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ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2023-06-01 06:40 pm

MISSION: THE AI AND THE COMMANDER

M I S S I O N   1 4 . 0

SOMEWHENPRESENT DAYFYI

// SOMEWHEN  


The hum of the teleportation platform is familiar, filling your ears as the bright light dissipates enough to safely open your eyes. You feel something solid beneath your feet, and the lack of scent from the asphalt and dirt in Nuhiri and Deumia marks a departure from anything resembling a planet, the space around you giving you no reason to think anything of it. You're on the Ximilia once again — finally. Another mission successfully accomplished, for whatever other hardships you and the rest of the team have endured. Hot food and hot showers await, and Newt will surely be scurrying off to prepare for the team’s usual post-mission movie night.

You’re back and you can’t wait for Viveca to greet you, and for Degar to take the orb away, back to the North Wing to join the other ones.

Except … the station’s walls appear to be peeling, and some of the equipment looks a little older and unpolished. There’s even a layer of space-dust on one of the control boards. And most importantly: no one is here to greet you. As you turn and look to your fellow crewmates in confusion, even now some of you might start to wonder at the change of routine. Ivy, who had just been handling the orb, will be empty-handed, but surely there’s nothing to worry about. The station is peaceful and still. Nothing feels amiss … yet. And then:

// 0-L1V-14
Oh, hello. You are not the team I know. Yet you are here for the orb … Good.

The sound of 0-L1V-14 — or 'Olivia' as many have come to call her — voice springs to life around you. She almost seems to sound confused for a moment, clearly recalibrating her systems for this strange occurrence, before the gentle tenor of her voice regains its composure and she recalls her mission directive. The lights in the teleportation platform seem to glow just a little brighter, as though the arrival of the crew has buoyed the AI's spirits.

// 0-L1V-14
I've located one within the station, but it seems to have fractured. The air around them appears to have some sort of temporal disturbance that I can't quite pin down. Be cautious, but bring them to me before anything happens.

Well? You heard the AI. Best to start looking.


1.0   The first thing you might think to do is return to the sleeping quarters, either to clean up and change into another set of clothes; or to take a much-deserved nap; or maybe you just need a moment to yourself to collect your thoughts. The doors to the sleeping quarters seem to stick for a moment, which isn’t worrying in and of itself, but as the doors slide open you realize that you’re looking into a dark and empty carved out space that resembles a place for storage more than anything else. The walls and doors that used to make up your individual rooms are absent, and the floors are stripped bare, with rows of perforated grates allowing the cavernous space to remain relatively well-ventilated. It’s clear that no one has visited this room in quite some time, and perhaps there had once been plans for it, now abandoned to hold a stock of random items in its place.

There are boxes stacked against the wall, and a shelving unit that holds miscellaneous supplies: cans and boxes, batteries and wires, old bound notebooks made of paper. Rolls of rough tarp are haphazardly leaning against the wall to one corner, and thermal blankets are scattered amongst scraps of loose-leaf, a sketch of a cluster of spherical shapes in different colours, and other foreign knick-knacks that seem to have no place on a space station. If you decide to explore this space you’ll have to provide your own source of light as none of the lighting above seem to work though the row of fixtures that you’re used to seem, at least, to have been installed. They’re just not currently online.

Investigating the room a little deeper might draw you to a simple metal box sitting in the middle shelf next to what looks like a half-broken lute, its strings missing. There is no lock on this box, as though it wants to be opened, and lifting the lid will reveal a bright rosy-coloured light. Reaching out towards the small sliver of light in the shape of an elongated teardrop will recall a memory of your childhood so vivid, you’ll think you were back in that time, in that exact moment, to relive it again. Whether it's a good memory or a tragic one is left up to random chance. Only someone entering the room to talk you through your memory will remind you that you aren’t actually a child any longer.


2.0   Perhaps you decide to forgo the sleeping quarters entirely, and want to revisit one of your favourite simulations in the simulation room. Familiar oceans, the futuristic bar, or the room filled with adorable puppies might be your first choice — but every preset you’re used to scrolling through seems to be different now. There are the standard, familiar pre-mission training simulations, and even the Lodgen Mountain Mines mission appears to be here, but everything else has either been deleted … or it was never here to begin with.

You might decide to go ahead with one of the already existing simulations anyway, or you might want to start rewriting the one you’d come here for in the first place. It will depend on your luck, and it will depend on the success of your mission-training, but a small shard of bright, silvery coloured light may suddenly reveal itself to you. It appears like a thin tear-shape that hangs suspended in the air. The faintest whisper beckons you close; it’s familiar. Will you reach out to touch it? Doing so will colour the simulation room around you with a memory so real it might as well be — suddenly you might recall a happy moment in your life, or perhaps your greatest victory or adventure. This can be shared with whoever enters the simulation room with you or after you, and will fade when you manage to locate the right door and leave the room.


3.0   The sunlight room that you may have walked through on countless occasions is missing the familiar bridge, the river that runs beneath it, and trees that surround it. Instead, the vegetation around you appears to be far more deliberate and practical, thick foliage like bushes planted in rows, their large leaves covering most of the ground and soil. Several small metal boxes with wires and buttons can be found planted across the space, each with a thin rotating disc that whirs and spins quietly. Each of these boxes appears to give off readings, each screen displaying a continuous green wavy line scrolling across it and text that displays the quality of the air with a percentile grade, the amount of it being produced, and that particular box’s designation zone: Mess Hall, Storage, Living Quarters, and Teleportation Platform among others. This isn’t just a room that simulates nature, but if you were to approach any of the small bushes and saplings here, it’s clear that the plants here are real and they’re currently working to provide the rest of the station with oxygen.

Further to the back of the sunlight room, a bright sliver of colourful green light seems to glitter and glint between the leaves. It feels familiar in the way that it whispers faintly, and if you concentrate you can make out the sound of your name in a voice like that of someone from your past: a friend, perhaps, or a family member. Maybe a loved one or an enemy. Or perhaps it’s a voice you can’t actually recognize. It might compel you to reach out for the light, but will you listen? Or will you turn away?

If you embrace the light and call out in answer to the voice, you will re-experience the action, the conversation, or the thought that you attribute as being the reason you are who you are today with that most important person being the key piece in your memory.


4.0   Looking for your usual snacks? Feeling peckish for that bowl of instant spicy space-ramen you saved for post-mission? You might head into the kitchen expecting the familiar foodstuffs that you’re used to only to find that the room has been rearranged, with far fewer cupboards and appliances, and more of what looks like typical space-fare: freeze-fried items and nutrition-focused meals sealed into silver foiled bags. What ‘fresh’ ingredients exist are even less, and there are a stack of dirty plates and cutlery in the sink that don’t look like anything you or your crewmates might have used. You may already suspect that this whole station isn’t the one you’re used to, or you might still be in denial. Either way, you may find through your rummaging the call to a little sliver of coppery-coloured light located behind the freezer door.

If you decide to touch the fragment of light here, you’ll feel a ghostly burning as though the glint of the light has cut your skin, almost cold enough to feel sharp — but it’s just your imagination, isn’t it? What you remember now as it comes back to life around you (and the team member or members who may have joined you) is the best meal you’ve ever eaten, whether it is something you made for yourself, something made by your loved one, or the meal that leaves your heart feeling empty and aching.


5.0   You may have become so accustomed to seeing the North Wing doors sealed that it’s your curiosity that draws you forward to the wide expanse beyond the now open wing, your feet testing the threshold as if you’re expecting an invisible wall to keep you out. Nothing happens when you step into the North Wing, though you might immediately notice the large tank that holds all of the team’s successfully captured orbs is very clearly missing. And not only that but the space appears to be well lived in, a small cluster of worn chairs and a table set to one side, and data pads and drawings on white-boards in plain view. They don’t seem to be much more than a couple of crude strategy diagrams (and a couple of silly stick figures in one corner) and as you move towards the crew quarters, some of you might instantly recognize the familiar room with its rows of beds and a scattering of personal effects assigned to each bunk. Photos are pinned to walls of a twenty-person crew, pillows and blankets are left in disarray by unfinished knitting projects, a diary written in a language you can’t quite translate, and a stuffed elephant-shaped plush doll lies at the head of one of the beds in the middle of the room. By the door is a neatly made bed. An analogue paperback novel sits on the nightstand, a bookmark set in the middle to note its progress. On top of it is a well-kept watch stopped a little after the sixth hour and a medal of service in the now recognizable insignia of the Ndiera Complex’s Federation.

By the far wall of these sleeping quarters is a bright golden starlight that seems to illuminate that side of the room as though someone had turned on a torchlight to the highest setting; it’s almost blinding. Moving closer to it, you’ll find that it’s like all the other slivers of light scattered across the station — a broken shard, like a piece of a large puzzle. Touching it may pull you — and whoever might be in the room with you — into a memory from your time with the Ximilia crew, whether it happened over a year ago, or it happened only on the last mission. It might be a happy memory, or it might be something you regret, which is poignant considering your initial raison d’etre for being here at all. It’s a vision that appears from your perspective and while you relive it, you feel outside of yourself.


6.0   The rest of the station still appears to be intact, with the infirmary, the training room, and the armoury in the same locations that you remember. Those of you who have been here for quite some time, you’ll find your way around by muscle memory alone; but even if you’re a newer member of the crew you’ll have wandered the halls enough to know what feels familiar to you … and what doesn’t.

The infirmary looks to be a little out of date, though it looks as if it’s seen its fair share of use. And it’s smaller too, the more recent addition and surgical area missing from the cozy space. The training room and the armoury share similar qualities of seeming a little older, a little more lived in, and with well-used equipment and weapons to boot. The training room is still padded with firm padded flooring and benches for sitting. Some of the racks and hooks (all empty) that had been against the wall have fallen now, and similar to the teleportation room, you’ll find that some of the paneling in this room has since peeled away, revealing some of the bare structure behind them. In the armoury, you won’t find your favourite knife or preferred staff but there are still a few choices in weaponry to arm yourself with.

Wherever you decide to explore, you might once more happen upon a bright bluish light that seems to whisper and call to you in soft, hushed tones. No specific words can be picked out through the murmurs but the feeling is all the same — it draws you forward like a moth to flame, but whether you decide to reach a hand out to touch the sliver of light that hangs suspended in the air is entirely your choice. If you do, you might succumb to a vivid memory of a significant injury you or someone important to you had suffered once, reliving that moment with too sharp clarity. Those feelings of fear or threat or maybe even satisfaction seem to come to you again as though you were there again — only this time you may not be alone as you witness this memory, and someone else has entered the room with you.

Present Day.

The teleportation platform hums quietly in a clean, well-maintained room. No walls or floors appear to be even the least bit dented, and now the Commander of the Ximilia stands behind the control board, staring at the screen as though doing so will bring their crew back by some wild form of magic. Degar knows magic — he’d come from a world so full of it. This, however, is something different.

Beside him, Viveca scans through the data that had sent the crew into the Ndiera Complex, as it should have brought them back the same way, with the orb in tow.

// VIVECA
“I don’t know how it happened… they should have arrived here. Everything seemed normal! But I’ll figure it out. We’ll figure it out.”

// DEGAR
“They could be anywhere, right? Except we can’t even help them if we don’t know where that might be.”

// VIVECA
“I know. The strange thing is that it seems that we’ve located another orb… only, it states that it’s here. On the station. So even if the platform sent them straight to it… why aren’t they here?”

The Commander and the AI both turn their gaze towards the still empty teleportation platform before exchanging worried glances with each other. Degar finally heaves an exhale but the frown in his features deepens.

// DEGAR
“Keep working at it. I’m going to see what I can figure out in the station’s systems. Maybe we can trace back to the team somewhere. Or somewhen.”

Viveca nods, her voice sounding complicated when she responds next.

// VIVECA
“Yeah. We’ll find them.”

TOP


F Y I

The events in this log take place during the first two weeks of June.

For this mission, we have decided to run the search request mechanic a little differently. Depending on whether your character decides to touch or grasp one or any of the slivers of coloured light that can be found throughout the station, you will have the opportunity to participate in a search request. More on this is explained HERE.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

Any in-character questions to 0-L1V-14 can be asked HERE.

And finally, your soundtrack for this log:

TOP


NAV

winscenario: (Default)

mount everest please!

[personal profile] winscenario 2023-06-11 06:53 am (UTC)(link)
[ ooc: go wild with the intensity, I'm fine with whatever. Jim has some experience being stranded on ice planets (read: once, but he was almost eaten alive twice and nearly froze his ass off), so that'll be a fun experience for sure. ]
rehandle: (pic#16175958)

mount everest it is!! I'm Very Late, 0 pressure to reply

[personal profile] rehandle 2023-06-23 02:24 pm (UTC)(link)
[ It's freezing. Literally. Less than, in fact, and the wind is harsh and blows snow that fills the air and makes visibility near zero. Still, on one rocky ridge there's the glow - a portal, all spinning amber sparks, opens up and releases two people: one bald and in dark elegant robes, unbothered by their surroundings, the other scraggly in every way that counts and wearing light, loose, short-sleeved training attire.

The unkempt man speaks first, hunched and staring around, clearly out of his element.

"Wait... is this - ?"

"Everest." The wind whips savagely but her voice carries with no trouble, and she's earnest and unconcerned when she follows it with. "Beautiful."

"Yeah, r-right. Beautiful." He's clutching at his mostly bare arms. "Freezing, but beautiful."

"At this temperature, a person can last for 30 minutes before suffering permanent loss of function."

"Great.."

"But you'll likely go into shock within the first two."

Hands in pockets, taking one last casual glance around, she turns and begins to walk back in the direction of the portal.

It takes him a second too long to process what she's just said, too busy with his chattering teeth and the barely anything he can see of the view. "—What?"

"Surrender, Stephen..." That's sing-song, a parent's casual chiding, and then she's through the portal and it begins to close.

He lurches up toward it, squawks a No!, but by the time he reaches it the portal is nothing but sparks on the wind and he falls right through them to his knees, staggering back up to his feet a moment later with a look of wild panic.

Is she insane? He's going to die. He's absolutely, definitely going to die. ]
winscenario: (hundred twenty.)

[personal profile] winscenario 2023-06-24 09:18 am (UTC)(link)
[ It is freezing cold. It's hard to say if Delta Vega was colder than this, because below a certain temperature it's all pain to Jim, but he is definitely wearing less layers than he was back then.

On the upside? He doesn't think he'll have to worry about giant carnivorous bugs out here.

He barely manages to hear the interaction, but he gets the gist of it, and he doesn't wait long to move when Stephen leaps forward and falls through the vanishing portal. He puts a hand on his arm, coaxing his attention. ]


Stephen! It's Jim!
rehandle: (032)

[personal profile] rehandle 2023-06-24 11:54 am (UTC)(link)
[ The hand on his arm and the call of his name make him jump, jolt, a small sound of shock leaving him as he spins in the direction of the voice. There's a second or two of baffled silence, Stephen staring at Jim like he's seen a ghost... but there's - if not recognition, then at least acceptance there. Jim. Right.

That acceptance very swiftly turns to mute horror as the reality of their situation catches up with him. ]


Oh, shit.

[ He has seen a ghost, turns out, because they're both going to die on this mountain before he gets them to safety unless he can crack this spell within the next two minutes, and then Jim's going to stick around to haunt his ghost which will stick around to haunt the Ancient One if she ever comes back here to collect his corpse. ]

Shit, shit, shit.

[ Then he's planting his feet, turning aside so there's empty space in front of him for him to raise his hands into, the hand with the two-finger ring shaking not just from the cold as the other spins frantic circles in the air, earning only a few angry amber sparks spitting from the air in front of them. ]
winscenario: (hundred eighty two.)

[personal profile] winscenario 2023-06-24 02:06 pm (UTC)(link)
[ He would very much appreciate not turning into a ghost, thank you, even less so on a place surrounded by ice and snow. He doesn't know what the chances are that he could actually die while stuck in someone else's memory, but after what he's seen since he joined this crew, he would rather not risk it.

He doesn't ask what Stephen is doing— clearly it's some form of magic or something similar, albeit a little weak and not particularly impressive. Panic is starting to seep into him much like it has Stephen at this point, but of the two he feels like he's especially useless right now. ]


Can I do anything to help?

[ Even if it's punching Stephen awake. You know, just throwing that out there. ]
rehandle: (pic#12289987)

[personal profile] rehandle 2023-06-24 05:46 pm (UTC)(link)
[ No is the big immediate answer - but as another failed portal sputters itself to death and he takes a moment to acknowledge that this man knows his name, happens to be hanging out on Everest, and doesn't strike him as a total stranger... ]

You got one of these?

[ A lift of the hand with the sling ring, indicating the ring itself. Long shot, but he's got to know him from somewhere, and right now best signs are pointing to Kamar-Taj. Maybe she sent him here to spy? Is he the contingency plan, in case Stephen can't do it?

There's no time to wait for an answer though, and if Jim is a contingency plan the chances are he's not going to just tell Stephen that, so he gets straight back to frantically and fruitlessly drawing invisible circles in the air. ]
winscenario: (six.)

[personal profile] winscenario 2023-06-24 08:44 pm (UTC)(link)
[ He looks down at the ring, the confusion in his gaze making it obvious that he has no idea what he's even looking at. Then again, if Stephen thinks he's faking it, then he may as well not believe him. ]

No.

[ He stares at Stephen's back for a few seconds while Stephen keeps trying to open that portal. But it's too cold out here for him not to try something, so he steps closer again, trying to get Stephen's attention. ]

Stephen— this is all just a memory. It's already happened. You know the way out!

[ He has to, because it's how he got out the first time. God, Jim really hopes so. ]
rehandle: (frathouse21)

[personal profile] rehandle 2023-06-26 03:00 pm (UTC)(link)
[ This is all just a memory says Jim over and through the blistering wind and Stephen's already dour expression folds into a somehow deeper frown. It's already happened.

No shit he knows the way out. The way out is the spell he's trying to claw out of nothing, that keeps slipping through his shaking fingers like water. Water. You can't beat a river into submission...

He steels himself. The frantic, panicked wafting of his arm steadies, stills as he settles in. Stance wide, grounding arm fixed in place. One deep breath, two, shutting out the howl of the wind and the burning of the cold and the pressure of the predicament, clearing his mind to form a better picture of the courtyard at Kamar-Taj - safety.

And when he raises his casting arm again, starts to move it through the air, the sparks that form stay, root themselves in the air and being to form a line. It's shaky, not quite stable yet, but something's happening where nothing was before, a circle of power starting to wobble into hesitant existence in the Everest air. ]


Be ready! You see anything on the other side, go!

[ He's not sure this is really going to work. But even if it only works for a second, it should be enough to get at least one of them out of this. ]
winscenario: (hundred eighty one.)

[personal profile] winscenario 2023-06-27 08:06 pm (UTC)(link)
[ Jim doesn't really know what's happening, but he's got a feeling that this is what's supposed to be happening, and that's enough to make relief begin to flourish in him. There's not just sparks now, but a glowing line drawn in a steady circle in the air— a portal, he quickly realizes, and when Stephen mentions seeing something on the other side, Jim's eyes glue to the center of the circle, waiting, waiting—

Shapes and shadows, blurred lines begin to form, like a picture taking shape. Jim doesn't recognize it, but whatever it is, wherever it is, it has to be better than freezing his ass off. ]


Now?