![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
- ! event log,
- adventure time: finn mertens,
- adventure time: jake the dog,
- fear street: ziggy berman,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- lockwood & co: anthony lockwood,
- pacific rim: newton geiszler,
- red vs blue: felix,
- star trek aos: james t. kirk,
- star trek aos: leonard mccoy,
- the old guard: andromache,
- yakuza: zhao tianyou
MISSION: THE AI AND THE COMMANDER
● ● ● M I S S I O N 1 4 . 0

The hum of the teleportation platform is familiar, filling your ears as the bright light dissipates enough to safely open your eyes. You feel something solid beneath your feet, and the lack of scent from the asphalt and dirt in Nuhiri and Deumia marks a departure from anything resembling a planet, the space around you giving you no reason to think anything of it. You're on the Ximilia once again — finally. Another mission successfully accomplished, for whatever other hardships you and the rest of the team have endured. Hot food and hot showers await, and Newt will surely be scurrying off to prepare for the team’s usual post-mission movie night.
You’re back and you can’t wait for Viveca to greet you, and for Degar to take the orb away, back to the North Wing to join the other ones.
Except … the station’s walls appear to be peeling, and some of the equipment looks a little older and unpolished. There’s even a layer of space-dust on one of the control boards. And most importantly: no one is here to greet you. As you turn and look to your fellow crewmates in confusion, even now some of you might start to wonder at the change of routine. Ivy, who had just been handling the orb, will be empty-handed, but surely there’s nothing to worry about. The station is peaceful and still. Nothing feels amiss … yet. And then:
The sound of 0-L1V-14 — or 'Olivia' as many have come to call her — voice springs to life around you. She almost seems to sound confused for a moment, clearly recalibrating her systems for this strange occurrence, before the gentle tenor of her voice regains its composure and she recalls her mission directive. The lights in the teleportation platform seem to glow just a little brighter, as though the arrival of the crew has buoyed the AI's spirits.
Well? You heard the AI. Best to start looking.
1.0 The first thing you might think to do is return to the sleeping quarters, either to clean up and change into another set of clothes; or to take a much-deserved nap; or maybe you just need a moment to yourself to collect your thoughts. The doors to the sleeping quarters seem to stick for a moment, which isn’t worrying in and of itself, but as the doors slide open you realize that you’re looking into a dark and empty carved out space that resembles a place for storage more than anything else. The walls and doors that used to make up your individual rooms are absent, and the floors are stripped bare, with rows of perforated grates allowing the cavernous space to remain relatively well-ventilated. It’s clear that no one has visited this room in quite some time, and perhaps there had once been plans for it, now abandoned to hold a stock of random items in its place.
There are boxes stacked against the wall, and a shelving unit that holds miscellaneous supplies: cans and boxes, batteries and wires, old bound notebooks made of paper. Rolls of rough tarp are haphazardly leaning against the wall to one corner, and thermal blankets are scattered amongst scraps of loose-leaf, a sketch of a cluster of spherical shapes in different colours, and other foreign knick-knacks that seem to have no place on a space station. If you decide to explore this space you’ll have to provide your own source of light as none of the lighting above seem to work though the row of fixtures that you’re used to seem, at least, to have been installed. They’re just not currently online.
Investigating the room a little deeper might draw you to a simple metal box sitting in the middle shelf next to what looks like a half-broken lute, its strings missing. There is no lock on this box, as though it wants to be opened, and lifting the lid will reveal a bright rosy-coloured light. Reaching out towards the small sliver of light in the shape of an elongated teardrop will recall a memory of your childhood so vivid, you’ll think you were back in that time, in that exact moment, to relive it again. Whether it's a good memory or a tragic one is left up to random chance. Only someone entering the room to talk you through your memory will remind you that you aren’t actually a child any longer.
2.0 Perhaps you decide to forgo the sleeping quarters entirely, and want to revisit one of your favourite simulations in the simulation room. Familiar oceans, the futuristic bar, or the room filled with adorable puppies might be your first choice — but every preset you’re used to scrolling through seems to be different now. There are the standard, familiar pre-mission training simulations, and even the Lodgen Mountain Mines mission appears to be here, but everything else has either been deleted … or it was never here to begin with.
You might decide to go ahead with one of the already existing simulations anyway, or you might want to start rewriting the one you’d come here for in the first place. It will depend on your luck, and it will depend on the success of your mission-training, but a small shard of bright, silvery coloured light may suddenly reveal itself to you. It appears like a thin tear-shape that hangs suspended in the air. The faintest whisper beckons you close; it’s familiar. Will you reach out to touch it? Doing so will colour the simulation room around you with a memory so real it might as well be — suddenly you might recall a happy moment in your life, or perhaps your greatest victory or adventure. This can be shared with whoever enters the simulation room with you or after you, and will fade when you manage to locate the right door and leave the room.
3.0 The sunlight room that you may have walked through on countless occasions is missing the familiar bridge, the river that runs beneath it, and trees that surround it. Instead, the vegetation around you appears to be far more deliberate and practical, thick foliage like bushes planted in rows, their large leaves covering most of the ground and soil. Several small metal boxes with wires and buttons can be found planted across the space, each with a thin rotating disc that whirs and spins quietly. Each of these boxes appears to give off readings, each screen displaying a continuous green wavy line scrolling across it and text that displays the quality of the air with a percentile grade, the amount of it being produced, and that particular box’s designation zone: Mess Hall, Storage, Living Quarters, and Teleportation Platform among others. This isn’t just a room that simulates nature, but if you were to approach any of the small bushes and saplings here, it’s clear that the plants here are real and they’re currently working to provide the rest of the station with oxygen.
Further to the back of the sunlight room, a bright sliver of colourful green light seems to glitter and glint between the leaves. It feels familiar in the way that it whispers faintly, and if you concentrate you can make out the sound of your name in a voice like that of someone from your past: a friend, perhaps, or a family member. Maybe a loved one or an enemy. Or perhaps it’s a voice you can’t actually recognize. It might compel you to reach out for the light, but will you listen? Or will you turn away?
If you embrace the light and call out in answer to the voice, you will re-experience the action, the conversation, or the thought that you attribute as being the reason you are who you are today with that most important person being the key piece in your memory.
4.0 Looking for your usual snacks? Feeling peckish for that bowl of instant spicy space-ramen you saved for post-mission? You might head into the kitchen expecting the familiar foodstuffs that you’re used to only to find that the room has been rearranged, with far fewer cupboards and appliances, and more of what looks like typical space-fare: freeze-fried items and nutrition-focused meals sealed into silver foiled bags. What ‘fresh’ ingredients exist are even less, and there are a stack of dirty plates and cutlery in the sink that don’t look like anything you or your crewmates might have used. You may already suspect that this whole station isn’t the one you’re used to, or you might still be in denial. Either way, you may find through your rummaging the call to a little sliver of coppery-coloured light located behind the freezer door.
If you decide to touch the fragment of light here, you’ll feel a ghostly burning as though the glint of the light has cut your skin, almost cold enough to feel sharp — but it’s just your imagination, isn’t it? What you remember now as it comes back to life around you (and the team member or members who may have joined you) is the best meal you’ve ever eaten, whether it is something you made for yourself, something made by your loved one, or the meal that leaves your heart feeling empty and aching.
5.0 You may have become so accustomed to seeing the North Wing doors sealed that it’s your curiosity that draws you forward to the wide expanse beyond the now open wing, your feet testing the threshold as if you’re expecting an invisible wall to keep you out. Nothing happens when you step into the North Wing, though you might immediately notice the large tank that holds all of the team’s successfully captured orbs is very clearly missing. And not only that but the space appears to be well lived in, a small cluster of worn chairs and a table set to one side, and data pads and drawings on white-boards in plain view. They don’t seem to be much more than a couple of crude strategy diagrams (and a couple of silly stick figures in one corner) and as you move towards the crew quarters, some of you might instantly recognize the familiar room with its rows of beds and a scattering of personal effects assigned to each bunk. Photos are pinned to walls of a twenty-person crew, pillows and blankets are left in disarray by unfinished knitting projects, a diary written in a language you can’t quite translate, and a stuffed elephant-shaped plush doll lies at the head of one of the beds in the middle of the room. By the door is a neatly made bed. An analogue paperback novel sits on the nightstand, a bookmark set in the middle to note its progress. On top of it is a well-kept watch stopped a little after the sixth hour and a medal of service in the now recognizable insignia of the Ndiera Complex’s Federation.
By the far wall of these sleeping quarters is a bright golden starlight that seems to illuminate that side of the room as though someone had turned on a torchlight to the highest setting; it’s almost blinding. Moving closer to it, you’ll find that it’s like all the other slivers of light scattered across the station — a broken shard, like a piece of a large puzzle. Touching it may pull you — and whoever might be in the room with you — into a memory from your time with the Ximilia crew, whether it happened over a year ago, or it happened only on the last mission. It might be a happy memory, or it might be something you regret, which is poignant considering your initial raison d’etre for being here at all. It’s a vision that appears from your perspective and while you relive it, you feel outside of yourself.
6.0 The rest of the station still appears to be intact, with the infirmary, the training room, and the armoury in the same locations that you remember. Those of you who have been here for quite some time, you’ll find your way around by muscle memory alone; but even if you’re a newer member of the crew you’ll have wandered the halls enough to know what feels familiar to you … and what doesn’t.
The infirmary looks to be a little out of date, though it looks as if it’s seen its fair share of use. And it’s smaller too, the more recent addition and surgical area missing from the cozy space. The training room and the armoury share similar qualities of seeming a little older, a little more lived in, and with well-used equipment and weapons to boot. The training room is still padded with firm padded flooring and benches for sitting. Some of the racks and hooks (all empty) that had been against the wall have fallen now, and similar to the teleportation room, you’ll find that some of the paneling in this room has since peeled away, revealing some of the bare structure behind them. In the armoury, you won’t find your favourite knife or preferred staff but there are still a few choices in weaponry to arm yourself with.
Wherever you decide to explore, you might once more happen upon a bright bluish light that seems to whisper and call to you in soft, hushed tones. No specific words can be picked out through the murmurs but the feeling is all the same — it draws you forward like a moth to flame, but whether you decide to reach a hand out to touch the sliver of light that hangs suspended in the air is entirely your choice. If you do, you might succumb to a vivid memory of a significant injury you or someone important to you had suffered once, reliving that moment with too sharp clarity. Those feelings of fear or threat or maybe even satisfaction seem to come to you again as though you were there again — only this time you may not be alone as you witness this memory, and someone else has entered the room with you.
● ● ●
Present Day.
The teleportation platform hums quietly in a clean, well-maintained room. No walls or floors appear to be even the least bit dented, and now the Commander of the Ximilia stands behind the control board, staring at the screen as though doing so will bring their crew back by some wild form of magic. Degar knows magic — he’d come from a world so full of it. This, however, is something different.
Beside him, Viveca scans through the data that had sent the crew into the Ndiera Complex, as it should have brought them back the same way, with the orb in tow.
The Commander and the AI both turn their gaze towards the still empty teleportation platform before exchanging worried glances with each other. Degar finally heaves an exhale but the frown in his features deepens.
Viveca nods, her voice sounding complicated when she responds next.
F Y I
• For this mission, we have decided to run the search request mechanic a little differently. Depending on whether your character decides to touch or grasp one or any of the slivers of coloured light that can be found throughout the station, you will have the opportunity to participate in a search request. More on this is explained HERE.
• If you have questions about any of the prompts or the mission in general, please direct them HERE.
• Any in-character questions to 0-L1V-14 can be asked HERE.
• And finally, your soundtrack for this log: ♪ ♪ ♪
no subject
And I wasn’t even trying to be incorrigible that time.
[Apparently, it’s just another natural talent of his.
Her follow up question really seems to answer itself in the face of his amusement. Honest amusement with nothing derisive or mocking behind it.]
Well, you make me smile.
[That's obvious right now, isn’t it? It should be.
But there are a lot of ways she’s made a difference. Like he told her last time they spoke he feels comfortable and accepted with her. She seems to like him and want him around. Little things that can mean a lot to someone who grew up lonely and unable to fit in.
But she’s also had an effect on his world view, reinforced some of the positive lessons he learned in Borderland, encouraged him to expand his horizons a little.]
And you inspired me to look at things differently. To try things.
no subject
[ the lack of incorrigibility. a smile enmeshed in sincerity. a new viewpoint. her quip encapsulates all of the above, to the point where she feels no need to offer clarification. a glint of a clandestine smile sparks in her eyes in response, circling her thumb absently over the bones in his wrist.
there's no promise the next world will allow them the same freedoms. that it will be so liberal with what it has to offer. but — ]
Next planet, we'll find more things for you to try. Carry on the tradition.
[ he very well doesn't seem the type to write and pocket a list of all the adventures he's never had. but everyone has to start somewhere on a blank page. a dimpled divot makes its reappearance as she leans in, pressing her mouth to what she can reach with easy effort — the underside of his chin, as it turns out, soft and chaste. ]
Sounds like you're in need of a compass for these sorts of things.
no subject
He hums softly, his heart shuddering in his chest as she kisses his chin.]
Do you think so?
[He murmurs thoughtfully as he tips his head downward, brushing his lips against the corner of her mouth.
He hadn't thought of it has needing a compass, but maybe she's right. He hasn't had many people offer him things like encouragement. Things that would act as a compass and provide direction when he needed it. A few teachers here and there telling him he was smart and had potential, but that's it. Until Borderland, anyway.]
no subject
[ it doesn't take much thought. not when his compass had surely been pointed toward death and nothingness. who better to redirect him, help him chart a new course forward, than a retired mapmaker?
she lets the words absorb into his cheek, the pointed tip of her nose swiping up to meet his. with it comes the first wave of calm that's swept over her all day, some transient semblance of peace she knows will dissipate like a phantom. but for now —
gingerly, she sets her hands atop the nape of his neck, weaving her fingers together behind his head like latticework. ]
For what it's worth ... I am grateful you didn't give up hope. I'd have never known you, if you had.
[ perhaps it's a selfish, warped sentiment to give. that man's disintegrating body is still fresh in her mind — a statement that had come at a cost. chishiya only lives because he had chosen the peace of sacrifice. but it feels worse, still, to minimize the mercy that he had paid chishiya, that day.
a second chance not taken is a second chance wasted. ]
no subject
And because he can’t quite find the words to express how it makes him feel, and he knows that even at the best of times putting emotions to words is a challenge for him he chooses to act instead. He leans down to capture her lips with his in a real kiss, gentle and appreciative.
He still feels that actions speak louder, anyway.]
no subject
the sides of her own slant, as softly teasing as a brush of silk — a match for her warm, balmy whisper. ]
You're welcome.
no subject
You're good at this.
[At dealing with the aftermath of seeing someone else's memory. At expressing concern and sympathy.
And kissing, too, obviously.]
no subject
her thumb circles the bounding pulse in his wrist, sparing it a few thoughtful seconds before: ]
I would hope so. We've been practicing it for some time.
[ the kissing, obviously. she isn't so densely oblivious, with her head drifting in the clouds, to have his true meaning pass her by. but she would be remiss, if she didn't seize the opportunity to lean into that cheek.
anything, perhaps, to lure him into a distraction. a reminder of how even the smallest light can illuminate a cynical world, if only for a time. an incorrigible grin affixes itself to her mouth, to drive the point home. ]
no subject
We can always practice more, if you want to.
[It seems he can still be incorrigible himself, in case she was worried about that.]
no subject
Good to see you haven't somehow misplaced your ability to be incorrigible.
[ that's fine. she much prefers him this way, mischievous and mirthful, than the apathetic shell of a man she'd just witnessed. ]
no subject
Hm. You can be incorrigible yourself, you know.
no subject
Me?
[ batting her eyelashes innocently would be ineffective. not that the smug upturn to her mouth is doing her many favors. ]
You've no proof.
no subject
No? I could have sworn you just made a comment about me wanting to "do you."
no subject
I don't know what that turn of phrase means.
[ and he neither has it in writing or recorded. plausible deniability. so — ]
Is that a euphemism of some sort?
[ 👼 ]
no subject
He knows she’s full of shit.
But, she’s left him another opening he can't quite resist.]
Would you like me to show you?
no subject
Well ...
[ there's something purposefully, laughably posh in the inflection she takes. the regal way she straightens her back, almost diplomatic. ]
I could spare a few moments in the spirit of learning.
no subject
It’s possible too she believes she’s calling his bluff, but honestly she’s tempting standing there in nothing but his (hers now, probably) hoodie while holding herself regally, playing this little game.
And maybe they could both use a distraction.
He hums, amused, running his fingers through her hair as he lets his gaze roam down her body. Blatant. Incorrigible.]
Education is important.
[And he’s a know it all that likes to impart knowledge.]
no subject
that (incorrigible) refusal to have his bluff called is doubtlessly an improvement on that figment of a man she'd witnessed, so eager to surrender to the whims of deadly games. ]
I'm a quick study. And you seem to fancy yourself something of a master of knowledge.
[ her only tell is in the twitch of her lips. she's not so grand an actress as to be aware of every revealing tic in her expression, but playing a role has had time to come troublingly easier to her. in this particular case, her natural countenance works in her favor — no widening of her eyes necessary to give credence to an air of innocence when she cants her head back into his stroking fingertips. the amber, doe-eyed eyes she had been born with effortlessly do that trick for her. ]
Shall I fetch my notebook, then? I wouldn't want to forget any part of your lesson.
no subject
He slides his hand from her hair to her shoulder, then down her arm to take her hand, urging her to follow him further away from the door.]
No, that shouldn't be necessary. This should be more of a hands on exercise.
["Hands on." He thinks he's so funny.]
no subject
and she's the unfortunate soul encouraging it by showing any amusement at all. her lips press together, as though she's belatedly thought better about rewarding his entendre. ]
That was terrible.
[ funny, that those horrible puns feel like progress with him. she shakes her head, put-upon with exasperation — but her feet are still magnetized to follow him. between them, she gives a small squeeze of her fingertips, giving a slight swing of their hands along the way to where he's leading her. ]
no subject
Oh? I thought it was clever.
[No modesty here. He's very pleased with his joke. And her reaction to it.]
It made you laugh. [He points out as he pulls her into his arms.] It couldn't have been all bad.
no subject
You always think you're clever.
[ you know, to be fair. and most of the time, he's obnoxiously correct about it. her eyes flash back to his, pointedly wry, as she adopts the expression of a long-suffering woman made to endure his wordplay. ]
I was only stroking your ego, in case it's feeling delicate today.
[ absolutely not the case. but his ego, as it stands, could use some teasing and ruffling. ]
no subject
So he does nothing for refute it, instead focusing on her comment about ego stroking.]
Ah, is that it? Very kind of you.
[His tone is amused and warm as he leans down to kiss her jaw and neck, noting the way one of her hands reaches out to brush the leaves surrounding them.]
I thought you’d like the plants.
[He remembers the plants in her apartment on Naephus and their talk of him getting a cactus. She seems to enjoy nature.]
no subject
[ she injects her answering quip — and answering cheeky grin — with all of his modesty, which is to say ... absolutely zero humbleness. it's easy to invoke that air of pompousness as she peels her fingers back, cradling the back of his skull into the nook of her throat. a content sigh flutters up in the air, breezing quietly through the parted seam of her mouth. ]
It's too bad it can't always be like this.
[ filled with real, genuine life. but even as she thinks it, she worries her presence would only be a poison to it. gone is the nurturing her sunlight could give, inviting blooms to bend toward her as a source of life. now, she wonders if her touch wouldn't just bring death, to something so delicate.
she ignores the twitch in her fingers to reach back out, accordingly. threads them through his hair, instead, petting in languid strokes, to temper the urge. ]
Though it could do with some flowers, I think.
no subject
What kind of flowers?
[They've talked about cherry blossoms before, and cactus. But he realizes he doesn't know what kinds of flowers she prefers herself.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
nsfw (?????) cw sluts live here
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)