the station only a few days after the battle with Thanos. Only a few days after losing Gamora. Peter is not ready to lose more people, even if he had only known them for a couple of weeks. Of course, the person who gets hit is the person he didn't give the aero-rig to, of-fucking-course. Stupid stupid stupid...
His hesitation only last a second, even if it seemed more to him. The moment Jim goes down, Peter is firing at his attacker with both of his blasters for good measure, sending him flying. There's no way the men upstairs didn't hear that, but they will worry about it when they get down here. With the main threat now taken care of, Peter looks over his shoulders at Finn and Jim, but keeps his blasters ready and positions himself before his friends to shield them. ]
How is he!? Jim, I swear, if you die on us, I'll kill you. [ That doesn't make a lot of sense, and it's hardly one of Peter's best lines, but he's stressed and not in the mood. ]
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Fuck!! Shut up, Peter, yeah— I'm not dying, [ He assures him with a growl and gritted teeth. The pain is the worst of it, but he can damn well live with it. Breathing in sharp intakes of air, he sits up stubbornly, tugging at Finn's arm. ]
Help me— get my jacket off. I need to tie the wound.
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Finn can sense the pain so sharp, it's as if he can see it. More than that, he can still see how very alive James is. There wasn't much blood lost so far, nothing serious hit, but the wound itself is an issue. ]
He's all right.
[ Finn's already tugging on Jim's jacket, as quickly as he can while being gentle and also keeping the pressure up, his blaster left at his feet so he can have two hands to work with. Though, what Finn means by "all right" is that he's "all right" enough to get some basic first aid now and immediately be sent the hell out of here to get some real help.
But. They can't go back. Not this far inside. It's likely to be a worse path than going forward. ]
We need to secure a place as fast as possible, get him some aid. [ Screw the control room. He has no idea how far away it is. Anywhere will work for Finn. ]
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Don't jostle your arm, you might make it worse and --ohforfuckssake! I'm talking here! [ Before Peter's finishes complaining, he had already blasted the next goon who showed up at the end of the corridor. Others are getting nearby, they really have no time to waste. Three minutes in and things have already gone sideways, a new record for him. It's almost impressive. Looking around again, Peter can't see any heat sources in the room to their right, he can only hope the door isn't locked. ]
There! Let's go to that room...aaah shit, you're blind. I forgot. [ Shooting another quick look ahead to make sure no one's going to catch them off guard while he moves, Peter gets to Jim's other side to help Finn hoist him up. ] There's a door to out right with no one inside, a few feet ahead of us. That will have to do for now.
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When both Finn and Peter talk about moving to a room nearby and hide away there, though, Jim has to speak up. His voice is shaky at first, but it's loud and resolute, and he doesn't waver. ]
No. Not now, we can't— we need to get to the control room. We're almost there, even. There... they must have a first aid kit, there.
[ He takes a few deep breaths, forcing himself to keep his eyes open. ] I can— handle this. We have to keep going.
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But James appears to have another idea. Finn's blind but the guy he just tied a wound up for can surely see enough to catch the Look he's getting right now.
... But he's probably right about that damn stupid medkit, fuck-- When he talks, his voice is hard, level, pretty clear he's kinda sorta pissed. ]
We'll try for the control room. If we run into more, we'll take the next best option. There's nothing we can do for everyone else if we're dead. [ Or if one of them is dead. From blood loss. James. ]
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It's a floor up! [ The Guardian hisses, trying to keep his voice low as to not alarm his friends further even as he's voicing his displeasure. Both bring up a good point about the medical kit and dying, though. Peter would mentally count to ten, because this is going from bad to worse, but they don't have time, so he only makes it to three before he groans and gives in. ]
Alright, I've got an idea. We head towards the corridor and up, I'll shoot at the lights to overload the system, which means they will turn off and make it harder for them to spot us. Finn's blinded, he doesn't need the lights, and I can use my helmet to get my way around. Jim, you will need to trust Finn to drag you forward, I'll be on the front line. Cool? Cool, let's get this party started.
maybe we can work on wrapping this one up?
Also yes, he is right about the medkit, thank you.
He's relieved that neither of them seem too keen on fighting him on this, at least. That'll save a lot of time, and save him some much needed energy too. ]
I trust Finn. [ He nods, then moves to hold onto Finn tighter. He can stand up, so he does just that, counting on Finn to move at the same time, and while he is a bit dizzy and needs to lean on him, he can also more or less walk, so he won't be complete dead weight. ] Right. Let's get going.
ye! i think we're close to it ending. we can just vague-tag the rest lol
But he does like to hear that James trusts him, the answer so immediate and without thought. It helps him feel better.
He rises with James and nods in Peter's general direction. At both of their behest, he begins to move, hopefully not dragging James along. He wants to get to that medkit as fast as possible, nothing wrong with that. ]
I can't sense anyone in the corridor. We're clear.
Haha, yeah that sounds good, I'll try my best to wrap this up and we can fade to black
Finn's powers help them navigate the house with more success than Peter would have expected, warning them about when to wait and when to move quickly. Things go a bit sideways once they get closer to the control room, the place has guards as expected, but they do manage to get inside after a scuffle and more bullet dodging.
Jim is in luck, a medical kit is stored in the room under one of the tables, and fully stocked, and Peter let's out a sigh of relief. They need to check if the bullet is still in the captain's shoulder, and later work on the cameras and warn the rest of their team, but it's a step in the right direction and they're safe for now. ]