Donquixote Rosinante (
callada) wrote in
ximilialog2021-10-17 11:31 am
[OPEN] El destierro es redondo
CHARACTERS: Rosinante and OPEN
LOCATION: Around, especially the simulation room
DATE: Within a few days of returning to the station
CONTENT: Catchall post-mission, plus the promised ship tour
WARNINGS: n/a
1. The night comes, your stars are missing
So they return again without time to even think about what they did. The mission was a success, and it had its costs, but they always do, don't they? That's simply the way of these things, because nothing is gained without a few things lost along the way. Rosinante was again prepared to kill if he had to in order to get that orb, but he's again grateful he didn't have to. Still, they left after toppling one of the largest forces in Braccia and nature always abhors a vacuum. He has little sympathy for the families, but he knows how those people work. They will fight each other to re-establish order and power among them, and innocent lives will be caught in the crossfire.
These are the thoughts that plague him while he sits in the sunlight room with a cup of tea between his hands, or while he peers out a window at the black void beyond the station. His injuries are cleaned and cared for, he's promised to Sabriel that he'll take it easy, and so he's left with little to do but think and wander and clean his pistol, and imagine that maybe next year, around this time, he and Law can celebrate the kid's birthday together rather than apart.
He's not much for conversation, but he's around if anyone needs him.
((Hey folks, consider this a catchall/wildcard option. Need to talk specifics? Hit me up at
tinylongwing))
2. Ship tours
After taking a few days to rest up, bring up some concerns with Viveca, and toy with the simulation room's visuals to make sure it gets everything right, Rosinante puts out a short mention on the network that, as promised, he's got a tour of a sailing ship available for anyone who wants to come see one.
They'll enter to a long pier that stretches from a metal and wood platform in deep water. The landmass that must lie behind is obscured by clouds, but ahead, a ramp leads from the pier up to the top deck of an utterly immense sailing ship that looks large enough to carry a small city's worth of people. For any familiar with Earth's older ships, it might bring to mind a ship-of-the-line, right out of the eighteenth century, with its towering masts and arrays of cannons. The sails are furled while the ship rests anchored at the pier, but even so, the blue and white of the Marine insignia emblazoned on them is visible.
Such a massive ship easily dwarfs Rosinante, even with his height, but still, his silhouette is visible at a distance against the tower in the center of the upper deck where he's made himself comfortable. Should you make your way onto the ship, he'll meet you at the top of the ramp with a wave.
"Can't say I'm much of a tour guide," he admits with a smile, "But I'll do my best. Ever been on a sailing ship before?"
LOCATION: Around, especially the simulation room
DATE: Within a few days of returning to the station
CONTENT: Catchall post-mission, plus the promised ship tour
WARNINGS: n/a
1. The night comes, your stars are missing
So they return again without time to even think about what they did. The mission was a success, and it had its costs, but they always do, don't they? That's simply the way of these things, because nothing is gained without a few things lost along the way. Rosinante was again prepared to kill if he had to in order to get that orb, but he's again grateful he didn't have to. Still, they left after toppling one of the largest forces in Braccia and nature always abhors a vacuum. He has little sympathy for the families, but he knows how those people work. They will fight each other to re-establish order and power among them, and innocent lives will be caught in the crossfire.
These are the thoughts that plague him while he sits in the sunlight room with a cup of tea between his hands, or while he peers out a window at the black void beyond the station. His injuries are cleaned and cared for, he's promised to Sabriel that he'll take it easy, and so he's left with little to do but think and wander and clean his pistol, and imagine that maybe next year, around this time, he and Law can celebrate the kid's birthday together rather than apart.
He's not much for conversation, but he's around if anyone needs him.
((Hey folks, consider this a catchall/wildcard option. Need to talk specifics? Hit me up at
2. Ship tours
After taking a few days to rest up, bring up some concerns with Viveca, and toy with the simulation room's visuals to make sure it gets everything right, Rosinante puts out a short mention on the network that, as promised, he's got a tour of a sailing ship available for anyone who wants to come see one.
They'll enter to a long pier that stretches from a metal and wood platform in deep water. The landmass that must lie behind is obscured by clouds, but ahead, a ramp leads from the pier up to the top deck of an utterly immense sailing ship that looks large enough to carry a small city's worth of people. For any familiar with Earth's older ships, it might bring to mind a ship-of-the-line, right out of the eighteenth century, with its towering masts and arrays of cannons. The sails are furled while the ship rests anchored at the pier, but even so, the blue and white of the Marine insignia emblazoned on them is visible.
Such a massive ship easily dwarfs Rosinante, even with his height, but still, his silhouette is visible at a distance against the tower in the center of the upper deck where he's made himself comfortable. Should you make your way onto the ship, he'll meet you at the top of the ramp with a wave.
"Can't say I'm much of a tour guide," he admits with a smile, "But I'll do my best. Ever been on a sailing ship before?"

no subject
He follows alongside Rosinante, looking around and admiring each detail that he's pointed out, glancing up to the sails before his eyes go back to his guide. He lets out a soft laugh at the last observation, shaking his head.
"We don't have a military anymore. I don't think the traditional concept would suit the kind of world I'm from, but I wouldn't say I dislike it. This is— if you'll excuse the comparison— very reminiscent of Earth's Navy some five or six centuries ago."
no subject
But he shrugs and waves it off, cigarette in hand. "Must be a hell of a thing, living in a world that doesn't need a military anymore. Sounds like paradise," he says as he leads Jim to the bow. The sea seems very, very far below from up here, and in this simulated ocean it stretches on forever. But, of course, that's the sort of view he's accustomed to, with landmasses weeks and months of sailing apart. "The only place that shares that name, where I'm from, was named by pirates. 'Paradise' because it's easier for them to travel in, I guess. For us, it's a constant headache."
no subject
"'Paradise' is a strong word— I guess my planet in particular is very peaceful. For those of us who make a career out of space travel, though, it can get more complicated than that. There are many other species out there, and not all of them are eager to make friends. It's like navigating unknown waters, having no idea what kind of place you'll find next, or how many storms you might get caught in along the way."
He further adds, "And believe it or not, sometimes we do find space pirates. Rare though they are, smuggling can still be a way of life for many people outside of the Federation."
no subject
"Here, you might be interested to see this, speaking of navigating unknown waters. You're a captain, you know the sort of equipment your navigators are used to using," he says as he heads toward the tower at the center of the deck. From the outside, it's visible that it has its own two levels, and yet at around twenty feet, the next level up is double the height Jim might be used to thinking of as a building's story. Again, though, Rosinante's own height probably goes far in explaining why that might be.
"So if you were to sail one of these as your own, this is probably where you'd spend a lot of your time," he says as he unlatches and then hauls open the massive door and gestures for Jim to enter. A curved bench along the wall holds empty logbooks and several large snails with antiquated telephone equipment attached to them. Another table holds a huge book of maps divided up according to which sea the charted islands are in, with shipping routes, patrol routes, and more labeled on each page. Mounted on a sturdy metal plate near the center of the room is what might look like a compass, but for its three needles, each enclosed in a dome of glass and pointing a different direction, one vibrating strongly, the other two mostly still.
And at the back of the tower, a staircase leads up to the second floor, but Rosinante doesn't indicate any interest in it. "I'm curious how much this resembles your own command center on your ship," he says.
no subject
Anyway, he follows Rosinante further into the ship, finding some semblance of recognition in what he finds in the new area. A lot of it is very much unlike what he's used to— well, all of it actually, but it's not fair to compare a ship like this to something as heavily computerized as the ships in his reality. But it's interesting to see some of the parallels.
"Well, mine has a lot less paperwork," he remarks with amusement, still approaching the various stacks of papers, particularly interested in the maps. "All our information is stored in the ship's computers and PADDs, displayed on large holoscreens and other similar surfaces. But we have maps, radars, a communications station as well, navigation controls with two helmsmen, Captain's chair at the center, facing the viewscreen. It's... difficult to explain it in words. I can try to show you or draw it for you someday."
He eyes one of the snails in the room, nodding curiously. "Why is there a snail attacked to your, uh... telephone?" He doesn't sound too sure that that's the accurate word.
no subject
But speaking of differences, the snails.
"Transponder snails," he says. "They're telepathic. With each other, I mean, not with us. So each has a unique number you can dial, and when you speak into the receiver, the snail can transmit your voice to the snail on the other end, which repeats it to whoever's listening. Facial expressions too, actually." Or the snail-versions of human facial expressions, but they've been bred long enough to be pretty damn accurate with that flexible skin of theirs, he thinks.
no subject
"Huh... interesting," he hums, looking them over. He has... a lot of questions and a lot of opinions on using animals like this, but he also knows better than to go around preaching his beliefs or way of life to others, so. "Can we use them in here, in the simulation? Just to see how they work. I'm curious."
no subject
It's a simulation room, maybe they all just work if he wills them to. Hell, maybe he can dream up someone for Jim to call farther out over the imaginary distance, but he's not sure if he can stretch his brain enough to be that kind of creative.
no subject
Even the concept of old telephones is exciting to Jim, something like this is even more foreign. He can only begin to imagine how anyone even thought to pair such a device with a telepathic creature in this fashion. Ingenious.
no subject
After all, he knows how they work. But he's really not picky, and gestures to Jim to tell him to go on ahead and do as he'd like. The transponder snail nearest him is a pale gray-blue, and looks quite bored as they usually do when not transmitting calls, or at least that's the emotion Rosinante imagines they must feel with those half-closed eyes and something like a frown on what passes for a mouth. Maybe he's just anthropomorphizing, though.
no subject
"Okay," he looks to both sides of the snail, then to Rosinante. "How do I get it to work?"
no subject
On dialing, a few things happen. Jim's snail perks up at being actually put to use, and watches him attentively. Rosinante's snail also seems to wake up quickly, and begins to mutter a repetitive "Be-dip be-dip be-dip" staccato, which must pass for a ringtone of some sort.
Stranger is when Rosinante picks the receiver back up, connecting the call. "Hello. See, like that," he says, but simultaneously, his voice comes out of the snail, which quickly morphs its features. Rather than the bulbous round eyes it had a moment ago, they've flattened at the top, becoming more human and matching Rosinante's in shape. It even quirks the fold of skin at the front of its "face" that serves as some sort of mouth in adept mimicry of Rosinante's amused smile.
no subject
He lets out a soft little laugh at the change in the snail's features, smile wide as he glances up to Rosinante. "That's amazing," he admits, trying to peer at Rosinante's snail. If it's turned towards him, hopefully he can see his own features mirrored in it. "Yours does the same?"
no subject
"Cool, isn't it? We don't have the phones or movies or things I've seen you all have, but we've got this," he says as he sets the snail back down. "Just have to feed 'em, which is easy. They like kitchen scraps. Easier than worrying about things like keeping a phone powered up for weeks at sea."
no subject
"It is. It's amazing that they even understand which snail to connect to," he watches the snail next to Rosinante speak with his face for a little while, then he hangs up the call, making his way over to him. "It works over very long distances, then? These are some really powerful snails."
no subject
Rosinante did not expect for his ship tour to turn into a talk about snails, and previous to arriving in Ximilia he can't say he ever would have been especially proud of them, since that's a bit like being proud of a clock, or a pen. But he's genuinely pleased that Jim thinks they're so fascinating, and can't help but share the enthusiasm now, at least for the moment.
no subject
He leans down to inspect the snail. It seems harmless enough so he's not worried about getting close, but he also isn't poking it or anything, just observing. "It's more than anything we ever had during our age of sail. Back then, there was no way of communicating with a ship while it was out at sea. This entirely eliminates that issue. How ingenious."
He glances up at Rosi with a smile. "Are there any other impressive types of technology you could show me, here?"
no subject
Because yeah, he does have his own personal one with him, but it's basically just a phone that can't call anything else and sometimes he has to remember to feed it, so nothing he'd call remarkable.
"I know what counts as impressive in our world, but I don't know if it'll mean anything to you," he then says with a shrug. "Can't really see it, either, so I can't show it to you. But these battleships have seastone-lined hulls, which is a big deal for us. Means we can cross the calm belts without getting stalled out. Should be seastone cuffs down in the officers' cargo area, too."
Not that he wants to mess with them or demonstrate how they work. He's also pretty sure Jim won't even be able to make sense of anything he just said, but, well. The hull material is the most remarkable technological feature of the ship. Seastone isn't easy to get in large quantities, after all.
no subject
"Sounds interesting, too bad I can't really see it. I've never heard of seastone before, though. What is it, some kind of mineral or metal?" Naturally occurring, he assumes, given the name.
no subject
Some of that might make clearer why he's not that eager to go show a bunch of it off. This might all just be one big ship-sized illusion, but he's pretty sure even illusion seastone could knock him out. Right? Just like you probably couldn't kill someone in here with an illusion sword. ... Right?
no subject
"Couple of follow-up questions, though: who are Sea Kings, and what's a devil fruit?" The former, he assumes, are pirates. The latter has him stumped, however.
no subject
"Sea Kings are animals. Enormous, all different shapes, but generally lots of teeth. The Calm Belts on either side of the equatorial line are where most of them are found, since drifting ships that can't handle the dead currents and still air get stranded and make for easy food. And a devil fruit's a type of fruit that grows in our world that can modify a person's lineage factor when they eat one. As far as I know, all of them give special abilities, like how I can silence things. Some people can turn into animals, some people can control natural forces or elements."
no subject
"I see. We have old folklore tales like that, of huge marine monsters. Especially during our age of sail, many people actually believed those monsters existed, and that they were even the cause for some of the shipwrecks that happened."
It just sounds like it's more real in Rosi's world than his own.
Somehow the rest about the devil fruits isn't all that crazy, given what he knows about Rosi's world already. Seems to fall in line with everything else, honestly. "So you're a devil fruit user, too? And it's like a fruit that gives you power. Do you have to keep eating it to maintain that power, or is that a permanent change?"
no subject
"I ate one as a kid. Happened to find it by chance, but it lets me sense and dampen or block sound waves. I don't know all the science behind it, admittedly, but it's not magic, I can tell you that much."
An important distinction in his mind, still, given he'd lived his whole life completely convinced that magic wasn't real, only to come here and find he was wrong after all.
no subject
He also looks and acts nothing like what most Augments did, in his world. Which isn't to say there aren't exceptions, but... well, Jim will be the first to admit his own bias. But a war like the last one that devastated their planet tends to leave a pretty deep mark, even with future generations.
"Some would say magic is just another kind of science," he points out with a small smile. "But I'm not sure I agree. I've seen things here that the science I know of couldn't explain rationally."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)