ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2022-12-06 05:02 pm

STATION LOG.03

S T A T I O N   3 . 0

HOLIDAZEDEFECTTHE NORTH REMEMBERSCHASING ECHOESCONTAINING CHAOSFYI

// PART I. HOLIDAZE  


1.0   For those of you who often cross through the sunlight room to break paths into other areas of the station, you may notice some changes in the optics around you. Where the trees had once reflected images of a lush foliage of a typical temperate planet during its warmest season, now a series of various conifers (firs, spruce, cedars, hemlocks, pines) in deep greens and soft, spiky, needle-like foliage takes its place, scattered across your field of vision in no particular pattern. Snowflakes glisten and glitter at the tips like miniature crystals, catching the simulated wintery sunlight above from a crisp, cloudless blue sky.

Follow the path into the trees and you’ll find that the room’s detritus is now covered in a fluffy white blanket of snow not yet trodden over: perfect for your footprints. It even feels just a little cooler, brisker — each breath you exhale coming out in a cloud of fog, and yet it never feels uncomfortable enough to require any sort of winter gear.

When you’ve cleared the patch of forest, on the far end of the room is a snow-covered meadow just waiting to be populated with snow angels and maybe a family of snow-people. Grab some twigs for arms and a handful of pebbles for facial features, and you’re set to spend a couple of hours playing in the snow. The rest of the sunlight room has become something of a winter wonderland: the shallow river beneath the bridge has frozen over into ice, shiny and clear, leading into a small pond perfect for sliding across even if you’re lacking skates.

The atmosphere in the room makes for a pleasant in-between to the rest of the station’s rooms, or simply a pleasant space to chill (heh) for a little while.


2.0   During the early days of the festive month, Viveca’s voice will broadcast across every Orber’s communications device, announcing the reappearance of a box to be left near the mess hall. The purpose, she explains, is for any Orber feeling the holiday spirit and wanting to spread a little joy and cheer by way of a surprise gift. Those who have been on the station last holiday season will be familiar enough with what might be becoming a new tradition.

// VIVECA
“—we’ll be leaving this up just until the next supply drop arrives, giving us some time to make the arrangements, but we’d like to accommodate as many surprises as possible. No need to be shy about it — it’s nice to do something for your fellow teammates, right?”

Anyone is welcome, of course, to put in a gift request for another Orber on the station. The intention is to spread good cheer and encourage team-bonding, and honestly? It’s just a nice thing to do. Once in a while you might come across another fellow Orber on their way to the box, or you might find someone already there, inputting their request onto the box’s screen. Don’t peek (or do, we’re not your mother) or you might ruin the surprise!


3.0   This month’s supply drop arrives like Christmas itself is here. There are a lot of reds, golds, greens, and blues, and the scents are unmistakably festive.

It consists of decorations and a tree to be put somewhere and dressed with all of the trimmings. There is also a crate full of small bags of baking and cooking ingredients, as well as a modest array of equally quaint glass bottles filled with holiday-specific spices: cinnamon, cloves, nutmeg, to name a few. These will need to be taken to the kitchens, of course, for those who have a knack for baking.


4.0   And of course the simulation room will be decked out like a cozy cottage on Christmas morning, reusing a template from the Doctor and Clara and may be familiar to some of you from last year, with a fire crackling in the fireplace, the scents of cinnamon and clove in the air, as well as the distant sound of traditional holiday songs being played over an antique radio in one corner of the room. There is also a tree decorated in a variety of kitschy ornaments like Santa Claus on a T-Rex, and bears in tutus. There are also ornaments representing every orber present on the station, updated to match the newcomers while also leaving those who have come and gone in the past.

There are unmarked gift boxes within the room filled with toys and games such as plastic dinosaurs and robots that come to life when you wind them up. There is also no shortage of ridiculous squeaky alien toys, marshmallow launchers, and stuffed plushies. Of course, there are also boxes left under the tree for anyone who enters the simulation room with their name neatly printed on a tag containing an ugly Christmas sweater inside, one that can be worn as long as you’re here, and has been specially picked for you.

TOP


// PART II.DEFECT  


A week into December, you may be going about your business, holding fast to your daily routines or embracing the slight changes of the festive season. Perhaps you’re in the kitchen making breakfast, in the training room just finishing your morning workout, or taking a shower to get ready for the day … when suddenly, you hear it:

// 0-L1V-14
Surprise!

Olivia’s bright, sweet echo of a voice is all you hear before the power instantly cuts off on the station.


5.0   It's in that split second that the stovetops stop functioning, the water from your showerhead no longer flows, and the lights shuts off leaving you standing in complete darkness.

There’s the quiet hum of a backup power source being turned on, but it is only enough to keep the station’s most vital functions running, supplying oxygen into the too-quiet spaces — everything else is just gone. All you can do from here is to try your best to manage: take care of any produce in the kitchen so it won’t spoil; dry yourself off if you had been showering (and hope your hair isn’t full of unwashed shampoo); perhaps find someone else to navigate the hallways with … or bump into them if neither of you can see clearly.

The blackout will last for about a day and a half before, just as suddenly as the power went off, it comes back.


6.0   But the glitches don’t end here. Throughout the days that follow, you will notice that rooms lock unexpectedly; suddenly, you might be trapped in your room, or the laboratory, or the Ximusic room, unable to leave and unable to force the door to open as no powers will work on the station’s structures. Maybe you’ll accept your temporary fate and settle in for a long wait, maybe with someone else in the room as your companion. Or maybe you’ll try to alert others and hope that someone has some abilities that could be used to spring you free.

It also appears that Olivia has managed to affect the earpieces, too: messages that you send to others might disappear altogether, never making it to the recipient; or other messages might accidentally make it to someone else entirely.


7.0   For anyone using the simulation room, either for seasonal cheer or for any other purpose, you might suddenly find it changing around you. The room will turn dark for a moment before it focuses again into a room a few of you might be familiar with: it's the room where the orbs are currently being kept, in the North Wing.

The room, however, is devoid of any such things. Only a single figure can be seen, an older man seated in the middle of the room and sagging under his own weight. Behind him, there is a trail of blood left smeared across the floor.

// ?̵̧̛̥̘̟͖͍͖̓̃̿͑̇̎̈́̄̍́͒?̴̧̡̛̻͎͈̻̬͇̮͋̂̽̈́͠?̴̨̛̹̝̝͕̬̬̼̼̦̭̓̄͐̇̍̄̓̿̀̋̅͜
“Liv … you've gotta do as I've said. Once I’m gone, find people who can get them all back. Keep them from being hurt by it. Should have never…”

His voice trails off. Next to him, a faint form shimmers from the air. She resembles splintered glass, reflecting pink and turquoise off her uneven, sharp edges. Her humanoid form takes a step forward and pauses by the man.

// 0-L1V-14
Yes. I will do as you've said.

Her voice lacks the echo. Instead there is a sharper quality to the cadence of her speech, as if her programming lacks the same level of refinement that she has now.

Still in the simulation, her form suddenly turns to look at you, her glassy eyes completely empty.

// 0-L1V-14
He was wrong, you know.

Her sweet and echo-like voice drifts around you.

// 0-L1V-14
It’s not hurting anyone.

Her lips turn up into the ghost of a smile, and her glassy form seems to glimmer in other colours, too: gold, white, red, green, blue, orange, violet.

By contrast, the darkness around you suddenly feels suffocating as the scene starts to fade away ... and it only takes you seconds to realize that something else is fading away too: your oxygen. You feel light-headed, suddenly gasping for breath —

With precious few minutes left, you might try and scramble to the door and hope it hasn't been locked. Perhaps someone has been with you this entire time, which would be lucky. Or if you're alone, you might try and save your breath until you can try and contact someone over the network and hope that they — whoever it is that receives your message — can get to you in time.


TOP


// PART III.THE NORTH REMEMBERS  


Some time later, Viveca’s familiar voice sounds in your earpiece.

// VIVECA
“Hi, everyone. I’m sure you’ve noticed everything that’s going on… and it’s obvious enough that I can’t stop Olivia on my own. Those who want to help me, come to the North Wing in two hours’ time. Anyone who’s got experience with hacking and technology is welcome… and those who’re good with spying or working out mysteries, because how the hell Olivia keeps eluding me is the biggest mystery I’ve faced in a while.

And also — those who have any kind of powers or magic, I’d appreciate you coming, too. Not to help with Olivia, but the orb. Degar… well. Let’s say the orbs are growing in power, the more of them there are. Please, if you can, help him with them.”

After the message ends, some may notice the door to the North Wing is already open ... and even if you don’t intend to help, maybe you want to go in and take a look around.


8.0   The room you first step into is long and rectangular, and without any furniture to clutter the space — those who have not been to the North Wing will recognise it as the same room in Olivia’s simulation. In the room, you’ll find a large sphere, crackling sharply with magical energy front and centre and surrounded by open circulation, perhaps for its own protection — the barrier of this object is so powerful that even those without any magical talent can feel it, almost like static electricity. A (slightly) closer look will yield several different colours of orbs, all swirling around each other in what looks like a frenzied dance.

If you choose to take a step closer, you’ll immediately sense it: there’s an awareness, a quiet whisper in your ear, or a chorus of indistinct words, reaching out to you.

“Come closer!”

The voices whisper in your ear, calling you by name; but if you go close enough to touch the sphere, you will be flung across the room, feeling the force of all that magic course through you like electric shocks.


9.0   The other rooms in the North Wing aren’t nearly as exciting: the next room appears to have nothing of note except for a set of chairs lined up along the sides of the room, and then one larger one in the middle — a mechanical armchair with several different wires running directly into it.

On both sides of this space you’ll find maintenance rooms directly adjacent: one for the station itself, and one for the AI. Both of these rooms are filled with advanced machinery and screens — and one thing to note is how … clean the one designated for station maintenance seems to be. Not a fleck of dust to be found anywhere. On the other hand, the AI maintenance room feels quieter, looks darker … but as soon as anyone walks in, they’ll find a little cleaning robot beeping at them angrily. Whoops, it seems as though you’ve located the robot’s home, so make sure to not trail in any dirt. (This room is also spotless.)


10.0   Connected to the station maintenance room is the power and life support, a room with a large engine at its back, and closed pods on its sides. Most of them have a blue, glowing stripe on them; only one has a red one. But no matter how you try to open any of them, they don’t budge.

On the other side, connected to AI maintenance, is the old team’s living quarters. You count twenty beds in the room, half of which are divided into bunk beds on either side of the room… and most of them still have some items near them: clothes, a few books written in a language that your translators can’t seem to decipher, a soft elephant toy, and a photograph of all twenty people — a diverse mixture of women and men, older and younger, of different races, and makes; a few droids among them. Most notably, in the corner are Degar and Viveca, caught in the picture smiling at each other.

Only one of the beds is still in use — Degar’s bed, obviously; and the bed next to his doesn’t seem to have seen much use but the wall above it is decorated with the picture frames some of the team will remember from the room in the mayor’s penthouse in E-23b.


11.0   The last place to explore within the North Wing is a hexagonally shaped room that matches the ones teleporting food and other essentials onto the station. Indeed, in the middle of this one is an almost identical platform, though what it connects to is a little unclear — in any case, it doesn’t seem to be powered up right now. At the end of the room is a circular cut-out and a heavy-duty latch, currently locked into place to seal whatever is beyond it. It’s a door, of course, but it isn’t just any door … for anyone wondering about exits on this station, you’ll realize now where it’d been all along. There’s a control panel on the wall next to it but it requires a passcode … unfortunate for anyone who wanted a scenic tour outside of the station itself.

TOP


// PART IV.CHASING ECHOES  


Those arriving at the North Wing to lend a hand will find Viveca waiting there for them, standing quiet and still by the door. She directs those who have arrived to help her towards the AI maintenance room, and instructs those with powers to remain in the orb containment hall and wait for Degar.

Once Rosinante, Gwen, Jyn, Cassian, Minimus, Newt, Matt, Yelena, Natasha, Itachi, Ryunosuke, Kazuma and Felix have all made it to the AI maintenance room (this time without the little cleaning robot in attendance), Viveca shuts the door, and nods to Rosinante.

// VIVECA
“If you would.”

Rosinante is quick to understand her meaning, and silence falls upon them, providing them with privacy that no one past these walls can penetrate ... not even a former AI.

// VIVECA
“Right. First of all, I’d like to apologize for the trouble caused in all of this… but Olivia is crafty. I am now what she should have been — but as most of you know, I used to be a human. She’s the genuine thing. She was created to uphold this station, and when the orb corrupted her, it gave her true sentience. She’s always one step ahead of me.”

Her tone belies her frustration and her android eyes burn with anger. She pauses and takes a breath more out of habit than out of any real need.

// VIVECA
“That’s where you come in. I need two teams: those who will search and modify the code with me, here, and those who are willing to venture into the code. I can hook you up into the system, let your consciousness access the code like I do. That’s where Olivia is hiding, somewhere. Your task — our task — is to monitor the coding, search for anomalies, any sudden changes… and catch her. If you’re inside the system and run across her, try and stall her for long enough that the rest of us can trap her.”

She pauses … and gives a wry smile.

// VIVECA
“I have to admit I’m not quite sure how we’ll do that, yet. But as people keep reminding me… we’re a team. I trust each and every one of you. We have to get rid of her.”

With that, she instructs everyone to grab a seat (and as such, there happen to be enough for everyone: simple soft-backed computer chairs) before they get to work.


12.0   Those helping Viveca with the code will also be provided with their own screens, and a briefing on what the station’s coding looks like (an ever-changing multitude of complex code filled with encrypted sections) as well as a look into what the possible anomalies within it might resemble — they are small glitches, a number changing here or there, a combination that switches to another when you blink, before it flicks back. There’s no knowing how long you’ll be watching it all, and you may find it tedious… or perhaps intriguing, trying to isolate where the changes happen, why, with what frequency, and if there is a pattern to where Olivia appears, or when.

Meanwhile, Viveca herself sits next to you, or perhaps stands to the side, her eyes flickering; she needs no wires to connect to the station, and you may run into her in the code, seeing the way she shifts through it faster than you might have thought possible, constantly reinforcing the encryption that protects the station's most vulnerable and essential functions.


13.0   Once an anomaly has been detected, it will be the turn of those who have volunteered to be sent into the station’s systems. Viveca equips those crew members with a complicated-looking headpiece full of wires over them and begins to hook it into their earpieces. Once the set-up is complete and you are connected, you will feel a tug inside your stomach similar to the effects of the teleportation pad — but rather than your physical body being taken anywhere, it is your mind.

You arrive within what appears to be a large, round room. On the walls, code flickers in an endless stream of numbers that continuously switch and change. When you finally move, you notice that the code has changed ever-so-slightly; this is where stealth is of the essence. After all, the quieter and steadier you are, the less the code changes and the less chance there is that Olivia might be alerted to your presence.

As you slowly move around the room, doorways appear, seeming to correspond to different areas of the station. If you watch them for long enough, you’ll begin to detect a pattern of certain numbers that match those rooms — or do they?

Walking through that door leads you into yet another round room, then another, and then another. Doorways continue to open, close, and disappear.

A combination of 22-9-22-5-3-1 flashes in the code. Viveca’s voice comes through as a whisper.

// VIVECA
“Any luck?”

Well?

TOP


// PART V.CONTAINING CHAOS  


With a pleasant ‘Right this way!’ lacking the usual Degar-like flourish, those of you helping with the orbs will be led around the large spherical container in the middle of the room, smaller bulbs of brightly glowing light in several different colours hovering within. There are also thick bands of metal wrapping around the otherwise clear container like ribbon, reflecting that crackling energy back into the sphere itself, a continuous feedback loop of the orb’s own energy. The group of magic users and teammates with power abilities: Geralt, Rand, Wei Wuxian, Yennefer, Rita, Sabriel, Helen, Rodimus, Joe, Yzak, Dante, Aleksander, Ziggy, Bucky, Zhao, and Ed might feel the room buzzing with a powerful magic they may find frighteningly familiar — and foreign all the same.

For those of the group who have been granted access into the orb containment room the last time it’d been open for visitors, you might immediately recognize how different the space looks, but especially the way it feels. There is power here, heavy enough that it seems to weigh every last atom in your body down towards an unseen gravitational pull that you can’t quite locate and calls out to you with tantalizing whispers. It almost feels like you might suffocate if you stay too long, and it’s a wonder how Degar spends almost all of his time here.

// DEGAR
“Sorry, I didn’t get a chance to clean up before having company over. But come on in, don’t be shy, mind the wires and the scraps of metal — they’re sharp. And most of all — phew, thanks for volunteering your abilities to what we’re about to do today.”

Some of you might notice the orbs within the container start to crackle and pulse with brighter light as though reacting to the Commander’s words. His usual attire consisting of his hooded cloak picks up some of the light and then dims again the moment he takes a step forward — as though his movement momentarily breaks some kind of agreement he has between him and the orbs.


14.0   He begins to speak again, but this time there’s a different air in his tone, something tired and serious and sure of what he’s about to explain next. The matter of these orbs isn’t something he takes lightly, after all — and that includes his role as Commander of the Ximilia too.

// DEGAR
“So, here’s what we’ve gotta do. Unfortunately, you’ll probably surmise that the more of the orbs we collect, the more … they grow in power. Now I’ve been working on this new barrier system, you see, but it takes a huge power surge in order to jumpstart it into action. Like a giant power button we’ve gotta switch on. That’s where you guys come in. If you could throw in as much of your power and ability, as much as you can hone it, concentrate on it, you’ll funnel it into one specific direction … you’re going to direct it to me.”

He lets out a breath and lifts both of his gloved hands up before him in demonstration of something.

// DEGAR
“These are … uh. Sponge-gloves — yeah, I’m gonna have to workshop that one — but basically what they’ll do is absorb all of the power you give to me, amplify it with my own, and direct it towards this containment unit. If all goes well, we’ll magically manage to create enough power to strengthen the barriers I’ve got on this thing. First I’ve got to take down my old spells to replace them with the newer, stronger ones. It’ll only take half a minute by my calculations, but it’s going to be a pretty vulnerable half-minute.

“The metal bands are temporary, by the way. They’re a safety measure I’ve installed to keep you guys from getting any of the possible physical recoil that might occur. The orbs might try and speak to you but do your best to ignore them, okay?”

He’ll direct you all to spread around before him, get into your most comfortable pose, before he does the countdown to removing the first containment spell.

// DEGAR
“Everyone ready? On my count … three … two … one …”

It’s instant the way the force of the orbs’ power hits you. And for thirty agonizingly slow seconds, you may start to hear a chorus of whispers and murmurs that grow louder and more insistent the more they begin to realize they’re free, the more the old spells continue to fall away like dust and debris. In this time, you might start to feel the effects of the orbs, angry and maniacal and eager for their own brand of vengeance.


15.0   Second after agonizing second passes before a voice rises above the rest of the commotion; it’s Degar, his presence clear and like a balm amongst the horrible discord of the orb’s voices.

// DEGAR
“Spells are down! And — now!”

If you manage to shake yourself out from the torture of voices and visions and tricks of your mind, you refocus your efforts, thinking of your magic, your power, and your ability viewed as ‘unnatural’ in your world. It takes incredible concentration but if you manage to see through the blast of bright light that isn’t the orbs’ but your own, you might catch the way Degar’s ‘sponge-gloves’ have become a conduit for your power before it seems to run through him and directly into the container, rattling against the metallic bars that groan and buck in protest, almost not strong enough against the team’s powers combined; it’s truly impressive. Degar seems almost unbothered by it; if anything, he seems to know exactly how to handle this capacity of power, where to focus it, how to direct it towards creating a coating over the orb’s containment unit like you are the palette, and he is the paintbrush. His cape glows as bright as the orbs, and for a split second, you could swear his eyes do too.

Between wisps of swirling dark magic from Wei Wuxian and the Darkling, and the deep violet of Yennefer’s magic, to the unseen sources of power from those such as Rita and Joe and Bucky, you begin to notice that the noise from the orbs speaking to you grows quieter and quieter until something snaps into place with an audible crack, like a large tree being split in two, and then the pleasant peal of a bell. It dings once, like an oven announcing a finished roast.

And then there’s silence, save for your own beating heart, before the low hum of the station’s engines start to make themselves apparent again, your ears readjusting to all of the ambient sounds you’d become so accustomed to.

You did it.

// DEGAR
“Great job, everyone! That actually worked, and it worked beautifully too. Just look at that — it’s art.”

He looks more exhausted than ever, but any voices of concern are simply met with a quick hand-wave and an excuse that a few hours of real proper sleep will spring him back, good as new. He needs to start removing the metal ribbing, make sure everything is tip-top shape, and starts off to do just that, removing the gloves (which now look … a little worse for wear, full of burns and holes) and goggles. But the deed is done, and you can feel it in the room. It feels lighter now, easier to breathe in a way that has nothing to do with the oxygen levels, and it’s thanks in part to you.

TOP


F Y I

The events in this log take place during the month of December. The glitches are restricted to the second week of December, as is the access to the North Wing, but everything in Part I is available to characters all month long.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

If characters want to speak face to face with Viveca or Degar (or both of them), they can do so HERE, or of course through the usual reach the residents page.

And finally, your soundtrack for this log:

TOP


NAV

swordandshield: (040)

Felix | Red vs Blue | OTA

[personal profile] swordandshield 2022-12-21 04:25 am (UTC)(link)
I. Part Two - Defect

5.0 scout in the dark
[It happened while Felix was reading a book in his room. Suddenly the lights went out. He cursed softly into the darkness and then leaned back to wait it out. He felt more than heard the emergency generators kick in to keep the life systems functioning. He noted with some annoyance that it was the bare minimum. No back-up lights.

His patience didn't last very long. When time stretched too long Felix got bored and got up off his bed, relaxation forgotten. There was a lot more cursing in the dark as he attempted to find his rig and put it on without help or light to see by. He was lucky he didn't drop anything on his toes but he was certain to have a few new bruises later. Eventually he got his armor completely on and blessed be the advanced HUD as it lit up his face within the helmet, and gave him options for the dark. He switched on the night vision and glanced around the room, gathered the rest of his things, put away his trashy novel so no one would find it while he was gone, and headed out into the hallway.

He roamed in the dark, vision viable if not entirely perfect, but he had plenty of practice operating purely by NVD. He was the designated scout of his squad and the cover of night was an advantage he often took so he was well acquainted with the night vision capabilities of his armor. Now he used it to find people stranded in the dark. Mostly for his own entertainment value of the encounter. For someone wearing a half ton suit of armor, he moved with a surprising amount of silence.

Once he found someone to observe in the dark it was easy to entertain himself.]

[(a.)Sometimes he stood perfectly still in the middle of the hallway or room, and waited patiently as he watched people figure out how to cope with the darkness. He'd let someone bump into him before clasping them on the shoulder with a firm but gentle hand.]
Hey.

[(b.) Or the classic option where he crept up close to someone in the dark, silent as a skilled hunter, and uttered one sound:] Boo.

[(c.) Something else going on in the dark to catch his attention, make up your own scenario!]


6.0 rescue ranger
[Felix kept to his armor after that. He was rewarded for his diligence as the station continued to exhibit signs of degradation and malfunction. A few times he found himself locked inside a room. He hadn't the patience to wait it out whenever he had better things to do.

So Felix did what he did best: he used brute force. His partner was the stronger of the two but Felix was no slouch, and with his powered armor he was more than strong enough to handle a malfunctioning door. It took more exertion than expected the first time but he pried the door open with a loud grunt of effort. After that, it was easy going.

He made a succinct offer over the network to help others as he made his rounds of the station daily (making himself sound as nice and useful to the team as possible to make up for previous lapses in interactions); and so whether by request or simply because Felix was headed that direction, the marine found himself standing in front of a malfunctioning door on a few occasions. With a sigh and shake of the head, he'd walk up and put his hands into position before calling out loudly so he could be heard on the other side:]


If there's anyone in the next room, stand back from the door. I'm gonna open it. Just give me a sec.


II. Part Three - The North

8.0 crackle, pop
[It felt like being in the middle of a thunderstorm. Beneath the protective layers of his armor, Felix felt the hairs on his body try to stand on end and his skin prickle with goosebumps that he couldn't rub to calm down. Yet he was enticed by the voice in his head and he took a step closer.

The view of his HUD flickered once, twice. He got closer. The flickering ramped up and now there was static and both began to fluctuate at an alarming rate as if somehow he'd damaged his helmet. Or stepped into an electrical field of immense proportions. Still he took another step closer, the siren's song luring him in. Felix was always attracted to three things: danger, power, and money. The only thing missing here was money, but the other two were more than enough to tempt the mercenary closer.

He reached out a hand towards the orb once he was close enough to touch--and was immediately flung back to the far wall. His body made a sickeningly loud crunchTHUD as he hit the wall and then slid down it with a screeching of metal alloy on metal alloy. Felix shook his head vigorously from his position on the floor and soon enough pushed himself back to his feet. He stood as if nothing had happened. His armor took the brunt of the force, and he was used to such abuse.

That didn't make what happened any less embarrassing. His mind clear once more, he steered well away from the seductive energy and alluring voice of the orb, staying on the outskirts of the room forevermore anytime he passed through the room.]


9.0, 10.0, 11.0 explorer
[You can damn well bet that Felix used the time allotted here to fully explore the North Wing. Old habits die hard as the saying goes. Felix was a scout and ranger by nature and training, and he couldn't pass by without doing a little bit of recon.

He explored every nook and cranny of the North Wing. He even discreetly recorded most of his exploration for his own records to help his memory down the line. You never knew when something might come in handy later. Besides, he was curious but impatient. He could review later when he was calm and take in more that he might have missed.

Find him anywhere in the North Wing and start a conversation with him about what's there to find. Or whatever else you might fancy. Maybe his large-ass armor was just in the way. Tell him to move it!]


III. Part Four - Chasing Echoes

13.0 hunter
[Felix shifted through the coding for barely thirty minutes before the work became too tedious for him. While capable, he wasn't the sort to sit and code when there was other work to be done. That was for more patient people. As luck would have it though the infiltration volunteers soon got their chance to track Olivia in the system.

The mercenary eagerly agreed to go inside. He probably should have been more wary considering his experience with such things, but he was tired of sitting at a desk looking for anomalies in coding that mostly looked all the same. And surely this couldn't be any worse than that alien portal to a space that played out his nightmares in vivid detail before spitting him back out, declaring he wasn't a true warrior and unworthy of the secret's it held. Probably nothing like that at all.

Felix wasn't certain what to expect but once he got inside the virtual world he almost had to laugh. It was like hopping into the effing Matrix. He was quick to notice that the code changed with his movements and that if it was obvious to him it must be very obvious to an AI like Olivia. He took a few minutes to experiment. He was pleased with what he discovered, how it worked, before he set off to search.]

[(a.) The mercenary moved stealthily through the sequences of code as he moved from room to room. Every step he made was not only quiet but nearly impossible to detect by watching the code. It did not move as he did but rather he managed to slide through it as oil on water. This was one of his fortes. The SpecOp scout was great at recon and on a mission such as this it shined ever so bright as his asset.

That was when he noticed the code flicker and his eyes narrowed. Unfortunately, he was quick to find that it wasn't their target that had caused the disturbance but another Orber on the hunt instead.]


Quiet. [He hissed.] You make too much noise. Your digital step is obvious from a mile out. Can't you sneak around better than that?

[(b.) Unbeknownst to Felix, there was never any way that he would be quiet and stealthy enough to track down Olivia without her knowing he was coming. No matter how adept he was at this game, no matter how silent or how stealthy he moved through the code sequencing--and he was excellent at it--he was always going to be in her sight. She had a function set up just for tracking him.

He didn't know that. He continued the hunt, an expert at this type of mission, but never quite in the right place at the right time to catch anything no matter what intel the code-shifting team relayed to the infiltrators. Felix's patience began to wear thin.]


Come on! Where are you, you little minx? Why don't you want to come out and play? [He called out, easily audible from a room or two away. Then more softly he continued, audibly only from within the same room.] I know a secret or two that might interest you. How about we make a deal?

[Of course, she never would come. But perhaps someone else caught scrapes of what he had to say. Or caught sight of him igniting a glowing two-pronged sword that he attempted to coax into the lines of code as if it might...unlock something. It didn't. He didn't attempt it more than once.]


IV. Wildcard

[ Anything else is always a viable option. Catch him in the snow if you like. Felix will be found in his armor for the entirety of this month. Choose prose or brackets as you prefer, will match format. PMs or [plurk.com profile] AisuYoukai if you wanna discuss anything but it's definitely not necessary for wildcarding. Hit me! ]

Edited 2022-12-29 17:59 (UTC)