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- ! event log,
- ace attorney: yujin mikotoba,
- adventure time: finn mertens,
- altered carbon: takeshi kovacs,
- doom patrol: rita farr,
- fullmetal alchemist: edward elric,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- marvel comics: gwen stacy,
- one piece: rosinante donquixote,
- original: clayton epps,
- pacific rim: newton geiszler,
- red vs blue: felix,
- star trek aos: leonard mccoy,
- the iliad: helen,
- the old guard: andromache,
- the old guard: yusuf al-kaysani,
- the witcher: yennefer of vengerberg,
- transformers: minimus ambus,
- wheel of time: rand al'thor,
- yakuza: zhao tianyou
STATION LOG.03
● ● ● S T A T I O N 3 . 0

1.0 For those of you who often cross through the sunlight room to break paths into other areas of the station, you may notice some changes in the optics around you. Where the trees had once reflected images of a lush foliage of a typical temperate planet during its warmest season, now a series of various conifers (firs, spruce, cedars, hemlocks, pines) in deep greens and soft, spiky, needle-like foliage takes its place, scattered across your field of vision in no particular pattern. Snowflakes glisten and glitter at the tips like miniature crystals, catching the simulated wintery sunlight above from a crisp, cloudless blue sky.
Follow the path into the trees and you’ll find that the room’s detritus is now covered in a fluffy white blanket of snow not yet trodden over: perfect for your footprints. It even feels just a little cooler, brisker — each breath you exhale coming out in a cloud of fog, and yet it never feels uncomfortable enough to require any sort of winter gear.
When you’ve cleared the patch of forest, on the far end of the room is a snow-covered meadow just waiting to be populated with snow angels and maybe a family of snow-people. Grab some twigs for arms and a handful of pebbles for facial features, and you’re set to spend a couple of hours playing in the snow. The rest of the sunlight room has become something of a winter wonderland: the shallow river beneath the bridge has frozen over into ice, shiny and clear, leading into a small pond perfect for sliding across even if you’re lacking skates.
The atmosphere in the room makes for a pleasant in-between to the rest of the station’s rooms, or simply a pleasant space to chill (heh) for a little while.
2.0 During the early days of the festive month, Viveca’s voice will broadcast across every Orber’s communications device, announcing the reappearance of a box to be left near the mess hall. The purpose, she explains, is for any Orber feeling the holiday spirit and wanting to spread a little joy and cheer by way of a surprise gift. Those who have been on the station last holiday season will be familiar enough with what might be becoming a new tradition.
Anyone is welcome, of course, to put in a gift request for another Orber on the station. The intention is to spread good cheer and encourage team-bonding, and honestly? It’s just a nice thing to do. Once in a while you might come across another fellow Orber on their way to the box, or you might find someone already there, inputting their request onto the box’s screen. Don’t peek (or do, we’re not your mother) or you might ruin the surprise!
3.0 This month’s supply drop arrives like Christmas itself is here. There are a lot of reds, golds, greens, and blues, and the scents are unmistakably festive.
It consists of decorations and a tree to be put somewhere and dressed with all of the trimmings. There is also a crate full of small bags of baking and cooking ingredients, as well as a modest array of equally quaint glass bottles filled with holiday-specific spices: cinnamon, cloves, nutmeg, to name a few. These will need to be taken to the kitchens, of course, for those who have a knack for baking.
4.0 And of course the simulation room will be decked out like a cozy cottage on Christmas morning, reusing a template from the Doctor and Clara and may be familiar to some of you from last year, with a fire crackling in the fireplace, the scents of cinnamon and clove in the air, as well as the distant sound of traditional holiday songs being played over an antique radio in one corner of the room. There is also a tree decorated in a variety of kitschy ornaments like Santa Claus on a T-Rex, and bears in tutus. There are also ornaments representing every orber present on the station, updated to match the newcomers while also leaving those who have come and gone in the past.
There are unmarked gift boxes within the room filled with toys and games such as plastic dinosaurs and robots that come to life when you wind them up. There is also no shortage of ridiculous squeaky alien toys, marshmallow launchers, and stuffed plushies. Of course, there are also boxes left under the tree for anyone who enters the simulation room with their name neatly printed on a tag containing an ugly Christmas sweater inside, one that can be worn as long as you’re here, and has been specially picked for you.

A week into December, you may be going about your business, holding fast to your daily routines or embracing the slight changes of the festive season. Perhaps you’re in the kitchen making breakfast, in the training room just finishing your morning workout, or taking a shower to get ready for the day … when suddenly, you hear it:
Olivia’s bright, sweet echo of a voice is all you hear before the power instantly cuts off on the station.
5.0 It's in that split second that the stovetops stop functioning, the water from your showerhead no longer flows, and the lights shuts off leaving you standing in complete darkness.
There’s the quiet hum of a backup power source being turned on, but it is only enough to keep the station’s most vital functions running, supplying oxygen into the too-quiet spaces — everything else is just gone. All you can do from here is to try your best to manage: take care of any produce in the kitchen so it won’t spoil; dry yourself off if you had been showering (and hope your hair isn’t full of unwashed shampoo); perhaps find someone else to navigate the hallways with … or bump into them if neither of you can see clearly.
The blackout will last for about a day and a half before, just as suddenly as the power went off, it comes back.
6.0 But the glitches don’t end here. Throughout the days that follow, you will notice that rooms lock unexpectedly; suddenly, you might be trapped in your room, or the laboratory, or the Ximusic room, unable to leave and unable to force the door to open as no powers will work on the station’s structures. Maybe you’ll accept your temporary fate and settle in for a long wait, maybe with someone else in the room as your companion. Or maybe you’ll try to alert others and hope that someone has some abilities that could be used to spring you free.
It also appears that Olivia has managed to affect the earpieces, too: messages that you send to others might disappear altogether, never making it to the recipient; or other messages might accidentally make it to someone else entirely.
7.0 For anyone using the simulation room, either for seasonal cheer or for any other purpose, you might suddenly find it changing around you. The room will turn dark for a moment before it focuses again into a room a few of you might be familiar with: it's the room where the orbs are currently being kept, in the North Wing.
The room, however, is devoid of any such things. Only a single figure can be seen, an older man seated in the middle of the room and sagging under his own weight. Behind him, there is a trail of blood left smeared across the floor.
His voice trails off. Next to him, a faint form shimmers from the air. She resembles splintered glass, reflecting pink and turquoise off her uneven, sharp edges. Her humanoid form takes a step forward and pauses by the man.
Her voice lacks the echo. Instead there is a sharper quality to the cadence of her speech, as if her programming lacks the same level of refinement that she has now.
Still in the simulation, her form suddenly turns to look at you, her glassy eyes completely empty.
Her sweet and echo-like voice drifts around you.
Her lips turn up into the ghost of a smile, and her glassy form seems to glimmer in other colours, too: gold, white, red, green, blue, orange, violet.
By contrast, the darkness around you suddenly feels suffocating as the scene starts to fade away ... and it only takes you seconds to realize that something else is fading away too: your oxygen. You feel light-headed, suddenly gasping for breath —
With precious few minutes left, you might try and scramble to the door and hope it hasn't been locked. Perhaps someone has been with you this entire time, which would be lucky. Or if you're alone, you might try and save your breath until you can try and contact someone over the network and hope that they — whoever it is that receives your message — can get to you in time.

Some time later, Viveca’s familiar voice sounds in your earpiece.
And also — those who have any kind of powers or magic, I’d appreciate you coming, too. Not to help with Olivia, but the orb. Degar… well. Let’s say the orbs are growing in power, the more of them there are. Please, if you can, help him with them.”
After the message ends, some may notice the door to the North Wing is already open ... and even if you don’t intend to help, maybe you want to go in and take a look around.
8.0 The room you first step into is long and rectangular, and without any furniture to clutter the space — those who have not been to the North Wing will recognise it as the same room in Olivia’s simulation. In the room, you’ll find a large sphere, crackling sharply with magical energy front and centre and surrounded by open circulation, perhaps for its own protection — the barrier of this object is so powerful that even those without any magical talent can feel it, almost like static electricity. A (slightly) closer look will yield several different colours of orbs, all swirling around each other in what looks like a frenzied dance.
If you choose to take a step closer, you’ll immediately sense it: there’s an awareness, a quiet whisper in your ear, or a chorus of indistinct words, reaching out to you.
The voices whisper in your ear, calling you by name; but if you go close enough to touch the sphere, you will be flung across the room, feeling the force of all that magic course through you like electric shocks.
9.0 The other rooms in the North Wing aren’t nearly as exciting: the next room appears to have nothing of note except for a set of chairs lined up along the sides of the room, and then one larger one in the middle — a mechanical armchair with several different wires running directly into it.
On both sides of this space you’ll find maintenance rooms directly adjacent: one for the station itself, and one for the AI. Both of these rooms are filled with advanced machinery and screens — and one thing to note is how … clean the one designated for station maintenance seems to be. Not a fleck of dust to be found anywhere. On the other hand, the AI maintenance room feels quieter, looks darker … but as soon as anyone walks in, they’ll find a little cleaning robot beeping at them angrily. Whoops, it seems as though you’ve located the robot’s home, so make sure to not trail in any dirt. (This room is also spotless.)
10.0 Connected to the station maintenance room is the power and life support, a room with a large engine at its back, and closed pods on its sides. Most of them have a blue, glowing stripe on them; only one has a red one. But no matter how you try to open any of them, they don’t budge.
On the other side, connected to AI maintenance, is the old team’s living quarters. You count twenty beds in the room, half of which are divided into bunk beds on either side of the room… and most of them still have some items near them: clothes, a few books written in a language that your translators can’t seem to decipher, a soft elephant toy, and a photograph of all twenty people — a diverse mixture of women and men, older and younger, of different races, and makes; a few droids among them. Most notably, in the corner are Degar and Viveca, caught in the picture smiling at each other.
Only one of the beds is still in use — Degar’s bed, obviously; and the bed next to his doesn’t seem to have seen much use but the wall above it is decorated with the picture frames some of the team will remember from the room in the mayor’s penthouse in E-23b.
11.0 The last place to explore within the North Wing is a hexagonally shaped room that matches the ones teleporting food and other essentials onto the station. Indeed, in the middle of this one is an almost identical platform, though what it connects to is a little unclear — in any case, it doesn’t seem to be powered up right now. At the end of the room is a circular cut-out and a heavy-duty latch, currently locked into place to seal whatever is beyond it. It’s a door, of course, but it isn’t just any door … for anyone wondering about exits on this station, you’ll realize now where it’d been all along. There’s a control panel on the wall next to it but it requires a passcode … unfortunate for anyone who wanted a scenic tour outside of the station itself.

Those arriving at the North Wing to lend a hand will find Viveca waiting there for them, standing quiet and still by the door. She directs those who have arrived to help her towards the AI maintenance room, and instructs those with powers to remain in the orb containment hall and wait for Degar.
Once Rosinante, Gwen, Jyn, Cassian, Minimus, Newt, Matt, Yelena, Natasha, Itachi, Ryunosuke, Kazuma and Felix have all made it to the AI maintenance room (this time without the little cleaning robot in attendance), Viveca shuts the door, and nods to Rosinante.
Rosinante is quick to understand her meaning, and silence falls upon them, providing them with privacy that no one past these walls can penetrate ... not even a former AI.
Her tone belies her frustration and her android eyes burn with anger. She pauses and takes a breath more out of habit than out of any real need.
She pauses … and gives a wry smile.
With that, she instructs everyone to grab a seat (and as such, there happen to be enough for everyone: simple soft-backed computer chairs) before they get to work.
12.0 Those helping Viveca with the code will also be provided with their own screens, and a briefing on what the station’s coding looks like (an ever-changing multitude of complex code filled with encrypted sections) as well as a look into what the possible anomalies within it might resemble — they are small glitches, a number changing here or there, a combination that switches to another when you blink, before it flicks back. There’s no knowing how long you’ll be watching it all, and you may find it tedious… or perhaps intriguing, trying to isolate where the changes happen, why, with what frequency, and if there is a pattern to where Olivia appears, or when.
Meanwhile, Viveca herself sits next to you, or perhaps stands to the side, her eyes flickering; she needs no wires to connect to the station, and you may run into her in the code, seeing the way she shifts through it faster than you might have thought possible, constantly reinforcing the encryption that protects the station's most vulnerable and essential functions.
13.0 Once an anomaly has been detected, it will be the turn of those who have volunteered to be sent into the station’s systems. Viveca equips those crew members with a complicated-looking headpiece full of wires over them and begins to hook it into their earpieces. Once the set-up is complete and you are connected, you will feel a tug inside your stomach similar to the effects of the teleportation pad — but rather than your physical body being taken anywhere, it is your mind.
You arrive within what appears to be a large, round room. On the walls, code flickers in an endless stream of numbers that continuously switch and change. When you finally move, you notice that the code has changed ever-so-slightly; this is where stealth is of the essence. After all, the quieter and steadier you are, the less the code changes and the less chance there is that Olivia might be alerted to your presence.
As you slowly move around the room, doorways appear, seeming to correspond to different areas of the station. If you watch them for long enough, you’ll begin to detect a pattern of certain numbers that match those rooms — or do they?
Walking through that door leads you into yet another round room, then another, and then another. Doorways continue to open, close, and disappear.
A combination of 22-9-22-5-3-1 flashes in the code. Viveca’s voice comes through as a whisper.

With a pleasant ‘Right this way!’ lacking the usual Degar-like flourish, those of you helping with the orbs will be led around the large spherical container in the middle of the room, smaller bulbs of brightly glowing light in several different colours hovering within. There are also thick bands of metal wrapping around the otherwise clear container like ribbon, reflecting that crackling energy back into the sphere itself, a continuous feedback loop of the orb’s own energy. The group of magic users and teammates with power abilities: Geralt, Rand, Wei Wuxian, Yennefer, Rita, Sabriel, Helen, Rodimus, Joe, Yzak, Dante, Aleksander, Ziggy, Bucky, Zhao, and Ed might feel the room buzzing with a powerful magic they may find frighteningly familiar — and foreign all the same.
For those of the group who have been granted access into the orb containment room the last time it’d been open for visitors, you might immediately recognize how different the space looks, but especially the way it feels. There is power here, heavy enough that it seems to weigh every last atom in your body down towards an unseen gravitational pull that you can’t quite locate and calls out to you with tantalizing whispers. It almost feels like you might suffocate if you stay too long, and it’s a wonder how Degar spends almost all of his time here.
Some of you might notice the orbs within the container start to crackle and pulse with brighter light as though reacting to the Commander’s words. His usual attire consisting of his hooded cloak picks up some of the light and then dims again the moment he takes a step forward — as though his movement momentarily breaks some kind of agreement he has between him and the orbs.
14.0 He begins to speak again, but this time there’s a different air in his tone, something tired and serious and sure of what he’s about to explain next. The matter of these orbs isn’t something he takes lightly, after all — and that includes his role as Commander of the Ximilia too.
He lets out a breath and lifts both of his gloved hands up before him in demonstration of something.
“The metal bands are temporary, by the way. They’re a safety measure I’ve installed to keep you guys from getting any of the possible physical recoil that might occur. The orbs might try and speak to you but do your best to ignore them, okay?”
He’ll direct you all to spread around before him, get into your most comfortable pose, before he does the countdown to removing the first containment spell.
It’s instant the way the force of the orbs’ power hits you. And for thirty agonizingly slow seconds, you may start to hear a chorus of whispers and murmurs that grow louder and more insistent the more they begin to realize they’re free, the more the old spells continue to fall away like dust and debris. In this time, you might start to feel the effects of the orbs, angry and maniacal and eager for their own brand of vengeance.
15.0 Second after agonizing second passes before a voice rises above the rest of the commotion; it’s Degar, his presence clear and like a balm amongst the horrible discord of the orb’s voices.
If you manage to shake yourself out from the torture of voices and visions and tricks of your mind, you refocus your efforts, thinking of your magic, your power, and your ability viewed as ‘unnatural’ in your world. It takes incredible concentration but if you manage to see through the blast of bright light that isn’t the orbs’ but your own, you might catch the way Degar’s ‘sponge-gloves’ have become a conduit for your power before it seems to run through him and directly into the container, rattling against the metallic bars that groan and buck in protest, almost not strong enough against the team’s powers combined; it’s truly impressive. Degar seems almost unbothered by it; if anything, he seems to know exactly how to handle this capacity of power, where to focus it, how to direct it towards creating a coating over the orb’s containment unit like you are the palette, and he is the paintbrush. His cape glows as bright as the orbs, and for a split second, you could swear his eyes do too.
Between wisps of swirling dark magic from Wei Wuxian and the Darkling, and the deep violet of Yennefer’s magic, to the unseen sources of power from those such as Rita and Joe and Bucky, you begin to notice that the noise from the orbs speaking to you grows quieter and quieter until something snaps into place with an audible crack, like a large tree being split in two, and then the pleasant peal of a bell. It dings once, like an oven announcing a finished roast.
And then there’s silence, save for your own beating heart, before the low hum of the station’s engines start to make themselves apparent again, your ears readjusting to all of the ambient sounds you’d become so accustomed to.
You did it.
He looks more exhausted than ever, but any voices of concern are simply met with a quick hand-wave and an excuse that a few hours of real proper sleep will spring him back, good as new. He needs to start removing the metal ribbing, make sure everything is tip-top shape, and starts off to do just that, removing the gloves (which now look … a little worse for wear, full of burns and holes) and goggles. But the deed is done, and you can feel it in the room. It feels lighter now, easier to breathe in a way that has nothing to do with the oxygen levels, and it’s thanks in part to you.
F Y I
• If you have questions about any of the prompts or the mission in general, please direct them HERE.
• If characters want to speak face to face with Viveca or Degar (or both of them), they can do so HERE, or of course through the usual reach the residents page.
• And finally, your soundtrack for this log: ♪ ♪ ♪ ♪
QUESTIONS.
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By "seeming to correspond with different areas of the station," do you mean that the layout of the rooms roughly corresponds with the station's, or are they labeled in some way?
Also, what is meant by the numbers matching the rooms? Are the rooms themselves numbered?
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NPC THREADS.
The NPC threads for Olivia will begin once the first search (how to find Olivia) has been completed. Those who have been RNG'd will be informed when the starters are up.
There is also a starter for Viveca and Degar, should characters want to speak to them throughout the log. This starter is open to everyone.
OLIVIA — closed to RYUNOSUKE (@locumstudentesquire).
But it is hard to keep track of time, staring at all the numbers... and so it may be anywhere from twenty minutes to two hours that he spends there, before his keen eyes spot one number changing: 01212211 into 01212214.
Suddenly, he hears a voice speaking: not inside the earpiece, but from in front of him, even though there is no figure there — just numbers.
"Usually it's polite to knock when entering someone's home."
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OLIVIA — closed to JYN (@realists).
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VIVECA & DEGAR — open.
Viveca
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who could it be!!!!! (it's degar)
apologies for the delay!
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viv - as they're getting prepared to go after olivia
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e, degar
apologies for the delay!
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SEARCH REQUESTS (closed to TEAM VIV).
SEARCH 1: how to find Olivia?
Please discuss among yourselves, and have one (1) person in the team submit the search.
Note that this search will need to be finished before the NPC threads with Olivia will be available.
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SEARCH 2: how to contain Olivia?
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(frozen comment) ORB EFFECTS (closed to TEAM DEGAR).
• you suddenly feel burdened by your own physical form, your flesh wanting to pull away from its bone with excruciating pain along your skin
• you’ll see visions of loved ones being lost, tortured
• you’ll hear voices of those you love scorning you, particularly for your talents being lended to this endeavour
• you’ll see visions of your perfect life with everything you could ever want
• you’ll lose your sense of place, and may think you are somewhere else
• you see what it’s like to have your regret undone.
Additionally, some may also be afflicted later on, at any point in December or January, with one of the following:
• temporary loss of any of their senses, lasting anywhere between hours to five days
• loss of whatever power they have, lasting anywhere between a day to a week
• suddenly losing control of their power
• losing one or more of their memories, lasting anywhere between several hours to several days.
You are free to choose one from each list, or choose just one from one of the lists. You do not need to claim which ones you take, or inform the mods.
SECRET SANTA aka GIFT REQUESTS.
However, if you are unsure whether the station would be able to get that particular item/gift, please check with the mods here.
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Rosinante | OTA
1.0 Holiday catch-all
Another winter has arrived, and this time Rosinante understands the whole Christmas thing a little better, or at least is able to anticipate it. And participate, clearly, as he wanders through the freshly-snowy woodland with a red and white candy cane-patterned sweater and a box.
Because some of you, he knows, like to put ornaments on the trees in the sunlight room, and most of you can't reach as high as he can. And that? Makes for a good combination, as he eyes a tree sparkling with ornaments, but with the top just out of his own reach.
"Here, I'll boost you up," he says, holding out a hand. "We've got to put something on the top. Maybe one of those stars?"
See, he's learning.
(And feel free to assume he wanders through the other festive prompts - catch him sorting through fuzzy fur-lined earflap hats, or having a tall glass of chocolate stout by the fireplace at the Christmas-themed cottage. Want to chat more about specifics? Feel free to just go crazy, or otherwise ask at
8.0 orbs
Come closer, they whisper, and Rosinante does, but the look on his face is one filled with a quiet rage. His lips curl into a frown that's almost a sneer. It has been so rare to see him angry, for those who have known him during his long term on the station, but clearly these things have really stepped over a line in the past couple of months.
"It's a good thing you have this barrier separating all of you from me," he says, voice low and threatening.
He makes no move to reach for it, but steps back and lights a cigarette, and keeps an eye on those damned things for a long few moments. He also makes no attempt to hide his ire toward those things should another person come by. They probably all have their reasons to be angry at at least one of those orbs, after all, don't they?
8.0
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1.0;
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rand, ota
holidaze: 1.0
defect: 6.0
wildcard
defect;
Yeah, that's the only way out, but hey. Maybe you just didn't hit it hard enough. [He settles into a boxing stance, bouncing slightly on his feet.] Let me give it a try.
[And with that he closes his fingers into a fist and gives the door a good, hard punch.
Aaaaaaand nothing happens.]
...you got a trick up your sleeve or something, kid?
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1.0
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holidaze;
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Wildcard
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6.0 defect
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6.0
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SUNLIGHT ROOM
SIMULATION ROOM THE NORTH WINGWILDCARD/OTHER
I'm quite open to variety for this event, especially building CR or getting threads with new people I haven't had a chance to yet! If we talked about or you want to do something different, feel free to hit me with whatever, or I can write up a starter! I'm
Nonvieta on plurk.
1.0
If it is a blizzard, I suppose people are sad because they must dig themselves out of it, but as long as you have enough food to survive, there is nothing sad about snow. I always enjoy it.
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4.0
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1.2
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1.2
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1.0
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4.2 🎁
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8.0
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1.0
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1.0
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1.2
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jk 4.0
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Zhao Tianyou | RGG/Yakuza | OTA
Part I.
● ● ● Happy Holidaze~
1.0 Incoming!
3.0 Decorations and Cooking
4.0 Cozy Cottage Day
3.0 Decorations and Cooking
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3.0 - Cooking
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Part II.
6.0
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joric
1.0
3.0
// PART II.DEFECT
5.0
wildcard
3.0
It's called Christmas to many on the station, though others certainly have different names for something similar.
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5.0
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5.0 you brought this on yourself
it's been broughten!
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1.0
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1.0
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5.0
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Aleksander Morozova (The Darkling) -Shadow and Bone. OTA
Part II. Defect
Part V. Containing Chaos
Part I. Holidaze - after
Wildcard.
II.D. voice; un: redgrave
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d, of course!!
of course!
A
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Holidaze; Sunlight room
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c
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no subject
Minimus' first thoughts upon seeing the box of decorations is not "lovely holiday decor", but a recollection of the cloaking devices the Lost Light used many centuries ago. They must be near a hostile planet. Why else would Viveca send these to them?
"Everyone, take a container!" He barks out an order. "I will tend to the hallways!" With wreaths, strings of lights, and chains of pine branches tucked in a box, Minimus carries his supplies on his head and briskly walks into the farthest corners of the ship. Even being among the taller of the crew, he can't reach the ceilings. They must be careful to cover every surface, these strings of holly should work.
The lights are evenly spaced along the wall - all the better to cover their movement equally. There should be enough for the lived-in area, but with an actual tree instead of a cloaking device, will this actually protect them?
6.0
If you are fortunate, your receive a message with two page's worth of literary analysis for what appears to be an Earth epic poem. If not...
Could you come to my room and help me decorate? The ceiling is too high for me to hang the lights.
If we finish early, your place will be next. Would you be open to me staying the night with you?
He's such a romantic. Megatron is sure to accept this date invitation.
9.0
The small robot nabs Minimus's attention - a fellow mechanical being who appears to be sentient, if his personality indicates anything, and who is dedicated to keeping his area pristine even when unoccupied.
"Yes, we are looking for-" M-O beeps at him angrily. "My apologies." How careless of him! Minimus pulls his foot away from the spot the little bot had been furiously scrubbing. "I must say, you have the best standards I've seen in centuries."
The least he can do is to wipe his feet before he enters again. And then wipe them again. The level of hatred the robot has for tracked-in dirt has his full respect. "What material is that made of?" He asks, completely ignoring the rest of their investigation.
Wildcard
((OOC: Come up with a prompt or plot one out with me at
3.0
"...pretty sure that's a tree, right? Not... metal. Or anything. Just a regular tree."
Oh, hey, Minimus. Fancy meeting you here.
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3.0
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6.0
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9.0
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I.
[He said casually. The fact that he was leaning against the door frame with his arms crossed over his chest and looking as relaxed as a cat in a sunbeam probably indicated that he was lying. More accurately, he was being facetious. Everyone always said "long enough" in these types of situations. Why go with the obvious answer? It was a perfect opportunity to play the gremlin and it was Zhao's favorite game.]
i.
IV
i. music room
ii.
yennefer of vengerberg | open & closed prompts
defect
containing chaos (closed to team orb)
wildcard
containing chaos
well, the stakes are lower, and there are so many who are here to lend their power, making all of this very different from rand's recent experience at the eye of the world. no one even looks at him twice, much as he's had some time to gather that channeling — magic — is regarded differently here. but the principle is the same: to stretch himself out to reach the Power, channel as much of it as he can draw upon and siphon it into something. degar's "sponge-gloves" here, the sa'angreal moiraine had given him at the eye.
(he still has it, secreted away in a pocket, but leaves it there for today's endeavor. if it isn't enough, though, he's ready to use it.)
and when the time he comes, the Power is easy to find — a relief, that, because it hasn't always been so in the previous days. he's able to seize saidin, channel despite every condemnation still ringing in his ears. he'd wondered about the orbs' nature, their power, before, but this —
he's shaky on his own feet, when it's done. but he's steady enough to reach out quickly and put his hands to her shoulders, ask with concern, ]
Are you all right?
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5.0
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4.0
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1.0 ❄️
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containing chaos.
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Defect; 6
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WILDCARD; i do what i want
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Natasha Romanoff | MCU | OTA
1.0
[Natasha doesn't have a lot of fond winter memories. Outside of a few short years in Ohio that she spent wishing she could vanish into her cover story, she doesn't have much to draw from. Even that was more empty boxes and trimming the tree in the front window so the neighbors would see the image of a normal American family. The ache that comes with seeing Christmas decorations or snow isn't nostalgia, but the weird longing for the life that had been stolen from her—her and Yelena and Melina, and so many other girls. The sensation of missing somewhere she'd never been, in a time that never was.
The sunlight room isn't exactly an escape from that feeling. It would be better if it were colder. She would have welcomed the bite of actual winter chill to clear her head and break the illusion of a holiday winter wonderland. Instead it's just cool enough to lend to the impression of a brisk winter day. Still, at least it offers the feeling of space and privacy.
What started as ducking in to take a moment quickly turns into the decision to take a walk, an from there a jog through the sunlight room, stopping only when she runs up on someone. She'll slow if she does run into someone, puffing a little from her impromptu workout, and nod.
By then she's probably gotten whatever maudlin sentiments were brewing tamped down again. Probably.]
4.0
[Later on:]
I think that one might be you.
[Natasha smiles slightly (slyly) as she juts her chin toward one of the ornaments. It might be another orber. Or it might be redneck Santa holding a bass. Or an abominable snowman tangled up in Christmas lights.
It's a gamble, really.]
Very festive.
DEFECT
5.0
[The lights go out and it gets dark in a way very few things are ever really dark. She wishes she could be surprised, but mostly she's just mad at herself for not being better prepared. Back home, she'd have had some kind of light on hand, even if just a penlight or her phone.
Making a mental note of what to request for future drops and radiating silent curses, Natasha navigates the corridors carefully, her footfalls intentional so anyone else unseen can hear her coming. The soft echo puts the hair up on the back of her neck in the unnatural near silence that comes with almost everything going dead.
Taking more time than she'd like, she makes her way to the most recent supply drop and starts searching the remaining items by touch, looking for anything that might be useful among the holiday spices and Christmas decorations. Along the way, she manages to spill some cinnamon (not that she can smell it to know for sure) and set off more than one wind up toy with a crank or two left in it, playing a few keys of music and jingling a few bells before she finally finds something promising—]
Ha!
[The light that comes on is faint and watery, and dances off the surroundings from the reflections off a swirling cloud of glitter. A snow globe isn't really an ideal replacement for a flashlight and Natasha doubts the batteries will last more than a couple of hours but for the time being it's better than nothing.]
Wildcard
((Or hit me up for something else! It's safe to assume Natasha is available for general holiday and/or glitchy interactions.))
5.0
Fun fact: snowglobes were apparently invented in Austria in 1900, so Kazuma has never seen one before!]
...Thank you.
[He approaches carefully, making sure not to trip over any stray toys or gifts in the dim light, and it's clear his attention is less on Natasha and more on what she's holding.]
Where did you find that? [It looks like some kind of lantern... but there's no fire, and the light it's emitting is pitiful.]
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wild cards 👀
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mccoy | ota
( it's a bittersweet reunion of sorts, the cozy setting so heartwarming, the absence of certain people felt all the more keenly in these cheerful surroundings. mccoy lingers at the tree, in an atrocious sweater of dark green and gold sparkles, passing a hand over the various ornaments.
after a protracted moment, he removes jim's ornament, holding it delicately in his hand. )
...how bout that...
( then, just like that, he hangs it up beside his own, like the total fucking sap he is.
noticing someone else coming around to the tree, he sidesteps politely out of their way. )
Did you find yours? I think the likenesses are a little off.
defect 5.0
( his shower indeed quit while he was in the midst of rinsing, still sudsy and his bellow of outrage echoing in the small space. levering himself out of the stall in the dark, he gropes for his towel and manages to mostly clean himself up by feel alone. that continues as he proceeds into his room, fumbling around until he finds his PADD and turns it on. mccoy dresses quickly after that, rooting around until he finds his survival kit, rummaging through it for a flashlight.
the door still works, at least, so off he goes in search of others. )
Are you all right? Are you hurt?
( his hair's soaking wet, his shirt is stretched damply across his chest, and there's shampoo suds at his temple. )
defect 6.0 - infirmary
No manual override, ( he grumbles, giving the door another useless tug, ) Of course not. Safety precautions would be too much to ask for on this broken down, piece of shit tin can, like floating through an empty void isn't bad enough--
( he'll be continuing in that vein for just a bit until he draws back, undaunted despite the cooling of his ire. )
Alright. I've got a better idea. ( and he's gonna go rummage through their less-used boxes of surgical equipment, coming up with a heavy metal case that clunks when he drops it on a bed. ) We're gonna use the osteotomes.
( he cracks the seals, revealing a selection of gorgeous, gleaming (and hefty) orthopedic tools. )
chasing echoes, containing chaosmeanwhile...( mccoy is pacing circles around the transporter pad, a restless figure in medical blues. this feels entirely too familiar-- fates in the hands of others, the harrowing wait for any news, any sign of success or failure, either of which, in his long experience, could mean any number of injuries. )
Should it be taking this long?
( it's... it's been fifteen minutes, leonard. sheesh. )
wildcard
( hmu with something else if you're not jonesing for these options, he'll be making a few Southern Christmas-y dishes in the kitchen, enjoying the snow in the sunlight room, or getting trapped elsewhere for sure! )
defect 6.0
he's spent a lot more time than he'd like to admit still just walking about the station. it feels stupid sometimes, but he's sure he'd feel more foolish getting turned around and lost when he's trying to get somewhere in a hurry. and he prefers to be on his feet, besides; keeping himself busy means time not used dwelling on things he doesn't have power over and can't change.
anyway, he hadn't meant to do much more than stick his head in and maybe say hello — this is a good place to be familiar with, anyway, should he need to get help for someone, and bones had been kind — when,
well.
you know, the doors.
he'd given them a few tries before letting the doctor go at them, listening to the rant with bemusement. truthfully he doesn't know what a manual override would be any more than other safety precautions that apparently ought to be standard on the ximilia. nor what osteotomes are, until mccoy opens that heavy case. ]
Have you ever had to use those on anyone?
[ is maybe not strictly relevant to the situation, as he moves to pick up one of them. but like. look. he's curious. ]
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5.0
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Defect; 5
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Edward Elric l Fullmetal Alchemist
Maybe I should go around. I dunno even if simulated if this might mess with my auto-mail. I don't want to get frostbite or have Winry on my case whenever she sees me next....
[Ed muses more to himself than anyone else. As fun as it might be to play in the snow. He might be hesitant in doing so in remembering he no longer has his Winter Climate auto-mail specialized for this sort of weather, real or simulated. That he wouldn't risk getting frost bite with the model he had her make him up in Briggs. Though it is tempting to run out and play in this, he pauses at the doorway, considering as he glances in and sees the snow.]
3.0:
[At the least. Ed does like red. And gold. So he won't be too put out with helping with some decorations, even if he was more inclined to enjoy the Halloween aesthetic. He will offer to help put up some of the decorations, fixing any that might get dropped and broken in the process of putting them up around the station.
And he will take the ingredients, the cinnamon and such to the kitchen, where he will leave it for others more practiced with baking.]
I wonder if I should just leave them on the bench? That way people will see we got this stuff?
5.0:
Huh? That voice -- ?
[Because of course he recognizes it. That same voice from earlier with the last mission. Ed fumbles in finishing just getting dressed from his shower before he heads out of his room to find out what was going on. Only. He might well end up bumping into someone on the way, unable to see very well. His hair still damp and undone as he tries to find out what was going on.]
6.0:
[Ed was sitting in his room and reading, about to go and grab a snack from the kitchen when he realizes the doors are locked. He tries initially to ask on the earpieces, unsure if it is just his door or if it is station wide an issue. Given the power had gone out earlier. He isn't trapped so much, as he can easily make a door using alchemy. He figures, anyway. He claps his hands together, the familiar slight ringing sound and pale blue sparks emitting as he slams his hands to the door in transmuting a normal door that would easily open without electricity.
He proceeds to go to the other rooms, to try and help if anyone is in them, calling out, listening for anyone answering that might need to be freed.]
7.0:
Blood? What -- ?
[Get them back. Ed can't help thinking that implies to bring someone back. Maybe that was this man's wish. His regret, with the orbs? Ed can't be sure of the context, but he immediately feels a sense of dread amid his confusion. As he listens. As he glances around. Someone to get them back? Who back? He can't really dwell on it to wonder too much though. Because he is losing oxygen. And it impacts his breathing, his concentration. As he glances and tries to make it to the door.]
14:
[Ed still maintains his alchemy is a science but it is something he is aware that not just everyone can do. So he volunteers to help Degar. If his alchemy might make any difference. It's worth it to at least give it a shot. To try help with the orbs, if he can try help out somehow.
What he is not expecting is for the orbs? At least he assumes it's them? To show him How things could be. For things to be fixed. For Al to be whole again. Ed doesn't even pay attention or care to note what it means in regards to if he gets his arm and leg back. As long as Al was whole again. That he and Al are there together with Granny and Winry, having apple pie together. He is barely aware to take note of the tears pricking at his eyes. That he starts to feel the dampness at his cheeks.]
1.0
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1.0
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Yzak Jule | Gundam SEED
01-C
So he turns, finding someone who looks as angry as he had sounded.]
What seems to be the problem?
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2
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⮞ 02-C
Sabriel | Old Kingdom
[Throughout the month, Sabriel can be found in the kitchens, making a variety of foods she's always associated with Midwinter festivities- baked apples stuffed with candied ginger, plum pudding (Which does not contain any actual plums), mulled wine, spiced cakes, and gingerbread. If she sees... anyone who can actually eat it she'll wave them over, and offer whatever she's been making]
Here, try it!
Training
[Sabriel also spends a lot of time in the training room, drilling with a variety of weapons, as well as unarmed combat and magic.
Although her approach to training the latter can get odd. At some points during the month, she can be found placing a variety of object- knives, books, some plates from the kitchen- all placed around her at carefully measured distances.
The reason becomes a bit more clear when Sabriel sketches out several marks in rapid succession, and a fork by her foot is suddenly in her hand.]
Right. Time to work on range.
Blackout pt 1
[Approximately five seconds after the lights go out, a light spell flares in front of Sabriel. And then another, and another- and soon, Sabriel is very easy to track by the trail of light spells she's left in her wake as she makes her way from her room to the common area.]
Does anyone know what's going on? The plumbing's not working, and neither are any of the lights.
[And given how reliable everything in the station has been, even when Sabriel's tossed around spells that would normally short-circuit everything in the vicinity, that's concerning.
Sabriel can be found around the station, casting light spells on the walls, ceiling, and any object someone hands her.]
Blackout pt 2
[Sabriel's in the kitchen, improvising with what they have available. Which in this case, means using a heating spell to warm up food.]
We should... probably try to use up everything in icebox- refrigerator I mean- before it goes bad.
[She heard mention that this had happened at the very start, and that it had gone on for a while.]
We don't know how long this will last.
Simulation/Locked in
[Sabriel pauses when the snow and ice of the simulation breaks apart, the half-frozen stream suddenly vanishing to be replaced by a familiar setting, with unfamiliar faces- and a final statement that she deeply disagrees with.]
What do you mean- Wait!
[Sabriel pounds the door three times, before stepping back, taking a deliberately steady breath. Hyperventilating will just waste oxygen. Maybe you're here in the simulation with her, as Sabriel gathers her focus for an attempt at opening the door with magic. Or perhaps you're outside, and just got a desperate message- possibly not even intended for you- asking for help.
Or maybe you just heard the pounding and are trying to find out what's happening.]
Wildcard
[Got another idea? PM me, or talk at
Cooking
It would be my pleasure.
[His voice is a bit dry but he still tries to put some effort into talking. So he'll take a spoon from a drawer, and use it to cut up a piece of the cake (he thinks it's a cake at least) and put it in his mouth.
It's hot, but it feels soft on his tongue. Too bad he can't taste it, but it feels really nice. It also smells strongly of something he doesn't recognize.]
Re: Cooking
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blackout 1
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training
Re: training
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simulation
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simulation room funtimes
Re: simulation room funtimes
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blackout 1
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Clayton | OTA
3.0
5.0
7.0 - CW: Suffocation, Brain Stuff
WILDCARD
3.0
[Sabriel leans over, evaluating his efforts.]
It looks good enough as it is.
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7.0
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yujin mikotoba | the great ace attorney
[One minute, he and Ryunosuke are enjoying the fully decked-out simulation room-- there's a lovely carol playing on the radio, a fire dancing in the fireplace, and the sweet scent of spices on the air-- the next, Olivia's memory is flickering to life before them. Her colorful, shattered-glass form feels real, like a waking dream, but doesn't everything in the simulation? Maybe that, and a locked door, will be all they'll have to weather here.]
Are you all right, Mr. Naruhodo? [Yujin glances over at his companion, then takes a cautious step back from the scene. Eventually, all around them, the flashback fades away. And, moreover? Despite the glitch, the holiday cabin's doing its damndest to return. In the darkness, pieces of the cabin seem to flicker on and off: a Christmas tree here, a stack of presents there. No sign of Olivia, though, luckily.] It looks like whatever that was is gone. [At least they can breathe a sigh of relief over that.
(Is his chest feeling a little tighter, or is he imagining that...?)]
north wing;
[He can sort of understand what an AI is, but understanding how one works is something else entirely. So, as much as he wishes he could volunteer to help solve the mystery, he stays back to poke about the North Wing. A part of the ship he's never seen before absolutely warrants investigation, after all.
Too bad he, uh, still doesn't really know how a lot of the tech here works. While he's here, he tentatively pushes a button on the wall (it's a fan, and the loud wheeze of its exhaust startles him enough that he jumps); explores the old team's quarters, examining the items for clues with a tightly knitted brow; and, most mortifying of all, meets the cleaning robot. And promptly gets in its way. He's awkwardly trying to address it and scoot away from it, but he keeps moving in the direction it's moving, and the thing's beeps are getting more disgruntled, and then he tries to move again, and-- well, you know how it goes. Eventually he tries to apologize, too, ducking his head at the little dude in a self-effacing gesture.]
wildcard;
[im down for whatever from holiday fun to poking around the station -- surprise me! pm or hmu at
That closed starter!
Pure nightmare fuel.
He's awake and on his feet after the lights first flicker, and as the situation escalates, his attention quickly becomes transfixed on the scene that starts playing out around them. On instinct, he almost moves to reach for the stranger bleeding there in the center, until he remembers this is a simulation. Whoever that man... Is? Was? He's not really there.
The other figure, though. The one that is only vaguely human looking. Did she just... Speak to them?
She's gone before he can ask any questions of her, and then it's back to just him and Professor Mikotoba... Standing around in this room that's now just a ghastly shadow of the scene they were enjoying before.]
I'm... I'm fine, but... What on Earth do you suppose THAT was!?
[his eyes are flitting about the room for further sign of the thing as he turns in place, one hand hovering nervously over Karuma's hilt. He's trying to do his best to stay calm, but. That spooked him pretty badly! And he's finding it very hard to get his breathing back under control, the way he might usually do whenever his anxiety spikes like this.]
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north wing
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north wing;
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Newton Geiszler | Pacific Rim
Man, I can't believe it's my second christmas here. Wild!
[Spoken to anyone in his general vicinity as he invades every space where festivities are being held — the sunlight room is, like, teeming with snow! And as much as he usually hates being cold, it's hard to deny there's a lot of fun in being normal and enjoying routine holidays and seasons that come along with it. He's back in his ugly holiday sweater from last year, because why fix what isn't broken? Just like how every year should completely, unequivocably include building ridiculous snowmen. Which he does! And when he finally steps back and leans on someone's shoulder, content with his work, he gestures and asks:]
So? Whaddya' think? Do I win the snowman award this year, or what?
[There is no snowman award. But here's his submission, anyway.
Lovely.
Of course, Newt's not about to pass by finding everyone and giving them a present — and make no mistake, he has a present for everyone. Granted, people he doesn't know very well will get something as basic as an office party knick-knack, but by god, he'll make sure you're all given something. So it goes! If you're someone he's familiar with, be prepared for him to make a beeline for you at some point with a gift clasped in his hands and a shit-eating smile on his face.]
Yo, Merry Holidays, dude! You won't guess whose name is on this wrapping paper.
Part II. Defect
[Tragically, nothing good can ever last forever. Case in point: a homicidal AI is trying to screw with everyone aboard the station. Just business as usual, huh? Thing is, Newton doesn't even realize that there's something going on. Not at first, anyway. He's in the hallway, minding his own business with a stolen tub of ice-cream under one arm and a bag of popcorn in the other hand, when suddenly the space around him goes dark. With a big, obnoxious groan, he huffs and puffs and pouts his way slowly down the corridor.]
I am so sick of losing my vision at the worst possible time; the orb's gonna start getting letters of complaint from me. I don't even care if I agreed to the terms of service, I'm gonna bitch and moan about it just to be petty! [When he thinks he hears footsteps, he stops. Man, actually? He's doing pretty good navigating the dark. Looks like all that practice paid off a little.] Hey! I'm heading toward the community lounge area, right?
[He's entirely unaware that the other person also can't see. Or rather, that all of them are stuck in temporary darkness.
But once things get going, or at least as going as they can be, Newton collects his mighty army of flashlights and starts distributing them with some pep in his step. Some poor sucker who can't see their hands in front of their faces will find a light suddenly right in their eyes.]
Here! I got tons to spare!
[Or — in more horrific, anxiety-inducing situations — Newt will be there on the other side of a locked door for any poor soul who may be trapped behind them. Newt's somewhat familiar with the station's technology, or at least understands it enough to handle some of these locked door issues. The question is, are you behind a door where the oxygen is being depleted, or in your room? The bathrooms? I'm so sorry if it's the bathrooms, that's an awful place to be trapped in the dark.
Point is, Newt's here to rescue you. Hopefully.
Especially if you're about to asphyxiate from lack of air. In fact, one can hear him knocking the metal butt of his flashlight into the door blocking their way to either freedom or life.]
Heeeey! Anybody in there?! Anyone need help getting out??
Part III. Wildcard
[Got something that doesn't fit? I'm open to whatever the imagination drums up! Hit me up on
Holidaze
[No, Ed. There is not actually. Newt is just being....Newt. But he does pass by and note the...kaiju? Godzilla? Thing? It's certainly different from the usual snowmen. In any case. Ed can't deny that. He pauses, his head tilting slightly and hair shifting at his shoulder from his ponytail as he does while Newt then approaches. With something in his hands.]
Haa? Oh. Presents. I actually figured something for you too. It's not much, but.
[He knows the other is keen on science. So Ed has taken the time in between missions to write up about alchemy. Maybe Newt doesn't have a gate to be able to perform alchemy himself but he would probably be keen to read up on it anyway. Ed figures he seems curious enough to. He just hopes that Newt can read his writing. He also has asked for a music book as well, some sheet music he asked Viv for something Newt might like.]
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2 lmao
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pt 1
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Felix | Red vs Blue | OTA
II. Part Three - The North
III. Part Four - Chasing Echoes
IV. Wildcard