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ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2021-09-08 08:21 pm

MISSION: BRASS DEVIL, PART 1

M I S S I O N   2 . 1

INTROLIONETTAFEATHERSTONETI'SHAAZWREAK HAVOCGET YOUR HANDS UPFYI

// INTRO. beam us down!  


It’s early morning when the unmistakable ping of a message filters directly into the minds of everyone on the station. It is a text file labeled “Braccia Orb” — for the Gyeongje veterans, the meaning is clear: another mission awaits. For the newbies the file may cause some confusion, but once they have read the file and the information within, they will get another message of a female voice instructing them to pack their things, fast.

Once you head to the center of the station, the platform there is once again humming with power… but when you step on it, nothing happens — until the very last member of the team makes it there. Then, the noise of the machine gears up to eleven, the lights around the platform burning brighter and brighter. Through the hum, Viveca speaks:


// VIVECA.AI
Right, another mission awaits. Unlike in Gyeongje, those in Braccia won’t know you’re from other worlds and will think you’re new arrivals to the planet and the city, looking to find your place there. So stick to your role and your Family, and find out how to get the orb out of there. Once you get it, it’s back to the station immediately, just like last time.

And remember, if you die down there… there’s nothing we’ll be able to do about that. So keep your heads down until it’s time, and stay safe.


Her parting words are barely audible, and as her last syllable dies out, your vision is filled with a bright light like the sun rising —

For a moment, you see nothing… but you hear them: a chorus of voices, non-human and ethereal, assigning you a goal in exchange for power.

The light around you dims the same time as the voices go silent; when you open your eyes, you’ll see that there’s only one third of the team with you anymore.

TOP


// PART IA.LIONETTA  


Your eyes blink open to the sight of polished wooden floors and sturdy mahogany furniture. You’ll find you’re sitting in what seems to be a waiting room of sorts; the couch underneath you is plush red velvet, soft enough to feel like you could fall asleep right then and there.

As soon as the thought crosses your mind, the door opens and a woman walks into the room, her heels hitting the floor with precise taps. With a large fur shawl draped across her shoulders and a deep crimson floor-length gown to match, she looks like she is about to leave to a party — and yet, as her sharp eyes assess the twenty-one Orbers sitting on the sofas, there’s an unmistakable sense of competence that surrounds her.

OLEXA
Well, well — so you’re the new Lionetta recruits? Let me take a good look at you if we’re going to be part of each other’s lives.

As she walks down the row of new recruits, she’ll train her eyes on each of you in turn, as though she might be able to drag secrets out through a stare alone. A smile or a casual touch will let you know she likes you; otherwise, it’s clear she will be keeping a close eye on you. She has a good eye and a good ear for faces and names, so it’s likely she’ll remember yours.


OLEXA
You may call me Olexa. I have been a part of this family for nearly all of my life, and you’ll find that I’m not exaggerating when I tell you there is no better place to be than with us. You’ll find that your hard work and good deeds won’t go ignored. [She pauses.] But then, neither do your mistakes.

We have prepared rooms for you, along with all of the basic amenities and your new clothing. [Is she judging some of your outfits? Possibly.] We’ll have your assignments ready for you in the morning. But for now, please make yourselves comfortable. I’ll be around for a little while for any questions you might have.


1.0A   Once you arrive at the floor designated for new recruits, you’ll find that the rooms you get share the air of old-school wealth that permeates the entire headquarters. There are two to three beds per room, all with heavy wooden headboards and more pillows than seems to comfortably fit on them. Red curtains frame the windows, and details of solid gold create patterns in the ceiling. In the imposingly tall closets,there are sets of clothes for each new recruit: light-coloured suits and tan trench coats for the men; longer and shorter dresses, made with highest-quality fabric, with fur shawls and overcoats for the ladies.

When you start getting stir-crazy in your room, you are free to explore the headquarters: a large dining room awaits you on the second floor, silver plates and glasses of pure crystal laid out and waiting for the servants to carry your meal to you. On the fourth floor, there is a large library, shelves filled with books; and yet, if you walk further in, you will find headsets that connect you straight to a database where you can review anything you’d like… well. Almost anything.


2.0A   After a refreshing night’s sleep in your oh-so-soft beds, you wake to a letter on your bedside. Once you open it, you’ll see a holo-message pop up: Olexa, with a different gown but lips just as red as before, giving you your very first assignment… but certainly not the last. Over the next few weeks, the letters will become a common occurrence, one arriving like clockwork once an assignment has been completed.

What are the assignments, then, you ask? They range from the ironic (tail and find information of the new arrivals to the other families) to the deceptively simple (take some papers to a city official without anyone noticing) to the slightly odd (open a hostess club in a given location — all that money needs to come from somewhere, you’re told, and maybe it’s not so odd after all).

Something notable is that the assignments rarely involve violence — however, that doesn’t mean it can’t happen. You may be told to make sure an arms deal scheduled for later on that day doesn’t happen, by any means necessary; or to make sure you get to buy that one magical tiara that’s being auctioned privately, before some others get to it.


TOP


// PART IB.FEATHERSTONE  


It's the gravel under your feet that alerts you that you have arrived before anything else, and as you slowly open your eyes, you will see that you're in the courtyard of an old but well-kept mansion. A massive fountain makes water arc through the air behind you, water droplets like crystals as they catch the light from the planet’s three suns.

Before you’ve really had time to gather your bearings, the mansion’s doors are pushed open and out comes a small figure — and yet, you can’t help but instinctively stand straighter.

As the person comes closer, you’ll see she is an older woman, and yet there’s an aura of absolute no-nonsense that clings to her.


BIANCA
Good day; my name is Bianca and I have the unfortunate duty of assessing the riffraff that believes themselves talented enough, loyal enough, worthy enough to be in the employ of the Featherstone family. Do not waste my time and I will not waste yours. Now, then, let me have a proper look at you.

She walks through the lines with a razor-sharp glint to her eye as she looks every last one of you from head to toe and back again. Nothing shifts in her expression to tell what she might be thinking — if any of you are the worst she’s ever seen, it thankfully doesn’t show or come up so… congratulations? You’ve passed some sort of muster.

When she spins on her heels to return to the Featherstone headquarters, it is without one more word — but there’s the clear expectation for you to follow.



1.0B   When you set foot into the mansion for the first time, it is to the sight of an impressive hall; bear-sized chandeliers hang from the ceiling, and the black walls are polished enough where you can see your own reflection as you walk past.

Bianca motions one of the men in impeccable suits to show you to your rooms. Every new recruit has their own room, located in the east wing on the first and second floors: fully furnished with dark furniture and soft, plush bedding; heavy drapes cover the windows facing the northern courtyard; black and white art hang on dark grey walls. Two doors only noticeable from the inside by the glittering glass doorknob shaped like a diamond lead back to the hallway, while the other leads to a shared bathroom with your neighbour. This space is adorned in black marble and glass, a large jetted bathtub tucked into one corner, while a glass shower occupies the opposite side. The name of the colour game here is monochrome and they have run very, very far with it.

When you decide to see what the attached walk-in closet offers you, you’ll find that all Featherstone recruits follow the same dress code: a full suit, dress shirt, waistcoat and tie, of course coupled with a large overcoat and a hat… yes, for ladies, too.


2.0B   Eventually, each one of you is called to Bianca’s office to receive your orders. Some are told to take on training duty — and if you don’t have the proficiency in that particular style of fighting or weaponry, well, you better learn it before it’s your time to step in and instruct the newer recruits. Those with engineering prowess may be sent to modify the latest batch of weapons that have come in, or test their efficiency.

Some are sent out to the city: as new recruits you won't be given charge of any arms deals, but you are sent out to ensure that the transactions go off without a hitch. Some find they have to play bodyguard to a number of important figures in the city… and some may notice that there are always at least two recruits on rotation near the most eye-catching club of the city, Cherry on Top.

Other recruits may be sent out to casinos to ensure that all wins are deserved, and the expectation is that those who try their hand at cheating will be violently removed from the premises. Occasionally, some recruits deemed suitable by Bianca will receive the most high-stakes task of them all: assassination. Whether it be a city council member in the pocket of one of the other families, an unfortunate officer of the law who crossed the wrong gang, or a high-profile job that someone else pays them to do… do it quietly, do it right, and you may just rise a little higher in Bianca Mitchell’s eyes.

TOP


// PART IC.TI’SHAAZ  


It is an astonishing sight that awaits you as you open your eyes. You seem to be standing on nothing — there appears to only be open space that you find underneath your feet, a sight strange enough to shock even the veteran magicians.

From the darkness below, there’s the sudden sound of applause.



FINCH
Ohh! Impressive! Seems they were right and you do have magic, seeing how you weren't dragged into the Abyss. Almost a shame, Fred is quite hungry. Not that I want him to eat you, of course, but… even abysmal monsters that lurk in the shadows must eat. Well, then — shall we?

[There’s a snap of his fingers and everyone is in a room that suddenly looks as if it’s been plucked from the sky: stars are scattered everywhere and celestial bodies big and small float lazily around the room.]

Welcome to Ti’shaaz! I’m Finch and I’ll be your guide. For now, do acquaint yourself with your rooms and the grounds and then we’ll get to the fun parts!


And one more snap of his fingers and you’ll find yourself directly in the middle of your new room in the Ti’shaaz grounds, perfectly catered to your brand of magic.



1.0C   Once you’re over the most recent shock of suddenly finding yourself in your room, you'll find it’s as though someone has created it specifically to match its new residents: those who can levitate will find their beds near the ceiling, while those who can teleport might not have a door to their room at all. The Ti’shaaz prefer to remain deeply connected to their magical roots and traditions and it shows in the architecture of their homestead.

Deep blue and purple heavy fabrics are set against the backdrop of dark wood furniture, and the halls of the mansion are constructed from heavy stone meeting above you in a pointed arch. Stone-carved vines climb the walls and form frames around windows to the outside; from here you see other buildings and a winding train track that curves and bends past this place. There are rooms to dine in, to meditate, and to safely train and hone one’s magical abilities. Where the corridor breaks into a right wing, you might wander into the grand hall: a long table is set in the centre, backed by rows of chairs on either side, and one at the head. This is where the head of the family makes her toughest decisions, doles out her cruelest punishments. Her presence is seen as an honour.

The Ti’shaaz dress very differently to the two families, a tradition born from their founder and added to by their current boss’s time as the court mage: the new members get impressive over-robes and cloaks, light but embroidered with jewels and thread that seems to change colour; underneath, they may wear a waistcoat and pants, or a dress made of similar fabric as the cloaks. They also seem to love colour; the more of it, the better.


2.0C   What Finch referred to as “the fun parts” becomes apparent after a few days when a gleaming, purple butterfly flutters close to you in the middle of your breakfast. You can’t help but offer your hand to it, almost as though something compels you to — and when it lands gently on your finger, you’ll hear Finch’s voice in your head cheerfully informing you of the job that’s been selected for you. As soon as the message has been delivered, the butterfly breaks into little squares and disintegrates.

You may cycle through several jobs throughout the weeks: menial tasks like testing the magic items that come in before they’re put on sale, using your magic to turn ordinary technology into what is in Braccia lovingly called magi-tech.

However, once you’re sent into the city there’s more variety, as those Finch has decided are good for acting are directed to the gambling dens and clubs and told to win, but win like it’s natural... and some, particularly those with a variety to their magic, are sent on jobs labelled magic maintenance — perhaps a magic scroll allowing the user to change their appearance has malfunctioned and needs to be fixed, or a sculpture auctioned off just a month ago has started to develop antlers and refuses to let them be cut. Whatever the case, these are the clients of your family, and you have to make sure your clients stay happy.

TOP


// PART II.wreak havoc  


Despite the density of the cityscape around you, there’s something refreshing and exciting about being here. Braccia’s streets and buildings are absolutely rife with potential for adventure and exploration, with citizens of all shapes, sizes and colours hustling around and past you. It is far from quiet. Voices of people talking, bartering, shouting are overlaid with music coming through shops every time the doors slide open and closed, and vehicle traffic in the streets, the tock tock tock of heels against pavement, and the shuffling of sneakers. It might almost feel too loud if you’re not used to it, but you’ll find yourself quickly adapting to the sound so it becomes white noise.

In your new threads that essentially serve as your new identity and a visual marker aligning you to the family you now belong with, you’ll be required to assimilate into the city’s fabric without a hitch. It’s absolutely in your best interest to, especially when you have very specific goals to accomplish.


4.0   There are shops, eateries and canteens stuffed and filled into every crevice along every street of the financial and shopping districts, offering up more visual stimulation than you might be used to. Even the most city-dwelling individual might find themselves experiencing a little bit of culture shock. If you’re hungry, you have choices beyond choices to pick from and competition here is tough. A subpar eatery won’t last a day, so you’re going to be spoiled for choice, depending on your mood. Those of you with a keen eye for shiny things and magpie tendencies will feel both excited and overwhelmed by the shops offering all manner of trinkets and collectibles, many showcased by beautiful window dressings.

A wrong turn might take you into a completely different part of the city, and that shop full of mechanical bits and bobs? You’ll probably never find it again, sorry to say. Still, there’s an air of continual progress and ambition, every individual you share a space with having dreams and goals of their own, some of them a little shadier than others.

Some restaurants and shops offer perks to certain families, and they’ll recognize you immediately from your clothing. Be receptive to their reactions and use these opportunities to get comfortable with your new identity.


5.0   The people of Braccia love their art and invention: painting, sculpture, performance, engineering; and there are grand establishments built to house these precious artifacts for generations to come. Paintings, enchanted to move like small worlds existing within their frames, have the power to evoke emotion, and movement — literally. Water ripples, painted figures dance, great battles are fought and won. Sculptures stretch and flex and pivot on their pedestals. And demonstrations of inventions that are art in themselves are offered to the public in safe zones.

Get an admissions ticket into one of these majestic buildings for an afternoon and you’ll find yourself entranced by the skill and ambition that the people here seem to possess. Artists in Braccia find themselves living in luxurious wealth and fame; engineers similarly so. At the front counter of these establishments, you’ll be able to sign up for a full tour, history lesson included. Go on your own, or go with a group — it may just be the educational experience you need, allowing you to gain a little more insight into the world you’ve found yourself in.


6.0   If you decide to venture into the city during the late night hours, either because this is your favourite time of the day, because you just can’t sleep, or because you’re simply too curious to let any hour of the day pass by you for something as insignificant as shutting your eyes, you might find yourself wandering in and out of the many clubs that Braccia has to offer.

For those of you who gave the simulation on the station a try, you’ll notice some similarities: bartenders quite literally on wheels and built with startlingly human-like mechanical limbs serve glowing blue and green drinks (among your standard issue G&Ts and Old Fashioned), stage performances vary between men, women, and ensembles from planets you’ve never even heard of, with the unfamiliar songs and sounds to match. It truly promises to be a unique night on the town, and people from every borough, every class, and every creed will congregate in these dimly lit clubs and bars to socialize and relax.

And some of them, each marked with a black emblem, seem to leave the divide between families to the doorway — if you try to keep to your own, a waitress may offer you a laughing comment to mingle a little… and should you try to start anything with a member of another family, you’ll find yourself immediately removed from the premises by hulking, seven-feet tall humanoids with tusks and long ears, telling you that here Cheri’s word is law, and to take your petty squabbles elsewhere.


In the evening, lying under the glimmery, golden veneer of a brighter, progressive Braccia is a darker network of gambling rings that thrive on competition and violence. These arenas are no secret to any citizen on Braccia, but they are deliberately kept separate like the flipside of a coin. Getting to know any of your fellow family members might gain you some insight on specific locations for the more prolific fighting rings often endearingly referred to as the ‘Coliseums’; these are generally where ambitious fighters hope to prove themselves, gain favour from the families, and on the rare occasion, even an invitation to join them.

This isn’t to say that smaller, “off-broadway” fighting rings don’t exist, but they have no regulations, are much harder to find, offer little more than measly cash prizes and a higher chance to lose one’s life in the process.


7.0   The Rules of Fight Club: The location you’ve been directed to might not look like much, but there’s no mistake — judging from slow trickle of people filtering into the building, checked at the door by two very large, very intimidating guards in suits (one human-looking, and the other not-so-much, with sharp claws and sharper teeth) — you’re in the right place. Ignoring the nondescript neon sign that advertises ‘The Best Burgers in Town’, you join the procession and make your way inside where you will have two options: watch the fights go down, or join them as a participant.

The ring itself had clearly been designed with spectacle and an audience in mind; after all what would be the point of a fight if no one was watching? The “stage” glows blue the moment a competitor sets foot, and the space resembles the nickname it’s been given: like a coliseum, the arena is circular in shape, allowing every seat in the house an equal vantage point for the action. Loud music plays overhead, indiscernible against the excited (and louder) chatter of arena patrons. You’ll recognize the different styles of dress in the audience — all of the families are represented here tonight.

If you’re here as a member of the audience, find your seat anywhere within the arena. Seating is offered on a first come, first serve basis but it becomes clear to you as people start to fill up the space where you should go, based on your status and familial affiliation. (If you have difficulty figuring that out, look down at your clothing.)

If you decide to sign up for a spot within the arena to fight, follow the directions of the violet-skinned host with the dark green feather boa and silver heels, as she will lead you to the preparation rooms. You’ll be provided with the opportunity to choose your own ‘fighter’s name’, sign a couple of waivers in the case of your untimely demise (rare, but it happens!), and be given a slot on the surprisingly busy docket. There are two fighting paths you can take here, depending on your skill: brawling without weapons, or a designated weapon’s (of your choice) fight. Once you’re settled in the room with your fellow opponents, there are opportunities to take a moment to get to know what you’re up against, or to simply sit in silence; whatever helps you prepare for a fight. If you’re in here with a fellow Orber (or two), you might wind up in a match with them too, depending on the luck of the draw — or more likely, the management’s desire to capitalize on you for maximum entertainment.


8.0   Bet a Wager: The arena fills up quickly, the closer it gets to show-time. If you’re in the audience tonight, you might notice that people are shuffling about, mingling with each other in the last minutes before the fights begin, coins exchanging hands and names being placed on lists. You’ll quickly learn that taking bets on the fighters is half if not more than the reason why anyone is even here tonight. If you’re the daring, opportunistic type, you (and maybe a fellow Orber) might want to get in on the action before the stage lights up — after all, if you make it out of here with a winning bet, you’ll be sure to make a name for your family, and find some greased palms for the future along the way.

For those of you signed up to fight, the time has come to show this world what you’ve got. The doors open and you are ushered out towards the wave of enthusiastic cheering (and some jeers), giving some of you more fanfare than you’ve ever experienced before. The moment your foot touches the ring, the entire stage glows like a blossom, blue and beautiful and surprisingly flattering against your skin. From across the ring, you see your opponent. Depending on how things went in the preparation room, they might offer you a curt nod of acknowledgement, a scowl, or simply not even react at all. Overhead, an announcer’s voice begins to go through the rules in a rushed manner. Most of those here have heard them over and over again, so they’re for the benefit of the newbies: for you.

ANNOUNCER: Goooooood evening everyone, we’re excited to present to you some fresh blood tonight. Doesn’t always happen but when it does, it makes the night all the more exciting! And hoo boy, have we got a great line-up for you folks tonight!

Rules are simple here: accidents do happen but try not to kill each other. The first to go down for a count of ten admits defeat and ends the fight. Only one chance per contestant until we find our winner of the night, who will take home a very special, very rare prize! The coveted token!

And that’s it! Good luck!

Thankfully the rules are short. The announcer’s voice pauses, allowing participants within the ring to prepare their stances, and begins the countdown. At the word ‘Fight!’, the air changes in the room, the tension rises, and your opponent starts to move forward. It’s go time.



9.0   Winner Takes It All (Or Something): Even if competitive fighting isn’t regularly your cup of tea and you just so happened to be here tonight, you’ll find yourself swept up in the excitement of the audience around you. Depending on the bets you’d been making with others, you might come out of this a hell of a lot richer. The losing sides might send a couple of sneers in your general direction, but this is the business of the underground coliseums and everyone here is aware of that. You’ll probably have a safe walk home, but you might want to wait for any fellow Family members to accompany you. You know, just in case.

For those who participated in the ring and lost the fight, you’ll find the initial warm welcome for you has changed drastically. You’ll be told to gather whatever belongings you might have left in the preparation rooms, fully escorted by a hulking guard, and then not-so-gently swept out of the building before you could get your coat back on. Victors of tonight’s fight, however, will be treated like royalty. A personal invitation from the management will grant you access to a den in the back where drinks, drugs and food are provided in excess. Your money’s no good here tonight, winner, but there’s more: the violet-skinned woman from earlier will sidle up to you, take your hand, and press something cool into your palm. It’s a small obsidian disc no bigger than a coin, with a strange unrecognizable insignia engraved into it. She tells you you’ll want to keep a tight hold on it. Access like this doesn’t come easy, not for anyone in Braccia. What does this mean? Who knows? She leans in to kiss you and then slides out of view before you can get your thoughts in order.

TOP


// PART III.get your hands up  


Three weeks into the team’s stay in Braccia, it’s clear that something is in the air: a palpable excitement spreads through the city, people are seen hurrying back and forth from one tailor to another, one harried woman bursting into tears in front of a hairstylist’s upon being told that there are no appointment times available.

Everywhere you go, you’ll hear the whispers:

“I bet the theme’s going to be a crystal summer!”

“I heard she’s hired Gurmi’an dancers!”

“You think she’s going to forgo inviting the Lionetta top officers like last time?”

Perhaps you make the connection to the little side-note in your mission file… or perhaps you don’t, but at the start of that week, everyone — regardless of family — gets the notice: Cheri, owner of Cherry on Top, cordially invites you to her birthday gala.

Those in Lionetta are sent to the finest tailors, appointments somehow booked well in advance, and are told to get only the best; nothing else will do. Those in Featherstone will be told by Bianca herself that this is the only time they may break their dress code — men are sent tuxedos tailored specifically for them, and ladies get to choose from a wide variety of floor-length gowns… all in monochrome, of course. In Ti’shaaz, tailors are not needed when magic will do the job: their suits reflect colours that you might not even have a name for, and their gowns are made of bleeding colour from pure jewels.

When it’s finally the eve of the gala, one thing is clear to everyone: this is the event of the year.


10.0   You may have seen Cherry on Top multiple times throughout your stay in the city — the club is impossible to miss, a tall building twisting up in a convincing imitation of a tree twining upwards, the club itself situated on the top of it all, looking over the city and offering an impressive view from its floor-to-ceiling windows.

In the middle of the floor stands a small woman whose blue skin seems to glisten underneath the magical lights. Her wholly red eyes rest a moment on everyone who arrives, sparkling as she smiles and… winks? At you? Maybe, or maybe not.

When she opens her mouth to speak, her voice carries to every corner of the club without effort.

CHERI
Welcome, welcome! Oh, how it warms my heart to see all of you here. I know this is my birthday, but as you all know… my celebration is your celebration! I hope to make this the most magical night of the year. And remember, you big bad gangsters, behave! This is the one night you gotta do as I say, and I say — drink a toast to your very own Cheri!

Out of the corner of your eye, you see Brom Featherstone empty his glass, eyes fixed on the birthday girl; on his side, Bianca holds her empty glass and seems as stoic as ever. Further off, Finch laughs at something his boss has said, and to his left, Olexa chats with a waiter with an affable smile.

It seems it is as Cheri has said, and all hostilities are put away just for the night — so enjoy yourself and see what the party has to offer!


11.0   While it is easy to get lost in the way the floating lights form little constellations above you, and the way the bass of the music beats loudly enough that you can almost feel it, it won’t do to get stuck just standing there.

If you wander to the back of the room, it seems all the foods have been set there on long tables with golden plates just waiting for you to grab one and sample the selection… and what a selection there is. There are cocktail mixes of all colours, and depending on which one you try, you may find that your dress suddenly changes from black to turquoise, or from silk to velvet; or perhaps the next step you take ends a few inches above the ground, giving you the ability to hover for the next half an hour.

The food on offer doesn’t pale in comparison: it is likely you are most interested in what are clearly alien delicacies of varying colours, shapes and textures, but what the locals ooh and aah over are at the part of the table serving delicately-carved carambola slices, apples shaped like stars, and chains of berries that you can dip into a pool of caramel before eating them.

Once you’ve eaten your fill, it’s time to take a twirl on the dance floor: brass horns and a singer’s sultry voice may be enough to tempt you on their own, but if not, it seems the music, too, has something of an effect on you. One song may make you forget everything you’ve been worried about, the stress fading away and leaving only a sweet, light feeling behind; while another tune might make you feel bolder, giving you that splash of courage you need to walk up to whoever you’ve been eyeing and ask them for a dance.


12.0   Hosted only once a year in parallel with Cheri’s birthday celebrations, those of you in possession of an obsidian token will be permitted to take part in an exclusive auction alongside the richest, most well-respected individuals. These are collectors for whom money is no object, who have keen eyes for the rarest artifacts, and who would stop at nothing to obtain them. All items are kept under utmost privacy until the day of the bidding, and only those with tokens have a chance to attend.

The heavy wood doors to the auction are guarded by a pair of strong guard-creatures blocking the way on all fours. Trespassing without a token will cause them to bare their sharp teeth and claws, growling so low that the vibration is uncomfortable for your insides; almost painful. Showing your token will give no reaction, allowing you to pull the doors open and let yourself in. Engraved into the solid wood is the same emblem reflected on the coin — a full-cut diamond.

Electroswing music fills the space that resembles a ballroom with its open floor, crystal chandeliers, and private balconies above. At one end of the room a long red-clothed table has been set up, but everything is currently concealed until the start of the auction. Waitstaff circulate the room with hors d'oeuvres and alcohol served in tall, thin flute glasses. There is no dancing here and the atmosphere feels different. It’s more serious, almost sophisticated, even considering that most of the attendees here have likely committed all manners of crime over their lifetimes. Most of the faces in the room are unfamiliar, but there are a smattering of recognizable figures representing each of the Families, and then there’s you.

Once the auction begins, no one can enter or leave the room, and the guards from earlier can now be seen from the inside, two imposing shadows standing by. Items are displayed along the table and an auctioneer behind a podium rapidly begins to direct the bids. There's something for everyone: a vase full of shimmering liquid, introduced as the essence of death; a small, spherical object claiming to hold the power to destroy an entire planet; a first edition of Braccia’s Constitutional Law; a few blocks of metal said to withstand even an atomic bomb; and sparkling gemstones that, the auctioneer says with not one ounce of humour, very much resemble those that once decorated the High Queen’s crown.

If you’re fancying something in particular, you can raise your numbered paddle, but just be sure you can afford it somehow. One way to do that is being told to retrieve it: after finding out that you had acquired one of the coveted tokens, your immediate superior in your family may have assigned you to put that to good use, and provided the funds to match.

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F Y I

The events in this log take place during the month of September. As there is a lot to do, feel free to pace yourselves: you can use this log to thread out some prompts, and make a log later for others; or use this for all prompts, or make a log for everything — it's really up to how you want to do it.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

To submit a search request regarding exploring a specific place during any of the prompts, or speaking to any NPCs, please do so HERE. Please remember that multiple characters can combine their search requests and form a mini-team to be able to search areas / complete assignments (and thus hope to gain favour and information/items) that one character would not be able to.

And finally, have a soundtrack for this log!

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hatejakku: (just so happy)

[personal profile] hatejakku 2021-09-12 12:02 am (UTC)(link)
[ Finn laughs, his head ducking a little. ]

Nah. But it probably shows that my first time ended in a jail cell, huh?

[ Well, it technically ended in a stampede but details. He leans against the statue, allowing himself to psuedo-relax as best one can in a place like this. ​]

First time playing, though. That bad?
spacedisaster: (Curious)

[personal profile] spacedisaster 2021-09-12 03:43 pm (UTC)(link)
Go figure. [ Peter shakes his head, trying and failing to hide his laugh. He turns his body towards Finn, shoulder against the statue. ]

Sometimes jail happens. And it can be a life-changing experience, that's where I met my current team. The Guardians.

[ At the question, Peter takes a sip of his drink instead of answering, but his eyebrows shoot up in a way that conveys 'YEP, that bad'. ]

Ehhh... You might need a few pointers, my friend.
hatejakku: (a real smile)

[personal profile] hatejakku 2021-09-13 12:19 am (UTC)(link)
You met your current team in jail. [ He's... not sure that's a particularly good thing, bud. ] I met a guy in jail, too. He later turned me in for a bounty.

[ So, y'know, kinda skewed his perceptions a bit. Finn's smiling, though. ]

But, sure, yeah, I'm even more interested in these pointers now.
spacedisaster: (Ey babe hello)

[personal profile] spacedisaster 2021-09-13 06:26 pm (UTC)(link)
[ LISTEN...HE KNOWS HOW IT SOUNDS, OKAY. Peter gives a sheepish smile. ]

Technically speaking, I met them before jail when they were trying to rob, kill me, and kidnap me. What a day that was. [ In perspective, it was kind of funny. Back then, Peter was pissed off to no end and with a good reason. ] We ended all arrested and bonded while in prison. We stayed there only a couple of days before we escaped. It's complicated, we had to go save the galaxy.

[ Why so judgy, Finn? But that smile helps. ]

Oh, yours sounds like a jackass. How come a respectable and nice man like you ended in jail? Doesn't suit you at all.

[ None of the guardians are respectable, so it made sense that their asses ended in jail at some point or another. ]

Well, first, you need to lose more often and also win games with smalls rewards. If you only got for the ones that offer a lot of money, it's suspicious. I know how to count cards, but cheating at dice is way harder. I think the only reason why the people at the table didn't suspect you sooner is that they might have been trying to figure out how exactly were you cheating
hatejakku: (orly)

[personal profile] hatejakku 2021-09-14 04:05 am (UTC)(link)
[ That- Explaining how they got in jail doesn't actually make your story any better, Peter. Finn squints his eyes and tilts his head, about to inform him of this, before he just lets it go. He shakes his head with a laugh instead. ]

You won't believe this but... illegal parking on a public beach. If you knew me, you'd know that kind of luck suits me perfectly.

[ While Peter's explaining How To Cheat Correctly, Finn glances around at the games he can see. What he says... makes a lot of sense, actually. ]

I didn't know someone could cheat at dice without... well, help. I forget that kind of help is normal around here, though... Thank you.
spacedisaster: (Aww yes)

[personal profile] spacedisaster 2021-09-19 09:48 pm (UTC)(link)
[ No, it really does not, uh? But he thinks it makes for a fun story, it's certainly memorable. Peter gives Finn a look, biting his bottom lip in an attempt to stop himself from laughing. He can read it on the other man's face, the need to inform him of how silly are his team and him, Finn doesn't even need to say it out loud. He ends losing it when the parking is mentioned. ]

No way! [ Finn, you baby criminal. Peter puts a hand over his mouth to try not to be heard, lest they attract attention. ] That's almost adorable.

And there are always ways to cheat. How you place your fingers when you roll the dice leaves you a higher probability of it falling on certain numbers, or you could use loaded dice...but in this casino, you don't get to touch the dice at all. Which is why managing to cheat is so impressive. I didn't know you could do magic.
hatejakku: (just so happy)

[personal profile] hatejakku 2021-09-22 01:15 am (UTC)(link)
[ Adorable. Finn laughs. ] Yeah, well. By their reaction, you would have thought we were hardened criminals.

[ Finn? Maybe. Like, in his mind. Rose? Psshh.

Anyway, he goes a little sheepish, rubbing at the back of his head and scuffing his foot on the nice floor. ]


It's complicated. I'm pretty new with it, so I was mostly just practicing tonight.
spacedisaster: (I mustache you a question)

[personal profile] spacedisaster 2021-09-22 03:01 pm (UTC)(link)
It's hard to imagine you committing crimes. Some members of the law really do abuse their powers. Arresting people for illegal parking is going too far.

[ Peter doesn't know the kind of mess Finn and Rose caused back then, but still, parking on a beach doesn't warrant such retaliation. After seeing that sheepish reaction, he moves a little closer and gives the man's arm a squeeze. ]

Ey, it's okay. You did good...too good, is the thing. And not everyone is born with powers, or they're discovered later in life, so it takes time to control them. It happened to me too, even if I don't have them anymore. Were you trying to accomplish a personal goal? Or a job for your family?
hatejakku: (concerned)

[personal profile] hatejakku 2021-09-23 02:06 am (UTC)(link)
I mean, to be fair, it was a really nice beach. [ Finn, don't take up for the rich.

Anyway, he smiles at Peter's comforting words, actually managing to feel a bit better about the whole thing. ]


Just a job. My goal is something about gaining information without anyone helping me, so that's a whole other mess. [ One he's not sure he'll complete during this mission, but time will tell. ]

Thanks, by the way. I really should have started using these earlier.
spacedisaster: (I thought guns were my thing)

[personal profile] spacedisaster 2021-09-25 04:19 pm (UTC)(link)
All the more reason to be a beach for everyone. [ Eat the rich, Finn.

It's nice to see that smile. And the reason why it was so hard for Peter to fulfill his personal goal. Not helping is just not his style, he's happy that he could make the other man feel a bit better about the whole thing. ]


I'm sure you'll succeed, Finn. You just need to believe in yourself and your skills. And from what I've seen today, they're very good. Can I ask what are they, exactly? Your powers? It's like telepathy?
hatejakku: (alone with friends)

[personal profile] hatejakku 2021-09-28 05:00 am (UTC)(link)
Yeah, it's sort of like that. It's complicated. I sort of... tap into the Force. It's an energy that sort of... creates everything. It is everything. It's hard to explain.

[ Hard to explain in a way that can keep these carefree vibes going, anyway. But also, yes, in general, just hard to explain. ]
spacedisaster: (Don't worry I've got this)

[personal profile] spacedisaster 2021-09-28 08:24 pm (UTC)(link)
Like, the whole galaxy's life force...? It's not the strangest explanation for fancy powers I've ever heard.

[ Even if he doesn't fully understand how that can help you cheat at dice. Peter knows better than to question these things, his dad was a planet, after all. Everything seems less weird when that's your kind of normal. ]

So that's why they put you in the magic mafia family. I'm going to be honest with you, I don't like suits much, but I don't envy your attire.[ The voice is teasing and Peter is also trying to keep things light. ] What's your new house like? The Feathertone's mansion is like living in a black and white movie.
hatejakku: (just so happy)

[personal profile] hatejakku 2021-09-30 05:46 am (UTC)(link)
More like the the whole universe, I think. Or existence or... something. We're not in my galaxy anymore, at least. But you're going to have to tell me about these stranger powers.

[ Finn's also more than glad to move away from the topic of his own abilities, certainly not wanting to get too deep into the panic spiral right this moment.

He laughs when the outfits are brought up, a hand smoothing over his chest. ]


Trust me, I'd much rather be in a suit. The house isn't much better. They assume we all know magic, so things are just made for that sort of thing. Like rooms with no windows and doors... I haven't gotten stuck in one of those, yet.
spacedisaster: (What even are those sideburns)

[personal profile] spacedisaster 2021-10-01 10:14 pm (UTC)(link)
Wow, that's something. How do you handle it? Doesn't it get overwhelming?

[ He's not sure if he would be able to handle something like that. Peter already gazed into Infinity once, when he had his celestial powers, and that brief moment had been almost too much. He fears it might have been what pushed his biological father down the slippery slope and right up into insanity, too much power for one being alone. And Ego always wanted more. What if it was the same for Force users? ]

Where do I even start...One of the teammates is the god of thunder. He does exactly what it says on the title, he can control lighting and cause thunder and rain. He has a fancy magic axe created by a giant space dwarf, that channels dimensional energy and summons the Bifrost Bridge...it's a portal thing, lets you get from one place to another in seconds. He's an Asgardian, they live for thousands of years, and he's the most insufferable guy I ever had the misfortune to live with.

[ Peter takes a deep breath once he's done with his rant. Boy, did he need that, even if he didn't exactly answer Finn's question fully. Finn's laugh is enough to get him in a good mood again. ]

You'd look good in it, too. Maybe I could keep one when we go back to the station, and you can give it a try. And wow, that house sounds like a real nightmare.
hatejakku: (when)

[personal profile] hatejakku 2021-10-01 11:27 pm (UTC)(link)
Well... I haven't messed with it much. It is overwhelming, though, when I look at it for too long.

[ So he usually tries not to look at it. It's beautiful, sure, but also pretty scary in its vastness...

The longer Peter explains this so-called "God of Thunder," the more his brow furrows. Yes, confusing, strange, but also kind of hilarious considering how Peter's talking about the guy. That said- ]


You lost me at the giant space dwarf. [ But he laughs about that, too. ]

Yeah? A guy from the station, Newton? He's been wanting to help me expand my wardrobe. Maybe I can actually try one out.
spacedisaster: (Ey babe hello)

[personal profile] spacedisaster 2021-10-12 08:58 pm (UTC)(link)
I imagine that the stress of the mission isn't helping. With some luck, once we're back at the station, everything will be better. Are you the only orber with that ability? From your universe? I know there are other people from my same galaxy here.

[ If there were others, perhaps they could help Finn handle whatever the Force really is or does. If there's no one, well...maybe people from other universes can offer some magic advice. Peter sure can't, alas, because he's not gifted that way. Not anymore. ]

Oh! Well, that's not important, really. I've never met the guy, Rocket told me about it. I know Newt! He's fun and even if he's got a motormouth, he's also really skilled in...whatever he does. You should take advantage of our stay and got yourself new clothes. What are your thoughts on leather jackets?

hatejakku: (little smile)

[personal profile] hatejakku 2021-10-17 06:12 pm (UTC)(link)
I'm the only one from my home, yeah.

[ It doesn't mean much here, Finn thinks. There's so much diversity in their abilities, so many similarities. Finn doesn't think any of them feel the Force specifically, but they sure as hell feel something. ]

It's not a terrible thing. I mean, I miss my friends, but as far as learning this goes, I think the people here can help. [ Not that Finn is going to be asking for a lot of help.

Anyway, he laughs. ]
I love them. Had one back home. Could really use another. I'm pretty sure Newton won't let me leave the planet without one.
spacedisaster: (What...?)

[personal profile] spacedisaster 2021-10-19 07:56 pm (UTC)(link)
I know how lonely that can be. [ It was like that for him, especially the first years living with the Ravagers as the only human of the crew. ]

If you are sure of that, then, it's a good opportunity to test your powers before you go back home. And you can always make new friends, I'm available.

[ Asking for help isn't bad, Finn. Be a team player, Finn, it will help you too. ]

With the money you earned tonight, you can get yourself one. Or three or four, actually. If we weren't from different families, I wouldn't mind helping you go shopping. It's a bit too risky.
hatejakku: (a real smile)

[personal profile] hatejakku 2021-10-20 03:38 am (UTC)(link)
I'm always willing to make new friends.

[ He supposes they count now. That's more than fine with Finn.

He laughs again, shrugging. ]


And here I was planning to lose it all before I left. That doesn't sound like a bad idea, though. And, besides, maybe we can go shopping on the next mission. Or maybe go through whatever the teleporter brings along. Viveca gets a load of stuff every few weeks or so. It's sort of like shopping.
spacedisaster: (:3 | cute as a button)

[personal profile] spacedisaster 2021-10-20 10:23 am (UTC)(link)
We're all stuck in the station, so that helps us feel less alone. I've made friends in stranger places.

[ He considers Finn's idea of losing all the money, then shakes his head with a grin on his lips. ]

Nah...first, that would look even more suspicious. Second, you earned it, so get yourself something nice, man. But count me in for the shopping next mission. I have yet to see what we get during the supply drops, I haven't been at the station long enough. And about my job here... I've been out of sight for some time, I should get going, so it doesn't raise suspicion. Better to wait a bit after I left before you do the same too.
hatejakku: (alone with friends)

[personal profile] hatejakku 2021-10-21 10:06 pm (UTC)(link)
[ Well, twist his arm, why don't you. Fine, he'll keep all the money. Might as well have some fun or an emergency stash in case he gets kicked out of his family and blinded, you never know. ]

Yeah, okay.

[ He nods about Peter's little plan here. He's had to do this a few times when meeting with people. ]

Good luck out there, all right? Stay safe.
spacedisaster: (Aren't you cute when you lie to me?)

[personal profile] spacedisaster 2021-10-24 12:42 am (UTC)(link)
[ He will, yep. Because Finn needs to get himself some nice things, he deserves them. And there's also THAT future problem. ]

Worry not, I'm always careful. See you around, Finn.

[ Peter gives one last smile before he fixes his clothe and disappears behind the statue to go back to work as if no conversation had taken place. ]