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- ! event log,
- ! open,
- altered carbon: takeshi kovacs,
- critical role: percy de rolo,
- doctor who: clara oswald,
- doctor who: river song,
- doctor who: the doctor (11),
- fear street: ziggy berman,
- grishaverse: alina starkov,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- knives out: marta cabrera,
- marvel comics: gwen stacy,
- mass effect: kaidan alenko,
- mcu: daisy johnson,
- mcu: shang-chi,
- pacific rim: newton geiszler,
- pacific rim: raleigh becket,
- star trek aos: james t. kirk,
- star trek aos: leonard mccoy,
- star wars: finn,
- star wars: luke skywalker,
- supernatural: dean winchester,
- the 100: clarke griffin,
- the old guard: andromache,
- towards the terra: soldier blue,
- transformers: drift,
- transformers: megatron,
- twisted wonderland: deuce spade,
- yakuza 0: goro majima,
- yakuza: zhao tianyou
MISSION: BAD COMPANY, PART 2
● ● ● M I S S I O N 4 . 2

It is barely past twilight in Scorpion’s Bend, the twin suns having just set, taking their light with them — but the moons delay, and so darkness lingers over the town as Lan Xichen’s conversation with one Welford Branson comes to an abrupt end. At the same time, all around the town, the team will notice the town natives around them stilling — some freezing in the middle of a sentence, a man with a fork in the air, a woman mid-step on the street, some youngsters with their mouths open in laughter. All of them become statues in less than a heartbeat; still, eyes vacant, like everything that made them seem alive has been taken away.
And then — a reverberating sigh, echoing heavily in the ears of all the Orbers. What follows are words, spoken by a chorusing voice now familiar to most of the team —
The orb’s echoing sound is filled with disappointment, even annoyance.
Some may see that amidst all the frozen townspeople, an old man runs, clawing at his thinning hair. Some of you may hear his words, muttered, desperate:
The disbelieving mumbles trail at his wake, making it clear he does not know what is going on at all — in fact, you may have a better idea as to what has happened than he does. But as you turn to follow him, open your mouth to yell at him to stop... everything around you shatters.
The lights in the buildings grow dim and break; the smell of food disappears; the horses in the stables simply fade away. You notice that if you were wearing or carrying something you bought while here, it too disappears, your clothes turning to those you had on upon arrival, all equipment shimmering away slowly.
But perhaps most importantly… the frozen statues of people crumble into ash right in front of you. It may fill the floors of the now-silent, dusty and worn-down houses, or it may blow away with the harsh desert wind — whichever it is, sans the team, the town of Scorpion’s Bend is now devoid of people.

The town that now surrounds the team is very different from the one it used to be — the houses are quiet, filled with sand and dust; doors broken, tables turned over, drawers open and mostly empty, aside from anything not valuable. The beds in Thornbush Inn are ragged, insects of various sizes skittering along the floors. The Saloon is dusty, furniture broken, and a lone piano stands in the corner, half its keys having crumbled away. The door to the Mayor’s office is ajar, a banging sound repeating as it hits the wall in time with the wind.
1.0 In the corners of the Sheriff’s office, the school and the church, the embera slither along, searching for food; owl-shrews hide from the Orbers on the streets, while feathered coyotes howl at the five moons now lending their light to see the town’s destruction better. The team may be the only living humanoids, but they are not the only living beings in the town anymore; in the absence of people, animals have made the town their home. And coexist they must, now, to survive the rapidly dropping temperature of the night that has fallen upon them.
2.0 The next morning, as the moons disappear underneath the horizon and let the two suns bring out their scorching rays once more, the team wakes up to the reality of having to survive Scorpion’s Bend… with very little supplies. So search the empty houses, for they still stand; the fire that has burned away the people has not touched the buildings… but they have not been immune to the passing of time, or the harsh weather in the desert. You may find clothing, basic equipment, pots and pans left on a now-cold stove; but no valuables, no money, no gems, no jewelry, no weapons.
But amidst your search through the town, remember that what you need, first and foremost, is to find water and something to eat — it will not be long until the suns are high in the sky, and some of you are already in desperate need of proper nourishment, without being left to endure the scorching temperatures the days on the planet of Badrock bring.
3.0 But should you want to brave the heat, you’ll find it is now possible to leave the town and venture out into the desert. Out there, the rock dragons search for prey, while bald vultures circle above your head in groups of three or four, their shrieks growing in volume the farther you walk. If you show weakness, any weakness, they strike — and the dragons, sensing their chance, are not far behind.
And when you least expect it, the ground underneath you trembles, like a small earthquake is approaching you… and then you see it: from the sand, a whale surges up, then another, and another, arcing through the air like suspended there, before the sand swallows them once more. Should you get too close, you too may be swallowed underneath the sand; unless you’re very, very careful, or have in your arsenal something else that may help you to deal with these near-immortal giants that have swam across the deserts for hundreds of thousands of years.

Time passes at a snail’s pace without the comforts of the town you were used to. Scorpion’s Bend is now a wasteland you must survive, and it clearly isn’t easy. Some of you might question whether retrieving the orb is still an endeavour worth pursuing after all of this, but the rest of you know that it is. That you’ve come this far and you’re nearly there; you just need to band together and form a gameplan.
As the suns begin to set over the horizon on yet another grueling day of scorching heat and rough, dry sand in the ghost town of Scorpion’s Bend, you might begin to hear a distant thunder that has nothing to do with an oncoming desert storm or otherwise. It rattles at the already weakened structures of the old Saloon and the General Store, bits of broken glass and debris vibrating with the raucous sound of clattering hooves, feet, and paws. And as the sound of the invasion grows louder – you’ll hear the unmistakable manic howling and bellowing in accompaniment: these are the Bouldersnakes that some of you have already heard much of.
4.0 The Bouldersnakes are not a group to be taken lightly, and have garnered the fearsome reputation that they now hold for a reason. Kicking up dust, they arrive like a cloud of chaos in different sizes, shapes, and forms. Some have the ability to shrink and grow in size to match their opponents in physical size and weight. Other Bouldersnakes are agile and quick; and others yet are superhumanly strong and robust – either way, they make for formidable opponents when you, yourself, have been weakened from weeks of a lack of proper nutrition and sleep. The individual members of the Bouldersnakes are like a band of bloodthirsty brothers: from all walks of life and all colours and creeds, with a severe and mean streak to them, who will stop at nothing to achieve their goals.
What goals, you ask? Should you listen carefully, their leader, riding a winged lizard-like creature, shouts to their underlings:
As it so happens, you are not the only crew in search of that elusive orb; the Bouldersnakes have been tracking down the whereabouts of this mysterious and all-powerful object themselves, burning through towns – quite literally – to get it. News that Scorpion’s Bend has seen a resurgence of life and might still be the resting place of the orb has the bandits seeking out the town again. Their first round through Scorpion's Bend about a year ago had them coming up empty-handed (save for a few bits and baubles), but this time they are determined to find what they've come here to find. Though if there’s anything left here to salvage... they’ll ransack as they please.
Whether you confront them head-on or they catch you in hiding, they won’t easily back down from a fight. It will be best to keep your distance if you can manage it, and hope that they’ll pass you by. But the Bouldersnakes have their weaknesses too: once maimed, they still bleed, and none of them are immortal, though they are notoriously difficult to kill based on their talents alone... and when they carry weapons, too, well — those not accustomed to battles may find it best to hide. And even for those with fighting experience under your belt, teaming up with your fellow Orbers and combining your shared skills will be your best chance at survival.
5.0 By the time the suns have disappeared and the moons have risen, the Bouldersnakes invasion will make the bandit attack from the other night seem like a childish tussle. The Bouldersnakes don’t play nice and have adapted to the harsh lands as ruthless survivors. They arrive like a wave, many equipped with weapons: guns, sabers, pistols and small knives. A few others have engineered their own specially crafted weapons made of metal and magic (in the shape of guns, blow-torches, and blades) that wield a special element harnessed from mined ore called ‘pulsefire’. It is this pulsefire, glowing a deep blue (like the hottest colour of flame), that has the capability to destroy all living beings and allows the bandits to systematically ravage unsuspecting towns down to ash, reap its benefits (either for the town’s riches and wealth, or and especially: for any supply of ore), and then leave without a trace.
The best way to fight against pulsefire is to acquire weapons of pulsefire of your own and best a Bouldersnake before they best you. (Think high stakes, noon-time duels of the pistol.) Of course, this is a very risky and very dangerous affair as one shot by pulsefire could mean your untimely demise and the element itself isn't easy to put out either, so it might be best to work in teams to strategically disarm and swipe a pulsefire weapon to use before they manage to overwhelm you.
All through this, you must still remember your goal — it is not to stay in Scorpion's Bend, or even fight the Bouldersnakes, but to find the orb... and that means finding Welford Branson. How will you convince him to give you the orb, when all signs point to him not even knowing what it is, or what it has done? That is what you must decide... if you survive the Bouldersnakes in one piece, of course.
F Y I
• The voting for how to get the orb is now open! Please head HERE to submit your idea for how the team should proceed to get the orb, or +1 others’ ideas.
• The conclusion of the mission and the return to the station will be posted on February 13.
• If you have questions about anything in this log, please direct them HERE.
• And finally, your soundtrack for this log: ♪ ♪ ♪
no subject
[She isn't cross as she says it, but is firm in her insisting he not dodge her request.
With her head now raised completely, she turns just enough that she can bring a hand up to cup his cheek. Her touch is a little warmer now than it might've been a few minutes ago, his closeness providing some much needed heat.]
Even if something worries me, I'm not going to think any differently of you.
[When you love someone, you accept them for who they are. darkness and light, and every shade of grey in between that makes them who they are. Her Doctor is made up of the brightest, most wonderful light. But he's capable of being someone that is jagged and harsh, dark in a way that's all consuming and destructive. But she loves both the Doctor as he is with her, and the part of him that's capable of shifting into the Oncoming Storm. She loves him even when he's forgotten who he is, and she needs to remind him.
And right now, she's glad to remind him that she will never see him as anything other than someone that's worthy of her love. Someone that she could never think worse of or be frightened by.]
Tell me. I'm not going to be frightened. I want to hear.
no subject
But. No, no, that can always wait for another time.
The Doctor isn't sure he even feels like telling a joke, not with how grim things have turned out, and him feeling foolish and helpless all at once, very much like the silly old Doctor he sometimes admonishes himself as. He thinks of his regret, and he thinks of just how apt this very tale is, how much he owes to Amy and Rory for what he's realizing he'd put them through. ]
There was a place called Demon's Run and a battle there. I took part in that battle. Actually, I headed it.
no subject
Heading a battle? Can't really picture you doing that.
[It's with a pause that she holds his hand tighter, reminding him that she's here no matter what.]
How did that happen, Doctor?
no subject
[ It hadn't hit him until he'd learned that the people of the Gamma Forests equated his name with 'Great Warrior', something he never, never wanted 'the Doctor' to be. It wasn't supposed to be him.
He lets out a breath, his voice hardening with the memory. ]
But they hurt my friends. They took her, you know, they took the daughter of my friends and they tried to turn her into a weapon. All because of me, in fear of me. That's how the old story goes, anyway.
[ And while things have changed since then, the Doctor promising to save Amy and Rory's daughter, in the end he'd still inadvertently hurt them. He'd hurt Amy so badly. He'd taken her one chance at motherhood away, and he hadn't even known it until it was too late.
My friend, you have never risen higher, he remembers Vastra shouting in his direction. There was pride in her voice, but it pricked at something within him, the anticipation of his darkest hour. ]
The thing is — you see, the thing is, if that's true, it was my fault. I hurt them. I hurt her.
no subject
His story is enough information that he has her undivided attention. He usually isn't this open with his past. There's still a strong element of vagueness to his attempt to explain, where Clara tries to fill in the blanks without pressing. She wants to know more about him. Wants to know absolutely everything. But she knows she can't press the Doctor. He's likely to turn back in on himself and push her away.]
You would do whatever it took in order to protect me, wouldn't you?
[So she tries to rationalize his story with the fact he seems to hate himself for doing it. Protecting someone you care for always has a cost. Is this situation one where the cost was finally to high?
She can't help but make the connection between this and all the weapons she's been attempting to use recently. It makes her far more reluctant to engage in actual combat. To see his regret like this, to know the impact harming others has made on him. It's all far more real to her now than it was even moments ago.]
no subject
[ There's no hesitation in his voice, no pause or rumination. He thinks about it a lot, the cost of keeping his friends when he lives so reckless and dangerous a life. Each of his lives has seen heartache and loss, some more than others. And there are always other ways of hurting someone than losing them to violence or battle, and the Doctor knows more than most just what it's like.
He takes a breath and looks to Clara, his mouth twisting into a small smile that doesn't quite reach his eyes. A little like he's trying to push the dark thoughts aside and leave the memories where they belong: in the past. Always running, that's the Doctor; always trying to find something else to look forward to because he leaves so much behind.
He understands the old man of this town more than he'd like to admit, and while he might not choose to wrap himself in an illusion to deny the losses he'd experienced, running away isn't exactly a healthy option either.
But what else is a madman with a box supposed to do, eh?
He lifts his free hand to graze Clara's cheek. ]
There's nothing I wouldn't do to protect you, Clara Oswald. But I don't know if that makes me a good man or a selfish one.
no subject
She'll always prefer him to be the Doctor. But she won't love him any less when he isn't able to be.]
Why can't it be both? There's nothing wrong with being a little selfish sometimes.
[She's a prime example of that, selfishly cuddled up at his side under the pretense of warmth. It's her that's selfishly brought up violent topics, and it's Clara that selfishly seeks to make him feel better about a truth that she's pulled out of him.
Because at the end of the day, she knows that he would do whatever was needed to protect his friends. To keep his traveling companions safe. But then again, they feel like they may be more than that now. More than just associates, friends who travel across the stars together. She can't voice that though, and she knows it. But it's evident in the way she looks at him, and the way she turns her head to press a soft kiss to his palm as his hand drops away.]
I think you try to be a good man, Doctor. And that's what matters.
no subject
That sometimes the only thing that keeps him from becoming something un-Doctor-like is the company he keeps, and it isn't right for him to take them away from their own human-y lives, but it hardly ever stops him, does it?
(In fact, he's being very selfish right now, isn't he, taking Clara's attention up and harbouring it for his own because he doesn't want to share it with anyone else.)
But though he might be selfish, he wouldn't hesitate to show them the very best things that the universe has to offer, to surprise and delight them with the wonders of the stars and planets, and to protect them at the cost of his own life if necessary. Yes. He does try. And he'll try until his very last breath. ]
Yes. [ He nods, meeting Clara's eyes for a moment more before he turns his head to look back at the wasteland that surrounds them. ] Yes, maybe it does. Maybe that's all it takes.
[ He isn't sure he believes it, but for now ... perhaps it'll do. ]