ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2023-10-08 08:05 am

MISSION: THE SUN NEVER SETS ON AMARYLLIS GROVE

M I S S I O N   1 7 . 1

UNIT-YPLEASANTVILLEAFTER DARKFYI

// INTRO. UNIT-Y  


Over the course of the station’s downtime, even the least astute observer will notice the sudden influx of crewmates aboard the station. Before you can further inquire and investigate this anomaly in your usual routine, your earpiece will ping! with the familiar sound of a newly received mission file. Viveca’s voice immediately follows.

// VIVECA
“Hi everyone, you’ll find details for your next mission are ready. This time the orb has been located somewhere in a town called Amaryllis Grove, and based on my research, the best way to start looking for it will involve blending in with the towns-folk who live there. Just like our last mission, those of you who don’t have natural humanoid forms will have Degar’s potion available for you to help with that. See you on the platform tomorrow morning.”

After reviewing your mission file and gathering all of the necessary supplies and clothing options, those who are well prepared might have enough time for a decent night’s sleep. If you aren’t the sort to sleep before a mission, well … carry on.

When morning arrives, you’ll make your way to the teleportation platform to join your fellow crewmates. Viveca and Degar are already standing by, the latter passing around the aforementioned potion to those who will be needing one. Finally, when the entire crew has assembled, Degar starts to speak.

// DEGAR
“You might have noticed by now that there’s a few more of us than usual – there’s a reason for that, and it’s good news! I think. You see, according to our readings of all the orb shards collected so far, we’re actually coming up to the last couple of orbs. That’s pretty amazing, isn’t it? For that, we’ve been getting a few more crew members to provide a little more support as we near the finish line. But we can talk more about that after you guys get this orb back here.”

Viveca nods from her place.

// VIVECA
“Good luck, everyone. I know some of you will have questions, and we’ll be here when you get back to try our best to answer them.”

Degar lifts both hands to give them all a cheesy little thumbs up. Without further ado, the hum of the platform, as it begins to power up, grows louder and louder until it’s impossible to hear anything else but the machinery thrumming in your ears. Soon enough, you’ll feel the familiar tug at the pit of your stomach as you’re whisked away from the station and towards your destination. But for a moment that feels both too short and too long, you hear it: whispers, echoes, voices that speak to you in several tenors at once, all of them providing you with a goal in exchange for their help.

Before you have a chance to answer, your surroundings begin to paint a clearer picture. You’ll be found in your usual place of choosing: whether that’s your own household, the park, or one of the several locations in and around town.

Welcome, Orbers, to Amaryllis Grove.

TOP


// PART I.PLEASANTVILLE  


On the day of the Orbers’ arrival, the weather is crisp and sunny, the trees still lush and green with only the barest hints of the leaves beginning to yellow and redden at their tips. As the summer months slowly transition into cooler autumn temperatures, the entire town feels pleasant, even cozy. The clouds in the sky provide gentle overcast conditions and you might think to grab a light coat, or wear a longer sleeve but it is by no means chilly enough to feel anything but pleasant.

Depending on where you decided to arrive, you’ll want to begin your explorations and familiarize yourself with the Grove, which will be your home for the next little while.


1.0   The town of Amaryllis Grove will feel spacious and sprawling while also being cozy and compact. Cleanly paved streets wind in and around residential pockets and cul-de-sacs, threading through the community’s amenities, goods, and service buildings. The community centre, the library, the government offices, and the Mayor’s office can all be found in the main core of the Grove. The police station and television station (playing news and sitcoms in classic black and white) are situated nearby, and are all within walking distance of each other, and the neighbouring retail streets are located just past the block. This includes clothing boutiques, restaurants, coffee shops, grocery and general stores (which will sell all manner of hardware, cleaning supplies, and simple, household magical items). Having a vehicle will certainly help to get around town if you’re in a hurry running any errands, but a bicycle works just as well, and the walkability is pleasant for those wanting to take a stroll.

Everyone here is well-dressed in crisply ironed slacks and button-downs in neutrals, or colourful A-line skirts and dresses with delicate detailing for their tops. Children and teenagers are likewise found in school uniform consisting of dark blue pleated skirts or slacks, and white shirts. With the weather beginning to cool, a well structured jacket may also be a part of the ensemble.


2.0   Once you’ve explored some of the town, familiarizing yourself with the backstory and family history you and your fellow crewmates have corroborated together, perhaps you’ll want to explore your house. Lined up in rows of pleasant, homogeneous pitched roof structures, each house in the neighbourhood will come equipped with all of the necessary spaces to live a perfectly suburban life, the most ideal environment to raise a family and grow old amongst generations of familiar faces. Each one-storey house, in either brick or ship-lap siding and in various colours, will have 3-4 bedrooms, an attached garage for the family car, a living room, bathroom, spacious kitchen, and enough yard space to require both a lawn-cutter and a green thumb for the garden. Interiors have already been furnished with all of the up-to-date items for the time, resembling Earth’s 1950s era to an almost eerily accurate degree.

Say hello to your neighbour when they greet you or wish you a pleasant day. Many will look perfectly human, while others may seem more alien with vibrant skin, an extra limb, antennae, gills, and the like. Some also possess magical abilities which is not seen as strange or abnormal here; however, the magic used in Amaryllis Grove consists of simple household magic to aid with cooking, cleaning, and keeping the house perfectly pleasant – otherwise known as ‘petty magic’. Whether you’re used to such sights will likely depend on where you’re originally from, but no matter who lives next to or near you, they seem friendly enough. They may even invite you over for dinner, or inquire when you plan on hosting your next party.

You’ll cook, clean, sleep, and host parties and dinners with your neighbours of Amaryllis Grove within the walls of your quaint abode so it’s best to get to know the space that will undoubtedly become second nature to you.


3.0   While the concept of ‘Halloween’ does not exist in Amaryllis Grove, other such Autumn festivities are highly anticipated, namely the annual gathering of the harvest. It is otherwise colloquially named ‘the Harvest’. It won’t come as news to any of the residents, as the season ends and food is plenty, the Harvest has been a long-standing tradition to celebrate the closeness of the community, and to express one’s gratitude for the people that you surround yourself around.

Your neighbours may inquire whether you’ll be bringing the same mash potatoes as last year, or perhaps the spiced meatballs that the Alkherns simply couldn’t get enough of — they were just so delicious! Either way, you may want to start coming up with a special dish to bring to the community gathering or find someone to snag a recipe from, as it’ll gain you admiration or admonition, depending on the popularity of your offering.

TOP


// PART II.AFTER DARK  


Sunsets are beautiful, picturesque moments that conclude the end of a perfectly spent day, and the sunsets in Amaryllis Grove are certainly no different. As the town winds down and residents return to their homes for the night, you and your fellow Orbers will follow suit – as is the way of things. The nights are a little overcast during this time of the year, with cloud-cover masking out the stars and the glow of the moon. It’s quiet. Only the sounds of night-insects chirping can be heard, and the soft, occasional coo of a bird asleep in its nest.


4.0   Perhaps you’re catching up on some late-night reading, or grabbing a late-night snack or a night-cap. The last of the evening hours are usually spent in the comfort of your own home until a new day begins, although there is a town speakeasy that remains open until late, if you can find it. Once you climb into bed, there really doesn’t seem to be a reason for anything other than a soundless, well-deserved rest.

You’ll be tucked up in your own bed, or perhaps the bed you share with your backstory-spouse, when you hear a shrill scream that wakes you up from your sleep. High on the adrenaline, you may want to don a robe and your slippers and step outside past your front door where you’ll be joined by other neighbours on your street. They exchange glances with each other, and then may meet eyes with you, and they look scared, with their wide eyes and clenched fists, some of the husbands and wives holding each other’s hands for comfort. It isn’t outside of the norm for such a startling cry. The house in question will be fully lit, with Mrs Myrsdin sobbing into her hands, mumbling, ‘I told him not to say anything! I told him to keep quiet! It came for him–’ as the AGPD (Amaryllis Grove Police Department) approach her, one of the officers patting her shoulder in consolation. Another officer moves towards a cluster of concerned neighbours, assuring them that this will be taken care of, and when they spot you, they’ll tell you the same.

It might seem difficult now to head back to sleep, but the crowd disperses and the AGPD lead Mrs Myrsdin back into the house. The lights remain on for another hour, maybe two, and then the entire block quiets again, the AGPD preparing to leave for the station once more. It seems there’s nothing else to do but get as much rest as you can before the morning ... but everything about this doesn’t sit quite right. Maybe you'll linger behind for a moment, see if you can ask a few questions, gather a bit of information, as it seems that after the brief moment of shock none of the residents seem to be particularly surprised by any of this.


5.0   The skies are blue and the sun is bright, and as Amaryllis Grove wakes up to a new day, everything feels as though Mrs Myrsdin never screamed into the night, with no signs of the AGPD having visited, and not a whisper to be said of Mrs Myrsdin's husband disappearing. If you try to investigate what happened at the house last night, Mrs Myrsdin will conveniently be absent, and any neighbours around you may either greet you with the most firm, reassuring smiles, or an outright aloofness to ignore anything you say. They’ll interject by telling you about the Harvest festivities, or make a comment about the weather. Some might sound snappish and dismissive. One thing’s for sure: everything feels tense.

But as the skies gradually shift to an overcast, one of your neighbours may gesture to the sky with another plasticky smile, commenting about the brightness of the sun. ‘It sure is bright today,’ they might say, the comment seemingly so off-handed. It’s casual, polite, and a little strained. ‘It’s got a far reach.’

It’s too bright to stare directly into the sun without damaging your eyes, but as you glance up just past it, you might notice that the sun looks a little … too close. And it doesn’t look a whole lot like a sun either, though it is bright but it looks like a large whitish sphere with a piercing, golden iris and it seems to be watching. This certainly wasn’t in the morning’s weather report.


6.0   As you continue to settle in Amaryllis Grove, you may begin to pick up on other strange things that you hadn’t noticed before – not surprising, considering the whirlwind of events that have taken place in such a short period of time and having to grow accustomed to the daily lives of the residents in Amaryllis Grove.

There are figures that resemble people scattered around town in all shapes, sizes, and races, replicated with excruciating detail, all the way down to their expressions and poses. In their everyday wear, they stoically fill in corners and take up empty spaces, and while it can’t possibly be true, their eyes seem to follow you as you move past them – even with the empty gazes of their glassy eyes. They’re made of metal and clad in something soft and pliable to make up their skin. Once you know what you’re looking for, they almost start to make themselves more visible to you. But if you study them for too long, you may begin to feel a little nauseous and queasy, and temporarily experience vertigo. Or you may start to have feelings of paranoia settle in, making you short-tempered and twitchy.

These figures can be found almost everywhere around the town, but they will mostly be populated in and around the residential blocks, looking as though they’re busily living their lives in passive background poses. They’re easy enough to miss if you aren’t sure what you’re looking for, and they’re so life-like you almost feel rude staring for too long, in case they turn their heads towards you.

And on the next night, you might catch the glimpse of a dark, stationary silhouette of a man in the Myrsdin house just before Mrs Myrsdin draws the curtains closed.

TOP


F Y I

The events in this log take place during the month of October.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

To explore a specific location or speak to any of the NPCs, please submit your search request HERE.

And finally, your soundtrack for this log:

TOP


NAV

constructually: (015)

[personal profile] constructually 2023-10-14 12:08 am (UTC)(link)
[In order to blend in better, Murderbot has left its drones at home, which means it does kind of have to actually look at Minimus instead of using a drone, but that's... fine. It does squint at him, trying to work out what he is, because sensor readings don't fully match up with the human body that it can see.]

It's fucking boring. [This is said quietly enough not to be heard by anyone else. Murderbot has.... a small amount of tact.

Which is why it also says:]
Thank you. I'm not capable of consuming food or liquid.
legalcy: (🦊 Get down from there!)

[personal profile] legalcy 2023-10-14 01:08 am (UTC)(link)
Neither am I, but I've had to install protective linings on my plates to blend into human society. Disguising oneself requires additional measures to ensure one's safety. [Even if it tasted foul, the humans would think that a hologram holding a drink inside a car is the real thing.]

Have you found anything so far in your investigations?
constructually: (397)

[personal profile] constructually 2023-10-14 01:38 am (UTC)(link)
[Theoretically, Murderbot can section off a portion of a lung to store food and drink in there, but then it has to get the food out.

It isn't fun.

But Murderbot is more curious about Minimus, so while it talks, it sends a ping through the network, a silent question of plates?. It's capable of holding multiple conversations at once, so it doesn't think anything of requesting more information while also speaking aloud.]


The people here are.... weird. [Murderbot usually uses that word about itself, but it applies here, too.] Nothing bad happens, and they act like nothing bad has ever happened or will ever happen.

[Murderbot comes from an awful capitalist dystopia so bad things happen constantly, but even on Preservation, where people have better lives, there's still shitty things. There's no escaping that, it's part of life.

This place is too sanitized, too perfect. It's unsettling.]
legalcy: (🦊Tomorrow I have to clean 2 bathrooms)

[personal profile] legalcy 2023-10-14 03:09 am (UTC)(link)
[A message is sent back:] I am a Cybertronian, a mechanical being. We have our ways of blending into organic societies for our safety. If you need any help on such matters, I am available. [To outsiders, Minimus leaned slightly towards Murderbot as if checking something only to move back after a few seconds.]

They have nothing about which to complain. I bring up ideas on speed limits and gardening ordinances at our luncheons, and they swiftly change the topic. It's as if critiquing the neighborhood is off-limits. I though home owner associations adored adding extraneous protections.

[The whole point of a utopia, in his opinion, was that everyone could continuously improve society. This doesn't feel like his ideal, lawful world.]

Something is keeping them this way.
constructually: (406)

[personal profile] constructually 2023-10-14 03:21 am (UTC)(link)
['Cybertronian' is filed away to do further research on, but Murderbot acknowledges the message and in return, sends back some basic information on 'constructs' to explain what it is.]

I've had practice pretending to be human.

[Was it very good at it? Debatable.]

Do you believe it's fear making them act this way, or are they being controlled?

[Oh.

Murderbot sends more information over, this time about governor modules.]


This technology exists in my world, something similar would explain their behaviour.

[Murderbot doesn't think they have actual governor modules, but maybe there's magic (ugh), or some other technology in play that achieves the same end result.]
legalcy: (🦊Tomorrow I have to clean 2 bathrooms)

[personal profile] legalcy 2023-10-15 08:49 pm (UTC)(link)
[Minimus stares into the crowd as he mentally reads through the information. Thankfully, the part-goers are more interested in swapping baking tips than observing two people standing in the corner, allowing him to parse the text in the time he's given.]

Does it work on organics? [He pauses for a moment.] I know they could do this to us, on our home planet.

But...I don't think they are controlled. Fear is far more effective when controlling the masses. If enough of them are punished, they will grow paranoid.
constructually: (397)

[personal profile] constructually 2023-10-18 02:46 am (UTC)(link)
[Muderbot visibly winces at that question, thinking about the devices that had been messily stabbed into Eletra and Ras.]

Yes.

[It can be done to organics. The rest of what Minimus says draws a small frown.]

A governor module isn't full control, it's punishment. Internal instead of external.[The specifics don't really matter, though, so it continues:] Who is making them afraid?

[That's the important part.]
legalcy: (🦊Tomorrow I have to clean 2 bathrooms)

[personal profile] legalcy 2023-10-18 02:45 pm (UTC)(link)
I don't know. They would have to stay hidden most of the time, so it couldn't be the Mayor.

[There's no outward tyrant ruling with an overt iron fist. Someone is manipulating this neighborhood from the shadows.]

The police are its enforcers. I wonder who they really serve.
constructually: (008)

[personal profile] constructually 2023-10-20 02:38 am (UTC)(link)
Elected officials are often puppets.

[At least that's Murderbot experience when it comes to watching media. The Corporation Rim doesn't really have elections, and the few polities that do often involve very rigged elections.]

It would be the ones higher up in the police force, those at the lower level don't seem to know much.
legalcy: (🦊Tomorrow I have to clean 2 bathrooms)

[personal profile] legalcy 2023-10-20 05:29 pm (UTC)(link)
To whom I have no access. [Talking to those in charge of organizations is difficult without a reputation, and Minimus's background as a highly regarded lawyer doesn't carry over to these missions.]

One of the parents here might know something, or have a connection to the force. We could go that route.
constructually: (021)

[personal profile] constructually 2023-10-23 03:03 am (UTC)(link)
[The idea of finding answers by talking to people is very clearly not one that Murderbot is fond of, judging by the sour look on its face.]

Socializing isn't my strength.

[It is, in fact, a pretty big weakness.]
legalcy: (🦊 I try my best)

[personal profile] legalcy 2023-10-23 02:03 pm (UTC)(link)
...Neither is mine, but these people have a limit set of interests. [He glances at the crowd from the corners of his eyes.] They haven't noticed anything odd about me yet. In fact, they like that I know a lot about cleaning supplies.
constructually: (068)

[personal profile] constructually 2023-10-25 12:32 am (UTC)(link)
I know a lot about the media I like, and how to kill people.

[Neither of these things make very good topics of conversation with the weird townspeople.]

Do they discuss their media? I could watch their... television shows.

[Such disdain for the whole concept of what they call television, both the actual device (why is it so small, why is it black & white) and the shows themselves.]
legalcy: (🦊 the smallest dad)

[personal profile] legalcy 2023-10-25 07:30 pm (UTC)(link)
[That sounds like a lot of the Autobot soldiers Magnus knew after the war. They remembered lives during the war, little of peacetime, and gained an obsession with all forms of galactic media, Earth's included. Swerve in particular seemed to make his life's goal to learn all about popular human culture.]

Based on my experiences, yes. Every society has a great number of members that care deeply about their stories. [To be fair, Earth soap operas are a big hit with Cybertronians. Big drama easily translates across cultures.] Not that there's much variety here...
constructually: (022)

[personal profile] constructually 2023-10-27 01:34 am (UTC)(link)
There's a lot of sport.

[Continued disdain for the concept, honestly. Sport is... fine to watch, but typically lacks the drama that Murderbot prefers.

This does raise a question, though.]


Are you familiar with Earth? I've been led to understand this society is similar to a specific Earth time period.
legalcy: (🦊 the smallest dad)

[personal profile] legalcy 2023-10-27 01:13 pm (UTC)(link)
I've been there. I had a few friends from the planet. [Not from the time period that Murderbot is curious about, but with Verity's knowledge and Swerve's obsession with sit-coms, Minimus has a decent idea.] I believe this is mid-20th century Earth. There's a lot of media that idealizes this era, but from what I heard, it was not without its problems.

...Not that it included frequent disappearances of members of the neighborhood or an unusual sun.
constructually: (002)

[personal profile] constructually 2023-11-01 02:34 am (UTC)(link)
Everywhere has its problems.

[Usually places with humans, although based on recent experiences, it seems like aliens are occasionally stupid, too.]

It's different than what I'm used to. Human culture seems to have changed dramatically since they left Earth.

[It really hasn't changed that much, honestly, but Murderbot is only thinking about the surface differences.]
legalcy: (🦊Tomorrow I have to clean 2 bathrooms)

[personal profile] legalcy 2023-11-02 02:12 pm (UTC)(link)
[Nothing can quite compare to the emotional stupidity of the near-immortal Cybertronians. At least humans don't drag other planets into their conflicts. Yet.]

They're very adaptive. That's what makes them so unique - their ability to change with the setting. I've been theorizing that is why Degar and Viveca brought so many humans in their crew.
constructually: (138)

[personal profile] constructually 2023-11-08 12:04 am (UTC)(link)
[Murderbot seems to mull that over for a moment, which really is just a brief moment, but enough for it to be clear that it is actually considering what's been said.]

They can be adaptable when they want to be. [Sometimes they can be stubborn assholes.] There are more inorganic beings than I expected here.
legalcy: (🦊 the smallest dad)

[personal profile] legalcy 2023-11-08 03:42 pm (UTC)(link)
Really? There used to be more of us months ago. Plenty of Cybertronians, and someone called a "droid", left before you arrived. [Now there are fewer than five mechanical beings on the ship.]
constructually: (010)

[personal profile] constructually 2023-11-09 04:02 am (UTC)(link)
You're the third I've met.

['Droid' is a familiar enough word that Murderbot assumes it was some kind of bot.

But this might be a case of differing expectations, which is why it used a definitive number.]


There are very few bots where I'm from that would be suited to this mission.

[That's not.... entirely true, Murderbot is just kind of an asshole about bots, but that's why it's been surprised by running into inorganic beings.]