Newt Geiszler | Pacific Rim (
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ximilialog2022-05-23 11:20 am
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[PLAYER PLOT LOG] you can fight this all you want
CHARACTERS: Everyone opting into the Kaiju player plot!
LOCATION: The Train to Vrefesea
DATE: The very end of the mission.
CONTENT: Newton Geiszler, fully possessed by precursors, attempts to wipe out the Ximilia crew and get to the station to retrieve the orb — by borrowing some of the orb's power to raise a miniature kaiju, of course! How else do you try to kill your meatsuit's friends and take what's obviously yours? (Please read the mod's mission conclusion as well, as it contains information before and after this player plot!)
WARNINGS: Likely will involve blood/violence, potential mentioned NPC civilian death, and possession; any additional content warnings will be listed in anyone's top levels!

I. YOU BETTER RUN LIKE THE DEVIL | (KAIJU ATTACK PROMPT)
"Oh, screw it."
There's a vivid burst of light in front of Newton — a cacophony of energy around him that brightens his eager, manic expression. He talks to the mysterious glow, his smile wolfish, predatory. "Lend me some of that sweet power of yours, and I'll make it worth your while. Enough destruction to feed on for lifetime after lifetime. I know just the planets we can visit. I even have the perfect means of travel in mind to take over. What do you say? The Ximilia's really cozy. Help me get to you in Vrefesea, and we'll strike you up a fresh new bargain...!"
The orb is nowhere on the train; it's many miles away, and yet — it's power is here, and there's little room for doubt: it has given Newton Geiszler a fraction of its power. Before anyone can push through the force that has been created, it's too late. The ethereal light pops like a bubble in front of him, expanding to blind those in the train cars nearest to him.
If any crewmembers of the Ximilia are close enough and make the choice to lash out at him, what weapons they have on hand will not meet Newton's skin; their blades or bullets will bounce off a resilient set of thick, reptile-like scales. As the train shakes uncomfortably, rattling their bones and flickering the lights, a long-tailed, bi-pedaled beast bursts out of the light itself, created from thin air and shielding its master from harm. The sharp spines that line the back of the beast's head scrapes gashes into the ceiling of the train car, and its barbed tail whips around with enough strength to break bone, smashing into windows and letting unpleasant gusts of wind into the long line of cars.
It is a kaiju.
Just like the creatures from Newton's world that he'd spoken of many times aboard the Ximilia — smaller and more compact here, but no less of a nightmare when you're literally powerless. And despite Newton saying nothing to it, it seems to know exactly what its purpose is. The beast looks straight down the walkway ahead of it, toward orbers and confused civilians approaching from the back cars... and begins its wild assault down the middle of the train cars. Newton has already fled in the other direction — toward the front of the train — and as he goes, the kaiju lets out a battle-cry that rattles abandoned glasses before it lunges toward whomever may be unfortunate enough to be in its warpath.
You'll need to think fast or fight hard; the kaiju is creating chaos as it goes, and the passengers are all in peril if left unguarded. Likewise, many orbers don't have the means to fight, and must simply run and survive... to do what they must to get out of this without the beast's massive claws slicing through their skin or its tail snapping bone. It will not hesitate to try and take anyone too slow or bold in its mouth and shake them like prey, throw them aside, and move onto the next target. The kaiju's goal is clear: it is here to kill and damage, to keep them all at bay for their master.
Those who can manage it may dodge around the beast with some fast moves, or tucking away into corners to be passed over, left to be able to hide safely in the debris and chaos... or give chase to Newton. The others who fall back? Must fight it, as well as defend the train's passengers, many of which scurry toward the back of the train in a mad panic.
Luckily, the kaiju is not all-powerful: if a weapon is lodged between its scales, the pointed ends can be wedged in deep enough to draw blood and do real damage... and the softer underside of its long, alligator-like jaw can be pierced after many foolhardy attempts, but be careful: its blood is a terrible corrosive. If it meets one's skin and isn't removed very quickly, it will leave an awful burn where it falls, one that will worsen until the thick substance is wiped away and left to slowly corrode elsewhere.
Eventually, the creature will be taken down. Try not to get killed before then.
[PROMPT NOTE: The two selected characters from the plotting post's RNG may create a thread together to kill the kaiju; the takedown will happen at the very tail end of the player plot, of course, but feel free to start in any time! Everyone else is more than welcome to land blows on the kaiju or find themselves running, harmed or attempting to save civilians and orbers.]

II. SPARKS AGAINST THE RAILING | (OPT-OUT OPTION)
But not everyone will even know what's happening, in that moment: those who are further back in the train cars will be concerned by the distant jolts of energy making the train cars tremble, until an even larger jolt that knocks them to their knees — followed by the smell of smoke. If they make their way through the doors that bridge one piece of the train to the next, they'll find themselves stopped suddenly short... when they open the door and find that there is no next train car to greet them. No walkway that leads to a new door.
Instead, they look down to see railroad tracks submerged in ocean water.
And further up the tracks? The rest of the train is speeding away, leaving them behind.
As the backend of the detached train they're stuck in slowly rolls to a helpless stop, an inspection will reveal what must surely have been a bomb of some sort that had been detonated and completely blasted through the train coupler. Can't really keep moving if you're not coupled to an engine anymore, can you...? The orbers and passengers on these last few cars will be mortified to realize they're stranded — and there's no catching up to what sounds like the distant sounds of monstrous roars. Indeed, it looks like everyone trapped there will have to simply hope that those left aboard the speeding train will return for them later. And for the orbers: they'll have to hope that their fellow teammate will retrieve the orb and teleport them back to the Ximilia.
Hopefully with everyone in one piece. Hopefully.
[PROMPT NOTES: If you'd like minimal interaction, there's also the option of still being able to contact those involved through the network/inboxes! This is basically just an option put into place so that anyone who isn't feeling the player plot or are too busy to participate to have an easy out.]

III. SAY HELLO TO THE BRUSH FIRE | (BOMB DISARMING PROMPT)
Ah, but was that explosion the only one those left aboard the speeding train need to worry about?
Unfortunately, the answer is no.
Those who have managed to skate by the kaiju or are further back on what's left of the train will have another concerning dilemma on their hands, one of which is swiftly brought to their attention: explosives.
Explosives some of the more seasoned orbers may recognize, built eerily close to those used to blow up the pulse-fire mining tunnels on the planet Badrock. Another sample of Newton's work, something which the precursors possessing him must've sapped knowledge of to prepare before they'd even left for this train mission; those train guards really should have checked their luggage, huh?
There is a telltale timer build into the sides of the devices, giving frighteningly short windows of opportunity to be defused. Yes, if left unattended, these will no doubt finish off any of the remaining train cars, leaving them to become stranded — or worse. Derailing is not something anyone will want to happen here, nor do they want Newton to decouple the remaining train cars as he makes his way to the front of the barreling locomotive; being left behind or killed means the orb's as good as theirs.
Attempting to rip the explosives away from the spaces they've been attached will do no good, not unless you want an instant explosion to occur (and maybe some of you need to be urgently stopped before you do this very stupid thing; don't you know anything about pressure switches, friends?). But if you've got someone around with particularly skilled hands and well-trained brains when it comes to bomb disposal, you may be in luck, because they can most-certainly be disarmed by those familiar with basic technologies. Better get on that fast, team. Newton will appreciate it keeping you busy either way.

IV. KILL ALL YOUR FRIENDS | SEMI-CLOSED | (CONFRONTING NEWTON PROMPT)
'We feel you wriggling around in there, Newton,' the precursors think.
Armed with a supply of talismans from Sedorum powered by their new best friend the orb, they make their way from train to train, their perfectly shined shoes tapping urgently along the train. Most of the civilians make way, too busy cowering, but they don't hesitate to aim a handy-dandy ray gun from the Ximilia herself and shoot any brave souls who try to stop them from progressing. 'That'll show 'em.' As long as they can get this body to the first few train cars, it'll be easy breezy: the remaining bombs will detonate and decouple the rest of them to be left with a violent, murderous kaiju, they'll get to the station, and the orb will be as good as theirs... And then, of course, they'll take over the Ximilia and collect the rest of the orbs for themselves.
Easy peasy, as Newton would have said.
But the prideful creatures don't particularly expect too many of you to get through the kaiju's barrage, or the bombs planted along the couplers ... Hmm. But shouldn't they have heard some explosions by now? Surely the timed bombs weren't disabled, were they? They slide their hand into their pocket, curling Newton's fingers around the etched talismans there he'd taken from Sedorum — the last mission had a lot of benefits, y'know?
So do be careful if you're giving chase: he's more armed than he seems, and more capable of defensive attacks than some who are usually more superpowered aboard this train. They won't hesitate to shoot to kill, though you can try your best to talk to Newton; clearly this must be Newton, right? And Newton is a good man — surely he can be convinced what he's doing is wrong. Surely he will see reason and remember his empathy and better nature...!
(Oh, if only.)
But eventually, finally, with some elbow grease and maybe a bit of rough treatment, Newton will be apprehended.
Just in time for (most) of the train to roll up to the loading zone.
... Welcome to Vrefesea Station?
[PROMPT NOTES: This prompt is somewhat closed for Newton! I'll be plotting with CR and seeing who is interested in running into him and getting hurt or failing to capture him; if you're interested, feel free to hit me up on plurk at
simpledog or via private message! I cannot guarantee I can involve everyone that is interested for the sake of time, but I will try my best to keep it varied! There will also be a short network post from the precursors, as well as a post-player plot log where characters with the ability to supernaturally or technically help remove the precursors from Newton's mind, so there'll be plenty of other methods of interaction if those fit your fancy! The two characters who are RNG'd to apprehend Newton in a thread will be contacted and threaded out here in a closed thread.
And that's all she wrote! Check out the mod's conclusion post to see the ending of the mission and the player plot, in which the orb is retrieved and Newton is apprehended and returned with everyone else to the Ximilia. I'll be posting a log sometime after this one for (less perilous) precursor interaction and removal aboard the station, so stay tuned for that if you're interested in being involved!
Thanks so much for everything. ♥ ]
LOCATION: The Train to Vrefesea
DATE: The very end of the mission.
CONTENT: Newton Geiszler, fully possessed by precursors, attempts to wipe out the Ximilia crew and get to the station to retrieve the orb — by borrowing some of the orb's power to raise a miniature kaiju, of course! How else do you try to kill your meatsuit's friends and take what's obviously yours? (Please read the mod's mission conclusion as well, as it contains information before and after this player plot!)
WARNINGS: Likely will involve blood/violence, potential mentioned NPC civilian death, and possession; any additional content warnings will be listed in anyone's top levels!

I. YOU BETTER RUN LIKE THE DEVIL | (KAIJU ATTACK PROMPT)
"Oh, screw it."
There's a vivid burst of light in front of Newton — a cacophony of energy around him that brightens his eager, manic expression. He talks to the mysterious glow, his smile wolfish, predatory. "Lend me some of that sweet power of yours, and I'll make it worth your while. Enough destruction to feed on for lifetime after lifetime. I know just the planets we can visit. I even have the perfect means of travel in mind to take over. What do you say? The Ximilia's really cozy. Help me get to you in Vrefesea, and we'll strike you up a fresh new bargain...!"
The orb is nowhere on the train; it's many miles away, and yet — it's power is here, and there's little room for doubt: it has given Newton Geiszler a fraction of its power. Before anyone can push through the force that has been created, it's too late. The ethereal light pops like a bubble in front of him, expanding to blind those in the train cars nearest to him.
If any crewmembers of the Ximilia are close enough and make the choice to lash out at him, what weapons they have on hand will not meet Newton's skin; their blades or bullets will bounce off a resilient set of thick, reptile-like scales. As the train shakes uncomfortably, rattling their bones and flickering the lights, a long-tailed, bi-pedaled beast bursts out of the light itself, created from thin air and shielding its master from harm. The sharp spines that line the back of the beast's head scrapes gashes into the ceiling of the train car, and its barbed tail whips around with enough strength to break bone, smashing into windows and letting unpleasant gusts of wind into the long line of cars.
It is a kaiju.
Just like the creatures from Newton's world that he'd spoken of many times aboard the Ximilia — smaller and more compact here, but no less of a nightmare when you're literally powerless. And despite Newton saying nothing to it, it seems to know exactly what its purpose is. The beast looks straight down the walkway ahead of it, toward orbers and confused civilians approaching from the back cars... and begins its wild assault down the middle of the train cars. Newton has already fled in the other direction — toward the front of the train — and as he goes, the kaiju lets out a battle-cry that rattles abandoned glasses before it lunges toward whomever may be unfortunate enough to be in its warpath.
You'll need to think fast or fight hard; the kaiju is creating chaos as it goes, and the passengers are all in peril if left unguarded. Likewise, many orbers don't have the means to fight, and must simply run and survive... to do what they must to get out of this without the beast's massive claws slicing through their skin or its tail snapping bone. It will not hesitate to try and take anyone too slow or bold in its mouth and shake them like prey, throw them aside, and move onto the next target. The kaiju's goal is clear: it is here to kill and damage, to keep them all at bay for their master.
Those who can manage it may dodge around the beast with some fast moves, or tucking away into corners to be passed over, left to be able to hide safely in the debris and chaos... or give chase to Newton. The others who fall back? Must fight it, as well as defend the train's passengers, many of which scurry toward the back of the train in a mad panic.
Luckily, the kaiju is not all-powerful: if a weapon is lodged between its scales, the pointed ends can be wedged in deep enough to draw blood and do real damage... and the softer underside of its long, alligator-like jaw can be pierced after many foolhardy attempts, but be careful: its blood is a terrible corrosive. If it meets one's skin and isn't removed very quickly, it will leave an awful burn where it falls, one that will worsen until the thick substance is wiped away and left to slowly corrode elsewhere.
Eventually, the creature will be taken down. Try not to get killed before then.
[PROMPT NOTE: The two selected characters from the plotting post's RNG may create a thread together to kill the kaiju; the takedown will happen at the very tail end of the player plot, of course, but feel free to start in any time! Everyone else is more than welcome to land blows on the kaiju or find themselves running, harmed or attempting to save civilians and orbers.]

II. SPARKS AGAINST THE RAILING | (OPT-OUT OPTION)
But not everyone will even know what's happening, in that moment: those who are further back in the train cars will be concerned by the distant jolts of energy making the train cars tremble, until an even larger jolt that knocks them to their knees — followed by the smell of smoke. If they make their way through the doors that bridge one piece of the train to the next, they'll find themselves stopped suddenly short... when they open the door and find that there is no next train car to greet them. No walkway that leads to a new door.
Instead, they look down to see railroad tracks submerged in ocean water.
And further up the tracks? The rest of the train is speeding away, leaving them behind.
As the backend of the detached train they're stuck in slowly rolls to a helpless stop, an inspection will reveal what must surely have been a bomb of some sort that had been detonated and completely blasted through the train coupler. Can't really keep moving if you're not coupled to an engine anymore, can you...? The orbers and passengers on these last few cars will be mortified to realize they're stranded — and there's no catching up to what sounds like the distant sounds of monstrous roars. Indeed, it looks like everyone trapped there will have to simply hope that those left aboard the speeding train will return for them later. And for the orbers: they'll have to hope that their fellow teammate will retrieve the orb and teleport them back to the Ximilia.
Hopefully with everyone in one piece. Hopefully.
[PROMPT NOTES: If you'd like minimal interaction, there's also the option of still being able to contact those involved through the network/inboxes! This is basically just an option put into place so that anyone who isn't feeling the player plot or are too busy to participate to have an easy out.]

III. SAY HELLO TO THE BRUSH FIRE | (BOMB DISARMING PROMPT)
Ah, but was that explosion the only one those left aboard the speeding train need to worry about?
Unfortunately, the answer is no.
Those who have managed to skate by the kaiju or are further back on what's left of the train will have another concerning dilemma on their hands, one of which is swiftly brought to their attention: explosives.
Explosives some of the more seasoned orbers may recognize, built eerily close to those used to blow up the pulse-fire mining tunnels on the planet Badrock. Another sample of Newton's work, something which the precursors possessing him must've sapped knowledge of to prepare before they'd even left for this train mission; those train guards really should have checked their luggage, huh?
There is a telltale timer build into the sides of the devices, giving frighteningly short windows of opportunity to be defused. Yes, if left unattended, these will no doubt finish off any of the remaining train cars, leaving them to become stranded — or worse. Derailing is not something anyone will want to happen here, nor do they want Newton to decouple the remaining train cars as he makes his way to the front of the barreling locomotive; being left behind or killed means the orb's as good as theirs.
Attempting to rip the explosives away from the spaces they've been attached will do no good, not unless you want an instant explosion to occur (and maybe some of you need to be urgently stopped before you do this very stupid thing; don't you know anything about pressure switches, friends?). But if you've got someone around with particularly skilled hands and well-trained brains when it comes to bomb disposal, you may be in luck, because they can most-certainly be disarmed by those familiar with basic technologies. Better get on that fast, team. Newton will appreciate it keeping you busy either way.

IV. KILL ALL YOUR FRIENDS | SEMI-CLOSED | (CONFRONTING NEWTON PROMPT)
'We feel you wriggling around in there, Newton,' the precursors think.
Armed with a supply of talismans from Sedorum powered by their new best friend the orb, they make their way from train to train, their perfectly shined shoes tapping urgently along the train. Most of the civilians make way, too busy cowering, but they don't hesitate to aim a handy-dandy ray gun from the Ximilia herself and shoot any brave souls who try to stop them from progressing. 'That'll show 'em.' As long as they can get this body to the first few train cars, it'll be easy breezy: the remaining bombs will detonate and decouple the rest of them to be left with a violent, murderous kaiju, they'll get to the station, and the orb will be as good as theirs... And then, of course, they'll take over the Ximilia and collect the rest of the orbs for themselves.
Easy peasy, as Newton would have said.
But the prideful creatures don't particularly expect too many of you to get through the kaiju's barrage, or the bombs planted along the couplers ... Hmm. But shouldn't they have heard some explosions by now? Surely the timed bombs weren't disabled, were they? They slide their hand into their pocket, curling Newton's fingers around the etched talismans there he'd taken from Sedorum — the last mission had a lot of benefits, y'know?
So do be careful if you're giving chase: he's more armed than he seems, and more capable of defensive attacks than some who are usually more superpowered aboard this train. They won't hesitate to shoot to kill, though you can try your best to talk to Newton; clearly this must be Newton, right? And Newton is a good man — surely he can be convinced what he's doing is wrong. Surely he will see reason and remember his empathy and better nature...!
(Oh, if only.)
But eventually, finally, with some elbow grease and maybe a bit of rough treatment, Newton will be apprehended.
Just in time for (most) of the train to roll up to the loading zone.
... Welcome to Vrefesea Station?
[PROMPT NOTES: This prompt is somewhat closed for Newton! I'll be plotting with CR and seeing who is interested in running into him and getting hurt or failing to capture him; if you're interested, feel free to hit me up on plurk at
And that's all she wrote! Check out the mod's conclusion post to see the ending of the mission and the player plot, in which the orb is retrieved and Newton is apprehended and returned with everyone else to the Ximilia. I'll be posting a log sometime after this one for (less perilous) precursor interaction and removal aboard the station, so stay tuned for that if you're interested in being involved!
Thanks so much for everything. ♥ ]
percy de rolo | kaiju attack
This, Percy thinks, somewhere in the distant part of his mind not currently occupied with trying to survive, is a very bad time to be depowered. He's used to feeling out of his depth when going up against monsters like this, and he latches on to that so he doesn't have to even think about this fresh wound of betrayal. He's glad the orbs already have a claim on him, because he's in a dark, dark mood and Percy in that kind of mood has not, historically, ended well for him or other people.
The barrel spins. The shot ricochets, slams into the train's walls, but it does the trick in drawing the monster's attention away from a civilian trying to scramble out of its reach. "Should've known something like this would happen," he mutters. "We've never finished a mission so easily."
Bang.
Finn - Kaiju Attack!
II. RUN RUN RUNRUNRU-
III. FIGHT! - feel free to jump in during any section of this prompt
IV. WILDCARD
FIGHT FIGHT FIGHT
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FIIIIIGHT
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FIGHT!
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A WILD BOMB APPEARS
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I. MEDDLING KIDS
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clara oswald | doctor who
[This mission is officially the worst one ever. She hasn't exactly had time to recover from being a murder suspect thanks to Newt, and her mind's reeling after the big reveals done by Pinot. But she doesn't exactly have time to deal with any of that, because Newt's betrayal takes on a new twist.
A kaiju, here.
She'd almost admit it's brilliant, except it's terrible and a situation that she doesn't particularly want to be in. Newt's told her plenty about the kaiju, and it's exactly why she doesn't understand how or why he'd summon one here. But there's no time to dwell on that. Not now.
The second Clara realizes the danger she and the others are in, she launches into action. She hurries to get other passengers to move through the train to safety, dodging and hiding when necessary. And although she isn't a fighter, she has her sonic out and at the ready. When someone's cornered and in the middle of being attacked, she activates her sonic, letting the sound attract the attention of the monster. She'll play bait if she needs to, this is fine.
And then she's running, brushing past or grabbing the hand of anyone she bumps into along the way.]
Run now, talk later! Move!
RESCUE PROMPTS;
[As Clara moves through the cars of the train, she's ushering others to keep going. Everyone needs to try and hide or get to safety, even if safety seems hard to find. Her eyes are peeled for anyone in need of help as she hurries along. If you're in need of a rescue, don't hesitate to call her name. Or perhaps you've run into her and you're working together to help someone else. It's a teamwork montage, and everyone's invited.]
BOMB SQUAD;
[By some miracle, she manages to slip far enough ahead of the kaiju that she makes it toward the back of the train. Who knew over a hundred cards would take that long to run through? She's utterly exhausted, but can't stop now.
Especially since the car she's in now already have a few others gathered, focused on something that makes Clara's eyes go wide. She approaches the explosives to look them over, frowning at the sight of the timers. There isn't much time left, she notes.
She's just about to comment on how these seem familiar somehow, when a member of the group reaches out to try and touch at a cluster of the explosives. Gasping, Clara reaches out to grab at their wrist.]
Careful. We don't know if these are made to go off with even the slightest bit of pressure against them. Best not to touch, not until we know exactly what we're working with.
TRAIN DASH;
[For those who spot Clara moving through the obstacles that the kaiju leaves behind, she'll only pause briefly for a familiar face that belongs to a fellow orber.]
Have you seen Newt?
[She calls out to them, clearly distressed. She's trying to get to him first, to protect him if anyone else has the mind to try and gut him like a fish for what he's done here today.]
IV. KILL ALL YOUR FRIENDS
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Train Dash
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takeshi kovacs | ota
ā "Oh, y'know. Giant Japanese monsters in movies, sometimes radioactive, almost always twenty to forty stories tall, stomping through cities? Only we had those for real. Alien invasions are a real pain to deal with, turns out."
the way it bursts out near newt, kovacs can already tell what it is, or at least, what it's supposed to be. the very thing the other guy spoke about with such thrill and fascination, carrying endless pounds of energy despite having been accidentally punched in the face by kovacs' knuckles just minutes prior. ]
Oh, fuckā [ he manages to mutter under his breath, just before getting knocked back by the creature's swinging arm, shouting another curse as he's tossed several feet, crashing into a completely ruined dining set, glass china shattering on the floor of the train car.
reaching into his trench coat (luckily, he'd had the mind to wear it for this confrontation of the murder suspects, rather than the typical sweater vest marta had forced him into on the first day of the mission), he grabs his signature gun, one that blasts out bullets rather than merely shoot them. he manages a few shots, unsure if the kaiju's cry is from feeling pain or just rage.
for now, he's got people to think of. not everyone here's a fighter. especially when they were all put powerless onto this train. even he doesn't have the typical boost of endurance this body normally gives him. ]
( I ) Get to the next car! [ he screams out to whoever might be trying to look for cover, charging over to block them from the path of the monster so they could make a break for it.
he'll focus on trying to get them to a safety location, protective over them, especially if they're much smaller in size, making sure his own body performs as a shield, moving about through the car, as fast and away from the kaiju as they can. ]
( II ) [ but sometimes it's worth stopping to fight. after all, this thing isn't going to stop on its own, and the sooner they could take it out, the sooner they could make sure everyone's safe again. his guns are the best bet right now, since his durability likely isn't as strong for a close range fight against a thing that size. he'll focus on long range attacks, aiming for the face, performing as cover for anyone that might be attempting a closer ranged hit. ]
( III / closed to marta ) [ even if he does contribute to the fighting, it's hardly his focus, just enough to beat it around, giving people time to flee while the heavier hitters try to work in some damage. but there's a constant tug in his mind, in his chest, keeping him unfocused, unable to help himself from turning about, frantically, desperately. ]
Marta ā !? [ he hasn't seen her. and if he's lucky, then maybe she never got close enough to the car in the first place. but he can't be sure, and after what happened in scorpion's bend with elias ā no, he isn't risking that again.
his feet move, eyes wide, trying to peer past the hazy gust of debris to find her. ]
( IV / closed to newt ) [ when marta's safe, when the kaiju has all hands on deck for taking it down, he moves further along the cars, looking for the man that started it all.
ā "Y'know, you keep looking at me like you wanna kiss me. You can just ask."
ā "I mean, I could kiss you if you'd like."
only it isn't the same man. a guy like kovacs, with the kind of world he comes from, he knows what it really is to look at a person's soul and it's never the body. not when you can switch them almost as easily as a pair of socks. how do i know you are who you are? is what he always asks when he meets someone new, when they claim to be a name, when they wear it like a shield. before stacks, yeah. a face is a face. but now, anyone could be anyone in there. it might not be his tech. but the man that called out to the orb in that train, the one that seemed off for weeks and weeks ā no, there's someone else in there.
ā "You did great. What a kickass little dude; I'm proud of you."
when he sees him, he keeps his gun raised, steady and focused, though not so ready to shoot as he typically might be. ]
Hey, asshole! [ he calls out, finger remaining close to the trigger.
that's not newt. not the pain in the ass who practically spotted him on day one, had him labeled as the "big, muscular loner" just before they began an exchange of heavy drinks out of beakers in the laboratory. the weird kid who always managed to prompt a reflexive rolling of the eyes every time he opened his mouth.
they weren't friends. that's what kovacs would say. even after whatever came about from that one morning they woke up side by side without a clear story on how they got there in the first place. even after kovacs made sure to save his ass more than a handful of times, telling him there wouldn't be a next time. even after newt had seen the heavy weight upon his shoulders in reliving a pain from his past that he never wanted to see again.
ā "I gotcha, man. You're good... Just remember, it's a memory ā just a dream. One your head decided to use to mess with you. And when you're ready, we'll get the hell out of here, because screw this."
his jaw clenches. ]
Where is he!? He still alive?
[ one more time, geiszler. one more time, he'll save your ass. just for old times' sake.
ā "You think you can trust me for a minute, dude?"
ā " ... Yeah. I trust you." ]
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1/2
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ii.
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...
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closed ā capturing newt.
but, then there is peter quill. and clara ā her fearful texts, her palpable worry, a fucking dinosaur, and rhys once again making promises despite that he hasn't seen a single one made in the ximilia to fruition. so. he can't ignore it anymore. not himself and the demons inside, not newt, not the oath he swore with the ink on his skin, a deal to end each other if they ever spiral past the point of saving.
they also said they would try to live first, though. a loophole rhys intends on exploiting for as long as he can āĀ which doesn't seem like a long time at all, given the scaled beast currently snapping at anyone who gets close. now is clearly not the time for inaction. rhys won't sit idly by with this promise sitting over his head. )
Alina, I need to tell you something. And I need your help.
It's about Newton.
Are you with me?
( he's not sure there's another option āĀ if there's anyone else he trusts half as much to help him in this. )
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...
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kill all your friends ā for "newt";
It's been chaotic at best, and too much is happening at once, most people running around the train like headless chicken in a panic. It's not necessarily easy for Jim either, but experience helps him know where to focus his attention. He knows he's got little use in trying to stop the Kaiju, so his skills are best employed trying to stop Newt, and whatever it is he's planning to do.
With a group of people disarming the bombs, it makes it easier for Jim to rush through the train, away from the Kaiju fight and instead chasing after the man who's made all this happen. He's got his own phaser in hand, and when he catches up to Newt, he doesn't waste time with friendly words or attempts to talk him out of this. He just aims the phaser at him and yells out. ]
Stop! Stop this right now, Newton.
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IV. KILL ALL YOUR FRIENDS
This isnāt him. This isnāt Newton, and she has to remember that when she confronts him.
Which happens to be right now, as she rushes through another car only to stop him in the middle of the next car. She doesnāt see what happened, because his back is to her. But she hears terrified screams followed by people rushing towards the door that leads to the car sheās in. Pushing past the stream of people, Daisy feels her stomach drop at the sight of someone dead on the floor.
Newton killedā
No. This is not Newton.
Sheās been in his exact position before, remembers what it felt like in the moment, and what it felt like once she was freed from the thing that mind controlled her. The guilt ate away at her. And while she doesnāt want to hurt him, it might be the only way she can stop him. Raising her gun, Daisy aims it at him.]
This stops now.
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TW: Gunshot and gross injuries
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andromache | the old guard
open š”
closed š”
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closed š”
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...
IV| Kill all your friends ā Closed to Newt
You're one of my best buds, y'know? Newton had said after the Taeum mission, not that long ago, after Peter got hurt protecting him. Or so he thought. That had also been a lie, and Newton himself had tried to kill him. Hurt collects in Peter's chest, wrapping around his heart like barbed wire, twisting and squeezing, until he's feeling another familiar feeling born from Newt's betrayal and disloyalty. Anger.
Newton had said after the Taeum mission, not that long ago, after Peter got hurt protecting him. Or so he thought. That had also been a lie, and Newton himself had tried to kill him. Hurt collects in Peter's chest, wrapping around his heart like barbed wire, twisting and squeezing, until he's feeling another familiar feeling born from Newt's betrayal and disloyalty. Anger.
Peter welcomes it because it's often been the only thing that's kept him alive, keeping him focused on the present instead of the painful past memories. He lets the burning feeling spur him on as he tracks down Newt, dodging alarmed passengers or stopping to protect them when the necessity arises, but he's never too far back. Persistence hunting is a significant human track, something the Precursors will learn soon enough when the Guardian finally manages to get close enough to be heard. ]
Newton, stop it. [ Peter's voice has gone dangerously quiet. He's lent one of his blasters and his sword to other orbers so they can fight as well, people whom he trusts despite everything, but he is still armed with all his other gadgets and the remaining blaster. For old friendship's sake, his finger is on the trigger that would fire an electric stun shot, not a fatal one. He aims at Newt's head and only the car train shaking, caused no doubt by the Kaiju raining destruction behind them, makes him miss the shot. The electric shock hits a lamp on the wall, making it explode on impact and rain glass everywhere.
Not for the first time, Peter wishes he were wearing his leather jacket and not a three-piece suit. He tries to meet Newton's eyes, and if glares could kill, his ex-friend would already be on the floor. But part of Peter hopes it's all a mistake, that there is still some sort of explanation, that Newt is better than Ego, Thanos, or Ronan. That things could go back to how they were. He aims his blaster at Newton again but doesn't fire. ]
I don't believe it was all a lie. It can't be. The music talks and jokes, the movie nights, working hard to make Viveca her own body..why all that? Just to pretend? That's a lot of effort to now blow it up like this.
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iv. kill all your friends
between the kaiju attack and the bombs that people were working on disarming there was a lot going that more capable people were dealing with so instead she looks to keeping people safe and ultimately goes after newt to join the efforts in stopping him. she has her gun in her hand as she makes her way through the train to catch up to him] Hey— Newton. Just stop this.
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IV - Prewt
Sam remembers a small guy marching alongside an army, on the verge of a panic attack. Remembers plastic bags blown across the street, late night drinks and barely held back tears on a roof top. He remembers a friend.
So in the end, the choice makes itself. He doesn't ignore people in help - he does what he can, helps who would otherwise receive no help, and chooses to split the difference, too - sends Redwing to assist others, robbing himself of one of his most useless tools.
He doesn't pursue Newton on foot, circumventing the destruction by going outside the train and flying, instead. It's risky, it exposes him to the Kaiju wreaking havoc much more directly. But then again, Sam has flown through RPG fire and towards loaded rocket launchers. What's a little more danger, in comparison, when somewhere ahead is someone he cares about.
Fuck the mission, to be honest.
There'll be time for the what ifs later, for bemoaning his failure to notice just how wring things had become. Shouldn't the change have been more apparent after his coma, not less? Shouldn't he have been more aware?
But no. There'd been other things. His own panic attacks and break downs. Bucky's everything.
Some things had fallen to the wayside - even the important things. Because Sam runs when it hurts - or flies, as it were.
He heads Newton off, catches up to him on the outside of the train, flings himself at an open window, tucks the wings in tight and balls himself up, body unfurling when he lands in front of Newt - wings retracting into the pack, shield in front of Sam.
Sam doesn't know what it is to lose your mind to something else - but he's had his share of company afflicted like that. ]
You gonna chill if I ask you real nice?
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cw: suicidal implications (but actually murderous implications, because it aint their boDY))
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iv.
What Harley didn't expect was Newt going full-on psychopath with the devil riding shotgun or well, in this case, some kind of eldritch alien. She liked Newt, and so that was a motivating factor for chasing after him. Talk some sense into the guy, hug it out, and share another round of drinks. Something. She's used to off-the-walls crazy. It plays into her wheelhouse.
She catches him after following the path of destruction, and a couple of tell-tale signs that a Newt's been near to the area. Chaos follows a significant pattern and she doesn't have "finder of things," listed on her resume for no good reason.]
Newt!! Hey Newt! [She'd know that frock of brown hair and those misleadingly broad shoulders anywhere. The posture's all wrong, but still.] So, I was thinkin' you ever seen Invasion of the Body Snatchers? Possession, huh? You know, I knew someone in the same situation once. She shared body and brain cells with like some really old goddess type looking to enslave humanity. What's your co-pilot like?
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