ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2021-10-02 08:53 pm

MISSION: BRASS DEVIL, PART 2

M I S S I O N   2 . 2

INTROIT'S SHOWTIMEA LITTLE PARTY NEVER...HEIST IT UPTHE DEVIL'S GOT RED EYESFYI

// INTRO.  


Having spent some time to gather information about each of the families, learn about the history of Braccia, and agree upon the secret location of the Orb in this city, now has come the time for the Orbers to put their strategies into action. Through some fairly impressive in cognito antics while maintaining their respective covers, the Orbers will have split into different factions to help with the ultimate goal: retrieve the orb.

Orbers from Lionetta have decided to organize a distraction and gather as many of their fellow Lionetta members away from the headquarters as possible. Orbers from Featherstone, led by Tony Stark, Bucky Barnes, and River Song, have slowly been pilfering and assembling some of the weaponry and helpful tech. And Orbers from the Ti’shaaz have slowly been adding fuel to the family drama, stoking the flames between the Ti’shaaz and Lionetta families in hopes of invoking a battle on the same night as the planned heist.

Everyone has a good feeling about the work that they’ve done, the collaborative efforts that have brought them to the climax of their time on Braccia. But the night is still young, and there are many things that could go wrong if there is one misstep, one cog out of place in this seemingly well-oiled machine. It is imperative that every Orber pulls their weight in order for the retrieval to go successfully. But that shouldn’t be a problem, right?

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// PART I.IT'S SHOWTIME  


Eventually, the time for preparations is over — the team has to make their move. The orb is waiting for them on the highest floor of the Lionetta main headquarters… all they have to do is get in.


1.0   Several different smaller teams decide to head into the old mines that lie beneath the surface of Braccia’s hustle and bustle. Those who decide to utilise the entrances further away from the Lionetta HQ, in the hopes of using paths less traveled and making it there unnoticed, will find that their journey leads them into complete darkness. Be sure to watch your steps — as the tunnels you take along here are ones that have been long since abandoned; there are pitfalls where the rock has crumbled away, leaving nothing but a chasm behind. There are also crumbling walkways and rotten wood that sag and give out from underneath your feet when you least expect it.

Aside from that though, there are no purposeful traps laid out — nothing visible to your eyes to stop you from advancing.

For those who decide to use the lit pathway leading straight from the headquarters to the fountain and the back alley behind Cherry on Top — well, at least you’ll be able to see where you’re going! However, the first thing you’ll notice are the blinking red lights of security cameras deliberately planted along the pathway … and for those who are not Lionetta, it may get uncomfortable, real fast. There are traps set along the way that only activate if the person trying to walk past is not a Lionetta member. Sharp blades might suddenly drop down on you from above. Spikes may burst out of from the ground like killer daisies. And a part of the pathway that you’re on could break into neat square pieces beneath your feet, crumbling away until you’re falling into nothingness.

Irregardless of which perilous road the Orbers choose to take, you will all eventually be led towards the same location: a golden door stands before them, the words For a better future carved into its surface. And if any of you happen to have a key (or a copy of it) like the one that Jim and Finn found, it’s to your benefit that it fits the lock perfectly. There’s nothing left but to go through, right?


2.0   The mines are not the only way in, of course: anyone with an official badge like the one that Kovacs managed to snag on a night out will have access to the elevator and will be able to call it to ground level, as well as take it up to the walkway. Or go straight to the walkway itself, and you’ll be able to boldly enter through the front doors as anyone with a badge has very little reason to be questioned … for now, anyway.


3.0   Meanwhile, An’alya has been mobilising members of the Ti’shaaz family against the Lionetta and are currently hard at work targeting the magical barrier that surrounds the Lionetta HQ. Eventually, those working at the barriers will begin to feel the magic within them weaken and crumble away in a slow but satisfying moment of victory. This weakened security allows Orbers with teleportation abilities to simply zip themselves inside — and perhaps with a few passengers in tow! Rhysand will have one lizard-shaped passenger alongside him already — An’alya herself has taken the first opportunity she could, leading the charge as she scuttles forward immediately upon entry, leaving the others to follow in her wake.

But while those teleporting in may have it easy, it’s hard to know where to teleport — you’d better hope that it isn’t in the middle of a guard shift change, or the guards’ break room, or a room locked from the outside ...


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// PART II.A LITTLE PARTY NEVER KILLED NOBODY  


A couple of days before the party, a word-of-mouth invitation begins to travel through the members of the Lionetta family about a speakeasy party with food, drink, and most of all: music. The evening is meant to boost morale and bring the family together, pulling both HQs (lower and main) into an event that has little to do with their daily lives and their grueling jobs. Here they can regale each other with their loyalty and bond to their family; to remember the good times as it were. The party venue occupies the entire ground floor of a building nestled among other bars and clubs of what has fondly been referred to as the ‘entertainment district’. No other signage on the exterior of the building indicates that anything special is happening as the event is very much exclusive.



4.0   When you enter the hall, it’s to the sound of brass and percussion and a male’s singing voice to the tune of something you might have heard before. The makeshift stage is set with speakers and lights and a place for a band to really show the room what they’re made of. There are drinks and bits of food and a small crowd of people have already gathered to enjoy the festivities with a greater crowd expected to fill the room for a good time. It might not be anything to the level of Cheri’s birthday gala, particularly when the theme of the party is to celebrate Lionetta, but it’s an impressive feat all the same and the people here have been promised a good time.

Newly recruited member, Newt, is on stage behind a piano with a couple of other locals not associated with any family in particular who have all had to quickly (but enthusiastically) learn a new set of songs for the evening, music from ‘far away cities’. Joined on stage by another new recruit is The Doctor (11) who has a microphone in one hand and appears to be crooning a rather unrecognizable (by this world’s standards) tune. If you spent any time on Earth during the 1980s, you might recognize it though. It’s very catchy.


5.0   The evening seems to go without a hitch, attracting a large part of the Lionetta family to join the festivities through word of mouth. Everyone is just here to have a good time! As the crowd grows, Majima can be found on the floor keeping the party going by refilling the glasses of family members, while making sure no one gets just a little too out of hand. The music continues, the chatter grows louder, and the laughs and sloppy dancing increases with the hours. Sometime after midnight, when the hours feel a little late, you might find some of the Lionetta members trying to tap into their communications devices with the slow and sloppy realization that they haven’t been operating for … how long has it even been? A while now, right? Some of the members can be found shuffling out of the party in confusion, while others shrug a shoulder and go back to the festivities. Suddenly, someone comes back into the room and yells:

’What the fuck’s going on here? My car’s been tampered with! Can anyone else get to HQ? My goddamned comms won’t work.’

There is a flurry of panicked confusion and Lionetta members pausing in their drinking and dancing to check whether what’s been shouted is true. It looks like the ruse might be up. Will you pretend to be like the rest of the family and act accordingly? Confused and unaware of the plot you’ve cooked up? Or will you come clean and try to find an escape route — perhaps helped by those who, on the outside, have been hard at work making sure the cars aren't in driveable condition.


6.0   As if things hadn’t been chaotic enough, all members of the Lionetta family, including any Lionetta Orbers, will hear a sharp, piercing static crackle through your communications devices as Lionetta members seem to have finally found a way to hack their way through the comms-blocking tech that had been keeping them out. Olexa’s voice cuts in and out and it’s clear she’s been trying to reach her family for a few minutes now. Harsh and commanding, there’s a moment of steady audio that comes through every device in the room as Olexa speaks:

OLEXA
— I repeat, Lionetta HQ is under a goddamned attack! The Ti’shaaz have infiltrated, and they are looking to attack any one of our family members. Arm yourselves, protect our headquarters!

If you haven’t made a decision to stay or leave just yet, you’ll find yourself trapped with the other Lionetta as the doors crash open and colourful blasts of magic are aimed at the partygoers and ricochet off of the venue space. Robed members of the Ti’shaaz family crowd the entrance and start to filter in, officially crashing the party and ending the festivities with violence. The Lionetta, however, won’t be cowed to submission and they quickly gather their wits about them to fight back, throwing punches and swinging kicks to try and disarm the other family, dodging their magical strikes.

Here you have a few options: whether you’re Lionetta or Ti’shaaz, you can stay and fight and keep members of both families occupied, or you can find a way out to join your fellow Orbers at Lionetta’s main HQ for the heist.


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// PART III.HEIST IT UP  


7.0   The smaller team that make it inside first will be the one to hit the control room, revealed in the blueprints to be located on the 20th floor — and whether by teleportation or entry by badge, they are let in through the door… but the room is far from empty. There’s an awkward split second as you exchange glances with the guards inside, and then they come charging for you. When the guards have been incapacitated in whatever manner the team deems fit (depending on their level of thirst for blood), they’ll quickly have the opportunity to get the rest of the team in position for the remainder of the heist. Those with a talent for hacking will be able to access the security system without too much difficulty, shutting the cameras off, or programming them on a loop that should hopefully fool anyone looking at the footage elsewhere.


8.0   However, as the other Orbers slowly begin to infiltrate the headquarters, now unseen by any cameras, an alarm blares out, loud and insistent. It seems that the use of the stolen badge has finally been registered and the family have been alerted. Evgen, the officer who the badge belonged to, had immediately reported the missing identification … and unfortunately its use has instantly triggered the alarm system. Oops.

Lionetta officers begin to swarm the hallways and the elevator will immediately shut down (hopefully you’re not inside it as it stops between Level 13 and 14!), so the only way to move forward now is by foot.

Those on the lower floors will find that while there are no traps set in the hallways, the space is now filled with Lionetta guards and officers, all armed with a myriad of weapons: standard issue guns, certainly, but also stun guns, revolvers with bullets that have been enchanted to follow their target, and staves and knives with energy blades that crackle and glow with white light. A number of the officers here are also highly competent in hand-to-hand combat — and though some, like Petra and Mikaela, might be dressed in attire more suited for a party than a battle, they shouldn’t be underestimated. Without effort, they can (and will) make a hair pin, a brooch, or a stiletto heel a deadly weapon. Officers who have familiarity with any of the Lionetta Orbers will advance with an especially personal viciousness — traitors, after all, are not kindly looked upon and deserve the worst punishments.


9.0   In contrast to the lower levels, Orbers on the 20th floor and upwards seem to be herded into a narrow hallway with only one direction: forward. At the end of the path is a set of stairs leading to the next level up and onward, each ascension designed to be slow and deliberate with the flight of steps on alternating sides of the building. The only way to get there is to cross the length of the floor’s footprint.

From Level 20-23, guards and officers meet you in a battle round.

On Level 24 the floor is suspiciously devoid of anyone. Before you can think to turn back, every entrance is sealed with heavy, reinforced steel walls, and a roar that reminds you of the ocean sends a prickle up the length of your spine as the entire floor begins to flood with water. Slowly but surely, it rushes in from all sides to fill the space and unless you have the ability to grow gills … how will you escape? Maybe the how doesn’t matter — only that you do.

On the 25th floor, it becomes apparent to you that the air has a slightly luminous, greenish tint to it … but by the time you open your mouth to warn the others, it’s already in your lungs. It won’t take long before you begin to imagine enemies all around you: sudden attacks are coming out of nowhere, guards aiming their guns at you, alien creatures from the fighting ring snapping their jaws and throwing kicks and punches, clawed fingers trying to grasp at your face. You lash out at them in desperation — and, unfortunately, whoever is in their place in reality.

If you happen to make it past Level 25 unscathed, perhaps breathing in the gaseous substance on Level 26 will be what affects you: pouring out from pin-pricked holes in the walls like pores and colouring the air purple, its potency is much greater than the green mist from the previous floor. Instead of enemies, you are surrounded by the people you miss from home, those who might have been passed in your timeline. They ask you to stay with them, plead with you that they’re worried what might happen if you keep going — they murmur, please, just stay with me here and I’ve missed you so much. From an outside perspective, the sight won’t be so heartwarming: anyone observing you with a clear mind will notice a light purplish frost has started to cover your skin as though slowly encasing you in its substance …

With the aid of magic, air bubbles, or the antidote carefully nicked from the Featherstones, you somehow manage past the deadly, magical traps … only the dangers are hardly over. On Levels 27 and 28 sharp, red laser lines that criss-cross the hallways fill the remainder of the room — only those truly confident in their skill and agility can make it across unassisted. For the less coordinated, however, there is still hope: maybe you are one of the Featherstones and were equipped with the reflection tech made specifically for a situation like this one … or, if you can quickly gain contact (use that network!) with the others in the control room, they can do something about these lasers — if they aren’t still occupied with the Lionetta officers currently trying to take their control room back, anyway.

Finally, making it to the second-to-highest level, you will come face to face with two giant dog-like creatures… with glittering collars around their necks, each with a small tag to identify them. They are Ursa and Altair, respectively. Surely you were prepared for this, right? If you’re a Lionetta, you may be familiar with the alien-dogs and have a better chance of getting past them. If you dare to approach, however, you’ll notice that the ground surrounding them is a crimson mess of fresh blood. They’ve clearly had their dinner already… and the eager looks in their eyes can only be read as such: are you going to be their dessert?

Past the dogs and their matted fur and sharp teeth, there lies the entrance to the top floor — an entrance that only opens through facial recognition … strange, however is the scaly frost that has spread all over the scanner, leaving it non-functional — and the door… wide open.

TOP


// PART IV.THE DEVIL'S GOT RED EYES  


As the two Orbers who have managed to make it before the others sneak towards the door and the stairs that lead up, they will hear two voices: female, both of them, one strained and quiet, like speaking is a struggle; the other, lilting and sugar-sweet.



“So, you’ve been running all this all along?”

“Why yes. Never crossed your pretty head, did it? My Lexie’s been doing such a wonderful job, you see, no wonder you were fooled. And now you’re going to die for it… just like Dnria.”

The two Orbers continue to creep towards the open door, careful not to be heard or detected. It’ll be a strange scene that opens towards them: a dark office, wooden floors looking far older than the building itself must be — expensive furniture, and all of it is lit with a red glow.

In the middle of it all —

“Just like Dnria H’ia? Ha… what an honour, to die like her. Bested by the same person. Ti’shaaz was right to be wary of you, Ruvia.”

An’alya lies on the floor, eyes blood-shot, a trickle of blood staining the side of her mouth. She’s trembling, breathing heavily, like behind every breath is unimaginable pain.

“Oh, honey, don’t think I gave you permission to call me by that nickname. It’s Cheruvia to you.”

Next to An’alya, her red eyes glowing just as bright as the round object that orbits her head in a slow circle, is Cheri...

… or perhaps that should be rephrased. Next to the fallen gang leader stands not the sweet, cheerful club owner, but Ruvia Alonetti: the owner of the Braccia orb, and the founder of the Lionetta family.

Whatever you do next… it's best to be careful. It will crucial to have a plan — because somehow that orb needs to leave this room with you.

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F Y I

The events in this log take place ICly during one evening, but OOCly it spans the first two weeks of October.

The ultimate conclusion of the mission and the return to the station will be posted on October 16.

If you have questions about anything in this log, please direct them HERE.

And finally, your soundtrack for this log:

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NAV

kovach: (■ 144)

level 20-23;

[personal profile] kovach 2021-10-05 04:52 pm (UTC)(link)
[ he'd wanted to watch her in a real fight ever since he saw her piece together that axe in a machine, her selection hinting of something a little more experienced than just anyone who's learning a few moves on how to fight. even in the battle arena, she'd stepped out with little injury, like they didn't even touch her, while he'd been nearly mashed to pieces by steel-laced knuckles.

the way she moves, it's like a warrior, almost like the grace and flow of a well-practiced envoy, and if he didn't know better, he might've thought she was one of them resleeved into a new body. even here, while he brings up his gun, pulling the trigger on a few guards, tossing his fist to knock down the ones that come his way, he can still see her move in the corner of his eye.

it's why he sees the moment it happens, maybe even before, as his envoy instincts catch the movement of the guard that swerves to to toss the dagger. he sees it happening but he's too far across the room to stop it, the scream still in his throat before the blade pierces right into her neck. ]


No! [ he roars it out, knocking out the guard he's been wrestling down with a hard, bone-breaking punch to the face, scrambling back to his feet as he picks up his gun and shoots the dagger-tossing guard in the head without a second thought.

he races across, heart pounding in his chest as his knees slide to the ground beside her, his clothes instantly staining with the blood that flows from her neck, catching those last moments of her choking before she stills completely. bringing a hand behind her head, he lifts her up, cradling her against his arm as his other fingers pull carefully at the dagger. his first thought is that there's no point in saving the sleeve, not with this damage, but he remembers how she hadn't even known about stacks, and realizing there might not have been one in her neck to be destroyed. even if there had been, with where the knife had pierced, it'd have been sliced through. ]


... Fuck. [ it's a whisper, breathless from the fighting, his fingers still pressing firm to the wound like he could undo it somehow. but she isn't breathing, her eyes wide and open, and he stares down to her, memories of that hopelessness in losing his people at the battle of stronghold flowing back in. it's not like he hasn't seen death a million times, plenty of it caused by his own hands, but no matter how much he's witnessed it, lived through it, it still grips him like an ever consuming disease, eating away at his soul until eventually there'll be nothing left.

swallowing, he closes his eyes, taking a moment to mourn yet another to add to the ever-rising number in his lifetime. ]
oiorpata: (101)

[personal profile] oiorpata 2021-10-06 03:12 am (UTC)(link)
[ andy is, obviously, oblivious to kovacs's struggles, because she is dead. unbeknownst to him, it is just a temporary death, one he inadvertently helps speed along when he pulls the knife out before her body does it for her. ]

[ the blade dug in deep for such a small weapon, and so the healing starts internally first, her throat and veins closing up inside, the tissue reattaching, re-growing. the bleeding slows, whether or not he notices, thinning out into a trickle. after a few more moments her eyes shift, the light returning and pupils flickering back to life even if she isn't wholly conscious of what's happened yet. her lungs pull in a small tuft of wheezy air, and the hole in her neck starts to shrink. ]
Edited 2021-10-06 03:13 (UTC)
kovach: (■ 140)

[personal profile] kovach 2021-10-07 01:40 am (UTC)(link)
[ he knows he's eventually going to have to move, to leave her behind to keep moving forward. there's only so long he can spend in a critical moment to mourn for a lost ... friend? in truth, he didn't know her very well, just enough for a few exchanges here and there, with a shared appreciation and understanding of weapons and fighting, along with plenty of jokes regarding his age.

but it doesn't make it any less upsetting to see her dead. she seemed a good person and a reliable ally.

when he's about ready to set her back down gently to the floor, he can feel a shift of the blood beneath his fingers, head lifting when he hears the quiet wheezing of breath, and he scans her face, her neck, seeing the wound gradually closing itself up. ]


What the fuck?
oiorpata: (105)

[personal profile] oiorpata 2021-10-07 03:13 am (UTC)(link)
[ her wind pipes seal over, because the wheezing slips into regular breathing, her chest rising and falling as if she were simply waking up. she blinks a few times, her fingers twitch, itching to close around a weapon, but her labrys is jammed underneath her on her back. she inhales sharply, once, as the wound closes entirely, disappearing like it was never there in the first place. the only trace of it is the blood down her chin and neck and the blood drenched in kovacs's hands. ]

[ she looks up at him and his bewilderment. ]


You look like you saw a ghost.
kovach: (■ 14)

[personal profile] kovach 2021-10-14 03:54 am (UTC)(link)
[ he saw her die, saw the knife jab into her throat, saw it strike through where people don't usually come back from even in his own world, even where stacks can typically cycle a life. but this isn't what happens in his world of immortality, not a sudden quick healing of a sleeve, not in the sudden seconds where her eyes had been lifeless and now she's blinking up and looking right at him.

not saying anything else for a moment, he just stares down at her in shock before he blurts out. ]


Yeah, you. You're the fucking ghost.

[ as if to make sure he didn't just imagine it, he brings up his own bloodied hand that had tried to close up the wound, soaked in crimson, as he mutters again. ]

What the fuck?
oiorpata: (53)

[personal profile] oiorpata 2021-10-14 08:37 pm (UTC)(link)
[ he's used to death and re-sleeves or whatever he called it - he's a few centuries old himself - so why is he still freaking out?? okay, maybe that's not fair, especially since she herself already knows there are differences in their world's immortalities. she can come back from anything, for one. he has limits. ]

I'm not a ghost. Check my pulse if you don't believe me. [ she brushes her hand against her neck, smudging some of the still sticky blood onto her fingers. ]

I can heal. [ she says it way too casually for both the supposedly fatal wound and the way kovacs is reacting, and it's barely a step above describing the minimum. then she rolls sideways and off him, pushing herself to sit upright without saying anything else. ]
kovach: (■ 171)

[personal profile] kovach 2021-10-20 02:28 am (UTC)(link)
[ he knows that human life is a complicated thing with the way sleeves work, but he also knows a thing or two about what it means to actually end a life, especially because he's killed more than his share of them. and with these injuries, it seems much more serious than just a brief knock out.

when she rolls off, he doesn't do much moving himself, still on his knees, blood all over his hands, watching her like he still isn't sure about believing it. ]


Plenty of sleeves with advanced healing, but that was a slice right through your damn neck. [ not the sort of thing people can just heal from. ] Some sort of high-tech body advancement?
oiorpata: (35)

[personal profile] oiorpata 2021-10-23 04:18 am (UTC)(link)
[ it's not even her worst death, probably. it'd been over pretty quick. no repeated strangulations, no slow bleeding out. she prefers the quick ones. and now she has a bonus knife. ]

[ she watches him and his posture and his tone and considers how to answer him. she doesn't feel the need to offer any kind of comfort, or even a deep explanation. he's still looking at her like she's a ghost, more startled by her death than she was. she hates dealing with that. truthfully she's never really known the how or why of it. it's just her reality. ]


I can heal from anything. [ she is an extremely helpful and informative individual, offering an extension on her healing capabilities. ] No technological advancements. It's just how I am.
kovach: (■ 42)

[personal profile] kovach 2021-10-24 01:39 pm (UTC)(link)
[ for a man who's seen death, who's caused death, more times than he can count, sometimes it still has the power to shake him, like it doesn't get any easier in losing people, in losing anybody, at least the ones he can tell didn't deserve to die.

asking about the how of it might just be easier than reeling himself back after having a moment of mourning. ]


So you just don't die.

[ healing from a wound is one thing, but recovering from death is a whole other. it's the gold that's poisoned his world. people trying to keep from dying. ]
oiorpata: (95)

[personal profile] oiorpata 2021-10-24 03:10 pm (UTC)(link)
[ death is a part of her in a way she forgets about, in ways that would haunt other people that she has simply become numb to. andy rolls back from death like it's nothing because it is. she's died more times than she can remember. even her first death, sometimes she wonders if her memory is accurate, or if she's filling in the blanks on her own. picturing what she might have liked it to be. ]

I die sometimes. Just not permanently. Nothing in here is going to keep me dead.

[ there's so much more she could probably say about it, but it already feels like too much even just acknowledging the fact that she heals in the first place, and only because kovacs saw it happen. she's too used to being around people who just... get it and share it all. ]
kovach: (■ 249)

[personal profile] kovach 2021-10-25 12:46 am (UTC)(link)
[ funny how immortality is the very thing he spent a long time fighting to get rid of, because quell taught him how dangerous it could be, how so many could take advantage of it. but even in his world, it came with conditions, typically with money and power attached.

and here she was just coming back from the dead without a stack or dhf to back it up.

sure, there's plenty of questions on his mind, but the current state of things isn't exactly the best place to ask, and he realizes too that she doesn't owe him any answers. with another moment staring at her like he's trying to make sense of what he's seen, he shakes his head, standing on his feet. ]


You good to stand or do you need more time to put yourself together? [ either way, he holds out his hand to her, offering her aid to stand back up. ]
oiorpata: (81)

[personal profile] oiorpata 2021-10-27 05:56 pm (UTC)(link)
[ andy knows she can lose her immortality at any time. there's no pattern or rhyme or reason, but sometimes she thinks it would be welcome. she could finally be done existing. but it's not gone here and now, her lungs are functioning perfectly, so she's gotta once again get back up. ]

I'm good. [ she stands without taking his hand, mostly because she doesn't notice it at first, but there's zero fatigue in the way she moves. she gets to her feet like it was literally nothing and not a fatal wound. she isn't blind to how he stares at her over it, but she is glad he doesn't try to squeeze any more information out of her. ] Do you need another minute?
kovach: (■ 259)

[personal profile] kovach 2021-10-29 02:40 pm (UTC)(link)
[ as an envoy, he's capable of some speedy recovery, of shaking off an injury or sleeve sickness and being primed to keep fighting. he was built for it, trained for it. but whatever he's witnessing of her now surpasses all of that. even quell would be impressed.

he's not offended when she doesn't take his hand, just more surprised at her ease in getting right back up. aside from her blood stained clothes, he looks worse off than she does. ]


Think I'll make it. [ he has a few injuries, some gashes in his arms that soak blood through his shirt, plenty of aches along his ribs, but aside from some heavy breaths, it doesn't seem to bother him too much. ] Come on, let's keep moving.

there's no time to question the how of what's happened to her, so as long as she's able to move, they've got a mission to take care of. ]
oiorpata: (07)

[personal profile] oiorpata 2021-11-06 03:26 pm (UTC)(link)
[ andy moves in a way that suggests she barely thinks about what she's doing, and half the time she doesn't. her instincts are as old as she is, and they're usually on top of it. it definitely helps that she doesn't always need to have that concern about death, but even without the ability to heal, she'd be deadly. ]

[ she gives him a once over, taking in the stock of his injuries. it's a lot, but it doesn't look incapacitating, though she'll be the first to admit she can be a little blasé about that. ]


So far, at least. Better watch your back. [ but she adjusts herself, checks her weapons, and nods her head, ready to move on and leave this soon to be forgotten death behind her. onward! ]