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- ! event log,
- ace attorney: ryunosuke naruhodo,
- adventure time: finn mertens,
- fear street: ziggy berman,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- pacific rim: newton geiszler,
- red vs blue: felix,
- star wars: cassian andor,
- the old guard: andromache,
- wheel of time: rand al'thor,
- yakuza: zhao tianyou
MISSION: THE DIE IS CAST, PART 2
● ● ● M I S S I O N 1 1 . 2

Dawn breaks over the court in grey skies, clouds drooping sadly over the horizon, as Finn (and whoever he has managed to get to train with him that day) arrives at the Knights’ Guild… and meets the beaming face of Jun Shortaxe. It is clear that the depressing weather is not dampening his spirits.

His voice booms brightly over the Guild’s courtyard, but he seems to think better of the volume as his next words are quieter, only for the Orbers to hear.

And indeed, when the next day comes with the sun finally peeking out behind the veil of clouds, it is not only Jun waiting for the Orbers but also Alena Ironspear, decked in full armour, and the Great Mulgrowe, hooded and deep in conversation with a bird.
When it seems that all Orbers are present, Jun urges his horse forward and raises his hand in greeting.

Next to him, Alena nods.

The Great Mulgrowe nods below his hood, eyes slowly opening. He pulls back the fabric to reveal the scaled countenance of a dragonborn druid.

MULGROWE
When next Jun speaks, it is with a gravitas that he seemed to lack before.



Hopefully you were ready to leave at once, as the former members of the Songbird Brigade don’t wait for long — it is within the next few moments that the group is split up into three, with each party heading off to their separate directions.

After some quick decisions on who to go with, and some even quicker good-byes, the groups are all ready to go — and so, with Jun, Alena, and the Great Mulgrowe wishing each other good luck, they each take their newly-formed party and get ready to travel: Jun by the roads, the Great Mulgrowe out in the wilderness, and Alena with the aid of Rahiel’s temples and teleportation.
1.0 Those following Jun Shortaxe will find that the roads that lead from Alydhion to South Naelor are well maintained, so whether you are on horseback or have chosen to put your feet to good use by walking, there won’t be too many rocks in your shoe by the end of the day. As you travel, you may hear Jun humming to himself, in a tone that’s actually not bad:
Follow the road
Rich or poor,
Your troubles unload
The path will take you
Stronger it will make you
The adventure that awaits!
So close the door,
Follow the road
Rich or poor,
Sing with me this ode
To whatever the fates
have in store for you!
The tone of the travelling song is catchy, and perhaps you'll want to join in (and learn another song that the illustrious commander of the Ximilia has composed).
As the road is long and darkness falls quickly in the evening, you are required to make camp — so find a good spot on the side of the road, set up your campfire, and spread your bedding around… or, if you’re not a fan of staying under the open sky and watching the stars, you can always try and find a thicket of trees to stay under, or a cave where you’ll be safe from any sudden downpours.
2.0 The journey through the Forests of Gha’har throws you into the middle of wilderness, away from the comfort of roads: instead, the Great Mulgrowe will lead his group through thick bushes, over fallen tree trunks, and under the canopies of the tall, old trees of the forest whose presence seems almost oppressive. There are moments when you may look around and feel as if everyone around you has disappeared; moments when the trees rustle above you with a quiet, menacing sound… only for it to be broken by the trill of a bird, or perhaps a druid friend among your party, settling the trees once more.
Eventually, you will hear it: the unmistakable sound of water. From behind the trees, you see the river gleaming in the sunlight like a silver snake, twisting this way and that as it flows towards Naelori Lake. This means that you have finally made it out of the Forests, and traveling by the riverside is a nice change in scenery… at least until you’re required to cross the river in order to make it to South Naelor. Well — better be ready to get your feet wet, or figure out an alternate way of crossing the river with dry shoes!
3.0 Whereas Jun and the Great Mulgrowe lead their respective groups immediately towards South Naelor, Alena takes hers back to Harsby; the reason for that becomes apparent when right outside the borough, a beautiful temple surrounded by flowering vines comes into view. It is the temple of Rahiel, and Alena explains to the group that she is only able to teleport so many people from one temple to another — and the one closest to the ruins of South Naelor lies at the mouth the Gulf of Ifyln.
It is almost as soon as everyone has stepped inside the temple, its walls decorated with paintings of the Seven Sisters, that Alena claps her hands together and a golden light envelopes you… and the next moment, you smell the sea air, and feel the cool breeze blowing your hair. When you open your eyes, feeling a little disoriented, you see the steep cliffs that line the coast from the open temple.
The cliffs don’t persist for long, though, and Alena quickly leads the group to the shore, where a small ship awaits them: just large enough to fit all of them below deck, you best hope you’ve got those among you who know how to raise the sails and steer the ship through the tides… and lower the anchor when it’s time to stop for the night. At least you’ll have a cosy rest in the ship’s cabins, or on the deck watching the stars.
However, don’t get too attached to your little ship: soon enough the river becomes too shallow, requiring you to make the rest of the way on foot.

However, the journey to S. Naelor isn’t without its challenges. The skies above might seem to darken one day, the heavy clouds splitting at their seams to let out a torrential downpour. You and your group might also stumble into the wrong place at the wrong time, not uncommon for many parties that travel through (and across) the boroughs. Whether by foot or on horseback, it would be wise to keep your senses alert and your weapon close. A battle of some nature is never too far away.
4.0 Past the crest of gently rolling hills you might hear the sudden rapid stomping of hooves against dirt as a party of bandit orcs on horseback appear, their shrill cries meant to scare and alarm you. Seek a place for cover or meet them with full force, weapons at the ready — if you’re traveling with Jun Shortaxe, he won’t be far behind, expression steeled into one of strength and determination. Within the thick, lush foliage of the Forests of Gha’har, if you’re traveling with the Great Mulgrowe, you may encounter winged bat-like creatures in the trees that squawk and cry as they fly out to attack you. Mind their sharp claws and sharper teeth — and anyone with the ability to communicate with creatures might want to utilize their skills to placate the flurry. Finally, steering the small ship on the river past Rahiel’s temple may seem quiet at first, but past the temple’s walls and emerging from the Gulf of Ifyln, winged kelpies appear to have caught wind of your group’s presence. Alena Ironspear will fearlessly lead the charge but she’ll need your help to keep the winged kelpies at bay and continue your journey northwards to Fort Gorlouch.
5.0 Along the way, whether through grassy plains and grey skies, the darkness of trees and thick foliage, or the sandy coast and the salty ocean waters, some of your party will experience some obstacles and immunities specific to their chosen race and form. Unnatural phenomena and sudden spots of darkness and flame appear to pop up like a presence following close behind.
If you suddenly become shrouded in a strange, thick fog, you’ll hear haunting voices and see visions of malevolent creatures all around you. You might try and swing your weapon forward as the voices command you to defeat every last creature trying to crowd in on you — but only your human party members will see what you can’t and will need to snap you out of the presence currently trying to control your mind, persuading you to attack your own friends and fellow crew.
While there is no shortage of dangers to be found no matter what path you travel, it might seem that there is something intentionally challenging your journey through South Naelor. While it is easy enough to take up your weapon against a stray bandit or wild creature (to some degree, anyway), it is much harder to cast off an avalanche of boulders from the nearby cliff edges, or to catch a fallen tree trunk that aims to block you and your path. Call on the orc-kind in your party to help, as their superior strength will allow them to swat boulders away like flies, or catch heavy tree trunks in mid-fall.
Some of you might find when you try to start a campfire, either during the day or the evening, for warmth or for cooking, that the flames might appear to grow hotter and larger than usual. Keep the fire going for too long and you’ll be (un)pleasantly surprised by the sudden voracious appetite the flame has for the measly kindle you have collected. It spreads and seems to grow into a predatory form that can only be challenged by those with an immunity to fire. Your tiefling companions will be able to tame and put out the fire before it does any more damage than singe your bedroll and turn your dinner to charcoal.
In the evening when the last of the daylight has disappeared past the horizon, the darkness may feel thicker, even blacker. For most of you it will seem difficult, almost impossible to see; you won’t even be able to see your hands before you. Only the dwarves in your group, possessing dark vision, will be able to decipher your surroundings and guide you to a safe place to wait out the darkness before it passes. (And thankfully, like a passing shadow, it won’t last for too long.)
Even your Brigade leaders appear to be having difficulty at moments. It will be more important than ever to chip in when you can and keep your fellow team members afloat as you trek through this perilous part of the journey towards the fortress. But one thing is clear at least: you’re getting closer.
6.0 It isn’t difficult to guess that the path to South Naelor is one less traveled — the dirt road is crude and beaten down by wagon wheels, hoof-prints, and feet but there isn’t much else around for miles. Aside from the random attacks from bandits and hungry creatures, and the strange happenings, there are also the natural elements to contend with.
Windstorms, rainstorms, and the changes in temperature (generally warmer in the day, cooler during evenings) are common in this part of the land being situated between the ocean waters and too far away from the shelter of Ffuren and the Jolnora Peaks. The plains experience heavy monsoons of rain at times, and with trees so far and few between it can get cold in the nights. The tides can rise, taking in a large part of the beach by the coastline, making it too easy to be swept into the water if one is not careful enough. Rain isn’t uncommon in the Forests of Gha’har either, and may require brief moments of shelter under the large leaves of the trees to escape getting soaked. The best thing to do during these moments is to find a cave or shelter of some sort and wait it out, catch up on some sleep, or once again go over your plans for when you arrive at Fort Gorlouch.

They say that it’s more about the journey than the destination, but sometimes it really is a relief to arrive where you want to be. The gates to South Naelor appear on the horizon in the form of long stone ramparts and large towers. Only ... these gates appear to be in serious need of repair, the walls partially broken, chunks of stone missing, and wooden posts hacked in half, leaving crude sharpened points directed at the sky. S. Naelor appears to be a court that had once seen better and brighter days, and it isn't hard to think that the court of Alydhion itself might one day see a future like this one. It is unclear whether this once majestic court had always been in decline or if this is a more recent event. Whatever the case may be, there’s only one way to find out … it’s time to ride forward.
7.0 The travels might begin to feel like they’re taking a toll on you but you and your party finally arrive — and in mostly good spirits, too. South Naelor as it stands feels nothing like the court of Alydhion, which seems so vibrant and alive by comparison. If anything, it is a court now mostly in ruin, an artifact in the history of this world. Over the centuries, nature has reclaimed some of the built structures, and rivers have carved wide canals through the land, connecting to the Gulf of Ifyln. Without needing to be told by your former Songbird Brigade leader, you might already begin to feel the prickle of goosebumps along your skin, or the hair rise at the back of your neck. It’s that sensation of expecting something dangerous that will keep you alert as the three groups converge just before Fort Gorlouch. The Great Mulgrowe bows his head in Alena and Jun’s direction, and Jun nods, opening his mouth as though to address the crew at large.
But just before he can speak, deep and guttural growls fill the quiet air from somewhere within the old fortress walls followed by the sudden blinking of bright light as though there are doors opening and closing to let these unwanted guests through. Claws frantically click and scratch against stone as the lanky greyish-white furred creatures, long-limbed and snarling with venomous teeth, rush out to meet the teams.
Alena’s eyes widen as she swears under her breath.

One of the patchy-furred beasts rises on its hind legs atop one of the half-battered ramparts and howls into the sky, commanding all of its brethren. One does not need to be a druid to understand their message: they mean to attack, and they mean to kill you.

MULGROWE
Next to the Great Mulgrowe, Jun squares his shoulders, a determined look in his eyes.

As if in response to these words, without hesitation, Alena seems to compose herself as though falling back into the old habits of their former party. She turns towards the Orbers, gripping her sword tightly in her hand.

The moment Jun hangs back to stand his ground, the Dremnin start to crowd forward, followed by all other manner of beast: some recognizable, and others that are unfamiliar, like a new kind of beast this world hasn’t seen. You’ll have to fight your way through some of these beasts to keep moving forward in search of the heirloom as Jun takes care of the brunt of it from behind.
F Y I
• If you have questions about any of the prompts or the mission in general, please direct them HERE.
• A voting post regarding the conclusion will go up on February 10.
• And finally, your soundtrack for this log: ♪ ♪ ♪
no subject
Baghra?
[She’s not sure who or what that is.
Now it’s her turn to laugh at Alina’s question,]
Sorry. No, it definitely took more than meditation for me to gain control over my powers.
no subject
[ to say the least. but equivalent to a holy woman sworn to religion? the thought is an absurdly laughable one, no matter the help she had offered. help alina's certain baghra regrets providing, by now; help she would offset by scolding alina with much worse than a cane or a swarm of agitated bees, she suspects, if she were to get her hands on her.
and it would be deserved, worst of all. some of alina's good humor drains away. ]
It's alright. I should have known it wouldn't be as easy as just meditating my way into it.
no subject
[Daisy says, frowning at the thought. May had been strict, but it was different. She didn’t use abuse as a motivational tool.]
Well, when we get some down time, I’m willing to help. I know a thing or two about being not completely in control of my powers.
no subject
whatever had once existed has gone from a hot to cold, a dreadful winter on the heels of a summer's day. of what little she's glimpsed in the months past, he has expertly crumbled the very thing he had worked to build. she weighs it for a moment and decides, selfishly, whatever betrayal he had landed on daisy only inspires alina's trust in the woman.
after all, she'd know best what carrying that grudge can accomplish. ]
If I'm being honest, I could use any help I can get.
[ maybe there's hope for her powers yet. andy had been motivating, but daisy — there's a kindred spirit between two souls carrying such immensely destructive power. ]
When did you learn you had powers at all?
no subject
I felt different for a lot of my life, like something was missing.
[Daisy admits, and for a long time she thought it was because of being an orphan. She was sure that was a part of it, but she doesn’t divulge in that aspect of her life.]
But I didn’t know why that was, until I held an object called a diviner in my hand.
[Of course Alina would have no idea what that was.]
If someone other than an Inhuman, like myself were to hold it, it would kill them.
no subject
it makes her feel ill to consider the similarities and what it says about kirigan, after a moment. of course he'd found another powerful orphan, witnessed her capabilities, and drawn her into his circle. alina's mouth pinches into an uncomfortable frown. ]
"Inhuman."
[ rolling it around on her tongue only makes the word taste more sour.
she doesn't have to try very hard to justify the source of her sudden bout of disquiet. because it's just another term that sounds a lot like hatred, like daisy's people are somehow less than human in the eyes of others. like placing a boundary between daisy and the rest of the world, no different than the gates grisha hide behind, and the colors that differentiate their ranks. outsiders, even amongst their own people. ]
That's an awful word to call a group of people.
no subject
Maybe at one point, centuries ago, it was meant to be an insult.
[Daisy says as she adjusts the cloak around them when it starts to slacken, keeping it taught in her hand.]
But my people took the name back, made it something to be proud of.
no subject
[ doubt trickles into her voice. names have too great of power to imagine the history of it has gone forgotten. how long had whispers of the black heretic persisted? how long had grisha been deemed witches to dehumanize them in the eyes of the men who hunted them down like dogs? ( too long, alina would say. longer than even centuries. )
if she can trust the predictability of anything, it's human nature's aptitude for cruelty, when faced with someone's differences. it's impossible to trust that had disappeared overnight, much as she wishes it would be true — a little crumb of hope for her own future, if eradicating the fold can truly be capable of eradicating paranoia toward her people, with it. ]
no subject
[She doubts it needs to be said, but…]
They fear us, what we can do. They want to control us, but they can’t. So they do what they can to keep people from wanting to see what we really are, make up exaggerations and lies in the media.
no subject
but the rest of it rings a similar tune. perhaps it's always the same old story across universes, where people like them are involved. her mouth dips into a frown, the nervous tic of her fingers fiddling with the edge of her cloak. ]
They poison whoever will listen against you, [ she concludes, sensing the direction this is headed, as well as any map she's ever drawn. it's a predictable route, for those who refuse to understand what's different. ] Have they not tried to ...
[ there's no possibility of softening it. no sweeter word she can find. hunt you, eliminate you, slaughter you. whatever word she chooses, it's colored by the same violence. ]
Does that not put a target on your head?
no subject
Of course it has. People are scared of what they don’t understand, it wasn’t hard for articles to be written up about me. Painting me in a bad light, giving me a name that I never asked for. Twisting the reality of what I was trying to do.
no subject
the similarities make his betrayals all the more sickening. make the nights he had spent in her bed while daisy slept elsewhere more abhorrent. kindred spirits mean nothing, when he's proven how swiftly the tides change, how quickly he throws women like them aside.
her gaze lingers on daisy, as though looking at her through a new lens. ]
What would you call yourself, if you had the choice?
[ perhaps she'd still feel inhuman, the way alina has never fully felt grisha. or maybe, like alina, she'd simply choose to be daisy. the tragedy of it all, alina knows, is that neither of them have ever had a choice in what they're called. ]
no subject
But then she found out what her real name was, the one given to her by her parents, and for the first time in her life it felt right. Daisy Johnson.
Maybe it’s better that the media has given her another name, because none of them actually knew her.]
Daisy.
[And maybe the mood has taken a turn, but Daisy tries to lighten it a little.]
Although I do have a soft spot for Tremors, but only when my friend Mack calls me it.
[She smiles, but there’s sadness there in her eyes when she thinks about Mack. About her team. Her family.]
What about you?
no subject
as her stare lingers, she wonders if daisy's plagued by that same longing, after the months they've endured here. rather than drive the hurt in deeper like a knife, in asking, alina's smile softens. ]
Daisy, then.
[ tremors feels especially reserved for mack, whoever that might be. an honored spot alina doesn't have the right to claim. she fusses with the bit of cloak tucked between her fingers, letting her gaze drift off to a nondescript stone in the cave wall. ]
I've had plenty of titles, most of them more flattering than yours, [ she murmurs, rueful. ] But they all carry expectations I've never asked for.
[ she shifts a shoulder in a half-aborted shrug. ]
I don't think I've liked a single one. But "Alina" is fine.
[ does she even like embodying just alina? difficult to say, most days. but at least it's more true than some claim to greatness she hasn't earned, truer than any disappointment she may bring to those that would drop to their knees and call her sankta. ]
no subject
I like Alina.
[Still both huddled together with the cloak around them, Daisy gives her a sideways hug if she lets her.]
no subject
That's good, because it's the one I was born with.
[ she lets that levity inject itself back in, curing some of the heaviness of the conversation. slowly, with some disentangling from daisy, she jerks her head to the cavern door. most of the storm has tapered off to a light drizzle, by now — a light pattering against the densely packed treetops. ]
Ready to try our luck?
no subject
Yeah, probably a good idea. Maybe we can get a fire going, dry off our clothes.
[She’ll lead the way out, hand held up as if to protect her from the rain until she sees it’s not necessary at all.]
Come on.