Donquixote Rosinante (
callada) wrote in
ximilialog2021-10-17 11:31 am
[OPEN] El destierro es redondo
CHARACTERS: Rosinante and OPEN
LOCATION: Around, especially the simulation room
DATE: Within a few days of returning to the station
CONTENT: Catchall post-mission, plus the promised ship tour
WARNINGS: n/a
1. The night comes, your stars are missing
So they return again without time to even think about what they did. The mission was a success, and it had its costs, but they always do, don't they? That's simply the way of these things, because nothing is gained without a few things lost along the way. Rosinante was again prepared to kill if he had to in order to get that orb, but he's again grateful he didn't have to. Still, they left after toppling one of the largest forces in Braccia and nature always abhors a vacuum. He has little sympathy for the families, but he knows how those people work. They will fight each other to re-establish order and power among them, and innocent lives will be caught in the crossfire.
These are the thoughts that plague him while he sits in the sunlight room with a cup of tea between his hands, or while he peers out a window at the black void beyond the station. His injuries are cleaned and cared for, he's promised to Sabriel that he'll take it easy, and so he's left with little to do but think and wander and clean his pistol, and imagine that maybe next year, around this time, he and Law can celebrate the kid's birthday together rather than apart.
He's not much for conversation, but he's around if anyone needs him.
((Hey folks, consider this a catchall/wildcard option. Need to talk specifics? Hit me up at
tinylongwing))
2. Ship tours
After taking a few days to rest up, bring up some concerns with Viveca, and toy with the simulation room's visuals to make sure it gets everything right, Rosinante puts out a short mention on the network that, as promised, he's got a tour of a sailing ship available for anyone who wants to come see one.
They'll enter to a long pier that stretches from a metal and wood platform in deep water. The landmass that must lie behind is obscured by clouds, but ahead, a ramp leads from the pier up to the top deck of an utterly immense sailing ship that looks large enough to carry a small city's worth of people. For any familiar with Earth's older ships, it might bring to mind a ship-of-the-line, right out of the eighteenth century, with its towering masts and arrays of cannons. The sails are furled while the ship rests anchored at the pier, but even so, the blue and white of the Marine insignia emblazoned on them is visible.
Such a massive ship easily dwarfs Rosinante, even with his height, but still, his silhouette is visible at a distance against the tower in the center of the upper deck where he's made himself comfortable. Should you make your way onto the ship, he'll meet you at the top of the ramp with a wave.
"Can't say I'm much of a tour guide," he admits with a smile, "But I'll do my best. Ever been on a sailing ship before?"
LOCATION: Around, especially the simulation room
DATE: Within a few days of returning to the station
CONTENT: Catchall post-mission, plus the promised ship tour
WARNINGS: n/a
1. The night comes, your stars are missing
So they return again without time to even think about what they did. The mission was a success, and it had its costs, but they always do, don't they? That's simply the way of these things, because nothing is gained without a few things lost along the way. Rosinante was again prepared to kill if he had to in order to get that orb, but he's again grateful he didn't have to. Still, they left after toppling one of the largest forces in Braccia and nature always abhors a vacuum. He has little sympathy for the families, but he knows how those people work. They will fight each other to re-establish order and power among them, and innocent lives will be caught in the crossfire.
These are the thoughts that plague him while he sits in the sunlight room with a cup of tea between his hands, or while he peers out a window at the black void beyond the station. His injuries are cleaned and cared for, he's promised to Sabriel that he'll take it easy, and so he's left with little to do but think and wander and clean his pistol, and imagine that maybe next year, around this time, he and Law can celebrate the kid's birthday together rather than apart.
He's not much for conversation, but he's around if anyone needs him.
((Hey folks, consider this a catchall/wildcard option. Need to talk specifics? Hit me up at
2. Ship tours
After taking a few days to rest up, bring up some concerns with Viveca, and toy with the simulation room's visuals to make sure it gets everything right, Rosinante puts out a short mention on the network that, as promised, he's got a tour of a sailing ship available for anyone who wants to come see one.
They'll enter to a long pier that stretches from a metal and wood platform in deep water. The landmass that must lie behind is obscured by clouds, but ahead, a ramp leads from the pier up to the top deck of an utterly immense sailing ship that looks large enough to carry a small city's worth of people. For any familiar with Earth's older ships, it might bring to mind a ship-of-the-line, right out of the eighteenth century, with its towering masts and arrays of cannons. The sails are furled while the ship rests anchored at the pier, but even so, the blue and white of the Marine insignia emblazoned on them is visible.
Such a massive ship easily dwarfs Rosinante, even with his height, but still, his silhouette is visible at a distance against the tower in the center of the upper deck where he's made himself comfortable. Should you make your way onto the ship, he'll meet you at the top of the ramp with a wave.
"Can't say I'm much of a tour guide," he admits with a smile, "But I'll do my best. Ever been on a sailing ship before?"

no subject
Know yourself, right? That's something he's gotten good at over the years. He's comfortable being alone (probably more comfortable that way than he should be, in fact) and he's had a lot of time to spend dwelling on the things in his head. Moral, political, and deeply personal concerns that have molded him into the person he is today. And that person is one who refuses to give up when giving up might mean suffering for someone he cares about, and a far-off kingdom he has never visited but the fate of which might rest in changing one little thing about the universe.
Egotistical? Maybe, but he'd prefer to think of it as resolution. Determination that he can make his world a better place, if only he has the chance.
no subject
He hesitates, trying to search the recollections of what few interactions he's had so far related to this place. He's pretty sure they're not planned in advance, but he's happy to be corrected on that one.
Thank you...for sharing your thoughts with me. And for not, y'know...trying to use the gun on him at the onset.
no subject
"Come see me when you're feeling better. It'd be nice to actually meet you," he adds, smiling a little.
no subject
I will try, he assures all the same, bowing his head politely as his image flickers and begins to fade, his mind drifting back to where his body rests, leaving Rosinante in peace.