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ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2023-06-01 06:40 pm

MISSION: THE AI AND THE COMMANDER

M I S S I O N   1 4 . 0

SOMEWHENPRESENT DAYFYI

// SOMEWHEN  


The hum of the teleportation platform is familiar, filling your ears as the bright light dissipates enough to safely open your eyes. You feel something solid beneath your feet, and the lack of scent from the asphalt and dirt in Nuhiri and Deumia marks a departure from anything resembling a planet, the space around you giving you no reason to think anything of it. You're on the Ximilia once again — finally. Another mission successfully accomplished, for whatever other hardships you and the rest of the team have endured. Hot food and hot showers await, and Newt will surely be scurrying off to prepare for the team’s usual post-mission movie night.

You’re back and you can’t wait for Viveca to greet you, and for Degar to take the orb away, back to the North Wing to join the other ones.

Except … the station’s walls appear to be peeling, and some of the equipment looks a little older and unpolished. There’s even a layer of space-dust on one of the control boards. And most importantly: no one is here to greet you. As you turn and look to your fellow crewmates in confusion, even now some of you might start to wonder at the change of routine. Ivy, who had just been handling the orb, will be empty-handed, but surely there’s nothing to worry about. The station is peaceful and still. Nothing feels amiss … yet. And then:

// 0-L1V-14
Oh, hello. You are not the team I know. Yet you are here for the orb … Good.

The sound of 0-L1V-14 — or 'Olivia' as many have come to call her — voice springs to life around you. She almost seems to sound confused for a moment, clearly recalibrating her systems for this strange occurrence, before the gentle tenor of her voice regains its composure and she recalls her mission directive. The lights in the teleportation platform seem to glow just a little brighter, as though the arrival of the crew has buoyed the AI's spirits.

// 0-L1V-14
I've located one within the station, but it seems to have fractured. The air around them appears to have some sort of temporal disturbance that I can't quite pin down. Be cautious, but bring them to me before anything happens.

Well? You heard the AI. Best to start looking.


1.0   The first thing you might think to do is return to the sleeping quarters, either to clean up and change into another set of clothes; or to take a much-deserved nap; or maybe you just need a moment to yourself to collect your thoughts. The doors to the sleeping quarters seem to stick for a moment, which isn’t worrying in and of itself, but as the doors slide open you realize that you’re looking into a dark and empty carved out space that resembles a place for storage more than anything else. The walls and doors that used to make up your individual rooms are absent, and the floors are stripped bare, with rows of perforated grates allowing the cavernous space to remain relatively well-ventilated. It’s clear that no one has visited this room in quite some time, and perhaps there had once been plans for it, now abandoned to hold a stock of random items in its place.

There are boxes stacked against the wall, and a shelving unit that holds miscellaneous supplies: cans and boxes, batteries and wires, old bound notebooks made of paper. Rolls of rough tarp are haphazardly leaning against the wall to one corner, and thermal blankets are scattered amongst scraps of loose-leaf, a sketch of a cluster of spherical shapes in different colours, and other foreign knick-knacks that seem to have no place on a space station. If you decide to explore this space you’ll have to provide your own source of light as none of the lighting above seem to work though the row of fixtures that you’re used to seem, at least, to have been installed. They’re just not currently online.

Investigating the room a little deeper might draw you to a simple metal box sitting in the middle shelf next to what looks like a half-broken lute, its strings missing. There is no lock on this box, as though it wants to be opened, and lifting the lid will reveal a bright rosy-coloured light. Reaching out towards the small sliver of light in the shape of an elongated teardrop will recall a memory of your childhood so vivid, you’ll think you were back in that time, in that exact moment, to relive it again. Whether it's a good memory or a tragic one is left up to random chance. Only someone entering the room to talk you through your memory will remind you that you aren’t actually a child any longer.


2.0   Perhaps you decide to forgo the sleeping quarters entirely, and want to revisit one of your favourite simulations in the simulation room. Familiar oceans, the futuristic bar, or the room filled with adorable puppies might be your first choice — but every preset you’re used to scrolling through seems to be different now. There are the standard, familiar pre-mission training simulations, and even the Lodgen Mountain Mines mission appears to be here, but everything else has either been deleted … or it was never here to begin with.

You might decide to go ahead with one of the already existing simulations anyway, or you might want to start rewriting the one you’d come here for in the first place. It will depend on your luck, and it will depend on the success of your mission-training, but a small shard of bright, silvery coloured light may suddenly reveal itself to you. It appears like a thin tear-shape that hangs suspended in the air. The faintest whisper beckons you close; it’s familiar. Will you reach out to touch it? Doing so will colour the simulation room around you with a memory so real it might as well be — suddenly you might recall a happy moment in your life, or perhaps your greatest victory or adventure. This can be shared with whoever enters the simulation room with you or after you, and will fade when you manage to locate the right door and leave the room.


3.0   The sunlight room that you may have walked through on countless occasions is missing the familiar bridge, the river that runs beneath it, and trees that surround it. Instead, the vegetation around you appears to be far more deliberate and practical, thick foliage like bushes planted in rows, their large leaves covering most of the ground and soil. Several small metal boxes with wires and buttons can be found planted across the space, each with a thin rotating disc that whirs and spins quietly. Each of these boxes appears to give off readings, each screen displaying a continuous green wavy line scrolling across it and text that displays the quality of the air with a percentile grade, the amount of it being produced, and that particular box’s designation zone: Mess Hall, Storage, Living Quarters, and Teleportation Platform among others. This isn’t just a room that simulates nature, but if you were to approach any of the small bushes and saplings here, it’s clear that the plants here are real and they’re currently working to provide the rest of the station with oxygen.

Further to the back of the sunlight room, a bright sliver of colourful green light seems to glitter and glint between the leaves. It feels familiar in the way that it whispers faintly, and if you concentrate you can make out the sound of your name in a voice like that of someone from your past: a friend, perhaps, or a family member. Maybe a loved one or an enemy. Or perhaps it’s a voice you can’t actually recognize. It might compel you to reach out for the light, but will you listen? Or will you turn away?

If you embrace the light and call out in answer to the voice, you will re-experience the action, the conversation, or the thought that you attribute as being the reason you are who you are today with that most important person being the key piece in your memory.


4.0   Looking for your usual snacks? Feeling peckish for that bowl of instant spicy space-ramen you saved for post-mission? You might head into the kitchen expecting the familiar foodstuffs that you’re used to only to find that the room has been rearranged, with far fewer cupboards and appliances, and more of what looks like typical space-fare: freeze-fried items and nutrition-focused meals sealed into silver foiled bags. What ‘fresh’ ingredients exist are even less, and there are a stack of dirty plates and cutlery in the sink that don’t look like anything you or your crewmates might have used. You may already suspect that this whole station isn’t the one you’re used to, or you might still be in denial. Either way, you may find through your rummaging the call to a little sliver of coppery-coloured light located behind the freezer door.

If you decide to touch the fragment of light here, you’ll feel a ghostly burning as though the glint of the light has cut your skin, almost cold enough to feel sharp — but it’s just your imagination, isn’t it? What you remember now as it comes back to life around you (and the team member or members who may have joined you) is the best meal you’ve ever eaten, whether it is something you made for yourself, something made by your loved one, or the meal that leaves your heart feeling empty and aching.


5.0   You may have become so accustomed to seeing the North Wing doors sealed that it’s your curiosity that draws you forward to the wide expanse beyond the now open wing, your feet testing the threshold as if you’re expecting an invisible wall to keep you out. Nothing happens when you step into the North Wing, though you might immediately notice the large tank that holds all of the team’s successfully captured orbs is very clearly missing. And not only that but the space appears to be well lived in, a small cluster of worn chairs and a table set to one side, and data pads and drawings on white-boards in plain view. They don’t seem to be much more than a couple of crude strategy diagrams (and a couple of silly stick figures in one corner) and as you move towards the crew quarters, some of you might instantly recognize the familiar room with its rows of beds and a scattering of personal effects assigned to each bunk. Photos are pinned to walls of a twenty-person crew, pillows and blankets are left in disarray by unfinished knitting projects, a diary written in a language you can’t quite translate, and a stuffed elephant-shaped plush doll lies at the head of one of the beds in the middle of the room. By the door is a neatly made bed. An analogue paperback novel sits on the nightstand, a bookmark set in the middle to note its progress. On top of it is a well-kept watch stopped a little after the sixth hour and a medal of service in the now recognizable insignia of the Ndiera Complex’s Federation.

By the far wall of these sleeping quarters is a bright golden starlight that seems to illuminate that side of the room as though someone had turned on a torchlight to the highest setting; it’s almost blinding. Moving closer to it, you’ll find that it’s like all the other slivers of light scattered across the station — a broken shard, like a piece of a large puzzle. Touching it may pull you — and whoever might be in the room with you — into a memory from your time with the Ximilia crew, whether it happened over a year ago, or it happened only on the last mission. It might be a happy memory, or it might be something you regret, which is poignant considering your initial raison d’etre for being here at all. It’s a vision that appears from your perspective and while you relive it, you feel outside of yourself.


6.0   The rest of the station still appears to be intact, with the infirmary, the training room, and the armoury in the same locations that you remember. Those of you who have been here for quite some time, you’ll find your way around by muscle memory alone; but even if you’re a newer member of the crew you’ll have wandered the halls enough to know what feels familiar to you … and what doesn’t.

The infirmary looks to be a little out of date, though it looks as if it’s seen its fair share of use. And it’s smaller too, the more recent addition and surgical area missing from the cozy space. The training room and the armoury share similar qualities of seeming a little older, a little more lived in, and with well-used equipment and weapons to boot. The training room is still padded with firm padded flooring and benches for sitting. Some of the racks and hooks (all empty) that had been against the wall have fallen now, and similar to the teleportation room, you’ll find that some of the paneling in this room has since peeled away, revealing some of the bare structure behind them. In the armoury, you won’t find your favourite knife or preferred staff but there are still a few choices in weaponry to arm yourself with.

Wherever you decide to explore, you might once more happen upon a bright bluish light that seems to whisper and call to you in soft, hushed tones. No specific words can be picked out through the murmurs but the feeling is all the same — it draws you forward like a moth to flame, but whether you decide to reach a hand out to touch the sliver of light that hangs suspended in the air is entirely your choice. If you do, you might succumb to a vivid memory of a significant injury you or someone important to you had suffered once, reliving that moment with too sharp clarity. Those feelings of fear or threat or maybe even satisfaction seem to come to you again as though you were there again — only this time you may not be alone as you witness this memory, and someone else has entered the room with you.

Present Day.

The teleportation platform hums quietly in a clean, well-maintained room. No walls or floors appear to be even the least bit dented, and now the Commander of the Ximilia stands behind the control board, staring at the screen as though doing so will bring their crew back by some wild form of magic. Degar knows magic — he’d come from a world so full of it. This, however, is something different.

Beside him, Viveca scans through the data that had sent the crew into the Ndiera Complex, as it should have brought them back the same way, with the orb in tow.

// VIVECA
“I don’t know how it happened… they should have arrived here. Everything seemed normal! But I’ll figure it out. We’ll figure it out.”

// DEGAR
“They could be anywhere, right? Except we can’t even help them if we don’t know where that might be.”

// VIVECA
“I know. The strange thing is that it seems that we’ve located another orb… only, it states that it’s here. On the station. So even if the platform sent them straight to it… why aren’t they here?”

The Commander and the AI both turn their gaze towards the still empty teleportation platform before exchanging worried glances with each other. Degar finally heaves an exhale but the frown in his features deepens.

// DEGAR
“Keep working at it. I’m going to see what I can figure out in the station’s systems. Maybe we can trace back to the team somewhere. Or somewhen.”

Viveca nods, her voice sounding complicated when she responds next.

// VIVECA
“Yeah. We’ll find them.”

TOP


F Y I

The events in this log take place during the first two weeks of June.

For this mission, we have decided to run the search request mechanic a little differently. Depending on whether your character decides to touch or grasp one or any of the slivers of coloured light that can be found throughout the station, you will have the opportunity to participate in a search request. More on this is explained HERE.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

Any in-character questions to 0-L1V-14 can be asked HERE.

And finally, your soundtrack for this log:

TOP


NAV

winscenario: (hundred twenty.)

[personal profile] winscenario 2023-06-22 07:48 pm (UTC)(link)
Don't hold it against me if I have a tough time believing you right now, [ He shoots back, matching the humor in her tone. As for figuring out where they are, he isn't much help with that, since he has no clue where they're supposed to be right now.

But it's her memory, so. She'll know where to go. ]


I can help carry her. Come on, just point me the way.
oiorpata: (134)

[personal profile] oiorpata 2023-06-26 05:30 am (UTC)(link)
[ she simply looks up at him, finally, with a small undercurrent of a smile. ] It's just a desert. We could be stuck in something far worse.

[ and for all the grief that followed in the far flung future, this moment changed the course of andy's long life. ]

I've got her. [ she re-stashes the water pouch and slips her axe into the harness at her back, then slides her arms under quỳnh with a level of gentleness. in one single movement, andy climbs to her feet with quỳnh secure in her arms and no sign of struggle. ]
winscenario: (hundred twenty.)

[personal profile] winscenario 2023-06-26 08:32 pm (UTC)(link)
Just because it's not the worst place to get stuck in doesn't make it nice.

[ Said with an air of amusement and a faint smile. He doesn't even know how he manages that, but it might be in equal parts because her attitude eases his worries, and he handles heat a lot better than he does the cold.

Jim watches without interfering as Andy lifts the other woman in one single, steady motion. It's impressive, honestly; he's only been here a few minutes and he's sure he wouldn't have managed that level of strength or balance, and he has to wonder how Andy can.

He saves any questions for later, and instead follows after Andy, looking around them and then up to the sun in the sky. ]


Where are we?
oiorpata: (112)

[personal profile] oiorpata 2023-06-27 09:40 pm (UTC)(link)
No. But the company does.

[ andy was already over three thousand years old by the time she found quỳnh, ample time to build up her strength and stamina, centuries of fighting and wandering the world. carrying quỳnh, a mere century or so at the time, felt like nothing. she readjusts her grip carefully, but then keeps walking as quỳnh falls asleep, worn out and tired. ]

The Taklamakan Desert, I think. [ it lined up right after the fact. ]
winscenario: (seventy.)

[personal profile] winscenario 2023-06-28 07:51 pm (UTC)(link)
[ Well, Andy's a stranger to him, and he's a stranger to her too, so she must be talking of the other woman. Although she is kind of passed out right now, so not really great company.

Jim just hopes that this really is a good memory, because that has to mean she'll be alright. ]


Damn. Middle of nowhere. [ Nearly. But then, aren't all deserts? (He hates it, thanks.) ] How'd you end up here?
oiorpata: (133)

[personal profile] oiorpata 2023-06-29 05:38 pm (UTC)(link)
[ she hadn't even known quỳnh's name for a few hours after finally finding her, working on getting her food and drink, working on finding them both a safer place to stay - and then navigating the language barrier until they found one they had in common. ]

[ nothing about the desert makes the experience of finally finding quỳnh anything but joyous. ]


I was looking for her. I started to recognize her route and realized she'd gotten lost in the desert.
winscenario: (hundred forty two.)

[personal profile] winscenario 2023-07-09 05:53 pm (UTC)(link)
Okay. [ He raises his brows, a soft, breathless chuckle. ] Let me rephrase: how did she end up here?

[ It's just sort of the middle of nowhere, and neither of them really seem to be equipped to handle a desert. Also he is almost sure that the other woman was dead for a few seconds there, but there's no good way to ask about that. ]
oiorpata: (39)

[personal profile] oiorpata 2023-07-19 02:02 am (UTC)(link)
She was looking for me too. [ it's a deliberately confusing answer at this point, because in the comfort of this memory with quỳnh, she finds his questions amusing. ]

This happened a very long time ago. No phones, no computers, just mapping and trying to stick to the familiar routes. She got off course. The Silk Road's pretty big, you know.
winscenario: (seventy one.)

[personal profile] winscenario 2023-07-21 08:21 pm (UTC)(link)
Yeah, I'm vaguely aware, even if not intimately familiar.

[ He's gotten lost and gone off-course on unknown land on occasion, but never without the last resort of technology to help him out if it got too dangerous.

... actually scratch that, Spock did almost get him killed when he marooned him on Delta Vega. Talk about a rocky start to a relationship. ]


When you say a very long time ago, do you mean compared to Ximilia, the crew as an average, or for yourself?
oiorpata: (119)

[personal profile] oiorpata 2023-07-23 06:49 pm (UTC)(link)
Not many people are. [ were, she supposes, would also be applicable. the trade route itself was popular enough, but it didn't mean everyone used it. andy just had the advantage of steppe familiarity. ]

[ quỳnh didn't. ]


All of the above. [ she carefully re-adjusts her grip on quỳnh, getting more comfortable as they step into a more rocky area. ] This was probably before the routes really got established and more protected. Pre Han Dynasty.
winscenario: (hundred sixty.)

[personal profile] winscenario 2023-07-26 11:12 am (UTC)(link)
[ There's a pause at that, Jim's eyes flicking to Andy in surprise. ]

That's a very long time ago. Well, for me, at least.

[ Can't have been that long for her though, can it? She doesn't look that old. ]

I'm from two millennia after that. Well, two and a half, give or take.
oiorpata: (142)

[personal profile] oiorpata 2023-07-30 05:44 am (UTC)(link)
I told you so.

[ it's odd, to think of how much more guarded she was about herself, her age, her immortality, when she first arrived. it just doesn't seem so dire to keep quiet anymore. it's been freeing, too. ]

It was 2020 when I arrived on Ximilia. [ her footing is careful through the rocks. she knows this now, knows where the little alcove of a cave was. ]