ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2023-01-29 02:10 pm

MISSION: THE DIE IS CAST, PART 2

M I S S I O N   1 1 . 2

THE LEDEWHEN THE TOUGH GET GOINGTHE GOING GETS TOUGHTHE HATCHETFYI

// INTRO. THE LEDE  


Dawn breaks over the court in grey skies, clouds drooping sadly over the horizon, as Finn (and whoever he has managed to get to train with him that day) arrives at the Knights’ Guild… and meets the beaming face of Jun Shortaxe. It is clear that the depressing weather is not dampening his spirits.

JUN
I’ve got great news!

His voice booms brightly over the Guild’s courtyard, but he seems to think better of the volume as his next words are quieter, only for the Orbers to hear.

JUN
We’ve found a lead. Alena, the Great Mulgrowe, and I. I hear they ran into some of your party, too, and so they were eager to help as well. Anyway — between the three of us, it wasn’t too difficult. Gather everyone on the plains outside Harsby, we’ll meet there tomorrow morning.

And indeed, when the next day comes with the sun finally peeking out behind the veil of clouds, it is not only Jun waiting for the Orbers but also Alena Ironspear, decked in full armour, and the Great Mulgrowe, hooded and deep in conversation with a bird.

When it seems that all Orbers are present, Jun urges his horse forward and raises his hand in greeting.

JUN
Well met, everyone! Some time ago, I was tasked by one of your own to find the heirloom that we nearly had in our grasp years ago. All of us had determined to never try to find the thing again… but if it’s to help my best friend, there’s nothing I wouldn’t do! So we set to work. And we believe we have a good lead.

Next to him, Alena nods.

ALENA
Yes. I have consulted Rahiel, the Saint I serve, and the nature around South Naelor is unsettled. The stones of Fort Gorlouch groan in pain, feeling an evil that has not been there before.

The Great Mulgrowe nods below his hood, eyes slowly opening. He pulls back the fabric to reveal the scaled countenance of a dragonborn druid.

THE GREAT
MULGROWE
The creatures speak too. They tell me they fear what resides in South Naelor and I do not blame them. To give them back their lands, we must seek this presence out.

When next Jun speaks, it is with a gravitas that he seemed to lack before.

JUN
So. That is where we’re going to head. Now… some of you may have heard that South Naelor is the former home of Ellia Roundtree. Whether we will encounter her there… I don’t know. You have given us hope that if she does have the heirloom, she didn’t do what she did out of malice. But just in case… be on guard, all of you. It will take several days for us to get there, and because a group this size would attract too much attention, we will go as three separate groups. Those of you who want to ride along the roads, you’ll come with me. Those who know the wilderness, go with the Great Mulgrowe.

ALENA
And the rest of you, you’re with me. I shall teleport us to Rahiel’s temple on the southern coast, and from there, we will journey to the Fortress.

JUN
Right! So get ready everyone… and let’s go hunt an heirloom!

Hopefully you were ready to leave at once, as the former members of the Songbird Brigade don’t wait for long — it is within the next few moments that the group is split up into three, with each party heading off to their separate directions.

TOP


// PART I.WHEN THE TOUGH GET GOING  


After some quick decisions on who to go with, and some even quicker good-byes, the groups are all ready to go — and so, with Jun, Alena, and the Great Mulgrowe wishing each other good luck, they each take their newly-formed party and get ready to travel: Jun by the roads, the Great Mulgrowe out in the wilderness, and Alena with the aid of Rahiel’s temples and teleportation.


1.0   Those following Jun Shortaxe will find that the roads that lead from Alydhion to South Naelor are well maintained, so whether you are on horseback or have chosen to put your feet to good use by walking, there won’t be too many rocks in your shoe by the end of the day. As you travel, you may hear Jun humming to himself, in a tone that’s actually not bad:

Close the door,
Follow the road

Rich or poor,
Your troubles unload

The path will take you
Stronger it will make you
The adventure that awaits!

So close the door,
Follow the road

Rich or poor,
Sing with me this ode

To whatever the fates
have in store for you!

The tone of the travelling song is catchy, and perhaps you'll want to join in (and learn another song that the illustrious commander of the Ximilia has composed).

As the road is long and darkness falls quickly in the evening, you are required to make camp — so find a good spot on the side of the road, set up your campfire, and spread your bedding around… or, if you’re not a fan of staying under the open sky and watching the stars, you can always try and find a thicket of trees to stay under, or a cave where you’ll be safe from any sudden downpours.


2.0   The journey through the Forests of Gha’har throws you into the middle of wilderness, away from the comfort of roads: instead, the Great Mulgrowe will lead his group through thick bushes, over fallen tree trunks, and under the canopies of the tall, old trees of the forest whose presence seems almost oppressive. There are moments when you may look around and feel as if everyone around you has disappeared; moments when the trees rustle above you with a quiet, menacing sound… only for it to be broken by the trill of a bird, or perhaps a druid friend among your party, settling the trees once more.

Eventually, you will hear it: the unmistakable sound of water. From behind the trees, you see the river gleaming in the sunlight like a silver snake, twisting this way and that as it flows towards Naelori Lake. This means that you have finally made it out of the Forests, and traveling by the riverside is a nice change in scenery… at least until you’re required to cross the river in order to make it to South Naelor. Well — better be ready to get your feet wet, or figure out an alternate way of crossing the river with dry shoes!


3.0   Whereas Jun and the Great Mulgrowe lead their respective groups immediately towards South Naelor, Alena takes hers back to Harsby; the reason for that becomes apparent when right outside the borough, a beautiful temple surrounded by flowering vines comes into view. It is the temple of Rahiel, and Alena explains to the group that she is only able to teleport so many people from one temple to another — and the one closest to the ruins of South Naelor lies at the mouth the Gulf of Ifyln.

It is almost as soon as everyone has stepped inside the temple, its walls decorated with paintings of the Seven Sisters, that Alena claps her hands together and a golden light envelopes you… and the next moment, you smell the sea air, and feel the cool breeze blowing your hair. When you open your eyes, feeling a little disoriented, you see the steep cliffs that line the coast from the open temple.

The cliffs don’t persist for long, though, and Alena quickly leads the group to the shore, where a small ship awaits them: just large enough to fit all of them below deck, you best hope you’ve got those among you who know how to raise the sails and steer the ship through the tides… and lower the anchor when it’s time to stop for the night. At least you’ll have a cosy rest in the ship’s cabins, or on the deck watching the stars.

However, don’t get too attached to your little ship: soon enough the river becomes too shallow, requiring you to make the rest of the way on foot.

TOP


// PART II.THE GOING GETS TOUGH  


However, the journey to S. Naelor isn’t without its challenges. The skies above might seem to darken one day, the heavy clouds splitting at their seams to let out a torrential downpour. You and your group might also stumble into the wrong place at the wrong time, not uncommon for many parties that travel through (and across) the boroughs. Whether by foot or on horseback, it would be wise to keep your senses alert and your weapon close. A battle of some nature is never too far away.


4.0   Past the crest of gently rolling hills you might hear the sudden rapid stomping of hooves against dirt as a party of bandit orcs on horseback appear, their shrill cries meant to scare and alarm you. Seek a place for cover or meet them with full force, weapons at the ready — if you’re traveling with Jun Shortaxe, he won’t be far behind, expression steeled into one of strength and determination. Within the thick, lush foliage of the Forests of Gha’har, if you’re traveling with the Great Mulgrowe, you may encounter winged bat-like creatures in the trees that squawk and cry as they fly out to attack you. Mind their sharp claws and sharper teeth — and anyone with the ability to communicate with creatures might want to utilize their skills to placate the flurry. Finally, steering the small ship on the river past Rahiel’s temple may seem quiet at first, but past the temple’s walls and emerging from the Gulf of Ifyln, winged kelpies appear to have caught wind of your group’s presence. Alena Ironspear will fearlessly lead the charge but she’ll need your help to keep the winged kelpies at bay and continue your journey northwards to Fort Gorlouch.


5.0   Along the way, whether through grassy plains and grey skies, the darkness of trees and thick foliage, or the sandy coast and the salty ocean waters, some of your party will experience some obstacles and immunities specific to their chosen race and form. Unnatural phenomena and sudden spots of darkness and flame appear to pop up like a presence following close behind.

If you suddenly become shrouded in a strange, thick fog, you’ll hear haunting voices and see visions of malevolent creatures all around you. You might try and swing your weapon forward as the voices command you to defeat every last creature trying to crowd in on you — but only your human party members will see what you can’t and will need to snap you out of the presence currently trying to control your mind, persuading you to attack your own friends and fellow crew.

While there is no shortage of dangers to be found no matter what path you travel, it might seem that there is something intentionally challenging your journey through South Naelor. While it is easy enough to take up your weapon against a stray bandit or wild creature (to some degree, anyway), it is much harder to cast off an avalanche of boulders from the nearby cliff edges, or to catch a fallen tree trunk that aims to block you and your path. Call on the orc-kind in your party to help, as their superior strength will allow them to swat boulders away like flies, or catch heavy tree trunks in mid-fall.

Some of you might find when you try to start a campfire, either during the day or the evening, for warmth or for cooking, that the flames might appear to grow hotter and larger than usual. Keep the fire going for too long and you’ll be (un)pleasantly surprised by the sudden voracious appetite the flame has for the measly kindle you have collected. It spreads and seems to grow into a predatory form that can only be challenged by those with an immunity to fire. Your tiefling companions will be able to tame and put out the fire before it does any more damage than singe your bedroll and turn your dinner to charcoal.

In the evening when the last of the daylight has disappeared past the horizon, the darkness may feel thicker, even blacker. For most of you it will seem difficult, almost impossible to see; you won’t even be able to see your hands before you. Only the dwarves in your group, possessing dark vision, will be able to decipher your surroundings and guide you to a safe place to wait out the darkness before it passes. (And thankfully, like a passing shadow, it won’t last for too long.)

Even your Brigade leaders appear to be having difficulty at moments. It will be more important than ever to chip in when you can and keep your fellow team members afloat as you trek through this perilous part of the journey towards the fortress. But one thing is clear at least: you’re getting closer.


6.0   It isn’t difficult to guess that the path to South Naelor is one less traveled — the dirt road is crude and beaten down by wagon wheels, hoof-prints, and feet but there isn’t much else around for miles. Aside from the random attacks from bandits and hungry creatures, and the strange happenings, there are also the natural elements to contend with.

Windstorms, rainstorms, and the changes in temperature (generally warmer in the day, cooler during evenings) are common in this part of the land being situated between the ocean waters and too far away from the shelter of Ffuren and the Jolnora Peaks. The plains experience heavy monsoons of rain at times, and with trees so far and few between it can get cold in the nights. The tides can rise, taking in a large part of the beach by the coastline, making it too easy to be swept into the water if one is not careful enough. Rain isn’t uncommon in the Forests of Gha’har either, and may require brief moments of shelter under the large leaves of the trees to escape getting soaked. The best thing to do during these moments is to find a cave or shelter of some sort and wait it out, catch up on some sleep, or once again go over your plans for when you arrive at Fort Gorlouch.

TOP


// PART III.THE HATCHET  


They say that it’s more about the journey than the destination, but sometimes it really is a relief to arrive where you want to be. The gates to South Naelor appear on the horizon in the form of long stone ramparts and large towers. Only ... these gates appear to be in serious need of repair, the walls partially broken, chunks of stone missing, and wooden posts hacked in half, leaving crude sharpened points directed at the sky. S. Naelor appears to be a court that had once seen better and brighter days, and it isn't hard to think that the court of Alydhion itself might one day see a future like this one. It is unclear whether this once majestic court had always been in decline or if this is a more recent event. Whatever the case may be, there’s only one way to find out … it’s time to ride forward.


7.0   The travels might begin to feel like they’re taking a toll on you but you and your party finally arrive — and in mostly good spirits, too. South Naelor as it stands feels nothing like the court of Alydhion, which seems so vibrant and alive by comparison. If anything, it is a court now mostly in ruin, an artifact in the history of this world. Over the centuries, nature has reclaimed some of the built structures, and rivers have carved wide canals through the land, connecting to the Gulf of Ifyln. Without needing to be told by your former Songbird Brigade leader, you might already begin to feel the prickle of goosebumps along your skin, or the hair rise at the back of your neck. It’s that sensation of expecting something dangerous that will keep you alert as the three groups converge just before Fort Gorlouch. The Great Mulgrowe bows his head in Alena and Jun’s direction, and Jun nods, opening his mouth as though to address the crew at large.

But just before he can speak, deep and guttural growls fill the quiet air from somewhere within the old fortress walls followed by the sudden blinking of bright light as though there are doors opening and closing to let these unwanted guests through. Claws frantically click and scratch against stone as the lanky greyish-white furred creatures, long-limbed and snarling with venomous teeth, rush out to meet the teams.

Alena’s eyes widen as she swears under her breath.

ALENA
May Rahiel help us all.

One of the patchy-furred beasts rises on its hind legs atop one of the half-battered ramparts and howls into the sky, commanding all of its brethren. One does not need to be a druid to understand their message: they mean to attack, and they mean to kill you.

THE GREAT
MULGROWE
Beware that the Dremnin do not bite you. One touch of that venom, and you forfeit your life in this realm to the unknown beyond.

Next to the Great Mulgrowe, Jun squares his shoulders, a determined look in his eyes.

JUN
Come on, have heart! We’ve faced these beasts before! Right now what’s important is that someone, anyone, makes it into the fortress to see if the heirloom is there. I’m going to stay here and fight. That’s what we promised to do, isn’t it? I'll hold them back for as long as I need to... and as long as there's life in me.

As if in response to these words, without hesitation, Alena seems to compose herself as though falling back into the old habits of their former party. She turns towards the Orbers, gripping her sword tightly in her hand.

ALENA
Come. We need to keep going.

The moment Jun hangs back to stand his ground, the Dremnin start to crowd forward, followed by all other manner of beast: some recognizable, and others that are unfamiliar, like a new kind of beast this world hasn’t seen. You’ll have to fight your way through some of these beasts to keep moving forward in search of the heirloom as Jun takes care of the brunt of it from behind.


TOP


F Y I

The events in this log take place during the month of February. The team will return to the station by the end of February.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

A voting post regarding the conclusion will go up on February 10.

And finally, your soundtrack for this log:

TOP


NAV

romancekiller: (pic#8640882)

[personal profile] romancekiller 2023-03-01 07:03 am (UTC)(link)
Really? [she is a bit surprised at first but with how they're all from different times and places, maybe it wasn't that surprising after all] Yeah, we didn't though it would have been useful if there were.

For the laws we did have back home but if you broke any, the punishment was pretty final without much room to appeal the decision. [technically when she turned 18 she could have had the council review her case but with how they were set to cull the population on the ark, she was probably as good as dead if they didn't decide to send them down to earth]
locumstudentesquire: (:?)

[personal profile] locumstudentesquire 2023-03-03 08:10 pm (UTC)(link)
[In Ryunosuke's experience... Punishments being very final is still an issue, even with a proper trial system in place. Especially true in a capital punishment heavy country like England... Hard not to think about Genshin, who'd had to use every ounce of wit about him to try and avoid his fate... And still came up short, in the end.]

But... How does that it work, exactly? If you don't mind explaining. When someone is accused of a crime, do your people still hold trials to deliberate guilt?
romancekiller: (pic#8790338)

[personal profile] romancekiller 2023-03-15 07:19 am (UTC)(link)
Only if you're under eighteen though at that point you're just thrown in jail until you get reviewed by the council. If you're older then death is the immediate punishment— no matter how big or small the crime is. [she frowns, her expression easily giving away how she feels about that] It's not a fair system at all.
locumstudentesquire: (pic#15737448)

[personal profile] locumstudentesquire 2023-03-18 09:14 pm (UTC)(link)
[Ryunosuke boggles at her, momentarily at a complete loss for words.]

Death? [He hisses the word, so shocked by the seriousness of that that he can't even bring himself to shout.] For every crime? You... You can't be serious...?
romancekiller: (pic#8640881)

[personal profile] romancekiller 2023-03-21 07:41 am (UTC)(link)
Yeah, completely serious— unfortunately. [she lets out a sigh. technically he did ask but at the same time she does understand how shocking that must sound even though for as much as she hates it, it was a fact of life back on the ark] It was a measure of population control on the space station where I'm from.
locumstudentesquire: (pic#16107455)

[personal profile] locumstudentesquire 2023-03-28 02:44 am (UTC)(link)
Population control!?

[He realizes he's just incredulously repeating everything she says at this point, but he's really at a loss as to how to react otherwise. It all just beggars belief, and yet he has to acknowledge that she has zero reason to lie to him about this.]

I... Good grief. [he shakes his head.] In my time, we've yet to even reach the stars... It seems to me that a civilization advanced enough to house humans far above the planet Earth should also at least be smart enough to deal with the issue of overpopulation without resorting to such ghastly means...!
romancekiller: (pic#8640838)

[personal profile] romancekiller 2023-03-29 06:36 am (UTC)(link)
Yeah— [she lets out a sigh fully aware how unpleasant it all is] I think the station was only meant to sustain a specific population for a certain number of years before system failures and running out of food so they resorted to these hasher means in attempts to prolong being up there until it was safe to go down to Earth.

locumstudentesquire: (pic#16303362)

[personal profile] locumstudentesquire 2023-04-05 11:04 pm (UTC)(link)
[Ryunosuke frowns even deeper at that, a sense of unease creeping over him.]

Why... Why isn't it safe to go down to Earth...?
romancekiller: (pic#9429652)

[personal profile] romancekiller 2023-04-09 05:39 am (UTC)(link)
[clarke isn't surprised that he continues to ask questions because of curiousity and all that but her words that follow aren't something she sugarcoats either] The bombings— it was a result of war and politics that left Earth soaked in radiation, years before I was even born.

It was uninhabitable for almost a century before we were able to down.
locumstudentesquire: (what the fucketh)

[personal profile] locumstudentesquire 2023-04-11 12:27 am (UTC)(link)
[He doesn't know what radiation is, but at this point, he's afraid to ask. Doesn't matter anyway; the more important thing is the 'earth being uninhabitable' part. What do you even say to that?]

That's... Dreadful. [...] I'm so sorry...
romancekiller: (pic#9394671)

[personal profile] romancekiller 2023-04-12 06:54 am (UTC)(link)
Yeah— it's alright though, nothing I'm not already used to. [she lightly shrugs at that because really her situation back home is what it is so she at least tries to change subjects] I'm glad though that it sounds like where you're from, there's nothing like that from the sounds of it.