- ! event log,
- ace attorney: ryunosuke naruhodo,
- adventure time: finn mertens,
- fear street: ziggy berman,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- pacific rim: newton geiszler,
- red vs blue: felix,
- star wars: cassian andor,
- the old guard: andromache,
- wheel of time: rand al'thor,
- yakuza: zhao tianyou
MISSION: THE DIE IS CAST, PART 2
● ● ● M I S S I O N 1 1 . 2

Dawn breaks over the court in grey skies, clouds drooping sadly over the horizon, as Finn (and whoever he has managed to get to train with him that day) arrives at the Knights’ Guild… and meets the beaming face of Jun Shortaxe. It is clear that the depressing weather is not dampening his spirits.
His voice booms brightly over the Guild’s courtyard, but he seems to think better of the volume as his next words are quieter, only for the Orbers to hear.
And indeed, when the next day comes with the sun finally peeking out behind the veil of clouds, it is not only Jun waiting for the Orbers but also Alena Ironspear, decked in full armour, and the Great Mulgrowe, hooded and deep in conversation with a bird.
When it seems that all Orbers are present, Jun urges his horse forward and raises his hand in greeting.
Next to him, Alena nods.
The Great Mulgrowe nods below his hood, eyes slowly opening. He pulls back the fabric to reveal the scaled countenance of a dragonborn druid.
MULGROWE
When next Jun speaks, it is with a gravitas that he seemed to lack before.
Hopefully you were ready to leave at once, as the former members of the Songbird Brigade don’t wait for long — it is within the next few moments that the group is split up into three, with each party heading off to their separate directions.

After some quick decisions on who to go with, and some even quicker good-byes, the groups are all ready to go — and so, with Jun, Alena, and the Great Mulgrowe wishing each other good luck, they each take their newly-formed party and get ready to travel: Jun by the roads, the Great Mulgrowe out in the wilderness, and Alena with the aid of Rahiel’s temples and teleportation.
1.0 Those following Jun Shortaxe will find that the roads that lead from Alydhion to South Naelor are well maintained, so whether you are on horseback or have chosen to put your feet to good use by walking, there won’t be too many rocks in your shoe by the end of the day. As you travel, you may hear Jun humming to himself, in a tone that’s actually not bad:
Follow the road
Rich or poor,
Your troubles unload
The path will take you
Stronger it will make you
The adventure that awaits!
So close the door,
Follow the road
Rich or poor,
Sing with me this ode
To whatever the fates
have in store for you!
The tone of the travelling song is catchy, and perhaps you'll want to join in (and learn another song that the illustrious commander of the Ximilia has composed).
As the road is long and darkness falls quickly in the evening, you are required to make camp — so find a good spot on the side of the road, set up your campfire, and spread your bedding around… or, if you’re not a fan of staying under the open sky and watching the stars, you can always try and find a thicket of trees to stay under, or a cave where you’ll be safe from any sudden downpours.
2.0 The journey through the Forests of Gha’har throws you into the middle of wilderness, away from the comfort of roads: instead, the Great Mulgrowe will lead his group through thick bushes, over fallen tree trunks, and under the canopies of the tall, old trees of the forest whose presence seems almost oppressive. There are moments when you may look around and feel as if everyone around you has disappeared; moments when the trees rustle above you with a quiet, menacing sound… only for it to be broken by the trill of a bird, or perhaps a druid friend among your party, settling the trees once more.
Eventually, you will hear it: the unmistakable sound of water. From behind the trees, you see the river gleaming in the sunlight like a silver snake, twisting this way and that as it flows towards Naelori Lake. This means that you have finally made it out of the Forests, and traveling by the riverside is a nice change in scenery… at least until you’re required to cross the river in order to make it to South Naelor. Well — better be ready to get your feet wet, or figure out an alternate way of crossing the river with dry shoes!
3.0 Whereas Jun and the Great Mulgrowe lead their respective groups immediately towards South Naelor, Alena takes hers back to Harsby; the reason for that becomes apparent when right outside the borough, a beautiful temple surrounded by flowering vines comes into view. It is the temple of Rahiel, and Alena explains to the group that she is only able to teleport so many people from one temple to another — and the one closest to the ruins of South Naelor lies at the mouth the Gulf of Ifyln.
It is almost as soon as everyone has stepped inside the temple, its walls decorated with paintings of the Seven Sisters, that Alena claps her hands together and a golden light envelopes you… and the next moment, you smell the sea air, and feel the cool breeze blowing your hair. When you open your eyes, feeling a little disoriented, you see the steep cliffs that line the coast from the open temple.
The cliffs don’t persist for long, though, and Alena quickly leads the group to the shore, where a small ship awaits them: just large enough to fit all of them below deck, you best hope you’ve got those among you who know how to raise the sails and steer the ship through the tides… and lower the anchor when it’s time to stop for the night. At least you’ll have a cosy rest in the ship’s cabins, or on the deck watching the stars.
However, don’t get too attached to your little ship: soon enough the river becomes too shallow, requiring you to make the rest of the way on foot.

However, the journey to S. Naelor isn’t without its challenges. The skies above might seem to darken one day, the heavy clouds splitting at their seams to let out a torrential downpour. You and your group might also stumble into the wrong place at the wrong time, not uncommon for many parties that travel through (and across) the boroughs. Whether by foot or on horseback, it would be wise to keep your senses alert and your weapon close. A battle of some nature is never too far away.
4.0 Past the crest of gently rolling hills you might hear the sudden rapid stomping of hooves against dirt as a party of bandit orcs on horseback appear, their shrill cries meant to scare and alarm you. Seek a place for cover or meet them with full force, weapons at the ready — if you’re traveling with Jun Shortaxe, he won’t be far behind, expression steeled into one of strength and determination. Within the thick, lush foliage of the Forests of Gha’har, if you’re traveling with the Great Mulgrowe, you may encounter winged bat-like creatures in the trees that squawk and cry as they fly out to attack you. Mind their sharp claws and sharper teeth — and anyone with the ability to communicate with creatures might want to utilize their skills to placate the flurry. Finally, steering the small ship on the river past Rahiel’s temple may seem quiet at first, but past the temple’s walls and emerging from the Gulf of Ifyln, winged kelpies appear to have caught wind of your group’s presence. Alena Ironspear will fearlessly lead the charge but she’ll need your help to keep the winged kelpies at bay and continue your journey northwards to Fort Gorlouch.
5.0 Along the way, whether through grassy plains and grey skies, the darkness of trees and thick foliage, or the sandy coast and the salty ocean waters, some of your party will experience some obstacles and immunities specific to their chosen race and form. Unnatural phenomena and sudden spots of darkness and flame appear to pop up like a presence following close behind.
If you suddenly become shrouded in a strange, thick fog, you’ll hear haunting voices and see visions of malevolent creatures all around you. You might try and swing your weapon forward as the voices command you to defeat every last creature trying to crowd in on you — but only your human party members will see what you can’t and will need to snap you out of the presence currently trying to control your mind, persuading you to attack your own friends and fellow crew.
While there is no shortage of dangers to be found no matter what path you travel, it might seem that there is something intentionally challenging your journey through South Naelor. While it is easy enough to take up your weapon against a stray bandit or wild creature (to some degree, anyway), it is much harder to cast off an avalanche of boulders from the nearby cliff edges, or to catch a fallen tree trunk that aims to block you and your path. Call on the orc-kind in your party to help, as their superior strength will allow them to swat boulders away like flies, or catch heavy tree trunks in mid-fall.
Some of you might find when you try to start a campfire, either during the day or the evening, for warmth or for cooking, that the flames might appear to grow hotter and larger than usual. Keep the fire going for too long and you’ll be (un)pleasantly surprised by the sudden voracious appetite the flame has for the measly kindle you have collected. It spreads and seems to grow into a predatory form that can only be challenged by those with an immunity to fire. Your tiefling companions will be able to tame and put out the fire before it does any more damage than singe your bedroll and turn your dinner to charcoal.
In the evening when the last of the daylight has disappeared past the horizon, the darkness may feel thicker, even blacker. For most of you it will seem difficult, almost impossible to see; you won’t even be able to see your hands before you. Only the dwarves in your group, possessing dark vision, will be able to decipher your surroundings and guide you to a safe place to wait out the darkness before it passes. (And thankfully, like a passing shadow, it won’t last for too long.)
Even your Brigade leaders appear to be having difficulty at moments. It will be more important than ever to chip in when you can and keep your fellow team members afloat as you trek through this perilous part of the journey towards the fortress. But one thing is clear at least: you’re getting closer.
6.0 It isn’t difficult to guess that the path to South Naelor is one less traveled — the dirt road is crude and beaten down by wagon wheels, hoof-prints, and feet but there isn’t much else around for miles. Aside from the random attacks from bandits and hungry creatures, and the strange happenings, there are also the natural elements to contend with.
Windstorms, rainstorms, and the changes in temperature (generally warmer in the day, cooler during evenings) are common in this part of the land being situated between the ocean waters and too far away from the shelter of Ffuren and the Jolnora Peaks. The plains experience heavy monsoons of rain at times, and with trees so far and few between it can get cold in the nights. The tides can rise, taking in a large part of the beach by the coastline, making it too easy to be swept into the water if one is not careful enough. Rain isn’t uncommon in the Forests of Gha’har either, and may require brief moments of shelter under the large leaves of the trees to escape getting soaked. The best thing to do during these moments is to find a cave or shelter of some sort and wait it out, catch up on some sleep, or once again go over your plans for when you arrive at Fort Gorlouch.

They say that it’s more about the journey than the destination, but sometimes it really is a relief to arrive where you want to be. The gates to South Naelor appear on the horizon in the form of long stone ramparts and large towers. Only ... these gates appear to be in serious need of repair, the walls partially broken, chunks of stone missing, and wooden posts hacked in half, leaving crude sharpened points directed at the sky. S. Naelor appears to be a court that had once seen better and brighter days, and it isn't hard to think that the court of Alydhion itself might one day see a future like this one. It is unclear whether this once majestic court had always been in decline or if this is a more recent event. Whatever the case may be, there’s only one way to find out … it’s time to ride forward.
7.0 The travels might begin to feel like they’re taking a toll on you but you and your party finally arrive — and in mostly good spirits, too. South Naelor as it stands feels nothing like the court of Alydhion, which seems so vibrant and alive by comparison. If anything, it is a court now mostly in ruin, an artifact in the history of this world. Over the centuries, nature has reclaimed some of the built structures, and rivers have carved wide canals through the land, connecting to the Gulf of Ifyln. Without needing to be told by your former Songbird Brigade leader, you might already begin to feel the prickle of goosebumps along your skin, or the hair rise at the back of your neck. It’s that sensation of expecting something dangerous that will keep you alert as the three groups converge just before Fort Gorlouch. The Great Mulgrowe bows his head in Alena and Jun’s direction, and Jun nods, opening his mouth as though to address the crew at large.
But just before he can speak, deep and guttural growls fill the quiet air from somewhere within the old fortress walls followed by the sudden blinking of bright light as though there are doors opening and closing to let these unwanted guests through. Claws frantically click and scratch against stone as the lanky greyish-white furred creatures, long-limbed and snarling with venomous teeth, rush out to meet the teams.
Alena’s eyes widen as she swears under her breath.
One of the patchy-furred beasts rises on its hind legs atop one of the half-battered ramparts and howls into the sky, commanding all of its brethren. One does not need to be a druid to understand their message: they mean to attack, and they mean to kill you.
MULGROWE
Next to the Great Mulgrowe, Jun squares his shoulders, a determined look in his eyes.
As if in response to these words, without hesitation, Alena seems to compose herself as though falling back into the old habits of their former party. She turns towards the Orbers, gripping her sword tightly in her hand.
The moment Jun hangs back to stand his ground, the Dremnin start to crowd forward, followed by all other manner of beast: some recognizable, and others that are unfamiliar, like a new kind of beast this world hasn’t seen. You’ll have to fight your way through some of these beasts to keep moving forward in search of the heirloom as Jun takes care of the brunt of it from behind.
F Y I
• If you have questions about any of the prompts or the mission in general, please direct them HERE.
• A voting post regarding the conclusion will go up on February 10.
• And finally, your soundtrack for this log: ♪ ♪ ♪

QUESTIONS.
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ORB RETRIEVAL. — CLOSED TO FINN (@heroooic) and FELIX (@swordandshield)
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The fighting was thick, but Finn was quick. He ducks low, skirting around the outside edge of the battle toward a particularly large gap in the fortress barricades. The rubble stood in front of it like huge steps, but Helen's armor was as light and as easy to move in as his own clothes. Finn scrabbles up the rubble, leaping between them like large stepping stones before dropping down past the ramparts. His thoughts are with Jun, with Wei Wuxian, with Nettle, with all the friends still fighting on the other side of the gates, propelling him forward until the sounds of battle suddenly sound very far away.
Finn's breakneck pace slows as he realizes, finally, that he's very much alone.
There's the sound of shifting stones just up ahead. Okay, maybe not quite alone.
Finn rounds the stone arch, eyes widening when he sees a familiar tiefling in front of a large door. Maybe it's all the running, but his mouth suddenly seems very dry indeed.
"Felix!?" He shouts, surprised and tentatively relieved to see him. "You made it in! Is that the way?"
Before Felix can answer, or even so much as react to his presence, Finn is charging the door. No time to waste, not while the entire team were fighting for their lives out there!
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NPC THREAD. — CLOSED TO ANDROMACHE (@oiorpata)
“I need to speak with you.”
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There's a few moments pause, where she keeps still and cautious, but not worried - old careless habits with too much festering irritations in her soberness to be concerned about self-preservation when she usually isn't to begin with, even on a regular day. She spares another second to take in the air, the way the sound muffles.
"Okay." Even without the barrier, it's not like she's going to argue. She's been on enough of these missions now to know this could be important. "About what?"
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kazuma asogi | ota | 🎵 on the road again 🎶 with jun shortaxe
[ 1.0 | b ]
[ 5.0 | a ]
[ 5.0 | b ]
[ 7.0 ]
[ wildcard ]
1.0 | b
As they were heading out towards what felt like the final leg of this mission, Felix had realized he hadn't completed his personal goal yet. He had gotten caught up in gathering intel and completing side missions that kept him occupied. So if this was it, he needed to get his goal done sooner rather than later. And he had seen the perfect opportunity when he'd noticed Kazuma cradling the pocketwatch carefully one evening.
That night, he crept over to the kid's stuff and went through it until he found the watch. He gazed at it for a second in curiosity but the item held no real interest to him other than a means to an end (or new beginning as the case may be with his regret) and so he slipped it inside his vest and stealthily made his way off. And that was that.
Until the morning where Felix watched Kazuma go through his things in desperate frustration. It was a good thing the mercenary was busy getting his own things together so that he could keep his face straight and not give himself away too early in the game. But there was an amusement deep down in Felix trying to make its way out. He resisted.
But still found himself approaching the young man later after the desperate search. Felix's face was a carefully constructed mask of sincere concern as he wandered up and spoke.]
Everything okay? Couldn't help but notice something seemed off this morning... you were kinda a bit of a whirlwind there for a moment.
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5.0 (A)
[Although that was close, and Sabriel can feel her heart hammering in her chest. That was too close.]
It feels like even the geography is hostile out here.
[Which is... almost reassuring. If it feels like some force is trying to deter them, they must be getting closer to the orb.]
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1.0 | b
When the sun begins to rise and the group prepares to continue on, he steps up to the stump Kazuma is seated at. He doesn't bother to hide his footsteps, because he's not trying to be sneaky. Nor is he the type to beat around the bush, either, when he speaks. ]
We're about ready to head out.
Did you find what you were looking for?
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7.0
this is so late i apologize rip
zero worries!!
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rand al'thor
FINN
even with the great mulgrowe there to guide them, the forests are every bit as perilous as the rumors say. they do have him, at least, and one another; traveling in the group and well-supplied means they don't go hungry and that bandits and most creatures alike tread warily before attacking them. oh, there are monsters. and strange dangers too, the kind of phenomena he'd commented earlier, more than once, he was surprised not to see in a world that an orb has fallen into. he has enough time to consider the irony as fires rage violently and fogs incite some of their own to violence.
and, as they come to south naelor, rand finds the gloom is familiar. shadar logoth means shadow's waiting in the old tongue, and he is reminded of the dead city more than once as they ride into this ruined court. his nerves are stretched taut as a bowstring as he watches his surroundings, half-expecting to find the darkness creeping after them hungrily.
and so: his hand is already halfway to his longbow when the dremnin appear, howling eerily, and he shoots arrow after arrow as the creatures descend, targeting the eyes, the throats, soft vulnerable parts. he keeps the benefit of range for as long as he can, but soon enough he has to switch to the replica of his father's sword to fend off the dremnin. he does alright at first, better than he would've expected; a combination of paladin strength and itachi's training come to the fore. it almost seems like it'll be enough.
but the dremnin have the benefit of numbers, of ferocity. he narrowly avoids being bitten by one only to have another slam into him heavily while he's already off-balance. he hits the ground hard, sword clattering out of his grasp, and cries out as his leg twists wrong against the stony ground. he's less aware of the break than he is of the pain, leaving him breathless, stunned and vulnerable in the middle of an unceasing onslaught.
and it doesn't take the monsters long to recognize an easy kill. ]
1/2
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Ryunosuke Naruhodo - (Dragonborn Cleric) | OTA - On the road w/ Jun!
With each passing hour of this journey, Ryunosuke finds himself wondering more and more just what exactly he was thinking, getting himself involved in this.
Realistically, he knows he really had no choice. As long as Kazuma and Professor Mikotoba took part, he'd be compelled to go along too. He's just not the sort of guy who can just sit back and twiddle his thumbs while his friends are headed into possible danger.
Problem is, he's a city boy who's used to a certain degree of separation between him and the wilds. Hiking and camping are just very much NOT his thing, so, while he tries to be a good sport and keep from complaining about it too much, it's pretty nakedly obvious that he's not having a good time.
He can most often be found lagging a bit more towards the back of Jun's group, ears drooping and tail dragging as he walks. Whether you're in the same boat as him (not being much of a hiker), or you're just concerned about seeing a guy straggle, there's not much to do other than to keep moving, and he looks like he could probably use some friendly conversation.]
[(Feel free to wildcard or bring your own hook to this one.)]
{1.0 | B}
[He'd hoped that with all the walking during the day, sleep would be a cinch to achieve once they stopped to make camp. Alas, for at least the first few nights, Ryunosuke finds no such luck. When he does sleep, it's often fitful and shallow, such to the point where he will sometimes just temporarily give up and move to sit up by the campfire for a bit instead, hoping the dancing flames will help lull him into a more restful state of mind.
However... Should he find company by the fire's light, he's not about to be unfriendly. He'll offer greeting to anyone who comes to join him, and introduce himself if again if necessary. And after sitting in silence for a bit, he'll chime up:]
You know... I picked 'cleric' as my class largely because I was intrigued by the idea of being able to detect lies, but... I've not had much of a chance to use it yet.
[...]
It's too bad I didn't have the ability when everyone was playing that game over the network. What was it called again...? Two lies and a truth?
{5.0 | A}
[While he's not full on scotophobic, Ryunosuke is not exactly the biggest fan of the dark. He particularly isn't a fan of this extremely unnatural super darkness that they're experiencing every night now. It makes him extra jumpy, it's bad for moral, and worst of all... What's a guy supposed to do if nature calls in the middle of the night, and he doesn't have dark vision!?
This is a dilemma that he has been very pointedly trying to avoid by not drinking too much just before bed, but. Sometimes your body just has other plans, and wants to make you suffer! That's his theory, anyway.
If you're able to see in the dark or happen to be close by enough, you might spot him sitting up in the middle of the night, looking around with an expression of apparent distress. You can ask what's wrong, but he might get squirrely about it, because it's an embarrassing issue. Or, even worse... Maybe he has actually managed to convince himself to get up and go, picking his way to the edge of the camp by the meager light of cantrip. He can barely see where he's going, so please don't take it too personally and cast retaliatory hexes on him if he steps on a tail, or a hand, or deadass just trips over you where you're sleeping.]
{5.0 | B}
[Ryunosuke really isn't the violent sort, which makes it a real testament to the potency of this fog that it takes little time at all for him to crack and draw Karuma, the katana gripped shakily in one hand. It had only taken a second for him to get separated from his companions in the thick, obscuring mists; now he's seeing beasts lurking in every shadow, and hearing their growls and snarls coming from just out of sight. They always seem to come from just over his left shoulder, no matter which way he faces...
He definitely needs help, but be careful if you approach. The katana he's wielding is actually the least of your worries, mind; even when frightened he's not much of a hack-and-slash kind of guy. But, he has his jaws slightly agape, and electricity crackles between his sharp teeth. He hasn't used his natural breath weapon even once since they got here, but if you come at him the wrong way right now, you might well get a face full of it.]
[OOC Note: let's try to keep it to light wounds here; Ryu's also not much of a fighter, so if your character comes in super aggro, he WILL likely try to take flight rather than fight, which I'm fine with as long as you don't mind a shorter thread :)]
{7.0}
[A battlefield really is the last place in the universe he should be, but it doesn't matter. He's not about to turn tail and leave everyone else here to fight.
As a cleric, he's at least doing his best to stay out of the worst of the fray, more providing support from the edges than anything. A dremnin you're having a tough time with might suddenly find itself afflicted by a swarm of bugs, distracting it long enough for you to make a killing blow. Or they might get stunned and zapped by a booming blade sent out from Karuma, halting a potentially devastating blow you accidentally left yourself open to.
Most importantly: this guy has healing magic, and he's not afraid to use it. He might well get your attention when you're between dremnin encounters, hurrying up to your side with his scaly palms out and at the ready.]
Hold still a moment; I'll have you patched up in a flash!
[He looks rattled and tired and queasy from all the bloodshed going on, but he's very much determined to help.]
{Wildcard}
[Hit me up at
1A
So, unsurprisingly, Ryunosuke isn't the only straggler flagging somewhere at the back of Jun's party.
As he catches sight of another, familiar, slow hiker, Yujin waves, adjusting his own walking speed to keep pace with the younger man.]
N-Naruhodo! [he begins-- upbeat, but. Somewhat out of breath. His own ears are drooping, and his tail's dragging a bit behind him. Valiantly, he's trying to maintain his spirits: if he stays optimistic he will surely forget how long they've been walking. Or so he hopes, anyway.]
Fine... fine day for a hike, isn't it?
[He manages a smile, but worn as he is, it comes out nearer to a grimace.]
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1.0 | b
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5.b
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5.0 | B
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1b
Re: 1b
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RIP my dumb ass always losing notifs
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Edward Elric l Fullmetal Alchemist aka Aricryn Copperfern the gnome
[At the least, camping outside like this while traveling? He's used to that. So it is easy enough for him to figure setting himself up, after a day of riding and maybe even joining in some songs or stories along the way. He is quick and experienced enough that it doesn't take long for him to settle in for the night. Setting up some blankets for a bed, making a campfire to cook something over. For some light. He might even offer some of his food, his dinner (a basic stew) if someone else is setting up nearby and might like some as well.]
Want some?
4.0:
[He's no stranger to combat. Maybe still adjusting with this particular set of abilities and the like, his newfound even shorter height. But that doesn't bother him. As he takes cover initially, waiting for a chance to strike and take one of the bandits by surprise. Or just leaping into the middle of the chaos to help someone in need. Either way.
It doesn't take long. Before one of the bandits is greeted from behind by a tiny gnome Rogue leaping up and striking at their back. Trying to take advantage of his whole Rogue thing by sneaking up from behind. But while more stealthy and sneaky with his smaller size, he is also probably more of a target in now getting involved.]
You alright?
5.0 a:
W-whoa! Shit!
[And cue the tiny gnome cursing and shifting back as his campfire seems to keep spreading and growing further beyond what he intended or anticipated. He has some drinking water but he doubts that would be much, be enough to deal with it.
That and he might be staring at it remembering when he burned his own house down. So he might kind of freeze up. Rather than really. Fleeing too far.]
5.0 b:
I can't see a damned thing....it's so dark...!
[Which. Is frustrating because of course he is used to sneaking around an taking advantage of the cover of night time. But this is a bit much even for him when he can barely even see his hand in front of him. He squints, trying to figure seeing anything but it is of course futile. He stumbles as he tries to feel around, to make his way in keeping going in the direction they were headed.
Which may or may not result in him bumping into someone else. Probably someone much taller than he is presently.]
Sorry?
6.0:
[He's tiny. And also, vulnerable, given his arm and leg being auto-mail, for all that he generally tries to keep that hidden under pants, under long sleeves and gloves. He can't actually swim. Not with the added weight of the metal, for all that he actually can swim otherwise, could swim just fine prior. He thus becomes rather panicked, as the tide swells and pulls him in from the beach.]
Ack! Dammit! I can't -- Can't swim!
7.0
Watch it!
[He warns, shifting in trying to progress in moving forward while also helping deal with the creatures they need to get past. He's tiny, making it easier for him to move around mostly unnoticed. But it does also make him a target, as he strikes at one of the creatures about to attack one of the other Orbers from behind. He's quick, luckily able to dodge easily enough that another of the creatures just maybe barely grazes at his arm. The auto-mail one.]
I hope that doesn't mess with it too much.
[That muttered more to himself, as perhaps the sleeve might expose the shine of the metal underneath.]
6.0
I'll be right there!
[ shoving her truncheons in her bag, she hurls the pack further up the shore, away from the swiftly approaching tide. she grew up on the water, she's a strong swimmer, but she doesn't want to lose any of her supplies to the sea and the picture of her parents is more precious to her than this guy. he can wait, in her opinion, protecting the one photograph of her family cannot. ]
Alright, don't panic, I'm coming.
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dean winchester - rogue extraordinaire, chasing pretty ladies (Alena) - OTA!
3.0 - Alena;
5.0 - not visions of sugarplums
7.0 - It's monster killin' time
Zhao is a wildcard
Naturally, the dragonborn headed straight for it.
He knelt down next to the water and peered over the edge of the river's bank, trying to catch a glimpse of the object that had caught his attention. Maybe it was a silver coin or something even better like a lost ring or necklace stuck at the bottom of the river! He leaned a little further, eyes searching for a prize.
There was a quick flash of silver along the water again, this time from further up--but it was moving quick now, not stopping, heading straight for the unsuspecting dragonborn. Something very much not a coin or lost trinket but alive and vicious, speeding through the water like a racehorse on an open plain and ready to jump out and attack as soon as it neared its prey.]
yeah baby
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7.0
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3.0 - Alena;
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⛵⛵⛵
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5.0 :)
oh lawd
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Daisy Johnson | OTA
[After hearing about the dark presence in the forest from Joric, Daisy decides to go with Mulgrowe. Her only weapon on her person is Nicky’s sword that Joe had given to her before the start of the mission.
The presence the wolves warned Joric about is something Daisy feels almost immediately, and what makes it unnerving is that she can’t point to an explanation as to what it could be. It’s suffocating, and before she knows it she seems to have lost track of the group. Her skin prickles with the overwhelming sense of danger and her hand reaches for the hilt of her sword, eyes on the trees above her. Suddenly the sound is behind her and she pulls out the sword quickly, spinning on the spot to face…]
You scared me.
[She lets out a breath of relief, pulling the sword back.]
5.0
[This is not the first time the environment around them has taken hold of the Orbers, making them see and hear things that weren’t actually there. She hears growing panic nearby and rushes over, hand at the hilt of her sword again until she sees exactly what’s going on.]
Hey!
[Daisy shouts, rushing towards the person fighting seemingly nothing. She ducks just as they take a swing at her, hands reaching for their wrist in an attempt to stop them from attacking her.]
Stop! It’s not real! Whatever you’re seeing, it’s just a trick.
6.0
[She should’ve packed an umbrella, even if it probably wouldn’t have done much against this absolute downpour. Shielding her eyes as she continues to move forward through the forest, Daisy’s lost track of where everyone was going, as they had all run for whatever shelter they can find. She feels a tug on her hand and she willingly goes once she sees who it is.
Being led into a cave, Daisy has to duck her head as her head grazes the top of it.]
Thanks.
[She wrings out the water from her hair, shaking the water off of her hands.]
It’s going to take days to dry off.
7.0
Oh shit.
[It feels like the appropriate response to the giant monsters closing in on them. She hears Mulgrowe’s warning, and she doesn’t even have time to ask what that means. Maybe it’s just a dramatic way of saying they’ll die. Either way, Daisy would love to not find out.
Daisy starts moving forward, sword out and ready to attack. It’s utter chaos as she tries to keep up with Alena and the other Orbers in their attempt to storm the fortress. It’s not long until she’s swinging her sword around, far from normally being an expert with a sword it seems to come naturally to her. The movements are done without thought as she slices through one of the Dermnin with one hand.
Her free hand is held out in front of her, sending out an elderitch blast towards another Dremnin that is trying to attack a group of Orbers nearby. Pulling the sword out of the creature’s throat she rushes forward to help the others.]
Keep moving forward! I’ll catch up!
[She doesn’t realize it at the time, but she uses rage and her strength is beyond something she’s normally capable of. Like an adrenaline rush on crack, her movements almost unnatural as she manages to fight off two of the creatures at once.
And almost as soon as the spell starts, it ends. With at least one of them down, Daisy takes a breath and catches sight of her arm.]
Fuck.
[She didn’t even feel one of the Dremnin’s bite her. Well, hopefully whatever Mulgrowe meant by their warning, it at least holds off until they get the orb.]
Wildcard
[Have something else in mind? Feel free to write something below or send me a PM/message on plurk
2.0
I thought you'd hear me.
[ Most people do since he isn't exactly stealthy. ]
Come; this place has a way of separating us. The others are this way.
[ A head jerk to his left and between the trees some movement can be detected. He travels without an animal companion for the moment, but he's ready to track one down to get information if he can. Shirt sleeves rolled up and club resting against his shoulder, he looks like he's out for a stroll rather than a hike through the woods. The only part that has him unsettled is this oppressive feeling and losing sight of others every so often before they come back into view. Spotting Daisy straying away is what led him towards her, but he'll feel mostly at ease again once they've returned to the group. ]
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5 ; lmk if I need to change this!
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2.0
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wildcard because i am ungovernable 🪿
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6.0
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Felix | Red vs Blue | Open for those Traveling by Road with Jun Shortaxe
1.0 starting the journey
II. Cruel World
4.0 orc attack
5.0 take the heat
III. Wildcard!
1.0
[They must be very large weasels, but Sabriel travels by paper airplane back home, so she's in no position to throw stones.]
Relax. This is better than traveling on foot, and the roads are in good shape. We should make good time.
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Wildcard!
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1.0
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4.0
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Zhao Tianyou | RGG/Yakuza | OTA
II. Wildcard!
For Natasha
He was distracted by movement from across the ship and turned to glance at another lone figure presumably out to gaze at the night sky. The red hair fluttered gently in the faint breeze. Zhao smiled at Natasha even from afar.
Then he sighed and squared his shoulders as he knew what to do next. He walked towards her.]
Hey. [His voice was soft, respectful of the nighttime peace.] It's nice out here like this, ne? If you don't mind the rocking ride.
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Newton Geiszler | Pacific Rim
I. Before the Split
Hey! You think you can give me a hand?
[Newton is giving a friendly wave, a beckoning motion with his hand that asks for the person in question to follow to a wooden table less centralized in the small encampment that's grown, littered with tools — a hacksaw, some shears, an axe, all sorts of things meant for people to scavenge through before they begin their journeys split into three parties. As Newt plops his ass down on one of the seats, he yanks off his leather arm guard and reveals the bright blue, highly scribbled-on cast beneath.]
I need your help cutting this bad boy off! Have you ever tried getting a cast off one-handed? It's the worst.
[Considering he's a little sweaty and there are a few attempted (and subsequently aborted) cuts in the cast... Newton has tried getting it off himself and can confirm that it sucks.
Wiping his boney brow, the dragon-human hybrid gripes:]
You'd think the thing was made out of concrete.
II. When the Tough Get Going | Jun's Party | (cw: nightmares/terrors, topics of possession)
[Newton himself has been tasked with 'the guy who picks the music', which is to say, he puts himself in the role without anyone asking for it. To his credit, he does play more period-appropriate songs instead of whipping out Pure Hell or New York Dolls like this were some gritty obscure dive bar in Chicago. He's had a month to practice his whimsical adventure music, and on occasion belts out his work in progress: The Ballad of Dweyre. After all, he told Fribs he'd do it, and so he shall! But any requests will be humbly attempted, especially if they're of a modern variety. Sure, the lute is a little more simplistic than an electric guitar, but by god he'll make it work. Trust him.
After some time, day becomes night, and camp has to be set up. Newton more than happily spends a chunk of time sitting at the campfire and repackaging old horror movies into dramatic tales for the locals who would have no idea who Freddy Kreuger or Chucky or Sadako are — and at any point, you may drift near as he starts into the climax of one tale:]
When Ryuji awoke the next day in the comfort of his cabin, he discovered the cruelest sight of all... Sadako's well, emerged from the wooden floorboards where his table had once stood in the dining area. He anxiously gripped the hilt of his sword, pressing his back to the wall, too aware that her curse had not truly been broken... no, it was a curse passed onto him now. And as Sadako's long curtain of hair began to crawl out of the mortar and brick opening, Ryuji found himself frozen... He couldn't move. He couldn't raise his weapon and prepare for battle. It's like every inch of him had been paralyzed by the sight... He could only watch as swollen, gray fingers scraped across his floor... closer... closer...! Reiko could only beat on the door from the outside; no matter how many times she'd swung her axe into the handle, it would not budge, even as Ryuji screamed his final scream of horror...!
[When the tale ends and the campfire is nothing but a couple of smoldering embers, they all move to their sleeping palettes (save for, perhaps, a handful of adventurers who take turns keeping watch). Newt had retired himself to bed, and it's not but an hour or two later before he finds himself twisting and turning unhappily where he rests.
Newton wakes up with a sharp gasp, his pillow soaked with sweat as he vibrates with fear. Without his glasses, the dark treetops around them are full of beady black eyes that glisten in the dark, watching him, studying him like a bug in a jar. Branches become gnarled, gray fingers. He's frozen in fear, something heavy sitting on his chest. It's not real, they're gone, he thinks, but like the many times before, it only scarcely budges reality. You're free, you're safe, they're gone, they're gone.]
H — help.
[Newt barely gets it out, scaring into the deep, deep dark.
He's always been a little scared of the dark, but what he sees within it is so much worse.
When he eventually manages to wake himself up completely, perhaps with help from some patient outside source, he can't go back to sleep. He instead finds a place to pace on the outskirts of the slumbering party, a lantern held almost protectively in front of him.]
III. The Going Gets Tough | Jun's Party
[Boy, that's some bandit attack, huh? If you think for a moment Newt's not immediately frazzled and scattered and unsure how to assist in combat, you'd... well, you'd be 100% right. This is something he's never been good at, not in a million fucking years, okay! Still, people are needing the backup, and he's gonna provide it. As a pair of orcs prepare to strike your character where they've fallen back and caught unawares, the two orcs suddenly stop — then waver on their feet, tilting back and forth. Then they collapse, flat on their faces.
Behind them, Newton's hands are on either side of his head in excited surprise, and his eyebrows have ascended to his hairline.]
Holy shit, it really works! Dude, did you see that sleep spell?! I performed magic! I'm a fucking wizard-bard, dude!
[Please don't let him get clobbered with a mace while he's celebrating his very minor victory.
While he definitely needs rescue more than he's doing the rescuing, he does also electrcute the unholy shit out of another orc that is about to impale one of his teammates. So, like. He'd like to think he's doing pretty awesome. It's not until he smashes his lute over an orc's head that his luck kind of runs out — which is his own fault, because immediate knock-outs are only in movies, you know? He gets picked up by the scruff and thrown haphazardly into some mud by one of the bandits, one that quickly collects its sword before it begins to advance on Newton, who currently looks like this:]
IV. Wildcard | Open to Whatever!
[Wanna do something outside of Jun's Party? Wanna do anything with the other prompts? Got something that doesn't fit?
Just hit me up on
II
[The darkness has the kind of weird opacity that makes Sabriel suspect it's magically conjured. But it doesn't dull sounds, and she hears the 'help' very clearly.]
Newton, it's all right. Nothing's attacking us.
[She fumbles over, following the sound and trying to jostle him awake, if this is a nightmare.]
It's all right.
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II
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III
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1/2
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I
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III
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The Darkling / Shadow and Bone. With Alena
3.0
Part II
5.0
Part III
7.0
Wildcard
7.0
Charmingly optimistic to think even if it was proposed— [ the sword flashes as it reflects off the magic flying around them before he embeds it in gullet of a monster with far too many teeth to be natural, it's mouth opening even further as it screams in pain. joe pulls his arm back too late to escape the chomping of those teeth, but it's not a dremnin so he doesn't waste time considering his current mortality.
't is only a flesh wound. he continues as if there was no interruption. ]
Enough people would even show up.
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5.0
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Finn Mertens | Adventure Time | Open to all on the Jun-train
5.0 - humanity to the rescue
6.0 - rain, rain go away
0.0 - wildcard!
Drive-by comment
[Said while walking by with a knife in hand one evening after camp was already set up. He doesn't even stop to see or hear Finn's response.]
felix, please........
1.0
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5.0
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all aboard the thread migration station, whoop whoop
6.0
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6.0
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5.0
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Wildcard!
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1.0
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clarke griffin | the 100
closed to itachi (& gwen); set during the conclusion
Finn should have run faster.
The scent of gore stuck in Finn's nostrils as he casts one more glance behind him, only to stagger as the field suddenly went dark with shadow. Instinctively, Finn jerks his gaze upwards. A blur of red scales fills his vision; Jun was flying low, clawed feet digging shallow furrows in the earth just beside him. It made a strange, unplaceable sound, startling Finn into changing his trajectory.
Whether it was random happenstance, the attraction of easy prey, lingering anger from their tense conversation just before, or recognition of the blade Finn now carried -- the dragon gives chase. Another clawed furrow nicks at the other side of Finn, spurring the teenager to change course yet again. By the time Finn realizes what the dragon is trying to achieve with his corralling strikes, he's been successfully herded toward the high-walled remains of what was once the Fortress of South Naelor. Dead end.
Mind wild with panic, Finn jumps at the wall, making a lame attempt to climb the stones. His arms were too weak, wobbly and exhausted from a day that refused to end. It wasn't going to work. Nothing was going to work. Fear grips him -- the kind of childish fear usually reserved for scary movies or dark bedrooms -- and Finn forces his eyes shut, catching his ragged breath against the cool stone.
If he was going to die here, at least he didn't have to see it coming.]
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but kata are nature and breath to him. he could live a thousand years and never fight again, but the fabric of his mortal body will never unlearn the forms passed down from his father — from shisui. they run deeper than knowledge, stitched to the very marrow of his bones by the province of ceaseless repetition and a desperate hunger for peace he knew he would not live to see.
(he was never an elite among the uchiha simply because he possessed innate talent. he became so because he built that talent up over years, tireless. he became so because he eschewed friendships and the luxury of rest and the comforts of childhood, sacrificed time with his family, his brother. he became so because war always lived in the shadows of his mind and to have a hope of holding it back he had to be strong, and fast, and all too comfortable with cruelty.)
fighting a dragon would be a fair fight, were he capable of summoning susano'o. but itachi has always preferred the unadorned truth and all her cold comforts to whimsy and what-ifs. the thought is a blink, frustrated ire, accepted and set aside. what matters is that without chakra he is hardly defenseless, because his first lessons were not how to use gōkakyū, but how to move.
tracking finn as the dragon corrals him is not difficult — itachi is on a higher level in the ruins, anticipating that the advantage of the terrain may provide some use in the fight, but the moment he identifies the dragon's path and plan he's on the move, abandoning his position in a crumbling watchtower, taking a shorter route than the creature jun's become. his sword is slung over his back, his longbow dropped after a single shot — it hits the dragon right below the eye and ricochets harmlessly away. it buys him seconds of distraction — but no one else is close enough. jun has made it very clear he will kill for his own end. it would not surprise him if finn had drawn his ire more directly, besides.
he sends one text: a quick alert ping to gwen, whose blonde hair he can see through distant dust, and then he steps off the crumbling ramparts and into the open air.
the first blow, which had been intended for finn is a backhanded strike from one of the creature's heavily armoured forepaws. it takes the sword with which he'd intended to block, that he'd drawn in the drop from his hands as if he'd loosely held a toy. he is not foolish enough to try to cling to it, his hand opens the moment he knows it's lost, but he does not see where the blade lands.
he is not fast enough to draw the second of his swords before the dragon's returning swipe. it feels more impact than agony, he's knocked backwards into finn like a man bodily thrown. adrenaline is a jolt to the system, the bright clarion bell of serious injury keening its incipient warning well before he feels the slick of blood beneath his tunic and leather armour split like broken knuckles. injuries are tabulated with cold efficiency (he has, if he's lucky, ninety seconds of consciousness) and itachi grabs finn by the scruff with his right hand, heedless of the boy's long hair and gives him a backwards yank.
he intends to throw him into the nearby semi-cover of a depression in the ruins, forcing the dragon to choose between its quarry or the one who foiled it and hoping it will decide on immediate vengeance towards a greater threat than pursue a boy who had cowered away from it.
but intention matters little to reality. what follows instead is described at best as an anemic shove, though at least in the proper direction. rather than trying to speak through the stutter of breath, he sends a text: MOVE. )
1/2
2/2
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