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ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2023-06-01 06:40 pm

MISSION: THE AI AND THE COMMANDER

M I S S I O N   1 4 . 0

SOMEWHENPRESENT DAYFYI

// SOMEWHEN  


The hum of the teleportation platform is familiar, filling your ears as the bright light dissipates enough to safely open your eyes. You feel something solid beneath your feet, and the lack of scent from the asphalt and dirt in Nuhiri and Deumia marks a departure from anything resembling a planet, the space around you giving you no reason to think anything of it. You're on the Ximilia once again — finally. Another mission successfully accomplished, for whatever other hardships you and the rest of the team have endured. Hot food and hot showers await, and Newt will surely be scurrying off to prepare for the team’s usual post-mission movie night.

You’re back and you can’t wait for Viveca to greet you, and for Degar to take the orb away, back to the North Wing to join the other ones.

Except … the station’s walls appear to be peeling, and some of the equipment looks a little older and unpolished. There’s even a layer of space-dust on one of the control boards. And most importantly: no one is here to greet you. As you turn and look to your fellow crewmates in confusion, even now some of you might start to wonder at the change of routine. Ivy, who had just been handling the orb, will be empty-handed, but surely there’s nothing to worry about. The station is peaceful and still. Nothing feels amiss … yet. And then:

// 0-L1V-14
Oh, hello. You are not the team I know. Yet you are here for the orb … Good.

The sound of 0-L1V-14 — or 'Olivia' as many have come to call her — voice springs to life around you. She almost seems to sound confused for a moment, clearly recalibrating her systems for this strange occurrence, before the gentle tenor of her voice regains its composure and she recalls her mission directive. The lights in the teleportation platform seem to glow just a little brighter, as though the arrival of the crew has buoyed the AI's spirits.

// 0-L1V-14
I've located one within the station, but it seems to have fractured. The air around them appears to have some sort of temporal disturbance that I can't quite pin down. Be cautious, but bring them to me before anything happens.

Well? You heard the AI. Best to start looking.


1.0   The first thing you might think to do is return to the sleeping quarters, either to clean up and change into another set of clothes; or to take a much-deserved nap; or maybe you just need a moment to yourself to collect your thoughts. The doors to the sleeping quarters seem to stick for a moment, which isn’t worrying in and of itself, but as the doors slide open you realize that you’re looking into a dark and empty carved out space that resembles a place for storage more than anything else. The walls and doors that used to make up your individual rooms are absent, and the floors are stripped bare, with rows of perforated grates allowing the cavernous space to remain relatively well-ventilated. It’s clear that no one has visited this room in quite some time, and perhaps there had once been plans for it, now abandoned to hold a stock of random items in its place.

There are boxes stacked against the wall, and a shelving unit that holds miscellaneous supplies: cans and boxes, batteries and wires, old bound notebooks made of paper. Rolls of rough tarp are haphazardly leaning against the wall to one corner, and thermal blankets are scattered amongst scraps of loose-leaf, a sketch of a cluster of spherical shapes in different colours, and other foreign knick-knacks that seem to have no place on a space station. If you decide to explore this space you’ll have to provide your own source of light as none of the lighting above seem to work though the row of fixtures that you’re used to seem, at least, to have been installed. They’re just not currently online.

Investigating the room a little deeper might draw you to a simple metal box sitting in the middle shelf next to what looks like a half-broken lute, its strings missing. There is no lock on this box, as though it wants to be opened, and lifting the lid will reveal a bright rosy-coloured light. Reaching out towards the small sliver of light in the shape of an elongated teardrop will recall a memory of your childhood so vivid, you’ll think you were back in that time, in that exact moment, to relive it again. Whether it's a good memory or a tragic one is left up to random chance. Only someone entering the room to talk you through your memory will remind you that you aren’t actually a child any longer.


2.0   Perhaps you decide to forgo the sleeping quarters entirely, and want to revisit one of your favourite simulations in the simulation room. Familiar oceans, the futuristic bar, or the room filled with adorable puppies might be your first choice — but every preset you’re used to scrolling through seems to be different now. There are the standard, familiar pre-mission training simulations, and even the Lodgen Mountain Mines mission appears to be here, but everything else has either been deleted … or it was never here to begin with.

You might decide to go ahead with one of the already existing simulations anyway, or you might want to start rewriting the one you’d come here for in the first place. It will depend on your luck, and it will depend on the success of your mission-training, but a small shard of bright, silvery coloured light may suddenly reveal itself to you. It appears like a thin tear-shape that hangs suspended in the air. The faintest whisper beckons you close; it’s familiar. Will you reach out to touch it? Doing so will colour the simulation room around you with a memory so real it might as well be — suddenly you might recall a happy moment in your life, or perhaps your greatest victory or adventure. This can be shared with whoever enters the simulation room with you or after you, and will fade when you manage to locate the right door and leave the room.


3.0   The sunlight room that you may have walked through on countless occasions is missing the familiar bridge, the river that runs beneath it, and trees that surround it. Instead, the vegetation around you appears to be far more deliberate and practical, thick foliage like bushes planted in rows, their large leaves covering most of the ground and soil. Several small metal boxes with wires and buttons can be found planted across the space, each with a thin rotating disc that whirs and spins quietly. Each of these boxes appears to give off readings, each screen displaying a continuous green wavy line scrolling across it and text that displays the quality of the air with a percentile grade, the amount of it being produced, and that particular box’s designation zone: Mess Hall, Storage, Living Quarters, and Teleportation Platform among others. This isn’t just a room that simulates nature, but if you were to approach any of the small bushes and saplings here, it’s clear that the plants here are real and they’re currently working to provide the rest of the station with oxygen.

Further to the back of the sunlight room, a bright sliver of colourful green light seems to glitter and glint between the leaves. It feels familiar in the way that it whispers faintly, and if you concentrate you can make out the sound of your name in a voice like that of someone from your past: a friend, perhaps, or a family member. Maybe a loved one or an enemy. Or perhaps it’s a voice you can’t actually recognize. It might compel you to reach out for the light, but will you listen? Or will you turn away?

If you embrace the light and call out in answer to the voice, you will re-experience the action, the conversation, or the thought that you attribute as being the reason you are who you are today with that most important person being the key piece in your memory.


4.0   Looking for your usual snacks? Feeling peckish for that bowl of instant spicy space-ramen you saved for post-mission? You might head into the kitchen expecting the familiar foodstuffs that you’re used to only to find that the room has been rearranged, with far fewer cupboards and appliances, and more of what looks like typical space-fare: freeze-fried items and nutrition-focused meals sealed into silver foiled bags. What ‘fresh’ ingredients exist are even less, and there are a stack of dirty plates and cutlery in the sink that don’t look like anything you or your crewmates might have used. You may already suspect that this whole station isn’t the one you’re used to, or you might still be in denial. Either way, you may find through your rummaging the call to a little sliver of coppery-coloured light located behind the freezer door.

If you decide to touch the fragment of light here, you’ll feel a ghostly burning as though the glint of the light has cut your skin, almost cold enough to feel sharp — but it’s just your imagination, isn’t it? What you remember now as it comes back to life around you (and the team member or members who may have joined you) is the best meal you’ve ever eaten, whether it is something you made for yourself, something made by your loved one, or the meal that leaves your heart feeling empty and aching.


5.0   You may have become so accustomed to seeing the North Wing doors sealed that it’s your curiosity that draws you forward to the wide expanse beyond the now open wing, your feet testing the threshold as if you’re expecting an invisible wall to keep you out. Nothing happens when you step into the North Wing, though you might immediately notice the large tank that holds all of the team’s successfully captured orbs is very clearly missing. And not only that but the space appears to be well lived in, a small cluster of worn chairs and a table set to one side, and data pads and drawings on white-boards in plain view. They don’t seem to be much more than a couple of crude strategy diagrams (and a couple of silly stick figures in one corner) and as you move towards the crew quarters, some of you might instantly recognize the familiar room with its rows of beds and a scattering of personal effects assigned to each bunk. Photos are pinned to walls of a twenty-person crew, pillows and blankets are left in disarray by unfinished knitting projects, a diary written in a language you can’t quite translate, and a stuffed elephant-shaped plush doll lies at the head of one of the beds in the middle of the room. By the door is a neatly made bed. An analogue paperback novel sits on the nightstand, a bookmark set in the middle to note its progress. On top of it is a well-kept watch stopped a little after the sixth hour and a medal of service in the now recognizable insignia of the Ndiera Complex’s Federation.

By the far wall of these sleeping quarters is a bright golden starlight that seems to illuminate that side of the room as though someone had turned on a torchlight to the highest setting; it’s almost blinding. Moving closer to it, you’ll find that it’s like all the other slivers of light scattered across the station — a broken shard, like a piece of a large puzzle. Touching it may pull you — and whoever might be in the room with you — into a memory from your time with the Ximilia crew, whether it happened over a year ago, or it happened only on the last mission. It might be a happy memory, or it might be something you regret, which is poignant considering your initial raison d’etre for being here at all. It’s a vision that appears from your perspective and while you relive it, you feel outside of yourself.


6.0   The rest of the station still appears to be intact, with the infirmary, the training room, and the armoury in the same locations that you remember. Those of you who have been here for quite some time, you’ll find your way around by muscle memory alone; but even if you’re a newer member of the crew you’ll have wandered the halls enough to know what feels familiar to you … and what doesn’t.

The infirmary looks to be a little out of date, though it looks as if it’s seen its fair share of use. And it’s smaller too, the more recent addition and surgical area missing from the cozy space. The training room and the armoury share similar qualities of seeming a little older, a little more lived in, and with well-used equipment and weapons to boot. The training room is still padded with firm padded flooring and benches for sitting. Some of the racks and hooks (all empty) that had been against the wall have fallen now, and similar to the teleportation room, you’ll find that some of the paneling in this room has since peeled away, revealing some of the bare structure behind them. In the armoury, you won’t find your favourite knife or preferred staff but there are still a few choices in weaponry to arm yourself with.

Wherever you decide to explore, you might once more happen upon a bright bluish light that seems to whisper and call to you in soft, hushed tones. No specific words can be picked out through the murmurs but the feeling is all the same — it draws you forward like a moth to flame, but whether you decide to reach a hand out to touch the sliver of light that hangs suspended in the air is entirely your choice. If you do, you might succumb to a vivid memory of a significant injury you or someone important to you had suffered once, reliving that moment with too sharp clarity. Those feelings of fear or threat or maybe even satisfaction seem to come to you again as though you were there again — only this time you may not be alone as you witness this memory, and someone else has entered the room with you.

Present Day.

The teleportation platform hums quietly in a clean, well-maintained room. No walls or floors appear to be even the least bit dented, and now the Commander of the Ximilia stands behind the control board, staring at the screen as though doing so will bring their crew back by some wild form of magic. Degar knows magic — he’d come from a world so full of it. This, however, is something different.

Beside him, Viveca scans through the data that had sent the crew into the Ndiera Complex, as it should have brought them back the same way, with the orb in tow.

// VIVECA
“I don’t know how it happened… they should have arrived here. Everything seemed normal! But I’ll figure it out. We’ll figure it out.”

// DEGAR
“They could be anywhere, right? Except we can’t even help them if we don’t know where that might be.”

// VIVECA
“I know. The strange thing is that it seems that we’ve located another orb… only, it states that it’s here. On the station. So even if the platform sent them straight to it… why aren’t they here?”

The Commander and the AI both turn their gaze towards the still empty teleportation platform before exchanging worried glances with each other. Degar finally heaves an exhale but the frown in his features deepens.

// DEGAR
“Keep working at it. I’m going to see what I can figure out in the station’s systems. Maybe we can trace back to the team somewhere. Or somewhen.”

Viveca nods, her voice sounding complicated when she responds next.

// VIVECA
“Yeah. We’ll find them.”

TOP


F Y I

The events in this log take place during the first two weeks of June.

For this mission, we have decided to run the search request mechanic a little differently. Depending on whether your character decides to touch or grasp one or any of the slivers of coloured light that can be found throughout the station, you will have the opportunity to participate in a search request. More on this is explained HERE.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

Any in-character questions to 0-L1V-14 can be asked HERE.

And finally, your soundtrack for this log:

TOP


NAV

rootlessly: (pic#16293952)

[personal profile] rootlessly 2023-06-08 09:43 pm (UTC)(link)
[ ... oops.

It really is deeply inconvenient for this to be shown when he's generally been keeping his inhumanity on the down-low. Even Newt, who's since discovered it, isn't aware of how old he is, nor the pace at which he and Nai had grown.

He laughs a little sheepishly, rubbing at his neck as the memory ends around him.]


Would you believe we were very precocious?

[That voice from the orb had said to convince someone of a lie about himself, but there's simply too many pieces contradicting him here -- from the markings, to the single candle, to his own defensive pouting to Nai that he was just as much a plant as his brother was.]
Edited 2023-06-08 21:46 (UTC)
oiorpata: (05)

[personal profile] oiorpata 2023-06-14 03:04 am (UTC)(link)
[ something between amusement and bemusement flickers in her face. ]

Yeah, I would actually, but that's kind of a given. [ she gestures vaguely at, well, everything. one year old boys who certainly move and speak beyond that age fits the definition of precocious. ]

I'm not gonna pry too hard, because I'd hate that shit myself, but I'm not gonna pretend I'm not curious either. Alien? [ maybe aliens who look human grow faster. maybe she's giving him an out, or just trying to joke to take down what she assumes is a heavier atmosphere of a stranger. ]
rootlessly: (pic#16364508)

[personal profile] rootlessly 2023-06-14 06:54 pm (UTC)(link)
[He hesitates a moment longer. Newt is the only one he's told about it, and only because he'd had to reveal that he didn't need to breathe in space in order to save his life--and even before that, he'd had reason to believe the man might be safe to reveal himself to.

At length:]


...Sort of. We're not human, anyway.
oiorpata: (142)

[personal profile] oiorpata 2023-06-17 08:43 pm (UTC)(link)
[ she can recognize the hesitation, so andy will try to take his lead. she doesn't want to push too hard. ]

If it helps, you're definitely on board a ship that while overwhelmingly human, isn't entirely. These missions leave us open to much more than what we're used to.

I'd never been to space before, and now I'm practically a fucking astronaut. [ she is not, but she still thinks it's better to be more lighthearted than corner this poor man. ]
rootlessly: (pic#16305253)

[personal profile] rootlessly 2023-06-17 09:05 pm (UTC)(link)
Mm...that last mission was the first I'd met nonhumans besides my brother. It's definitely been an adjustment, haha.

[And he had quietly "forgotten" to register himself as having any unusual characteristics at all, so it's not as though any visible nonhumans in the Federation had the opportunity to know what he was.]

Space is beautiful, isn't it? [Look how eager he is to change the subject.] I hadn't been there in a long time, before the Ximilia. Being back out among the stars is nostalgic!
oiorpata: (39)

[personal profile] oiorpata 2023-06-19 05:43 pm (UTC)(link)
It's going to happen a lot. Almost every mission we go on has non-humans. [ it seems more of an oddity that the current crew is so largely human. ]

[ she definitely notices the shift. there's nothing subtle about it! ]
We had spacecraft on my Earth, but it was all fairly new, and none of it took us to other planets just yet. I've always liked the stars though.
rootlessly: (pic#16358967)

[personal profile] rootlessly 2023-06-25 03:21 am (UTC)(link)
Many of the people on my planet have never been in space, either. Most of the technology to do so was lost in a crash generations ago.

[It's a strange feeling, finding himself in space again after all this time.]

How have you liked space so far?
oiorpata: (108)

[personal profile] oiorpata 2023-06-25 04:33 am (UTC)(link)
You needed special training to get into space, and it was mostly just to orbit around the planet for a little while.

[ the space race was a fascinating time for a woman who spent millennia staring at the stars. ]

I'm not sure the Ximilia counts as the full experience. I can tell you I don't like how cooped up it feels here sometimes.
rootlessly: (pic#16363793)

[personal profile] rootlessly 2023-06-25 05:58 am (UTC)(link)
Guess I was able to skip the special training from having been born aboard, hahah.

[It occurs to him...this might be the first time he's talked openly about it in a hundred and fifty years. There's something jarring in that.]

I don't know, the station has felt very nostalgic to me, honestly. The SEEDS ship was bigger, I think, but I was also a lot smaller back then!
oiorpata: (34)

[personal profile] oiorpata 2023-06-28 05:03 pm (UTC)(link)
Yeah I'd say that puts you at an advantage.

[ she assumes. she doesn't actually know that much about the technicalities of space travel, outside of the ximilia. ]

I like nature too much to enjoy a permanent space residence.
rootlessly: (pic#16358961)

[personal profile] rootlessly 2023-06-29 09:12 am (UTC)(link)
[The part where he doesn't need to breathe air probably helps, too.]

It is very beautiful, isn't it? Are you from a planet like Nuhiri?

[The sunlight room was one thing, but the first time he hiked through the mountains and watched a sunset from a cliffside across from a waterfall had him overwhelmed with emotions, honestly.]
oiorpata: (107)

[personal profile] oiorpata 2023-07-02 12:51 am (UTC)(link)
I'm from Earth. You might have heard of it, because a disproportionate number of orbers seem to be from there. Nuhiri's a little like it. It's been one of the better locations for really enjoying the outdoors on a mission lately.

[ easily her favorite planet for a while, but she's definitely biased. the mountains! the lakes! she'd really needed it, especially after the mushroom incident. ]
rootlessly: (pic#16364534)

[personal profile] rootlessly 2023-07-02 01:03 am (UTC)(link)
[Ah...his expression goes a little distant for a moment. He never quite gets used to crew members saying they lived on Earth before they were recruited to the Ximilia.]

I’ve heard of it, yeah. Nuhiri is a lot like I imagined Earth would be.
oiorpata: (28)

[personal profile] oiorpata 2023-07-03 10:20 pm (UTC)(link)
[ she doesn't miss the shift in his face, which does suggest a level of familiarity, even prior to arrival. ]

I'd say it's close, but it also depends on the specific version of Earth someone's from. Some people have crazy advanced tech, some are from before the invention of the automobile.

Sometimes we have movie nights on board. You might get a better sense of the Earth from those.
rootlessly: (pic#16364508)

[personal profile] rootlessly 2023-07-06 07:49 am (UTC)(link)
Mm, I've seen some. Rem kept quite a few on board, for passing the time.

[He enjoyed the Gaytrix, though, that was fun. He's looking forward to more movie nights, especially now that there's a large group to experience them with.]

What are your favorite kind of movies?
oiorpata: (74)

[personal profile] oiorpata 2023-07-19 01:58 am (UTC)(link)
I can't say they're all accurate, and unfortunately a lot of them tend to be Americanized. [ there's so many good movies that aren't in english! ]

[ she hums as she considers the question. ]


I love a good heist. Sometimes they're inspiring. [ real or not real, a mystery. ]
rootlessly: (pic#16620270)

[personal profile] rootlessly 2023-07-31 02:23 am (UTC)(link)
[itt we weep over not knowing what nationality Rem was supposed to be. rip. how much does Vash know about Earth countries, it is a mystery.]

Heists are fun! Though personally I always preferred the ones where cleverness wins out in the end, rather than a lot of violence and bloodshed.

[Says the expert gunslinger ahaha. But he's never liked shooting. It's just something he's had to learn, over the decades.]
oiorpata: (80)

[personal profile] oiorpata 2023-08-02 08:09 pm (UTC)(link)
[ andy lives enough violence and bloodshed that sometimes she doesn't want it in her movies - she wants a break! - but there's an undercurrent to this man's perspective that does hint he feels that way outside of media. ]

Some of the missions end up feeling like a real heist, which are even more fun than just watching them.

I think it all depends on the stakes.
rootlessly: (pic#16364516)

[personal profile] rootlessly 2023-08-13 10:34 pm (UTC)(link)
[Andy has no idea how correct she is in this assessment.]

Yeah? Stealing a jet from the Federation back in Naephus felt a little like that, though I could've done with being shot at a little less!

[He punctuates that with a little laugh, even, as though he didn't intentionally try to distract some of those officers to shoot at him en route to Nuhiri rather than other Orbers. Ahem.]

The stakes are always going to be pretty high for us, I think. But it'd certainly be less stressful if they're not so much for the people on the planets we go to.
oiorpata: (56)

[personal profile] oiorpata 2023-08-16 06:29 pm (UTC)(link)
Unfortunately for you, getting shot at on these missions is sometimes par for the course. The fun parts, like jet stealing, intersect with the danger.

[ and she has taken more bullets than most, more inclined to take that defensive leap. she can't even remember how many times it's happened. ]

How many missions have you been on? [ she has no idea for herself, so she can't keep track of how long other people are around. ]
rootlessly: (pic#16358959)

[personal profile] rootlessly 2023-08-18 12:41 am (UTC)(link)
Ndiera was my first, actually.

[He rubs at his neck, a little sheepish. He's not really surprised at not having been noticed as a newcomer; blending into the background is something he tends to be pretty good at, as he quietly drifts from town to town. He generally prefers it that way, even. Unremarkable is better than dangerous. Better than the humanoid typhoon.]

Have you been here a long time?
oiorpata: (111)

[personal profile] oiorpata 2023-08-27 04:54 am (UTC)(link)
Nidiera wasn't the worst, despite the ghost matter issues. [ what does that say about some of the other missions? though andy's probably not a good source - her perspective can be much different from other orbers in relation to difficulties and trauma. ]

[ she wrinkles her nose. ]

At least a year. I've been here since the second mission.