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- ! event log,
- ! open,
- altered carbon: takeshi kovacs,
- critical role: percy de rolo,
- doctor who: clara oswald,
- doctor who: river song,
- doctor who: the doctor (11),
- fear street: ziggy berman,
- grishaverse: alina starkov,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- knives out: marta cabrera,
- marvel comics: gwen stacy,
- mass effect: kaidan alenko,
- mcu: daisy johnson,
- mcu: shang-chi,
- pacific rim: newton geiszler,
- pacific rim: raleigh becket,
- star trek aos: james t. kirk,
- star trek aos: leonard mccoy,
- star wars: finn,
- star wars: luke skywalker,
- supernatural: dean winchester,
- the 100: clarke griffin,
- the old guard: andromache,
- towards the terra: soldier blue,
- transformers: drift,
- transformers: megatron,
- twisted wonderland: deuce spade,
- yakuza 0: goro majima,
- yakuza: zhao tianyou
MISSION: BAD COMPANY, PART 2
● ● ● M I S S I O N 4 . 2

It is barely past twilight in Scorpion’s Bend, the twin suns having just set, taking their light with them — but the moons delay, and so darkness lingers over the town as Lan Xichen’s conversation with one Welford Branson comes to an abrupt end. At the same time, all around the town, the team will notice the town natives around them stilling — some freezing in the middle of a sentence, a man with a fork in the air, a woman mid-step on the street, some youngsters with their mouths open in laughter. All of them become statues in less than a heartbeat; still, eyes vacant, like everything that made them seem alive has been taken away.
And then — a reverberating sigh, echoing heavily in the ears of all the Orbers. What follows are words, spoken by a chorusing voice now familiar to most of the team —
The orb’s echoing sound is filled with disappointment, even annoyance.
Some may see that amidst all the frozen townspeople, an old man runs, clawing at his thinning hair. Some of you may hear his words, muttered, desperate:
The disbelieving mumbles trail at his wake, making it clear he does not know what is going on at all — in fact, you may have a better idea as to what has happened than he does. But as you turn to follow him, open your mouth to yell at him to stop... everything around you shatters.
The lights in the buildings grow dim and break; the smell of food disappears; the horses in the stables simply fade away. You notice that if you were wearing or carrying something you bought while here, it too disappears, your clothes turning to those you had on upon arrival, all equipment shimmering away slowly.
But perhaps most importantly… the frozen statues of people crumble into ash right in front of you. It may fill the floors of the now-silent, dusty and worn-down houses, or it may blow away with the harsh desert wind — whichever it is, sans the team, the town of Scorpion’s Bend is now devoid of people.

The town that now surrounds the team is very different from the one it used to be — the houses are quiet, filled with sand and dust; doors broken, tables turned over, drawers open and mostly empty, aside from anything not valuable. The beds in Thornbush Inn are ragged, insects of various sizes skittering along the floors. The Saloon is dusty, furniture broken, and a lone piano stands in the corner, half its keys having crumbled away. The door to the Mayor’s office is ajar, a banging sound repeating as it hits the wall in time with the wind.
1.0 In the corners of the Sheriff’s office, the school and the church, the embera slither along, searching for food; owl-shrews hide from the Orbers on the streets, while feathered coyotes howl at the five moons now lending their light to see the town’s destruction better. The team may be the only living humanoids, but they are not the only living beings in the town anymore; in the absence of people, animals have made the town their home. And coexist they must, now, to survive the rapidly dropping temperature of the night that has fallen upon them.
2.0 The next morning, as the moons disappear underneath the horizon and let the two suns bring out their scorching rays once more, the team wakes up to the reality of having to survive Scorpion’s Bend… with very little supplies. So search the empty houses, for they still stand; the fire that has burned away the people has not touched the buildings… but they have not been immune to the passing of time, or the harsh weather in the desert. You may find clothing, basic equipment, pots and pans left on a now-cold stove; but no valuables, no money, no gems, no jewelry, no weapons.
But amidst your search through the town, remember that what you need, first and foremost, is to find water and something to eat — it will not be long until the suns are high in the sky, and some of you are already in desperate need of proper nourishment, without being left to endure the scorching temperatures the days on the planet of Badrock bring.
3.0 But should you want to brave the heat, you’ll find it is now possible to leave the town and venture out into the desert. Out there, the rock dragons search for prey, while bald vultures circle above your head in groups of three or four, their shrieks growing in volume the farther you walk. If you show weakness, any weakness, they strike — and the dragons, sensing their chance, are not far behind.
And when you least expect it, the ground underneath you trembles, like a small earthquake is approaching you… and then you see it: from the sand, a whale surges up, then another, and another, arcing through the air like suspended there, before the sand swallows them once more. Should you get too close, you too may be swallowed underneath the sand; unless you’re very, very careful, or have in your arsenal something else that may help you to deal with these near-immortal giants that have swam across the deserts for hundreds of thousands of years.

Time passes at a snail’s pace without the comforts of the town you were used to. Scorpion’s Bend is now a wasteland you must survive, and it clearly isn’t easy. Some of you might question whether retrieving the orb is still an endeavour worth pursuing after all of this, but the rest of you know that it is. That you’ve come this far and you’re nearly there; you just need to band together and form a gameplan.
As the suns begin to set over the horizon on yet another grueling day of scorching heat and rough, dry sand in the ghost town of Scorpion’s Bend, you might begin to hear a distant thunder that has nothing to do with an oncoming desert storm or otherwise. It rattles at the already weakened structures of the old Saloon and the General Store, bits of broken glass and debris vibrating with the raucous sound of clattering hooves, feet, and paws. And as the sound of the invasion grows louder – you’ll hear the unmistakable manic howling and bellowing in accompaniment: these are the Bouldersnakes that some of you have already heard much of.
4.0 The Bouldersnakes are not a group to be taken lightly, and have garnered the fearsome reputation that they now hold for a reason. Kicking up dust, they arrive like a cloud of chaos in different sizes, shapes, and forms. Some have the ability to shrink and grow in size to match their opponents in physical size and weight. Other Bouldersnakes are agile and quick; and others yet are superhumanly strong and robust – either way, they make for formidable opponents when you, yourself, have been weakened from weeks of a lack of proper nutrition and sleep. The individual members of the Bouldersnakes are like a band of bloodthirsty brothers: from all walks of life and all colours and creeds, with a severe and mean streak to them, who will stop at nothing to achieve their goals.
What goals, you ask? Should you listen carefully, their leader, riding a winged lizard-like creature, shouts to their underlings:
As it so happens, you are not the only crew in search of that elusive orb; the Bouldersnakes have been tracking down the whereabouts of this mysterious and all-powerful object themselves, burning through towns – quite literally – to get it. News that Scorpion’s Bend has seen a resurgence of life and might still be the resting place of the orb has the bandits seeking out the town again. Their first round through Scorpion's Bend about a year ago had them coming up empty-handed (save for a few bits and baubles), but this time they are determined to find what they've come here to find. Though if there’s anything left here to salvage... they’ll ransack as they please.
Whether you confront them head-on or they catch you in hiding, they won’t easily back down from a fight. It will be best to keep your distance if you can manage it, and hope that they’ll pass you by. But the Bouldersnakes have their weaknesses too: once maimed, they still bleed, and none of them are immortal, though they are notoriously difficult to kill based on their talents alone... and when they carry weapons, too, well — those not accustomed to battles may find it best to hide. And even for those with fighting experience under your belt, teaming up with your fellow Orbers and combining your shared skills will be your best chance at survival.
5.0 By the time the suns have disappeared and the moons have risen, the Bouldersnakes invasion will make the bandit attack from the other night seem like a childish tussle. The Bouldersnakes don’t play nice and have adapted to the harsh lands as ruthless survivors. They arrive like a wave, many equipped with weapons: guns, sabers, pistols and small knives. A few others have engineered their own specially crafted weapons made of metal and magic (in the shape of guns, blow-torches, and blades) that wield a special element harnessed from mined ore called ‘pulsefire’. It is this pulsefire, glowing a deep blue (like the hottest colour of flame), that has the capability to destroy all living beings and allows the bandits to systematically ravage unsuspecting towns down to ash, reap its benefits (either for the town’s riches and wealth, or and especially: for any supply of ore), and then leave without a trace.
The best way to fight against pulsefire is to acquire weapons of pulsefire of your own and best a Bouldersnake before they best you. (Think high stakes, noon-time duels of the pistol.) Of course, this is a very risky and very dangerous affair as one shot by pulsefire could mean your untimely demise and the element itself isn't easy to put out either, so it might be best to work in teams to strategically disarm and swipe a pulsefire weapon to use before they manage to overwhelm you.
All through this, you must still remember your goal — it is not to stay in Scorpion's Bend, or even fight the Bouldersnakes, but to find the orb... and that means finding Welford Branson. How will you convince him to give you the orb, when all signs point to him not even knowing what it is, or what it has done? That is what you must decide... if you survive the Bouldersnakes in one piece, of course.
F Y I
• The voting for how to get the orb is now open! Please head HERE to submit your idea for how the team should proceed to get the orb, or +1 others’ ideas.
• The conclusion of the mission and the return to the station will be posted on February 13.
• If you have questions about anything in this log, please direct them HERE.
• And finally, your soundtrack for this log: ♪ ♪ ♪
Kaidan Alenko | Mass Effect (semi-closed)
Kaidan had survival training from the Alliance, and when he felt the chill in the air he knew what he needed to do. Now that the illusion was shattered, there was no reason for him to hide. It was with a relief that he lit up his biotic barrier. It was the easiest of his biotic skills and required very little energy. But there was also another benefit: using biotics made him warm.
So he set out to look for food and water, keeping up the barrier so he would stay warm. When he rested he still glowed. Thanks to the weeks spent off-line, he had a decent stash of energy drinks that he could use to keep himself going.
While Kaidan wasn't going to advertise that he was now a good source of heat thanks to keeping his biotics going, if he did see someone he knew well shivering at the cold, he would catch their eye and gesture for them to come close.
“Here, I'll keep you warm for a while.”
Wildcard (open)
[If you want to do a thing with Kaidan, like search the town for supplies or hunt for food or engage in some fighting, hit me up here.
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That's a new one.]
What?
[Maybe it's the hunger, or lack of sleep, but Daisy doesn't seem to connect the dots as to how him glowing like that could keep her warm.]
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[He should probably explain what he's talking about]
When I use my biotics, it's sort of like when you turn on an engine. You know how they get warm after running for a while? That's what happens to me.
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[She hesitates briefly, before saying 'fuck it' and moving over closer to him. She gets within arms length of him and can already feel the heat radiating off of him.]
You're your own space heater.
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Body heat is always the best source. Mine is just a little better than most.
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[He makes it easy to tease him, okay?]
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[He smirks a little, letting her take that however she wants]
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Oh yeah? You saying you've warmed him up already?
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How about you? You have all you need to keep warm tonight?
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We'll see.
[Her thoughts jump to Aleksander, whether or not she'll be spending the night with him or not. She didn't realize how much she relied on sleeping next to him to actually get some rest until they were brought here.]
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[She's already a lot warmer just by being near him.]
How are you doing?
[It's the first time she's checked up on him since this whole thing started.]
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I'm ready for what comes next. When I heard about the pulsefire and saw how those in the trading post reacted to it, I had a feeling it was connected to whoever had the orb. And then all we were told about the Bouldersnakes added on to it.
I'm not clear yet on how we're going to get the orb and leave, but I know I'm not going anywhere until I'm sure we cut off the pulsefire supply. It's too dangerous a weapon for us to just leave it to be used again.
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Thankfully, the Orbers had already resorted to eating snakes so he knew he could keep doing that for sustenance. But now he had to survive a cold, cold night and damn starting a fire without a proper element was harder than it had any right to be. He had fire at his convenience and it was still hard!
He needed better supplies. Time to raid another building or two. Or--
Or get distracted by the glowing man walking towards him. He stopped and cocked his head to one side as he stared at Kaidan approaching him. His eyebrows lifted and his mouth parted slightly even as he managed a smirk of amusement.
"Well, aren't you just a handy night light? What's up with the sparkle, Kai-chan? Run into trouble?" He almost kinda wished that were true so he could find some himself. At least an adrenaline spike would warm him up a little.
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"It's been pretty quiet so far," he went on, settling down and patting a spot for Zhao to join him. "With the illusion gone, I have a feeling this is just the calm before the storm. Those bandits are probably going to come back. You ready for a fight?" He smiled, already guessing the answer.
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He sat down next to Kaidan and that's when he noticed the warmth. He knew it was a thing already from being with Kaidan while he used biotics, but it never really clicked until right now. Entirely because right now it was useful.
Don't mind him as he snuggles in closer.
"Do you even have to ask? I'm always ready for a fight."
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"Of course." Kaidan chuckled softly. "I'm looking forward to seeing you cut loose. I know I'm not going to hold back against these assholes." It wasn't like their mission with the mafia families. These bandits had wiped out an entire town.
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struggledsquirmed, the more Zhao would take advantage of it. Besides, once the door was open it was hard to get the gangster to stop being so touchy with someone he felt close to."I wouldn't say that if I were you," Zhao confessed. "You don't wanna see me cut entirely loose. Not on anyone."
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"You haven't seen me completely cut loose, either," Kaidan pointed out. "But when those bandits show up, I will. I have those energy drinks from your world. I'll be able to use my full power." His eyes flicked to Zhao briefly. "I won't tell you how to fight, but... I don't think these bandits deserve for you to go easy on them."
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He sat quietly as he thought whether now was a good time to ask or not. He didn't really want to outright come out and say "how many people have you killed" to Kaidan but it would be the easiest way to get an answer to his question.
"Yeah, you have a point. I didn't say I was going to hold back or anything. I was just thinking of...something else." Something specific. "But it won't be the first person I've killed here. Oh, wait. I guess it will be since everything before now didn't really count, huh."
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"...Maybe I just don't won't you to see the worst of me," he confessed quietly. He had warned Kasuga when he'd had to flip that switch before, but could he do the same in front of Kaidan? He'd held back last mission for the same reason. But it would be easy for him to slip back into the role of a gangster boss with blood on his hands.
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"All right," he said. "Do what you need to do. But if you get yourself hurt, I'm going to be really pissed off. So promise me you'll be careful."
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This sounded familiar--not making any promises but telling someone he would do his best for their sake anyway--but that was probably smart not to think about right now. Down that road would only lead to mixed feelings and confusion. He had Kaidan right in front of him.
"As careful as I can be in a storm anyway. I mean, if it comes to pass anyway. Which... knowing how this goes usually..."
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"A fight is coming," he predicted. "You and I have been in enough of them to sense it." He ran his thumb across Zhao's knuckles. "When those bandits come, we'll face them. You'll know where I am because of all the bodies I'll be tossing around."
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