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- ! event log,
- ! open,
- altered carbon: takeshi kovacs,
- btvs: buffy summers,
- cotar: rhysand,
- doctor who: clara oswald,
- doctor who: the doctor (11),
- fear street: ziggy berman,
- fullmetal alchemist: edward elric,
- grishaverse: alina starkov,
- grishaverse: the darkling,
- gundam seed destiny: athrun zala,
- gundam seed/destiny: yzak jule,
- mass effect: kaidan alenko,
- mcu: bucky barnes,
- mcu: daisy johnson,
- mcu: erik stevens,
- mcu: gamora,
- mcu: peter quill,
- mcu: sam wilson,
- mcu: shang-chi,
- mcu: yelena belova,
- old kingdom: sabriel,
- one piece: rosinante donquixote,
- pacific rim: newton geiszler,
- star trek aos: james t. kirk,
- star trek aos: leonard mccoy,
- star wars: finn,
- star wars: l3-37,
- star wars: r0-gr,
- stranger things: eleven,
- supernatural: dean winchester,
- the old guard: andromache,
- towards the terra: soldier blue,
- transformers: drift,
- transformers: megatron,
- twisted wonderland: deuce spade,
- yakuza: zhao tianyou
MISSION: THE SLEEPER
● ● ● M I S S I O N 3 . 1

It’ll be during the early hours in the morning when the communications device pings the Orbers in the midst of whatever you may be doing: whether it’s sleeping in, having a leisurely breakfast, or being deep into whatever task it is you’ve planned for the day. Viveca’s familiar voice filters through, a cheerful interruption.
Without any further fanfare, the comms go silent and you’re left with a new mission file and some rather concerning information within the report about a sleeping sickness. But instead of the immediate departure like you might be used to, you’ve been given the day to rest up and prepare for the trip down. So pack your things, grab the antidote, maybe enjoy a hot shower and a good night’s sleep … or if you’re not the sleeping kind, find a good song to jam to and get you motivated for what’s to come.
The next morning before most of your alarms will go off, the teleportation machine will hum to life, crackling with stored energy. Those who have been here for longer might notice this difference and what Viveca had meant when she said she didn’t think she “could delay it for more than a day”. As soon as you’ve been gathered together, you’ll feel the pull — and a tug that removes you from the station.
For what might seem like an agonizingly long moment, you simply hang there in stasis, white light surrounding you accompanied by a strange, ethereal chorus that whispers in your ear, informing you of the goal currently set before you and the cost to achieve it, as well as the exchange for its power —
But before you can venture to open your mouth and respond, the light around you materializes into a fog of cool, damp cloud cover. The moment your feet touch solid ground and the fog parts as you move through it, you’ll see a marble road ahead.
Welcome to the country of Kilnan, Orbers.

Around you, the courtyard of the Crystalline Palace opens up — white marble pavement, extravagant sculptures half-covered in moss, and fountains that have long since dried up — its splendor abandoned and left for time to neglect like a long forgotten secret.
If you look behind you, you’ll see nothing but clouds; and underneath you is mostly open sky. Faintly (if you really squint), you might be able to make out the grassy earth somewhere below the clouds but the distance seems a little treacherous to even consider taking your chance to get there. As such, the only way is forward — up the wide steps and through the imposing, but majestic, double doors of the castle.
1.0 Once inside, a seemingly empty castle greets you. There are no servants rushing to greet you, no hustle and bustle that you'd expect from a castle this size... just silence.
You’ll find yourself standing in the middle of a grand foyer. Daylight filters in through tall windows framed with long flowing curtains that seem to sway just a little, even though the casements are clearly shut. Further in, you’ll notice multiple staircases leading you to the upper floors, some of them straight, and some of them curved, while others wind upwards in a seemingly endless direction towards one of the towers. Most of these stairways will appear to be your regular run-of-the-mill means of egress, but the moment you turn away and look back to where you’d just come from, you might notice that the stairs have disappeared … only to be right in front of you when you glance back. Another set of stairs may take you in one direction, but try and retread your path and you’ll find the very same staircase you’d just used will take you somewhere completely different.
These stairs might be playing tricks on you, or maybe you need to get your eyes checked.
From the foyer, hallways appear to sprawl in all directions of the wind, some of them lined with paintings from a very deft hand (or hands). Walk along and peer at one of these incredibly detailed depictions of vibrant rich cities, lush idyllic countrysides, alluring, well-manicured gardens and find that all of them seem so incredibly lifelike — almost uncannily so. If you study one for too long, you’ll find yourself losing focus of the world around you, only seeing the painting that beckons you forward … and helpless to resist, you take a step forward and wind up within the world of the painting. Is it as beautiful as it seemed from its frame? Of course it is. Just look at that colour! Feel that breeze! Take a deep breath of the air around you. But remember that you probably can’t stay here forever; you have to get back. And the way to the castle is … somewhere here. You just have to find it.
2.0 Inside the castle, your task is clear: find the orb.. and for some of you, perhaps try and look for the people sent to the castle before you. To do that, you’ll need to search through the different rooms and accompanying towers… but the moment that you try to, it becomes apparent that this is no ordinary castle and the rooms are not exactly just rooms either. Some have stark differences in scale: in one room you enter, all the furniture within appears to be made for giants; while in another room, everything has been shrunk down to its miniature.
Further still, another room will appear to be deceptively normal… but the moment you step past the threshold, the door will lock shut behind you and then fade into the wall like it’d never been there at all. You only have one clear objective then: search through the room for a way to get out… or make yourself a way out.
3.0 When you enter this next room, you find yourself having to pause to take it all in, it’s so incredible that you can barely believe your eyes: whatever this room holds within seems to cater specifically to your individual interests and desires like it sees into your soul. It might offer rare books to those interested in knowledge, the best entertainment for those who seek self-indulgence, decadent foods you’ve always wanted to try for those with a discerning palate. What a wonderful time! So wonderful, in fact, that it’s too easy for you to forget the passing of time … what was it you were doing before? Nothing important, surely. Right?
4.0 There are rooms that don’t even seem like rooms at all once you’ve entered them: you open a green painted door and instead of the marble floors, you step right into a hedge maze. When you turn to glance over your shoulder, you’ll find that the door has vanished, and your hand lingering on the door knob is now clutching at a cluster of prickly foliage. With nowhere else to go but to brave the labyrinth, you move forward. The path you take will twist and wind until you realize that the best-case scenario here is coming face-to-face with a deadend rather than the other delights that the maze holds in store. One end greets you with a particularly angry tree, hell-bent on wiping you off the face of this plane; at another turn, a creature that looks suspiciously like a Sphinx, sitting on her hind legs and blocking the way, might ask you a riddle in exchange for passage; and there is always a chance that the right-hook you take will pull you through a cloud of deceptively beautiful fluttering dots of lights that whisper to you with the voices of people long-dead before you.
5.0 Another room will pull you — quite literally — into the eye of a storm. Hail and rain pours down, drenching you immediately, while lightning flashes in the open sky — it almost looks like the countryside you saw beneath the castle, but that couldn’t be, right? You don’t remember leaving the castle… And more importantly — the rain really is coming down, and that lightning is striking dangerously close. It might be wise to find some temporary shelter, perhaps a little cottage to hide in, or at the very least, get to that overturned hay cart and hide beneath it — and wait for a chance to find your way back to the exit door … wherever (or whenever) it may appear.
6.0 Not all of the castle will be entirely strange, however; there, too, are regular, non-eventful rooms scattered within. A large dining room with the table set for one, a thin layer of dust collecting over the silverware, for instance; a library filled with old tomes and scrolls that don’t appear to have been touched in years; a storage room full of strange items; and, if you make it into the cellar, you’ll find the kitchen, its food storage still robust despite the fact that some of the meat has begun to gather mold, and some of the vegetables have darkened and gone a little mushy. On the layer of dust settled over the floor, there is exactly one set of footprints, perhaps smaller than you’d think, but even those seem at least a number of weeks old.

It’s almost too easy to become distracted by all of the strange happenings within the castle, easy enough to forget about the sickness you’ve been warned about — and perhaps, with so far there having been no sight of anyone actually affected by it, it’s easy enough to think that there might have been a mistake or a misunderstanding. But the longer you spend within these beautiful white stone walls, you become aware of a whisper: quiet at first, the barely-there breath of a language you know you understand and yet you still can’t quite grasp it, the meaning frustratingly close to the edge of your consciousness. And the more you try to touch those not-words and too-light-whispers, you feel a little dizzy before the world around you suddenly changes.
7.0 At first you think you’ve simply fallen into another room, just another hidden trap-door or painting you’d stepped into. So perhaps you don’t even realize that you’ve fallen under a spell at all when everything around you is just … dark. Beneath your feet, if you focus your gaze, is a still surface of a black lake glinting — and yet you are not sinking. Every step that you take forward creates a little ripple across the glassy surface. As your eyes adjust, so do your surroundings begin to take shape. It will be different for everyone, this dreamscape morphing and melding into a scene (an island, a meadow, a small patch of forest, or will it remain the lake?) or setting that reflects you — it’s where your soul feels most at ease … for now.
8.0 As expected, the dreamscape does not stay still for long. The more time you spend here, the more it seems to draw inspiration from your memories. Suddenly you find everything around you materializing into solid form, the experience being dragged from the depths of your mind into manifesting a vivid study in touch and sight and smell and sound. It’s something you’ve already been through before, but whether you like it or not, this memory is being replayed around you and now you’re the observer … you and the lucky (or unlucky) person who has entered this memory with you.
Do you stay, or do you try to run from it?
9.0 The stronger the memory, the stronger its effect on you: the heaviest memories, whether they’re happy ones or sad ones, may latch onto your subconscious so tightly that it pulls you right into the memory itself.
Just as these dreams often do, it’s hard to tell whether this is made up or reality itself — perhaps you remember that this has happened before and you’ll try to change the course of events. Or perhaps you think you’re living this memory for the first time. Whatever it might be, you find yourself fully convinced of its authenticity … but the power of belief is a dangerous thing. Beware that the injuries sustained in this state will become real, visible to those who might be observing this — and observing you — from the outside. (You know the line: if you die in the game, you die in real life.)
10.0 Once you become aware of these memories, you may push them away or will them to stop. The moment that you do, the dreamscape will immediately shift to become its unaltered state once more. The other way to escape these memories is to leave. At the edge of your dreamscape, you will find that the air shifts and shimmers just a little differently than the rest of this space … and once you get close enough, the doorway will open to let you out of your dreamscape and into someone else’s like a chain of several small links. If your dreams are more akin to nightmares, perhaps you enter the door willingly. But just as likely, you might simply get too close and are sucked into the passageway.
And you never know just whose dream you end up in next …
The only way to leave the dreamscape is by being woken up by someone administering the antidote to you, and it will only work once. So if you fall back asleep, remember — if it takes you in again, you will remain under this sleeping spell, unable to wake … at least until the cause of the sickness has been found.
F Y I
• If you have questions about any of the prompts or the mission in general, please direct them HERE.
• To submit a search request regarding exploring a specific place during any of the prompts, please do so HERE.
• Voting for how the characters will get the orb will go up November 22. Though voting will be done in an OOC post, it is an IC vote in the sense that you should pick a choice your character would ICly make. What the characters choose to do will determine the conclusion of the mission.
• And finally, have a soundtrack for this log! ♪ ♪ ♪
no subject
the pieces don't fit, because he still feels very much like he's here, like he's been walking for miles with rei, and —
wait, what was it that she had said? no one else was here. no one but he and rei. ] Who's Mom?
no subject
My mom. She was just here, with you.
[She doesn't sound accusatory this time, if anything she realizes how ridiculous it sounds when she says it out loud. Why would her mom be here?]
no subject
he shakes his head, releasing a heavy breath. ]
That was Rei. That ... that was my sister.
no subject
[Daisy cuts herself off when it clicks in her head. He's called her by that name, Rei, a few times now. Suddenly it makes as much sense as it doesn't. Their worlds are completely different, that much she knows, so there's no way.
...Right?]
She's your sister?
[She heard him, but her thoughts are in overdrive now. There's no way her mother could've ended up on another world like that. She saw her die. Twice.]
no subject
daisy being here doesn't align much at all with these memories, having no relation to it, nothing but — ]
Yeah. [ he utters, still trying to catch his breath as he starts to pick himself up, rising back onto his feet with his eyes not leaving her. ] So why are you saying you saw your mom?
no subject
[Daisy licks her lips, trapping her lower lip in her teeth as she debates whether or not to even say it. She knows how crazy it sounds.]
She looks exactly like her.
[She was far enough away at first that she hadn't seen the tattoo.]
no subject
You're ... that's not — [ he shakes his head. ] The construct. It could ... it could just be fucking with our heads.
no subject
I look like her, don't I? It's why you've called me by that name a few times now.
[It doesn't add up why her mother would be in his world, but she's at least connected the dots as to why he's called her Rei now.]
no subject
how the hell could rei be her mom?
it's only one question of about a thousand, and he falls quiet while they all run repeatedly through his head, until he finally speaks up again. ]
When ... when did you last see her?
no subject
JiayingRei again, but also to give her a second to wipe the tears off her cheeks before she's looking at him again.]1983. Or 2015.
no subject
but somehow, even that doesn't feel as significant to figure out as the dampness on her cheeks, her palm smearing the remnants of them on her skin even when she turns away for a moment.
again, he's momentarily quiet before he steps in closer, boots slow along the grass. ]
And what ... happened to her?
no subject
She died. Both times.
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I'm sorry. [ he speaks quietly, though he knows his apology has no power, has no meaning. it's just words. ] She ... died for me, too.
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[Daisy can't bring herself to finish that sentence and instead crosses her arms around herself protectively.]
How did it happen?
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he swallows, fingers curling into fists to keep them from shaking. ]
We spend a few years here. With the Envoys. But ... they eventually come for us. She doesn't make it out. None of them do.
[ none of them but me. ]
no subject
[It’s a term she’s never heard of before, but her curiosity is short lived because when he explains that she died. That everyone died, except for him, it’s like a punch to the gut.]
I’m sorry.
[She manages to choke out around the lump in her throat, lower lip trembling as more tears threaten to fall.]
Who—?
[Daisy looks skyward briefly, inhaling shakily as she tries to gather herself. It barely works.]
Who came for you guys?
no subject
[ almost as much as rei had been. brothers and sisters he felt like he belonged with. all dead so fast, lifeless at his feet as the ash eventually showers down over him like fallen snow.
he can tell this is making her uneasy. it's only because she asks that he keeps going. ]
The Protectorate. Specifically CTAC — a faction of assassin soldiers that hunt down the most dangerous lawbreakers. The same group I was a part of once.
no subject
That's--
Awful.
[What else could she say? He's had to live with that guilt that he's the sole survivor.]
...How long has it been?
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It's been more than two hundred and fifty years since I wore this skin. Since I lost them.
[ he'd left it behind, jumped into one new sleeve after another, trying to leave it behind. ]
Since I lost my sister.
no subject
They caught you, didn't they? That's how you ended up on ice.
no subject
[ when jaeger finally caught him after a few years doing his own dirty work on the side, just to get paid, just to keep running, just to keep surviving like quell told him to. he lost sarah then too, just a partner, someone to keep the nights from getting too quiet, but she never deserved to die. ]
They added a few extra charges, some not even true, and they made sure my sentence was indefinite.
no subject
Even with this front he puts on, she recognizes it because she does the same thing. Tries to push people away so they can't be hurt, but they need people. As much as they don't want to admit it.]
Why didn't they just kill you? When they found you.
no subject
[ especially in an age where there's the stronger possibility for living longer. it's not like he wouldn't have deserved it. hell, he probably deserved the indefinite sentence too. even if not all of the listed crimes were true, it's not like he's without his guilt, without his own long list of sins. even before he'd become an envoy, there's plenty of terrorizing things he'd done in the name of the protectorate.
he's not a good man at all. no matter how much he may try to renounce the past. ]
Man in charge of CTAC — Jaeger — he practically raised me, so ... betraying him was something personal. He'd kill anyone I cared about left alive right in front of me before ever giving me the easy way out.
no subject
Daisy can't imagine living, more or less, forever.]
Is he who--?
[Daisy swallows thickly, looking down at the ground for a moment.]
Did he kill your sister?
no subject
Not directly.
[ it wasn't as simple as pulling the trigger on her. none of the envoy deaths could be credited to any one person. but the protectorate was clearly to blame. ]
But he is the reason she's dead.
(no subject)