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- ! event log,
- ace attorney: phoenix wright,
- bbc sherlock: john watson,
- fear street: ziggy berman,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- my hero academia: toru hakagure,
- pacific rim: newton geiszler,
- shta: sherlock holmes,
- star trek aos: leonard mccoy,
- terminator: the t-800,
- the old guard: andromache,
- the untamed: wei wuxian,
- the witcher: yennefer of vengerberg,
- transformers: minimus ambus
MISSION: THE SUN NEVER SETS ON AMARYLLIS GROVE
● ● ● M I S S I O N 1 7 . 1

Over the course of the station’s downtime, even the least astute observer will notice the sudden influx of crewmates aboard the station. Before you can further inquire and investigate this anomaly in your usual routine, your earpiece will ping! with the familiar sound of a newly received mission file. Viveca’s voice immediately follows.
After reviewing your mission file and gathering all of the necessary supplies and clothing options, those who are well prepared might have enough time for a decent night’s sleep. If you aren’t the sort to sleep before a mission, well … carry on.
When morning arrives, you’ll make your way to the teleportation platform to join your fellow crewmates. Viveca and Degar are already standing by, the latter passing around the aforementioned potion to those who will be needing one. Finally, when the entire crew has assembled, Degar starts to speak.
Viveca nods from her place.
Degar lifts both hands to give them all a cheesy little thumbs up. Without further ado, the hum of the platform, as it begins to power up, grows louder and louder until it’s impossible to hear anything else but the machinery thrumming in your ears. Soon enough, you’ll feel the familiar tug at the pit of your stomach as you’re whisked away from the station and towards your destination. But for a moment that feels both too short and too long, you hear it: whispers, echoes, voices that speak to you in several tenors at once, all of them providing you with a goal in exchange for their help.
Before you have a chance to answer, your surroundings begin to paint a clearer picture. You’ll be found in your usual place of choosing: whether that’s your own household, the park, or one of the several locations in and around town.
Welcome, Orbers, to Amaryllis Grove.

On the day of the Orbers’ arrival, the weather is crisp and sunny, the trees still lush and green with only the barest hints of the leaves beginning to yellow and redden at their tips. As the summer months slowly transition into cooler autumn temperatures, the entire town feels pleasant, even cozy. The clouds in the sky provide gentle overcast conditions and you might think to grab a light coat, or wear a longer sleeve but it is by no means chilly enough to feel anything but pleasant.
Depending on where you decided to arrive, you’ll want to begin your explorations and familiarize yourself with the Grove, which will be your home for the next little while.
1.0 The town of Amaryllis Grove will feel spacious and sprawling while also being cozy and compact. Cleanly paved streets wind in and around residential pockets and cul-de-sacs, threading through the community’s amenities, goods, and service buildings. The community centre, the library, the government offices, and the Mayor’s office can all be found in the main core of the Grove. The police station and television station (playing news and sitcoms in classic black and white) are situated nearby, and are all within walking distance of each other, and the neighbouring retail streets are located just past the block. This includes clothing boutiques, restaurants, coffee shops, grocery and general stores (which will sell all manner of hardware, cleaning supplies, and simple, household magical items). Having a vehicle will certainly help to get around town if you’re in a hurry running any errands, but a bicycle works just as well, and the walkability is pleasant for those wanting to take a stroll.
Everyone here is well-dressed in crisply ironed slacks and button-downs in neutrals, or colourful A-line skirts and dresses with delicate detailing for their tops. Children and teenagers are likewise found in school uniform consisting of dark blue pleated skirts or slacks, and white shirts. With the weather beginning to cool, a well structured jacket may also be a part of the ensemble.
2.0 Once you’ve explored some of the town, familiarizing yourself with the backstory and family history you and your fellow crewmates have corroborated together, perhaps you’ll want to explore your house. Lined up in rows of pleasant, homogeneous pitched roof structures, each house in the neighbourhood will come equipped with all of the necessary spaces to live a perfectly suburban life, the most ideal environment to raise a family and grow old amongst generations of familiar faces. Each one-storey house, in either brick or ship-lap siding and in various colours, will have 3-4 bedrooms, an attached garage for the family car, a living room, bathroom, spacious kitchen, and enough yard space to require both a lawn-cutter and a green thumb for the garden. Interiors have already been furnished with all of the up-to-date items for the time, resembling Earth’s 1950s era to an almost eerily accurate degree.
Say hello to your neighbour when they greet you or wish you a pleasant day. Many will look perfectly human, while others may seem more alien with vibrant skin, an extra limb, antennae, gills, and the like. Some also possess magical abilities which is not seen as strange or abnormal here; however, the magic used in Amaryllis Grove consists of simple household magic to aid with cooking, cleaning, and keeping the house perfectly pleasant – otherwise known as ‘petty magic’. Whether you’re used to such sights will likely depend on where you’re originally from, but no matter who lives next to or near you, they seem friendly enough. They may even invite you over for dinner, or inquire when you plan on hosting your next party.
You’ll cook, clean, sleep, and host parties and dinners with your neighbours of Amaryllis Grove within the walls of your quaint abode so it’s best to get to know the space that will undoubtedly become second nature to you.
3.0 While the concept of ‘Halloween’ does not exist in Amaryllis Grove, other such Autumn festivities are highly anticipated, namely the annual gathering of the harvest. It is otherwise colloquially named ‘the Harvest’. It won’t come as news to any of the residents, as the season ends and food is plenty, the Harvest has been a long-standing tradition to celebrate the closeness of the community, and to express one’s gratitude for the people that you surround yourself around.
Your neighbours may inquire whether you’ll be bringing the same mash potatoes as last year, or perhaps the spiced meatballs that the Alkherns simply couldn’t get enough of — they were just so delicious! Either way, you may want to start coming up with a special dish to bring to the community gathering or find someone to snag a recipe from, as it’ll gain you admiration or admonition, depending on the popularity of your offering.

Sunsets are beautiful, picturesque moments that conclude the end of a perfectly spent day, and the sunsets in Amaryllis Grove are certainly no different. As the town winds down and residents return to their homes for the night, you and your fellow Orbers will follow suit – as is the way of things. The nights are a little overcast during this time of the year, with cloud-cover masking out the stars and the glow of the moon. It’s quiet. Only the sounds of night-insects chirping can be heard, and the soft, occasional coo of a bird asleep in its nest.
4.0 Perhaps you’re catching up on some late-night reading, or grabbing a late-night snack or a night-cap. The last of the evening hours are usually spent in the comfort of your own home until a new day begins, although there is a town speakeasy that remains open until late, if you can find it. Once you climb into bed, there really doesn’t seem to be a reason for anything other than a soundless, well-deserved rest.
You’ll be tucked up in your own bed, or perhaps the bed you share with your backstory-spouse, when you hear a shrill scream that wakes you up from your sleep. High on the adrenaline, you may want to don a robe and your slippers and step outside past your front door where you’ll be joined by other neighbours on your street. They exchange glances with each other, and then may meet eyes with you, and they look scared, with their wide eyes and clenched fists, some of the husbands and wives holding each other’s hands for comfort. It isn’t outside of the norm for such a startling cry. The house in question will be fully lit, with Mrs Myrsdin sobbing into her hands, mumbling, ‘I told him not to say anything! I told him to keep quiet! It came for him–’ as the AGPD (Amaryllis Grove Police Department) approach her, one of the officers patting her shoulder in consolation. Another officer moves towards a cluster of concerned neighbours, assuring them that this will be taken care of, and when they spot you, they’ll tell you the same.
It might seem difficult now to head back to sleep, but the crowd disperses and the AGPD lead Mrs Myrsdin back into the house. The lights remain on for another hour, maybe two, and then the entire block quiets again, the AGPD preparing to leave for the station once more. It seems there’s nothing else to do but get as much rest as you can before the morning ... but everything about this doesn’t sit quite right. Maybe you'll linger behind for a moment, see if you can ask a few questions, gather a bit of information, as it seems that after the brief moment of shock none of the residents seem to be particularly surprised by any of this.
5.0 The skies are blue and the sun is bright, and as Amaryllis Grove wakes up to a new day, everything feels as though Mrs Myrsdin never screamed into the night, with no signs of the AGPD having visited, and not a whisper to be said of Mrs Myrsdin's husband disappearing. If you try to investigate what happened at the house last night, Mrs Myrsdin will conveniently be absent, and any neighbours around you may either greet you with the most firm, reassuring smiles, or an outright aloofness to ignore anything you say. They’ll interject by telling you about the Harvest festivities, or make a comment about the weather. Some might sound snappish and dismissive. One thing’s for sure: everything feels tense.
But as the skies gradually shift to an overcast, one of your neighbours may gesture to the sky with another plasticky smile, commenting about the brightness of the sun. ‘It sure is bright today,’ they might say, the comment seemingly so off-handed. It’s casual, polite, and a little strained. ‘It’s got a far reach.’
It’s too bright to stare directly into the sun without damaging your eyes, but as you glance up just past it, you might notice that the sun looks a little … too close. And it doesn’t look a whole lot like a sun either, though it is bright but it looks like a large whitish sphere with a piercing, golden iris and it seems to be watching. This certainly wasn’t in the morning’s weather report.
6.0 As you continue to settle in Amaryllis Grove, you may begin to pick up on other strange things that you hadn’t noticed before – not surprising, considering the whirlwind of events that have taken place in such a short period of time and having to grow accustomed to the daily lives of the residents in Amaryllis Grove.
There are figures that resemble people scattered around town in all shapes, sizes, and races, replicated with excruciating detail, all the way down to their expressions and poses. In their everyday wear, they stoically fill in corners and take up empty spaces, and while it can’t possibly be true, their eyes seem to follow you as you move past them – even with the empty gazes of their glassy eyes. They’re made of metal and clad in something soft and pliable to make up their skin. Once you know what you’re looking for, they almost start to make themselves more visible to you. But if you study them for too long, you may begin to feel a little nauseous and queasy, and temporarily experience vertigo. Or you may start to have feelings of paranoia settle in, making you short-tempered and twitchy.
These figures can be found almost everywhere around the town, but they will mostly be populated in and around the residential blocks, looking as though they’re busily living their lives in passive background poses. They’re easy enough to miss if you aren’t sure what you’re looking for, and they’re so life-like you almost feel rude staring for too long, in case they turn their heads towards you.
And on the next night, you might catch the glimpse of a dark, stationary silhouette of a man in the Myrsdin house just before Mrs Myrsdin draws the curtains closed.
F Y I
• If you have questions about any of the prompts or the mission in general, please direct them HERE.
• To explore a specific location or speak to any of the NPCs, please submit your search request HERE.
• And finally, your soundtrack for this log: ♪ ♪ ♪
Shuntaro Chishiya | Alice in Borderland
—For Arisu
He doesn’t really know how to unpack it all right now. And so, of course, he doesn’t. Instead he focuses on what’s right in front of him. The mission. And Arisu, who he still feels he owes something to. This is a chance to do better than the last time he proposed they work together on something.
So, once the initial disorientation of the teleportation passes, Chishiya doesn’t waste time in approaching him.]
We should look around.
[Might as well start by getting the lay of the land, right? And maybe some coffee.]
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he does jump, a little, at chishiya's words, but then sighs and relaxes. it seems like a weird reaction to have to him, but arisu is grateful not to be in this alone regardless. agreeably, he nods. )
Yeah. ( he points a little down the street. ) We'll probably find more towards the center of the town.
( he takes the lead in that direction. )
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You doing okay?
[He asks because he noticed that Arisu startled a moment ago, how he seems a little on edge. Chishiya for his part, continues to be very good at not appearing as if he's on edge, even though he's aware that this place feels strange. A little too picturesque to be completely trusted.]
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Are you?
( even in asking, he doesn't expect an answer. chishiya isn't exactly forthcoming when it comes to his emotions, which seem to roll off arisu in waves. hesitance, surprise, awe. even as someone who has seem the worst that life has to offer, arisu still finds things to be amazed with. life is still, no matter how strange, beautiful. )
It's new, that's all. I don't know how to behave. I don't know how to be married. ( a small, breathy laugh. ) And I think a game is going to start any second and try to kill us, or make us kill each other. As long as I don't see a blimp, I'll be fine.
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None of the missions have asked us to kill each other so far, if that makes you feel better. It would be counterproductive.
[Probably, anyway. They had to work together to get the orbs, after all. But then again the orbs did compel Emerson to do some murder in the past. Hopefully, Degar and Viveca have the orbs under enough control that that won’t be an issue again.
Now is probably not the time to bring that up, though, so instead he focuses on their cover story.]
I don’t know how to be married, either. That’s why being newlyweds makes sense.
[Newlyweds are still figuring that out, presumably. They’re also less likely to have kids which Chishiya wanted to avoid dealing with. He's not ready to unpack his daddy issues by being a dad.]
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( see: no, it doesn't make him feel better, hardly at all. sense doesn't always make a difference to arisu, who found the games to be entirely without reason.
he snorts a laugh at chishiya's read on their fake relationship, which is ... well, not inaccurate. but it seems like how a learning robot would read into a marriage, that you get better through practice, through gathering data. )
Well, yes, but ... I mean, newlyweds are supposed to be in love. Really in love, sometimes. ( before his mom died, he had an image of what a happy couple looked like. sort of. should he emulate that? ) A married couple has the whole dating experience to teach them. We didn't have that.
( obviously. stopping in his tracks, arisu steadies himself, before extending a hand in chishiya's direction palm up. even just offering to hold hands makes him blush in embarrassment, eyes staring at his hand and not chishiya. )
We have to get comfortable with each other.
( uncomfortable people don't sleep in bed together, he thinks. and then promptly doesn't think at all. )
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—OPEN Around Town
grocery store
Chishiya-san... come here.
I've found it.
[His brows knit together in suggestion, and Yujin inclines his head subtly to one side...
In the direction of the saddest Asian food aisle the world has ever seen.]
Re: grocery store
He picks up a bottle of teriyaki sauce and looks it over.]
Is this the best they can do?
[Probably it is. Because this seems to be an alien planet inexplicably obsessed with old Americana. What else can he expect, really.]
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Apparently. This is worse than when I was living in London...
[He crouches down to one of the lower shelves, reaches his arm through it almost to the back of the shelf, and withdraws two small bottles of some weird generic soy sauce brand. Yujin wrinkles his nose as he straightens up again.]
But it's better than nothing. Do you want one of these?
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[He's not sure what it means that this is worse than Victorian London. But then again he’s not entirely clear on what the food market situation was in England during that era.
He accepts the soy sauce with a sigh, and keeps the teriyaki sauce, too.]
I’ll take it. I don’t suppose you’ve seen any saké around?
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Grocery shopping
[He gestures to a few boxes on the shelf, each sporting a different neon colored jello, and his brow furrows as if pained. Even nearly two years aboard the Ximilia didn't prepare him for this.] How is this food?
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Well, it's gelatin...
[Which is definitely a food. However, Chishiya picks up a box of bright green Jell-O.]
Artificially flavored gelatin.
[So it's food but also a little bit fake.]
What are you looking for?
[Just by being from the 21st century Chishiya is more familiar with food that is both modern and Western than Wei Wuxian is, at least. He might be able to direct him to something palatable. Maybe.
After a beat he adds:]
If it's spices with flavor, you might be out of luck.
[The spice aisle is...not great. It's pretty bad, actually. ]
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At Chishiya's assessment he lets out a soft whine and his posture deflates.]
How do people eat anything here? Everything I've had so far has been so bland. [His brow furrows and he fixes Chishiya with a conspiratorial look, speaking softly to avoid being overheard.]
Do you think it has to do with the people on this world? Maybe they don't have the same sense of taste. [That would explain it, right?]
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He glances around the store and sighs.]
I think this is just what Americans eat.
[And, okay, so this isn't really America, it's just some kind of alien facsimile of a specific point in American history. But still.]
Their flavors are either too strong or not strong enough.
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—OPEN Public Disturbance
He chooses a suitably public street corner to pause and place trash can, then opens his tote bag to take out a box containing a Monopoly board game. He opens the box and drops the game board in the trash and the. Next he tosses the cards and game pieces in and then proceeds to top it off with handfuls of fake game money.
Then he opens a can of kerosene and pours some of that in, too. You can probably see where this is going.
He pulls pack of matches out of his pocket, strikes one drops it in the barrel, setting the whole thing on fire.
If anyone looks at him funny, or you know, at all, he’ll just offer a shrug and a dry:]
Fuck Capitalism.
[All of this is done totally casually as though it is perfectly normal and not at all strange or out of the ordinary in any way whatsoever.]
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[ this kind of life was made with capitalism in mind, fuck that shit indeed. ]
As a good upstanding citizen, I should probably call the cops, but between you and me I agree with the sentiment.
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[He managed not to cause any scenes at the house party he hosted in spite of how quickly it depleted his social battery and Aleksander Kirigan being in attendance, he should be praised.
In a way he’s grateful that his personal goal is, essentially, to cause problems. It’s a useful excuse to blow off steam when he starts to feel restless and frustrated.
He shifts his gaze back to the fire.]
I probably should have brought marshmallows.
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[ andy should probably bail before any cops show up, but she's got time and a bike and excuses about having only just arrived up her sleeve. ]
The one time I'm not carrying any. But I can offer a chocolate bar. Build a s'more through the passersby.
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[He's not sure he’s really interested in making s’mores, but if nothing else he’ll have something to eat while waiting to offend people. Maybe the public will find all this even more disturbing if he’s snacking while burning a board game. Who knows.]
Do you really carry marshmallows with you normally?
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[ Here comes THE POPO (acab). Yzak has decided to lean into the happenings of the AGPD, and part of the job is, shocking to everybody probably, stopping rude public disturbances! So in what is an oddly quick response time, here comes Yzak swinging around the corner. ]
What the hell do you think you're doing!?
[ He looks mad, but there's a flash of something in his eyes; part of it is doing what he needs to do as his act, part of that is a genuine curiosity as to what Chishiya is doing and trying to accomplish by doing this. ]
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He does not appear particularly concerned or contrite. In fact, he lifts an eyebrow at Yzak's question and regards him as if it was a very sill inquiry to make.]
Starting a fire.
[Obviously.]
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[ He glances over his shoulder. ]
But this kind of shit is going to get you into trouble, and do you really want to spend half your time here sitting in a cell once the other guys get here to put this out!? I might not be able to get away with just trying to blow this off with a ticket!
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[This is said in the driest tone possible, as if to imply that, yes. Perhaps that is the point.
However, he will decide to add something of an explanation:]
It’s not really about what I want. It’s what the orb wants.
[Which is: a public disturbance.]
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