ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2022-02-02 06:57 pm

MISSION: BAD COMPANY, PART 2

M I S S I O N   4 . 2

INTROTHE DREAM DEFERREDYOUR WAKE UP CALLFYI

// INTRO. WELFORD BRANSON  


It is barely past twilight in Scorpion’s Bend, the twin suns having just set, taking their light with them — but the moons delay, and so darkness lingers over the town as Lan Xichen’s conversation with one Welford Branson comes to an abrupt end. At the same time, all around the town, the team will notice the town natives around them stilling — some freezing in the middle of a sentence, a man with a fork in the air, a woman mid-step on the street, some youngsters with their mouths open in laughter. All of them become statues in less than a heartbeat; still, eyes vacant, like everything that made them seem alive has been taken away.

And then — a reverberating sigh, echoing heavily in the ears of all the Orbers. What follows are words, spoken by a chorusing voice now familiar to most of the team —

Well now you’ve done it.

The orb’s echoing sound is filled with disappointment, even annoyance.

Some may see that amidst all the frozen townspeople, an old man runs, clawing at his thinning hair. Some of you may hear his words, muttered, desperate:

I don't understand, I thought 'twas just a bad dream, everyone was fine, don't understand, what in the name of the Eight could've done somethin' like this —”

The disbelieving mumbles trail at his wake, making it clear he does not know what is going on at all — in fact, you may have a better idea as to what has happened than he does. But as you turn to follow him, open your mouth to yell at him to stop... everything around you shatters.

The lights in the buildings grow dim and break; the smell of food disappears; the horses in the stables simply fade away. You notice that if you were wearing or carrying something you bought while here, it too disappears, your clothes turning to those you had on upon arrival, all equipment shimmering away slowly.

But perhaps most importantly… the frozen statues of people crumble into ash right in front of you. It may fill the floors of the now-silent, dusty and worn-down houses, or it may blow away with the harsh desert wind — whichever it is, sans the team, the town of Scorpion’s Bend is now devoid of people.

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// PART I.THE DREAM DEFERRED  


The town that now surrounds the team is very different from the one it used to be — the houses are quiet, filled with sand and dust; doors broken, tables turned over, drawers open and mostly empty, aside from anything not valuable. The beds in Thornbush Inn are ragged, insects of various sizes skittering along the floors. The Saloon is dusty, furniture broken, and a lone piano stands in the corner, half its keys having crumbled away. The door to the Mayor’s office is ajar, a banging sound repeating as it hits the wall in time with the wind.



1.0   In the corners of the Sheriff’s office, the school and the church, the embera slither along, searching for food; owl-shrews hide from the Orbers on the streets, while feathered coyotes howl at the five moons now lending their light to see the town’s destruction better. The team may be the only living humanoids, but they are not the only living beings in the town anymore; in the absence of people, animals have made the town their home. And coexist they must, now, to survive the rapidly dropping temperature of the night that has fallen upon them.


2.0   The next morning, as the moons disappear underneath the horizon and let the two suns bring out their scorching rays once more, the team wakes up to the reality of having to survive Scorpion’s Bend… with very little supplies. So search the empty houses, for they still stand; the fire that has burned away the people has not touched the buildings… but they have not been immune to the passing of time, or the harsh weather in the desert. You may find clothing, basic equipment, pots and pans left on a now-cold stove; but no valuables, no money, no gems, no jewelry, no weapons.

But amidst your search through the town, remember that what you need, first and foremost, is to find water and something to eat — it will not be long until the suns are high in the sky, and some of you are already in desperate need of proper nourishment, without being left to endure the scorching temperatures the days on the planet of Badrock bring.


3.0   But should you want to brave the heat, you’ll find it is now possible to leave the town and venture out into the desert. Out there, the rock dragons search for prey, while bald vultures circle above your head in groups of three or four, their shrieks growing in volume the farther you walk. If you show weakness, any weakness, they strike — and the dragons, sensing their chance, are not far behind.

And when you least expect it, the ground underneath you trembles, like a small earthquake is approaching you… and then you see it: from the sand, a whale surges up, then another, and another, arcing through the air like suspended there, before the sand swallows them once more. Should you get too close, you too may be swallowed underneath the sand; unless you’re very, very careful, or have in your arsenal something else that may help you to deal with these near-immortal giants that have swam across the deserts for hundreds of thousands of years.


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// PART II.YOUR WAKE UP CALL  


Time passes at a snail’s pace without the comforts of the town you were used to. Scorpion’s Bend is now a wasteland you must survive, and it clearly isn’t easy. Some of you might question whether retrieving the orb is still an endeavour worth pursuing after all of this, but the rest of you know that it is. That you’ve come this far and you’re nearly there; you just need to band together and form a gameplan.

As the suns begin to set over the horizon on yet another grueling day of scorching heat and rough, dry sand in the ghost town of Scorpion’s Bend, you might begin to hear a distant thunder that has nothing to do with an oncoming desert storm or otherwise. It rattles at the already weakened structures of the old Saloon and the General Store, bits of broken glass and debris vibrating with the raucous sound of clattering hooves, feet, and paws. And as the sound of the invasion grows louder – you’ll hear the unmistakable manic howling and bellowing in accompaniment: these are the Bouldersnakes that some of you have already heard much of.



4.0   The Bouldersnakes are not a group to be taken lightly, and have garnered the fearsome reputation that they now hold for a reason. Kicking up dust, they arrive like a cloud of chaos in different sizes, shapes, and forms. Some have the ability to shrink and grow in size to match their opponents in physical size and weight. Other Bouldersnakes are agile and quick; and others yet are superhumanly strong and robust – either way, they make for formidable opponents when you, yourself, have been weakened from weeks of a lack of proper nutrition and sleep. The individual members of the Bouldersnakes are like a band of bloodthirsty brothers: from all walks of life and all colours and creeds, with a severe and mean streak to them, who will stop at nothing to achieve their goals.

What goals, you ask? Should you listen carefully, their leader, riding a winged lizard-like creature, shouts to their underlings:

Find it! This is where it told us to come to. We missed it last time, but no more! I don't care what we have to do, we're getting our hands on that thing!

As it so happens, you are not the only crew in search of that elusive orb; the Bouldersnakes have been tracking down the whereabouts of this mysterious and all-powerful object themselves, burning through towns – quite literally – to get it. News that Scorpion’s Bend has seen a resurgence of life and might still be the resting place of the orb has the bandits seeking out the town again. Their first round through Scorpion's Bend about a year ago had them coming up empty-handed (save for a few bits and baubles), but this time they are determined to find what they've come here to find. Though if there’s anything left here to salvage... they’ll ransack as they please.

Whether you confront them head-on or they catch you in hiding, they won’t easily back down from a fight. It will be best to keep your distance if you can manage it, and hope that they’ll pass you by. But the Bouldersnakes have their weaknesses too: once maimed, they still bleed, and none of them are immortal, though they are notoriously difficult to kill based on their talents alone... and when they carry weapons, too, well — those not accustomed to battles may find it best to hide. And even for those with fighting experience under your belt, teaming up with your fellow Orbers and combining your shared skills will be your best chance at survival.


5.0   By the time the suns have disappeared and the moons have risen, the Bouldersnakes invasion will make the bandit attack from the other night seem like a childish tussle. The Bouldersnakes don’t play nice and have adapted to the harsh lands as ruthless survivors. They arrive like a wave, many equipped with weapons: guns, sabers, pistols and small knives. A few others have engineered their own specially crafted weapons made of metal and magic (in the shape of guns, blow-torches, and blades) that wield a special element harnessed from mined ore called ‘pulsefire’. It is this pulsefire, glowing a deep blue (like the hottest colour of flame), that has the capability to destroy all living beings and allows the bandits to systematically ravage unsuspecting towns down to ash, reap its benefits (either for the town’s riches and wealth, or and especially: for any supply of ore), and then leave without a trace.

The best way to fight against pulsefire is to acquire weapons of pulsefire of your own and best a Bouldersnake before they best you. (Think high stakes, noon-time duels of the pistol.) Of course, this is a very risky and very dangerous affair as one shot by pulsefire could mean your untimely demise and the element itself isn't easy to put out either, so it might be best to work in teams to strategically disarm and swipe a pulsefire weapon to use before they manage to overwhelm you.

NOTE:   If your character is alive, your character will be vulnerable to the effects of pulsefire. Unliving things such as buildings and infrastructure will not be affected. Pulsefire has a slow spread-rate over unliving things, but its effects on the living are instant. Once in contact with the element, pulsefire quickly consumes the living body and spirit until it is turned to ash. Putting pulsefire out over unliving things is relatively easy, but once pulsefire has touched the living, there's little to no chance of making it out in one piece.


All through this, you must still remember your goal — it is not to stay in Scorpion's Bend, or even fight the Bouldersnakes, but to find the orb... and that means finding Welford Branson. How will you convince him to give you the orb, when all signs point to him not even knowing what it is, or what it has done? That is what you must decide... if you survive the Bouldersnakes in one piece, of course.

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F Y I

The events in this log take place ICly right after the end of the NPC thread.

The voting for how to get the orb is now open! Please head HERE to submit your idea for how the team should proceed to get the orb, or +1 others’ ideas.

The conclusion of the mission and the return to the station will be posted on February 13.

If you have questions about anything in this log, please direct them HERE.

And finally, your soundtrack for this log:

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NAV

spacedisaster: (We're all losers that could be heroes)

[personal profile] spacedisaster 2022-02-05 08:00 pm (UTC)(link)
[ The worst part of the town changing to reveal the truth, of seeing people freeze and turn to dust in front of him, was that it wasn't the first time Peter had witnessed something like that. It reminded far too much of what Thanos did to half the Galaxy back in his own universe, and he had been shaken to the core the first days after the reveal. He wa shaken, angry and on edge. Having lost Gamora and two close friends this month didn't help the matter, and Peter's nerves were at their limit.

However, he tried to focus the energy he had left to help the other orbers, to look for Ford, and to gather food. To collect wood and blankets, to be useful. If he doesn't stop moving, then he doesn't have to stop and think of how awful everything is. If he is worried about the orbers' well-being, he can put his own on stand by.

Eventually, he notices Kaneki acting strange and realizes he hadn't seen the teen in a while. Aw, shit, with everything going on it's no wonder he might have gotten scared, or sick, or even injured. Peter stops what he was doing, collecting wood to burn later at night, and immediately walks up to Kaneki. He has spotted him by pure chance, but now he's visibly concerned, making enough noise as he walks to warn Kaneki of him approaching, and then reaching out to put a hand on the boy's shoulder. ]


Ey, Kaneki! Are you okay? Did you get hurt?
anthropophagite: (Normal - surprised shock scared  21)

[personal profile] anthropophagite 2022-02-08 11:26 pm (UTC)(link)
[ he had tried so hard to keep away from everyone, he had tried his hardest not to be seen. But the hunger within him doesn't rest and it's so hard to think, to move, to even breathe, that naturally Kaneki ended up not realizing Peter was there and getting too close. Had he known, he would have run far away as possible.

But alas, it's all already happening.

When Peter approaches, Kaneki immediately can smell him. A gasp follows when the man touches him and immediately Kaneki's eyes snap wide open and he quickly turns to look back at him ]
W... what?

P... Peter-san? [ no. No no no no, why is he here?! ] What are you doing here?

spacedisaster: (Listening - in blue)

[personal profile] spacedisaster 2022-02-09 01:31 pm (UTC)(link)
[ Normally, Peter would insist that there is no need for formalities, but he's now too worried to discuss semantics. Kaneki doesn't look good. They don't know each other very well just yet, but he's never seen Kaneki this stressed out before. ]

Yeah, it's me. I was collecting some wood for later. [ He was also waiting for some shade and to get out of the scorching heat that falls upon them at this hour of the day. He's take off his vest and is just a plain white shirt with his sleeves rolled up and a few buttons open, but even that feels too much. His hand reaches out, and he aims to put it on Kaneki's forehead, to see if he has a fever. ]

Are you feeling sick? Maybe you're dehydrated. When was the last time you had anything to drink?
anthropophagite: (Normal - pic#8262573)

[personal profile] anthropophagite 2022-02-12 11:22 pm (UTC)(link)
[ kaneki will forever be polite.

With Peter this close, Kaneki can feel something inside him grow bigger and bigger and his lower back aches. If he didn't have the eyepatch - as bothersome as it is with such heat, it's still good that kaneki insisted on keeping it, in the end - Peter would probably notice the ghoul eye that is reacting too.

But that will get worst as well. At each passing second and the more Kaneki looks at this person, thin veins start crossing Ken's cheek coming from his left eye, and they become very obvious the second Peter touches him. Right there and then, kaneki thinks to himself how nice it would be if he could just bite that hand, how tasty it would be, how amazing...

he should just bite him. Kaneki deserves that much, doesn't he? He has been in pain for so long now, why should he be in pain like this when he could just bite him? ]


N-no, I don't need anything-- [ he tries to step away, but it's a really weak attempt. He looks at the hand still close and the fingers, and his eye follows along the arm to land on Peter's shoulder.

All he needs is a bite. Peter is huge, right? So it's only fair.

Despite the disgusting thoughts crossing his mind, kaneki still tries to fight it, gently pushing Peter's hand away ]
peter-san, you should-- just get away--
spacedisaster: (Did I leave the stove on...?)

[personal profile] spacedisaster 2022-02-13 03:21 pm (UTC)(link)
[ Peter is unaware of Kaneki's internal turmoil, chalking his alarmed reaction to the fact that the mission had been a shitshow and that they're desperately trying to survive. At this point, Peter cares less about finding the orb and more about keeping everyone alive and managing to get back to the station before it's too late.

He spots the strange being on Kaneki's face and eye, blinking in surprise, but not moving away. That can't be anything good. He's seen all kinds of strange alien diseases in the past and knows that acting quickly is often key. They can't waste time if Kaneki caught something or if it's the orb that's causing it, as it was on the very first mission.Peter shakes his head, refusing to leave, and holds one of Kaneki's hands. ]


No, no. I should take you to one of the doctors, or maybe a healer. You don't look well, Kaneki.