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- ! event log,
- ! open,
- altered carbon: takeshi kovacs,
- btvs: buffy summers,
- cotar: rhysand,
- doctor who: clara oswald,
- doctor who: the doctor (11),
- fear street: ziggy berman,
- fullmetal alchemist: edward elric,
- grishaverse: alina starkov,
- grishaverse: the darkling,
- gundam seed destiny: athrun zala,
- gundam seed/destiny: yzak jule,
- mass effect: kaidan alenko,
- mcu: bucky barnes,
- mcu: daisy johnson,
- mcu: erik stevens,
- mcu: gamora,
- mcu: peter quill,
- mcu: sam wilson,
- mcu: shang-chi,
- mcu: yelena belova,
- old kingdom: sabriel,
- one piece: rosinante donquixote,
- pacific rim: newton geiszler,
- star trek aos: james t. kirk,
- star trek aos: leonard mccoy,
- star wars: finn,
- star wars: l3-37,
- star wars: r0-gr,
- stranger things: eleven,
- supernatural: dean winchester,
- the old guard: andromache,
- towards the terra: soldier blue,
- transformers: drift,
- transformers: megatron,
- twisted wonderland: deuce spade,
- yakuza: zhao tianyou
MISSION: THE SLEEPER
● ● ● M I S S I O N 3 . 1

It’ll be during the early hours in the morning when the communications device pings the Orbers in the midst of whatever you may be doing: whether it’s sleeping in, having a leisurely breakfast, or being deep into whatever task it is you’ve planned for the day. Viveca’s familiar voice filters through, a cheerful interruption.
Without any further fanfare, the comms go silent and you’re left with a new mission file and some rather concerning information within the report about a sleeping sickness. But instead of the immediate departure like you might be used to, you’ve been given the day to rest up and prepare for the trip down. So pack your things, grab the antidote, maybe enjoy a hot shower and a good night’s sleep … or if you’re not the sleeping kind, find a good song to jam to and get you motivated for what’s to come.
The next morning before most of your alarms will go off, the teleportation machine will hum to life, crackling with stored energy. Those who have been here for longer might notice this difference and what Viveca had meant when she said she didn’t think she “could delay it for more than a day”. As soon as you’ve been gathered together, you’ll feel the pull — and a tug that removes you from the station.
For what might seem like an agonizingly long moment, you simply hang there in stasis, white light surrounding you accompanied by a strange, ethereal chorus that whispers in your ear, informing you of the goal currently set before you and the cost to achieve it, as well as the exchange for its power —
But before you can venture to open your mouth and respond, the light around you materializes into a fog of cool, damp cloud cover. The moment your feet touch solid ground and the fog parts as you move through it, you’ll see a marble road ahead.
Welcome to the country of Kilnan, Orbers.

Around you, the courtyard of the Crystalline Palace opens up — white marble pavement, extravagant sculptures half-covered in moss, and fountains that have long since dried up — its splendor abandoned and left for time to neglect like a long forgotten secret.
If you look behind you, you’ll see nothing but clouds; and underneath you is mostly open sky. Faintly (if you really squint), you might be able to make out the grassy earth somewhere below the clouds but the distance seems a little treacherous to even consider taking your chance to get there. As such, the only way is forward — up the wide steps and through the imposing, but majestic, double doors of the castle.
1.0 Once inside, a seemingly empty castle greets you. There are no servants rushing to greet you, no hustle and bustle that you'd expect from a castle this size... just silence.
You’ll find yourself standing in the middle of a grand foyer. Daylight filters in through tall windows framed with long flowing curtains that seem to sway just a little, even though the casements are clearly shut. Further in, you’ll notice multiple staircases leading you to the upper floors, some of them straight, and some of them curved, while others wind upwards in a seemingly endless direction towards one of the towers. Most of these stairways will appear to be your regular run-of-the-mill means of egress, but the moment you turn away and look back to where you’d just come from, you might notice that the stairs have disappeared … only to be right in front of you when you glance back. Another set of stairs may take you in one direction, but try and retread your path and you’ll find the very same staircase you’d just used will take you somewhere completely different.
These stairs might be playing tricks on you, or maybe you need to get your eyes checked.
From the foyer, hallways appear to sprawl in all directions of the wind, some of them lined with paintings from a very deft hand (or hands). Walk along and peer at one of these incredibly detailed depictions of vibrant rich cities, lush idyllic countrysides, alluring, well-manicured gardens and find that all of them seem so incredibly lifelike — almost uncannily so. If you study one for too long, you’ll find yourself losing focus of the world around you, only seeing the painting that beckons you forward … and helpless to resist, you take a step forward and wind up within the world of the painting. Is it as beautiful as it seemed from its frame? Of course it is. Just look at that colour! Feel that breeze! Take a deep breath of the air around you. But remember that you probably can’t stay here forever; you have to get back. And the way to the castle is … somewhere here. You just have to find it.
2.0 Inside the castle, your task is clear: find the orb.. and for some of you, perhaps try and look for the people sent to the castle before you. To do that, you’ll need to search through the different rooms and accompanying towers… but the moment that you try to, it becomes apparent that this is no ordinary castle and the rooms are not exactly just rooms either. Some have stark differences in scale: in one room you enter, all the furniture within appears to be made for giants; while in another room, everything has been shrunk down to its miniature.
Further still, another room will appear to be deceptively normal… but the moment you step past the threshold, the door will lock shut behind you and then fade into the wall like it’d never been there at all. You only have one clear objective then: search through the room for a way to get out… or make yourself a way out.
3.0 When you enter this next room, you find yourself having to pause to take it all in, it’s so incredible that you can barely believe your eyes: whatever this room holds within seems to cater specifically to your individual interests and desires like it sees into your soul. It might offer rare books to those interested in knowledge, the best entertainment for those who seek self-indulgence, decadent foods you’ve always wanted to try for those with a discerning palate. What a wonderful time! So wonderful, in fact, that it’s too easy for you to forget the passing of time … what was it you were doing before? Nothing important, surely. Right?
4.0 There are rooms that don’t even seem like rooms at all once you’ve entered them: you open a green painted door and instead of the marble floors, you step right into a hedge maze. When you turn to glance over your shoulder, you’ll find that the door has vanished, and your hand lingering on the door knob is now clutching at a cluster of prickly foliage. With nowhere else to go but to brave the labyrinth, you move forward. The path you take will twist and wind until you realize that the best-case scenario here is coming face-to-face with a deadend rather than the other delights that the maze holds in store. One end greets you with a particularly angry tree, hell-bent on wiping you off the face of this plane; at another turn, a creature that looks suspiciously like a Sphinx, sitting on her hind legs and blocking the way, might ask you a riddle in exchange for passage; and there is always a chance that the right-hook you take will pull you through a cloud of deceptively beautiful fluttering dots of lights that whisper to you with the voices of people long-dead before you.
5.0 Another room will pull you — quite literally — into the eye of a storm. Hail and rain pours down, drenching you immediately, while lightning flashes in the open sky — it almost looks like the countryside you saw beneath the castle, but that couldn’t be, right? You don’t remember leaving the castle… And more importantly — the rain really is coming down, and that lightning is striking dangerously close. It might be wise to find some temporary shelter, perhaps a little cottage to hide in, or at the very least, get to that overturned hay cart and hide beneath it — and wait for a chance to find your way back to the exit door … wherever (or whenever) it may appear.
6.0 Not all of the castle will be entirely strange, however; there, too, are regular, non-eventful rooms scattered within. A large dining room with the table set for one, a thin layer of dust collecting over the silverware, for instance; a library filled with old tomes and scrolls that don’t appear to have been touched in years; a storage room full of strange items; and, if you make it into the cellar, you’ll find the kitchen, its food storage still robust despite the fact that some of the meat has begun to gather mold, and some of the vegetables have darkened and gone a little mushy. On the layer of dust settled over the floor, there is exactly one set of footprints, perhaps smaller than you’d think, but even those seem at least a number of weeks old.

It’s almost too easy to become distracted by all of the strange happenings within the castle, easy enough to forget about the sickness you’ve been warned about — and perhaps, with so far there having been no sight of anyone actually affected by it, it’s easy enough to think that there might have been a mistake or a misunderstanding. But the longer you spend within these beautiful white stone walls, you become aware of a whisper: quiet at first, the barely-there breath of a language you know you understand and yet you still can’t quite grasp it, the meaning frustratingly close to the edge of your consciousness. And the more you try to touch those not-words and too-light-whispers, you feel a little dizzy before the world around you suddenly changes.
7.0 At first you think you’ve simply fallen into another room, just another hidden trap-door or painting you’d stepped into. So perhaps you don’t even realize that you’ve fallen under a spell at all when everything around you is just … dark. Beneath your feet, if you focus your gaze, is a still surface of a black lake glinting — and yet you are not sinking. Every step that you take forward creates a little ripple across the glassy surface. As your eyes adjust, so do your surroundings begin to take shape. It will be different for everyone, this dreamscape morphing and melding into a scene (an island, a meadow, a small patch of forest, or will it remain the lake?) or setting that reflects you — it’s where your soul feels most at ease … for now.
8.0 As expected, the dreamscape does not stay still for long. The more time you spend here, the more it seems to draw inspiration from your memories. Suddenly you find everything around you materializing into solid form, the experience being dragged from the depths of your mind into manifesting a vivid study in touch and sight and smell and sound. It’s something you’ve already been through before, but whether you like it or not, this memory is being replayed around you and now you’re the observer … you and the lucky (or unlucky) person who has entered this memory with you.
Do you stay, or do you try to run from it?
9.0 The stronger the memory, the stronger its effect on you: the heaviest memories, whether they’re happy ones or sad ones, may latch onto your subconscious so tightly that it pulls you right into the memory itself.
Just as these dreams often do, it’s hard to tell whether this is made up or reality itself — perhaps you remember that this has happened before and you’ll try to change the course of events. Or perhaps you think you’re living this memory for the first time. Whatever it might be, you find yourself fully convinced of its authenticity … but the power of belief is a dangerous thing. Beware that the injuries sustained in this state will become real, visible to those who might be observing this — and observing you — from the outside. (You know the line: if you die in the game, you die in real life.)
10.0 Once you become aware of these memories, you may push them away or will them to stop. The moment that you do, the dreamscape will immediately shift to become its unaltered state once more. The other way to escape these memories is to leave. At the edge of your dreamscape, you will find that the air shifts and shimmers just a little differently than the rest of this space … and once you get close enough, the doorway will open to let you out of your dreamscape and into someone else’s like a chain of several small links. If your dreams are more akin to nightmares, perhaps you enter the door willingly. But just as likely, you might simply get too close and are sucked into the passageway.
And you never know just whose dream you end up in next …
The only way to leave the dreamscape is by being woken up by someone administering the antidote to you, and it will only work once. So if you fall back asleep, remember — if it takes you in again, you will remain under this sleeping spell, unable to wake … at least until the cause of the sickness has been found.
F Y I
• If you have questions about any of the prompts or the mission in general, please direct them HERE.
• To submit a search request regarding exploring a specific place during any of the prompts, please do so HERE.
• Voting for how the characters will get the orb will go up November 22. Though voting will be done in an OOC post, it is an IC vote in the sense that you should pick a choice your character would ICly make. What the characters choose to do will determine the conclusion of the mission.
• And finally, have a soundtrack for this log! ♪ ♪ ♪
takeshi kovacs | altered carbon
OPEN — part i
3.0
Drift idled in vehicle mode out in the halls for rooms that couldn't accommodate him for the first leg of the exploration and switching to his holoform where he could. Likely whoever the original occupants of the castle were wouldn't appreciate tired treads on the marble floors of the hallways. That would be a bridge to cross when they get there. Right now, they had an orb to find and a mystery to solve. Go, team.
This approach wasn't always perfect, and the castle itself was mercurial in its reception of his presence. Sometimes the room would boot out Drift's human guise, and he would have to enter physically. Or, in this instance, it wasn't the room that was the problem.
Unfazed by the gun in his face, Drift calmly said: ]
Asking someone just to go back outside not your style?
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he doesn't recognize the man that appears, and so he's not taking chances yet. while he doesn't prepare to shoot, he's still going to ask questions. ]
What can I say? I'm terrible at a conversation. [ not entirely true. he's at least not a "shoot first, ask questions later" type; he'll at least try asking first. ] Never seen you before.
5.0
Soon enough, they're inside, and Shinjiro immediately sits in the nearest dry-ish spot, curling in on himself for warmth. His clothes are soaked, but it's not as though he has a change on him. His own body heat is all he's got here.]
You're tellin' me. I'm so tired of magic.
[Never...mind that he was the guy who summoned a wholeass monster for backup during that final confrontation in Braccia, but listen. He hates that too.]
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his company is somewhat familiar, and he thinks he can remember him vaguely from up in the tower. he's typically better with faces, but he hadn't exactly been in the best shape then. at least he's not bearing any broken limbs this time.
he drags off his coat, tossing it onto a nearby chair. it's soaked but at least it was big enough to keep the rest of his clothes from getting too wet. ]
Really? Seems like everybody else is fucking ecstatic. [ might not be the right word, but compared to last time, they seem to have a better idea about how to approach it than he does. ] Be easier if this was technologically crafted environment, because saying we fell into a damn painting sounds pretty damn stupid.
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OPEN — part ii
9.1
Monsters come with no warning, in the Darkling's experience.]
How?
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it's strange when he sees kirigan, someone who clearly doesn't belong here — a construct, maybe; he's used to those. it could all just be fragments of sleeve memories colliding together. but he still feels attached to this moment, like he doesn't want to let go. ]
She could see right through me. Things no one else saw. Not even me.
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9.3
He's heard shouts of anger enough times in his life. He's heard guys yelling in pain when he talks with his fists. But this... This sound seems to echo throughout his surroundings, sending a shudder through them and resonating in his bones. And all too soon, Deuce realizes that he's never heard such terrible cries of agony in his life. It frightens him, the primal intensity of that sound, even as he begins to follow it, compelled by something he couldn't explain.
His surroundings seem to melt away around him, one darkness giving way to another, and all too soon he finds himself in an unfamiliar room. It looks like something happened here, he thinks, as he surveys his alien surroundings. And he almost questions whether someone or something has already put an end to those haunting screams of pain.
That is, until a voice draws his attention to a figure rather conspicuously strapped to a table. How could he possibly have missed that? He jolts with a startled yelp. Was it this guy? It doesn't look like he's got a mark on him... Yet the vicious implements arrayed near the table he's confined to suggest otherwise. Could he have been healed by magic? Healed, only to be hurt more? The thought sinks into his gut like a stone.
Whoever was using those, they'll be back, won't they? ]
We've gotta get going- [ It's a thought given voice, rather than a true proposal, as Deuce's concern propels him further into the room. He's quick, by human standards, this boy in a black uniform suit with a black spade situated around one eye. The worried, tense line of his brow is genuine as he looks the guy over, sizing up his restraints. But he's no great thinker, and he quickly gives up in favor of brute force, wrestling to loose the man's restraints with gloved hands. ] Just hold on, this stuff's stubborn.
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dimi won't give up that easily, which makes it even stranger to find the boy that appears, like he doesn't quite fit into what's been set up here. it could easily be a false setup, just something else to mess with his mind, make him think he's going free before latching him back in. ]
You're not here. [ he grumbles with a graveled tone, head lifted up to watch while making no efforts of his own to wriggle free. ] And if you are, you're just as good as dead. They control the construct. [ that's not necessarily true, but he's not pulling that card out yet. ] Just leave me.
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sorry, the notif for this disappeared on me!
dw notifs can be slippery like that, no worries!
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9.1
[ andy hovers at the edge of the bridge watching it play out, wondering how much is colored by time. he's old too, and even three hundred years could be enough to muddle a memory. ]
[ she doesn't speak up, doesn't want to intrude, and only when she hears him talk first does she acknowledge she's even there. ]
Who is she?
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but the person he finds next to him isn't someone he'd imagine leading any kind of construct. maybe it's just someone wearing the face of someone who's become familiar, someone he's come to regard as a good ally.
either way, he's always too enchanted in seeing quell again, even when he's never stopped seeing her, hallucinations on the daily meaning that she stands beside him in everything he does. but this feels more real than any fantasy, and he wants to come back here desperately, to when it all started. ]
Quellcrist Falconer — leader of the Uprising, founder of the Envoys. [ that's how people see her in the books. but he saw her as so much more. his voice is quiet, almost distant. ] I loved her.
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9.1
The woman...Quell, Peter realizes, from what Kovacs had shared with him in a moment of drug-induced vulnerability. He can understand why he trusted her, why he might have fallen in love, even. Peter doesn't want to impose, but he's always been curious, and once the memory fades and the Kovacs he knows speaks up, he turns to face him. ]
She seems someone worth following. [ Then again, he's biased towards women who can kick his ass and know what they want. Gamora is like that. ] You were trying to change the world, I take it? How come you looked so different?
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because in it, quell's alive, and there's still a chance of saving her.
he can sense quill near him, hearing the man speak, but his attention still focuses on his surroundings of harlan's world, and though he's momentarily back in his ryker sleeve, the question almost seems to reel him back in again, once more wearing the skin he'd worn when he met her. ]
It's my birth sleeve. [ even if the protectorate had taken it from him early on, not seeing it for nearly two decades. ] She made it seem like we could change the world. Like we could make a difference.
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8.2
Dude, Kovacs — stop, man.
That's not — he's already dead. It's not gonna do anything.
[Well, no, he imagines it probably feels kind of good to shoot some memory of your abusive dad, but Newt's thinking of the bigger picture; they've gotta get outta here, however the hell that's supposed to work. Selfishly, Newt would also very much like to get out for his own sanity. If his hands are shaking a little, nobody's gotta comment.]
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he only jolts from his trance when he feels the touch upon his arm, shuddering as he turns his head to find newt there, eyes remaining wide, his body shaking in a way that's almost unusual for a man of his threatening size.
for a moment, he says nothing at all, swallowing as his eyes stare off unfocused. ] He killed her. [ mom. his voice is quiet, still not fully shaken from this dream. ] He would've killed Rei too.
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cw: body horror mention
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cw: mentions of domestic abuse
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8.1 & 8.2
but alina had found her escape in bright flowering meadows, the hope of that open space brought her; there is none of that here, cloistered in this closet as she watches through the slats, gritting her teeth every time bone strikes flesh. and as soon as she breathes in, a fool that believes it's done —
the memories shift and fade, a tapestry of every sin this man has committed, woven together into a nightmare. alina starts long before kovacs does, a helpless stride forward to rescue the cowering girl on the floor. the other children would have never shed a tear if she and mal disappeared into ditches, never would have called for help — but this man is more than a bully with his hate in his heart.
he is hatred, made into human flesh. a monster, alina thinks, turning on the family he was meant to love. alina's fists uncurl from where they've blanched, nails biting into her skin, preparing to hurl him away with the heat gathering there — but kovacs moves first, as though he needs to enact revenge on a ghost that still haunts him. a monster never stops hunting you, even after it's long gone and in the ground.
she's quiet through the first bullet, and then the next. on the third, she moves to his side — cups his elbow and lets her hand slide down his forearm, to the finger he has pointed on the trigger, overlaying her own atop it. determination lines her brows a she helps him squeeze, unloading the barrel into that twitching body, again and again, until it clicks. emptied, gone, just like the figment laying in front of him. ]
Takeshi. [ tak, the girl had called him. some distant echo fills in the rest for alina, filtered in by the dreamscape. even as softly spoken as it is, it's almost shattering in the tense silence, nothing but their breathing disturbing the air. ] It's done.
[ her other hand lifts to cover his, drawing his firearm down to his side. ]
It's done. [ her head tilts, trying to chase his gaze and tug it toward her. ] He can't hurt anyone else ever again.
[ but she supposes that isn't true, is it? the pain still lives on in takeshi's memory, a specter she knows he'll never be free of. not truly. ]
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he takes a breath, holding it in, sensing her skin on his, feeling a joint instinct in that moment to continue shooting — over and over and over — until it's done.
when she says his name — takeshi — he finally exhales.
for a long moment, he continues to stare down at his father's body, knowing he won't get up, that he wouldn't have even if he hadn't just unloaded more rounds into him. he killed his father all those years ago and whatever might have happened differently in this memory, it wouldn't have changed the events of that night. his mother was gone, and while rei survives that night, she's immediately taken from him the next day. there was no victory that night.
he finally turns his head, staring at alina through the darkness of the room. they'd spoken of monsters before and now it seems like she's found the birth of his. ]
It was already too late. [ he speaks in a whisper, barely audible. ] The damage was already done.
[ mom had died. rei was taken. and he'd become a killer. ]
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8.1 & 8.2
Her eyes widen as she listens to the man go off, and it's as she hears the sound of a rough slap that she instantly turns to head toward the closet where the children are hiding. She cares for Takeshi as he is now, but she will always be driven to protect children. Even ones she can't genuinely interact with or help.
She goes to the closet, whispering reassurances to be brave. Stay together, she urges, right as the sound of Takeshi shouting no gets her to turn and look his way.
As she does, it seems that everything shifts. The room's the same, but the situation is different. It's a new scene now, one that unplays with horror on Clara's face. She knows she isn't able to do anything, but she still finds her feet moving forward on her own. To protect his sister, to keep him safe. She can't stand children being harmed, especially by someone they're supposed to be able to trust.
It's with tears streaming down her face that she watches their father fall. Her heart is completely shattered knowing he's lived through this. But the sound of gunshots snap her out of her thoughts, and pull her in close to him.]
Takeshi. [She doesn't move to stop him. Revenge is something she's felt the need for before. She gets it. For now, she lets it consume him. Allows him to keep his hatred and anger and lets him keep pulling the trigger.]
Tak. [She speaks his name more firmly as she brings a hand up to grab at his arm.] Enough. You've saved her, see? You've done enough.
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the next time he hears his name, it's a different voice, with more certainty and just as familiar. clara's touch makes him still his finger on the trigger, his eyes still downcast to the scene.
he'd never wanted her to see him like this, crazed with anger, using violence as a way to cope with rage — a monster derived from his father — but he also knows it was inevitable. these are corners of himself that can't be hidden, and it's for the best that she knows who he is. even the parts he despises, the part that turned into a killer this very night.
his eyes turn to her, red as if fighting back tears, his throat dry. he'd sink into her if he could, but his body remains still. ]
It's not. It's not enough. [ his voice is almost a rasp, angry even if it isn't directed at her. ] I never saved her. She — they separated us after this. Lied to me that they put her with a good family before they put me in a man's body to make me into their soldier and — [ there's a grit in his teeth, looking to the young rei again, the one with a good heart, the one he could have kept safe. ] When I saw her again twenty-eight years later, she'd already been made into a killer like me. She had to fight for her life and I never went back for her, and then — [ his voice quivers, caught in his throat. ] I tried to make a life for us with the Envoys, but she died. They all did.
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OPEN — wild card
CLOSED — daisy
for a moment, kovacs halts in his tracks, kneeling down to admire blue glowing roots scattered alongside a mossy rock. "Look at the way the Songspire threads through the boulders. You ever wonder if the Elder civilization designed it to do that? Create structures underground with the branches as some kind of scaffold?"
the woman doesn't appear impressed. "Those are the most words you've said to me in hours. And they're fucking rocks." they're silent for a moment before she starts to walk away, voice exasperated. "It's fine. It's in the past. Let's keep moving."
he halts her before she keeps going. "No. We can camp here for the night. We're deep enough in the forest."
"So, tomorrow we go underground and what? Hide like animals?"
"You got a better plan?"
"I'd said we should find some potential allies, but we just killed everyone we know, so ..."
for a moment, they say nothing else, soon breaking into laughter that soon shifts into the woman sniffling with a soft whimper. "I missed you so much."
kovacs merely stands there, voice quiet. "I'm sorry, Rei." he steps towards her, hand resting upon her shoulder as they tilt their foreheads together for a quiet moment, simply basking in the feeling of their long desired reunion.
but soon, rei throws her arms around him, sobbing as she clutches to him tight. "Why did you — ?" she doesn't finish, merely crying more as she holds him.
he embraces her tightly, never wanting to let go, except after a moment, he feels nothing in his arms, hands empty, his sister suddenly gone from in front of his eyes. ] Rei? [ his eyes confused, he peers up and sees another woman standing near him instead. ]
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Mom?
[She means to speak loudly, but she barely chokes out the word as tears fill her eyes. Daisy blinks the tears away and she's gone.]
Mom?!
[Her eyes fly to the unfamiliar face, absolutely nothing was familiar about him and in a flash of anger she tries to push him back with her power.]
What did you do to her?!
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any other attack and he might be better prepared but the sudden push of force that throws him back is too unexpected for him to defend himself against. he's knocked backwards, colliding to the ground before he's swiftly trying to pushing himself back up with his hands.
he snags at his gun, gripping it up to angle it from where he's down on the ground, aiming it towards her.
when he looks at her properly, he knows he shouldn't recognize her, but it's like a clash of memories settling in, confusion all along his face. no, it isn't right — ] Daisy?
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