Donquixote Rosinante (
callada) wrote in
ximilialog2021-10-17 11:31 am
[OPEN] El destierro es redondo
CHARACTERS: Rosinante and OPEN
LOCATION: Around, especially the simulation room
DATE: Within a few days of returning to the station
CONTENT: Catchall post-mission, plus the promised ship tour
WARNINGS: n/a
1. The night comes, your stars are missing
So they return again without time to even think about what they did. The mission was a success, and it had its costs, but they always do, don't they? That's simply the way of these things, because nothing is gained without a few things lost along the way. Rosinante was again prepared to kill if he had to in order to get that orb, but he's again grateful he didn't have to. Still, they left after toppling one of the largest forces in Braccia and nature always abhors a vacuum. He has little sympathy for the families, but he knows how those people work. They will fight each other to re-establish order and power among them, and innocent lives will be caught in the crossfire.
These are the thoughts that plague him while he sits in the sunlight room with a cup of tea between his hands, or while he peers out a window at the black void beyond the station. His injuries are cleaned and cared for, he's promised to Sabriel that he'll take it easy, and so he's left with little to do but think and wander and clean his pistol, and imagine that maybe next year, around this time, he and Law can celebrate the kid's birthday together rather than apart.
He's not much for conversation, but he's around if anyone needs him.
((Hey folks, consider this a catchall/wildcard option. Need to talk specifics? Hit me up at
tinylongwing))
2. Ship tours
After taking a few days to rest up, bring up some concerns with Viveca, and toy with the simulation room's visuals to make sure it gets everything right, Rosinante puts out a short mention on the network that, as promised, he's got a tour of a sailing ship available for anyone who wants to come see one.
They'll enter to a long pier that stretches from a metal and wood platform in deep water. The landmass that must lie behind is obscured by clouds, but ahead, a ramp leads from the pier up to the top deck of an utterly immense sailing ship that looks large enough to carry a small city's worth of people. For any familiar with Earth's older ships, it might bring to mind a ship-of-the-line, right out of the eighteenth century, with its towering masts and arrays of cannons. The sails are furled while the ship rests anchored at the pier, but even so, the blue and white of the Marine insignia emblazoned on them is visible.
Such a massive ship easily dwarfs Rosinante, even with his height, but still, his silhouette is visible at a distance against the tower in the center of the upper deck where he's made himself comfortable. Should you make your way onto the ship, he'll meet you at the top of the ramp with a wave.
"Can't say I'm much of a tour guide," he admits with a smile, "But I'll do my best. Ever been on a sailing ship before?"
LOCATION: Around, especially the simulation room
DATE: Within a few days of returning to the station
CONTENT: Catchall post-mission, plus the promised ship tour
WARNINGS: n/a
1. The night comes, your stars are missing
So they return again without time to even think about what they did. The mission was a success, and it had its costs, but they always do, don't they? That's simply the way of these things, because nothing is gained without a few things lost along the way. Rosinante was again prepared to kill if he had to in order to get that orb, but he's again grateful he didn't have to. Still, they left after toppling one of the largest forces in Braccia and nature always abhors a vacuum. He has little sympathy for the families, but he knows how those people work. They will fight each other to re-establish order and power among them, and innocent lives will be caught in the crossfire.
These are the thoughts that plague him while he sits in the sunlight room with a cup of tea between his hands, or while he peers out a window at the black void beyond the station. His injuries are cleaned and cared for, he's promised to Sabriel that he'll take it easy, and so he's left with little to do but think and wander and clean his pistol, and imagine that maybe next year, around this time, he and Law can celebrate the kid's birthday together rather than apart.
He's not much for conversation, but he's around if anyone needs him.
((Hey folks, consider this a catchall/wildcard option. Need to talk specifics? Hit me up at
2. Ship tours
After taking a few days to rest up, bring up some concerns with Viveca, and toy with the simulation room's visuals to make sure it gets everything right, Rosinante puts out a short mention on the network that, as promised, he's got a tour of a sailing ship available for anyone who wants to come see one.
They'll enter to a long pier that stretches from a metal and wood platform in deep water. The landmass that must lie behind is obscured by clouds, but ahead, a ramp leads from the pier up to the top deck of an utterly immense sailing ship that looks large enough to carry a small city's worth of people. For any familiar with Earth's older ships, it might bring to mind a ship-of-the-line, right out of the eighteenth century, with its towering masts and arrays of cannons. The sails are furled while the ship rests anchored at the pier, but even so, the blue and white of the Marine insignia emblazoned on them is visible.
Such a massive ship easily dwarfs Rosinante, even with his height, but still, his silhouette is visible at a distance against the tower in the center of the upper deck where he's made himself comfortable. Should you make your way onto the ship, he'll meet you at the top of the ramp with a wave.
"Can't say I'm much of a tour guide," he admits with a smile, "But I'll do my best. Ever been on a sailing ship before?"

no subject
A ghost? A vision? Do such things occur on the station outside the bounds of the simulation room?
"Hello?" he tries, for he's seen things here that remind him to be open-minded. Perhaps if magic is real, then ghosts are too.
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Hello, he echoes, his voice sounding in the stranger's head. Were you there, too? That planet...
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"Yeah, I was. We all were, unless you just got here. Or.. Are you part of the ship?" Is that what this is, maybe? Can an AI look like this? And if so, would that actually be any more comforting than the idea of a ghost being on board? The others all seem to treat artificial intelligence like some fact of life, but if he's honest, it creeps him out just a little.
no subject
There's a slight terseness to the thought, though Blue's expression remains placid - even a little remorseful for having projected in such a way. His bias against AI is still very strong, and he's only remotely aware of it.
I was there. And I'm here now. Only...my body is not strong enough to roam about...so I must learn about this place like this.
no subject
"Oh. So you can leave your body, as a... spirit?" he ventures, as his expression relaxes. "That's useful. Is that magic?"
Useful, and in fact really cool. He'd be a lot more enthusiastic if the implication wasn't that the spirit-person was too injured to get up.
no subject
His head shakes.
It's psionics. An extension of my mental abilities. Just as speaking to you like this is.
Perhaps it's not so strange if this man has something to relate it to? Magic, as he says.
no subject
"Psionics," he continues, like none of that just happened. "That's like telepathy, right? Never met a human who could do that, just our transponder snails," he says, then blinks and looks at the ghostly form again. "Are you human?"
He looks it, but Rosinante knows a thing or two about appearances being deceiving.
no subject
Here's where waters get murky: Does this person find nonhumans an affront? A threat? A boon? At least Blue can vanish to evade trouble, but it wouldn't be hard to find him.
My kind are called Mu. We are born from humans, but we are not the same.
Genetic mutations...that's why we were given the name Mu. And while I have come to know of humans who can use magic...I've not met many who can harness psychic abilities.
no subject
He's curious, now, about this mutation thing. But he's clearly not at all troubled by someone not being human, given he just nods like that's a normal enough thing to say. And - again, mutations and genetics and words like those aside, it is normal for people to be something other than human where he's from. The nearly-total lack of other races on board the station has troubled him since the first day, in fact.
"What happened back there in Braccia was rough. Are you all right? Need anything?"
no subject
It...isn't clear to me what can be done for me here, he offers, a hand tilting palm out in a dubious gesture. And it may be that all I can do is bide my time, conserve my energy.
If...all missions are to demand as much investment, that may be the only way. What little I was told of the one prior...it has gone much worse before.
no subject
He shot a few of those people before he knew they were more than mindless monsters, and that's the part that feels worse. He has little sympathy for anyone in the families of this last mission. But he also didn't get a chance to know many of them.
"I'm worried about the people of Braccia now that we've stirred up their underworld like that, but I'm glad we all made it out in one piece, even if there were a few close calls."
no subject
Beyond the waves of hostility that came up when the speakeasy's ruse was revealed, Blue had little chance to engage; just trying to stay alive when aggressors came for him was trial enough. After that, he was barely conscious and wholly unaware of what followed, and he's convinced the only reason he is back here at all is because of James and Finn. Otherwise, maybe he'd be more acquainted with the aftermath.
Was it worth the effort? he wonders. He knows how strongly Sabriel feels about it, but it's not a conviction he's found shared among others. Unity seems to come through greatest for the sake of survival, but the rest...?
no subject
Now, he has his doubts about Viveca, that's for sure. But after what Yzak said, it may not be her fault. If she's just programmed to say certain things, or not say other things, then she's not the one trying to mislead them, but rather the Commander. And maybe both of them are being perfectly honest. Too early to tell, but he'll continue to try and judge from their words and actions until he has a better sense of what's what.
"It's just the nature of things, unfortunately. Sometimes people suffer as a result of doing the right thing for everyone," he says, casting a frown at his cigarette as he takes it between his fingers.
no subject
Without realizing it, the specter's brow furrows with doubt at Vivica seems to think. She's...a machine. Whatever she thinks was preconstructed, or at the very least, she was coded to come to such conclusions based on the will of whoever built her. Her speculations...or what she offers as speculations...those are inherently dangerous, aren't they?
They must be. It's what makes most sense to him.
I know what it looks like when humans choose to follow the pathways that their machines and constructs build for them, he says at length. And what it can twist 'the right thing' into.
I'm not sure...it will be wise to take this Vivica construct entirely at her word.
no subject
But, really, what does he know. He's used to wooden ships, ink and quill, telepathic snails and fruits that modify lineage factors. All things foreign and far behind to most everyone here, from what he's gathered. To their credit, they treat him as an equal, when they're not busy being surprised by his height, or the things he's never seen before.
no subject
Even if that is so...it doesn't bode well. And she...doesn't answer every concern about this circumstance, does she?
All the more reason to doubt.
no subject
Which is the polite and tactful way of saying he doesn't have much more to offer on that topic. It's true that it bothers him and it's absolutely, always always true that he has his doubts about most people he ever talks to, AI or otherwise. He's judging the situation critically, but he's also just struggling to keep on top of every new piece of information that the rest take for granted, seeing as how they all seem to think they're hundreds of years ahead of him. Sometimes a guy just needs to sit in the sun with some grass and trees, clean a pistol and not think about things like space and robots and orbs. He looks down at the gun and the cloth, then picks them back up. Figures he can keep working while talking.
"What's your name, by the way? I must've missed it," he says.
no subject
So that 'door,' as it were, is gently closed. Blue turns his head away, his gaze finding nothing ahead of him. Can't really 'see' in this space as he is - he needs to see through the eyes of others present to fully realize it.
At the prompting, his head lifts a little bit, but his eyes are still fixed askance.
Blue, he replies. I'm called Blue.
no subject
And it sure has been a busy time since then. One thing after another, always thinking, always moving. It's why moments like these when he can just sit and toy with his pistol feel so relaxing.
"What's it like where you're from? Anything like this place?"
no subject
Beyond being in space, there is nothing familiar about this station. The layout, the people within, the objective at-large... He shakes his head.
It's taken some time...to be certain I wasn't asleep. Or subjected to a psychological probe.
With the way this Rosinante-person spoke of the AI, Blue can only assume there'd be no good in expanding on it. Not for his sake.
But I understand it's not a dream. Even if I don't wholly know...what I'm meant to do here, I won't...be idle.
No more than his body will subject him to be.
His gaze moves again.
I mean to reach the commander of this vessel. Somehow. That's the only person who has more definitive answers, yes?
no subject
And really, he truly wishes Blue luck, because someone needs to tear that guy away from his work so he can talk to them. There are too many questions still unanswered and it would be nice to hear from a point of view beside Viveca, just in case that perspective is more helpful somehow.
no subject
...Unless this commander has a distinct pattern of thought he can already perceive. So far, it hasn't seemed the case, but Blue does take a moment to turn his head and strain to detect...well...a lot, but not much he can really discern of value.
There's...so many here... His brow furrows. And everyone...was drawn by regret? Is that really true?
no subject
Maybe he should start asking a few people, though. The ones he's on better terms with. It's not that he doesn't want to know - of course he does, for he knows the value of personal knowledge when it comes to other people. But he doesn't want to become known as someone who likes to pry. It has to be done delicately if it's to be done at all.
But, here, he's been given an opening.
"I guess you can answer for yourself, right? There's something you regret back home?" he asks, trying to at least be gentle about it. No harm done if Blue doesn't want to give details, seeing as how they've only just met.
no subject
Despite the sensitive nature of the ask, Blue hardly hesitates to answer.
But the idea that...undoing that one deed could be done at all...without utterly unraveling everything that followed it seems...
Impossible, really. Absurd.
Dangerous.
More than anything, dangerous.
If my heart really did wish that enough to bring me here...if it's wishes that are the draw... Then perhaps we are all of us simply...being controlled by our own weaknesses in a way.
no subject
It's not like he knows the answers, and he shrugs as he looks back over at the ghostly figure. He's not going to let fears of possible futures hold him back when he has an opportunity to fix something that should hopefully provide a better life for countless people, not just him and the person he loves most.
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