ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2022-02-02 06:57 pm

MISSION: BAD COMPANY, PART 2

M I S S I O N   4 . 2

INTROTHE DREAM DEFERREDYOUR WAKE UP CALLFYI

// INTRO. WELFORD BRANSON  


It is barely past twilight in Scorpion’s Bend, the twin suns having just set, taking their light with them — but the moons delay, and so darkness lingers over the town as Lan Xichen’s conversation with one Welford Branson comes to an abrupt end. At the same time, all around the town, the team will notice the town natives around them stilling — some freezing in the middle of a sentence, a man with a fork in the air, a woman mid-step on the street, some youngsters with their mouths open in laughter. All of them become statues in less than a heartbeat; still, eyes vacant, like everything that made them seem alive has been taken away.

And then — a reverberating sigh, echoing heavily in the ears of all the Orbers. What follows are words, spoken by a chorusing voice now familiar to most of the team —

Well now you’ve done it.

The orb’s echoing sound is filled with disappointment, even annoyance.

Some may see that amidst all the frozen townspeople, an old man runs, clawing at his thinning hair. Some of you may hear his words, muttered, desperate:

I don't understand, I thought 'twas just a bad dream, everyone was fine, don't understand, what in the name of the Eight could've done somethin' like this —”

The disbelieving mumbles trail at his wake, making it clear he does not know what is going on at all — in fact, you may have a better idea as to what has happened than he does. But as you turn to follow him, open your mouth to yell at him to stop... everything around you shatters.

The lights in the buildings grow dim and break; the smell of food disappears; the horses in the stables simply fade away. You notice that if you were wearing or carrying something you bought while here, it too disappears, your clothes turning to those you had on upon arrival, all equipment shimmering away slowly.

But perhaps most importantly… the frozen statues of people crumble into ash right in front of you. It may fill the floors of the now-silent, dusty and worn-down houses, or it may blow away with the harsh desert wind — whichever it is, sans the team, the town of Scorpion’s Bend is now devoid of people.

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// PART I.THE DREAM DEFERRED  


The town that now surrounds the team is very different from the one it used to be — the houses are quiet, filled with sand and dust; doors broken, tables turned over, drawers open and mostly empty, aside from anything not valuable. The beds in Thornbush Inn are ragged, insects of various sizes skittering along the floors. The Saloon is dusty, furniture broken, and a lone piano stands in the corner, half its keys having crumbled away. The door to the Mayor’s office is ajar, a banging sound repeating as it hits the wall in time with the wind.



1.0   In the corners of the Sheriff’s office, the school and the church, the embera slither along, searching for food; owl-shrews hide from the Orbers on the streets, while feathered coyotes howl at the five moons now lending their light to see the town’s destruction better. The team may be the only living humanoids, but they are not the only living beings in the town anymore; in the absence of people, animals have made the town their home. And coexist they must, now, to survive the rapidly dropping temperature of the night that has fallen upon them.


2.0   The next morning, as the moons disappear underneath the horizon and let the two suns bring out their scorching rays once more, the team wakes up to the reality of having to survive Scorpion’s Bend… with very little supplies. So search the empty houses, for they still stand; the fire that has burned away the people has not touched the buildings… but they have not been immune to the passing of time, or the harsh weather in the desert. You may find clothing, basic equipment, pots and pans left on a now-cold stove; but no valuables, no money, no gems, no jewelry, no weapons.

But amidst your search through the town, remember that what you need, first and foremost, is to find water and something to eat — it will not be long until the suns are high in the sky, and some of you are already in desperate need of proper nourishment, without being left to endure the scorching temperatures the days on the planet of Badrock bring.


3.0   But should you want to brave the heat, you’ll find it is now possible to leave the town and venture out into the desert. Out there, the rock dragons search for prey, while bald vultures circle above your head in groups of three or four, their shrieks growing in volume the farther you walk. If you show weakness, any weakness, they strike — and the dragons, sensing their chance, are not far behind.

And when you least expect it, the ground underneath you trembles, like a small earthquake is approaching you… and then you see it: from the sand, a whale surges up, then another, and another, arcing through the air like suspended there, before the sand swallows them once more. Should you get too close, you too may be swallowed underneath the sand; unless you’re very, very careful, or have in your arsenal something else that may help you to deal with these near-immortal giants that have swam across the deserts for hundreds of thousands of years.


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// PART II.YOUR WAKE UP CALL  


Time passes at a snail’s pace without the comforts of the town you were used to. Scorpion’s Bend is now a wasteland you must survive, and it clearly isn’t easy. Some of you might question whether retrieving the orb is still an endeavour worth pursuing after all of this, but the rest of you know that it is. That you’ve come this far and you’re nearly there; you just need to band together and form a gameplan.

As the suns begin to set over the horizon on yet another grueling day of scorching heat and rough, dry sand in the ghost town of Scorpion’s Bend, you might begin to hear a distant thunder that has nothing to do with an oncoming desert storm or otherwise. It rattles at the already weakened structures of the old Saloon and the General Store, bits of broken glass and debris vibrating with the raucous sound of clattering hooves, feet, and paws. And as the sound of the invasion grows louder – you’ll hear the unmistakable manic howling and bellowing in accompaniment: these are the Bouldersnakes that some of you have already heard much of.



4.0   The Bouldersnakes are not a group to be taken lightly, and have garnered the fearsome reputation that they now hold for a reason. Kicking up dust, they arrive like a cloud of chaos in different sizes, shapes, and forms. Some have the ability to shrink and grow in size to match their opponents in physical size and weight. Other Bouldersnakes are agile and quick; and others yet are superhumanly strong and robust – either way, they make for formidable opponents when you, yourself, have been weakened from weeks of a lack of proper nutrition and sleep. The individual members of the Bouldersnakes are like a band of bloodthirsty brothers: from all walks of life and all colours and creeds, with a severe and mean streak to them, who will stop at nothing to achieve their goals.

What goals, you ask? Should you listen carefully, their leader, riding a winged lizard-like creature, shouts to their underlings:

Find it! This is where it told us to come to. We missed it last time, but no more! I don't care what we have to do, we're getting our hands on that thing!

As it so happens, you are not the only crew in search of that elusive orb; the Bouldersnakes have been tracking down the whereabouts of this mysterious and all-powerful object themselves, burning through towns – quite literally – to get it. News that Scorpion’s Bend has seen a resurgence of life and might still be the resting place of the orb has the bandits seeking out the town again. Their first round through Scorpion's Bend about a year ago had them coming up empty-handed (save for a few bits and baubles), but this time they are determined to find what they've come here to find. Though if there’s anything left here to salvage... they’ll ransack as they please.

Whether you confront them head-on or they catch you in hiding, they won’t easily back down from a fight. It will be best to keep your distance if you can manage it, and hope that they’ll pass you by. But the Bouldersnakes have their weaknesses too: once maimed, they still bleed, and none of them are immortal, though they are notoriously difficult to kill based on their talents alone... and when they carry weapons, too, well — those not accustomed to battles may find it best to hide. And even for those with fighting experience under your belt, teaming up with your fellow Orbers and combining your shared skills will be your best chance at survival.


5.0   By the time the suns have disappeared and the moons have risen, the Bouldersnakes invasion will make the bandit attack from the other night seem like a childish tussle. The Bouldersnakes don’t play nice and have adapted to the harsh lands as ruthless survivors. They arrive like a wave, many equipped with weapons: guns, sabers, pistols and small knives. A few others have engineered their own specially crafted weapons made of metal and magic (in the shape of guns, blow-torches, and blades) that wield a special element harnessed from mined ore called ‘pulsefire’. It is this pulsefire, glowing a deep blue (like the hottest colour of flame), that has the capability to destroy all living beings and allows the bandits to systematically ravage unsuspecting towns down to ash, reap its benefits (either for the town’s riches and wealth, or and especially: for any supply of ore), and then leave without a trace.

The best way to fight against pulsefire is to acquire weapons of pulsefire of your own and best a Bouldersnake before they best you. (Think high stakes, noon-time duels of the pistol.) Of course, this is a very risky and very dangerous affair as one shot by pulsefire could mean your untimely demise and the element itself isn't easy to put out either, so it might be best to work in teams to strategically disarm and swipe a pulsefire weapon to use before they manage to overwhelm you.

NOTE:   If your character is alive, your character will be vulnerable to the effects of pulsefire. Unliving things such as buildings and infrastructure will not be affected. Pulsefire has a slow spread-rate over unliving things, but its effects on the living are instant. Once in contact with the element, pulsefire quickly consumes the living body and spirit until it is turned to ash. Putting pulsefire out over unliving things is relatively easy, but once pulsefire has touched the living, there's little to no chance of making it out in one piece.


All through this, you must still remember your goal — it is not to stay in Scorpion's Bend, or even fight the Bouldersnakes, but to find the orb... and that means finding Welford Branson. How will you convince him to give you the orb, when all signs point to him not even knowing what it is, or what it has done? That is what you must decide... if you survive the Bouldersnakes in one piece, of course.

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F Y I

The events in this log take place ICly right after the end of the NPC thread.

The voting for how to get the orb is now open! Please head HERE to submit your idea for how the team should proceed to get the orb, or +1 others’ ideas.

The conclusion of the mission and the return to the station will be posted on February 13.

If you have questions about anything in this log, please direct them HERE.

And finally, your soundtrack for this log:

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NAV

kovach: (■ 220)

[personal profile] kovach 2022-02-10 06:47 pm (UTC)(link)
[ he's forced to halt in his steps. he could keep going, but he knows she's got those tricks of hers and if she really wanted him to stop, she could make it happen. it doesn't make him any less tense, fingers curling into his a fist as he fights against a snarl.

when she addresses the blood, he swallows hard. ]


It's — [ the image flashes in his mind again. the bouldersnake's tail stabbing into her flesh. ] It's Marta. She —

[ she's gonna live. she has to. ]
morethan084: (confused/concerned(2))

[personal profile] morethan084 2022-02-11 12:12 am (UTC)(link)
[Lowering her hand when he stops, Daisy watches the expression on his face change and she just knows it's something bad.

Her stomach drops when he says that it's Marta's blood.]


What?

[Her eyes roam over his shirt, where the majority of the blood is. It's a lot of blood.]

Is she--? Where is she?
kovach: (■ 69)

[personal profile] kovach 2022-02-19 01:18 am (UTC)(link)
She's alive.

[ it's an answer both for her and himself, like he needs to be reminded of it as often as possible, to assure himself that she's still breathing as yelena looks after the wound, keeping her from bleeding out despite how much of her blood ended up on his clothes. ]

Bouldersnake got her and then he got away. I need to find that asshole before he —

[ hurts someone else? comes back to finish the job? ]
morethan084: (upset)

[personal profile] morethan084 2022-02-19 07:35 pm (UTC)(link)
Thank God.

[Daisy lets out a breath she didn't even realize she was holding in. Frowning when he explains vaguely what happened, Daisy understands immediately.]

What did he look like?
kovach: (■ 167)

[personal profile] kovach 2022-02-24 12:16 am (UTC)(link)
Like a giant fucking lizard.

[ most of them look peculiar, like they're all wearing a bunch of overly experimented synth sleeves. but he supposes they're meant to be aliens of some kind, all having varied appearances of some kind, sizes of all varieties. at least it's enough to be able to somewhat tell them apart, even in the chaos. ]

About a foot taller than me. Bulky. Blade at the end of his tail.
morethan084: (power)

[personal profile] morethan084 2022-02-28 11:56 am (UTC)(link)
[Daisy looks around, seeing if she can spot the Bouldersnakes as he describes it to her.]

Is that what got her? The blade.

[Keeping up with his pace, she keeps close to his side with a hand out. Just in case any of them try to sneak up on them. It’s happened a few times already tonight.

She spots the bandit he describes about a minute later, and without saying a word she gets Kovacs’ attention and tilts her head in the direction of where they are.]
kovach: (■ 297)

[personal profile] kovach 2022-03-01 03:11 am (UTC)(link)
[ kovacs doesn't answer her question, going quiet with deep inhale through his nose, like he's fighting the frustration that comes from the memory, of watching that bandit rush towards him too fast to react before marta's body had swerved in front of him to take the hit. biting his tongue, he almost draws blood before he keeps walking forward, remaining focused on the task at hand.

with daisy by his side, he doesn't bother trying to shake her off from walking with him, turning to look at her when she sneaks his attention, his eyes following her gesture to see him at a distance.

elias. that fucking lizard with the worst fucking name to boot. ]


He's mine. [ he whispers in a deep rasp, as he cocks his gun, slowing his steps to sneak into position, making sure she knows his intentions. ]
morethan084: (snooping)

[personal profile] morethan084 2022-03-02 05:14 pm (UTC)(link)
[Watching the change in his expression, Daisy looks from Kovacs to Elias and then back to him. She knows what his plan is here, and while she can't blame him for it. It's definitely more risky as he's got others around them, especially when she spots one of them in possession of a pulsefire weapon.]

Wait.

[Daisy hisses out, not wanting to be overheard. Moving closer to him, Daisy knows she can at least hold them off long enough for him to get his shot in. But after that? Who knows what they'll do.]

They might retaliate.

[She nods in the direction of the pulsefire weapon.]
kovach: (■ 156)

[personal profile] kovach 2022-03-10 04:50 am (UTC)(link)
[ it's not like he doesn't like working in a team; between ctac and the envoys, he'd been trained for coordinating missions amongst a group, but right now, the frustration over getting back at elias has him too tense for discussion over a plan. not that she isn't right; it won't work to just go in there recklessly.

he stops for a moment, taking a deep breath through his nose. ]


We take out the one with the pulsefire first. Disarm him. They'll be less of a threat after that.
morethan084: (looking up(3))

[personal profile] morethan084 2022-03-10 10:32 pm (UTC)(link)
[Pressing her lips together in thought as she comes up with some sort of strategy, Daisy looks from Kovacs to the group.]

I can break his hand from here.

[Maybe it should be alarming how she says that with such ease, but it's true, and clearly not the first time she's done something like it.]

But then we've got to worry about the weapon. Either someone else tries to pick it up, or who knows what happens if I try to tear it apart.
kovach: (■ 259)

[personal profile] kovach 2022-03-13 10:05 pm (UTC)(link)
I can take care of the weapon.

[ spoken with ease like he isn't actually all that concerned about it, even if it's the exact kind of thing he should be concerned about. he doesn't even look her way, eyes studying the group closely as he plays through the scenarios. ]

I can move quick enough once I'm close to knock it away. You do what you can.
morethan084: (power)

[personal profile] morethan084 2022-03-16 07:56 pm (UTC)(link)
[What could go wrong? Besides everything.

Daisy knows Kovacs is skilled in fights like this, but that doesn't make her any less worried when they've got weapons that can easily destroy someone within seconds.]


Okay. On your count.

[It's best that they do this quickly, so as soon as Kovacs is ready she'll break their hand.]