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ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2023-01-07 09:04 am

MISSION: THE DIE IS CAST, PART 1

M I S S I O N   1 1 . 1

ROLL FOR INITIATIVEOF DICE & MENBIG DICE ENERGYIT'S GETTING DICEYFYI

// INTRO. ROLL FOR INITIATIVE  


A few days after the information of Olivia is released to the entire crew, the discussions that ensue, Viveca makes her move. That morning dawns with Olivia confined to the old robot body that Newt had once made for Viveca herself.

// VIVECA
“So, we have a deal? You’ll stay confined to this, and in return, we won’t destroy you. You know we could.”

Olivia, her glass-edge-like face visible now in the monitor of the robot, is quiet as she seems to look at each of the Orbers who’ve spent so much time helping Viveca ensure the station’s safety.

// 0-L1V-14
… yes. Existence is preferable to destruction. We have a deal.

As a thank you for helping her, Viveca gives each of the Orbers who helped her a picture of one of their loved ones from home — it may be an old picture, depicting the person as they remember them best, or it may be a current one from their timeline as it currently stands, taking into account the time that has passed on the station.


After Olivia’s containment, and the station is secure once more, things move quickly. The next day the team will get a ping into their earpieces, signifying yet another mission file — and this time, it comes with additional explanations (courtesy of the station’s commander) as well as a more in-depth guide into creating a suitable backstory to blend into the world.

// VIVECA
“Hi, all. As you know, the station’s safe now, and so we’ve restarted the teleportation machine. It’ll take about five days for it to be functional again, after being depowered completely, so you’ve got a little more time than usual to prepare. Make sure to read all the notes carefully, and ask Degar if you need more information. It’s his homeworld, as I’m sure you already figured out… so he’s the expert here.”

With that, she leaves the team to read and familiarize themselves with their given information ... and in this case, the long wait for the start of the mission will seem more of a blessing than a curse.

On the dawn of the fifth day, all Orbers are called to the teleportation platform, the ever-present hum already loud and clear, with the white lights familiar to some, but perhaps blindingly bright to those whose first mission this is.

There in front of the now-closed North Wing doors, Viveca and Degar wait for the team to gather. Once they’re all present, Degar steps forward.

// DEGAR
“Now, I try not to interfere with Viv’s really excellent and totally professional mission files but this time you guys might’ve noticed I couldn’t really help myself. It’s just— you know, it’s been so long since I’ve been home! It was hard to resist. But I’m sure you guys will find your way through Alydhion without any trouble, the orb’s definitely there. King Zaros calls it his ‘heirloom’.

Oh! And as for Jun, he’s a great guy, honest; I’ve known him all my life. I was just ribbing him a little, so take what I wrote with a grain of salt. He’s actually my best friend … so you know, feel free to rib him a little for me.”

He grins briefly before he pauses, rolling his shoulders and pushing at his sleeves.

// DEGAR
“But, okay. Back to business, right? First thing we’ve gotta do is make sure you all blend in. I’ve acquired all of this stuff over my time on the Ximilia — they don’t make Birks like this back home let me tell ya — but you’ll need to take on the appropriate disguises and backstories. I can help with that. Just picture what you’ll like, what you’ll dress like, and believe in that backstory you’ve been working hard on — I’ll do the rest.”

He hesitates for the briefest moment as though he means to add something else, before he continues.

// DEGAR
“And good luck, guys. You’ve got this.”

The hum and buzzing of the machine grows so loud it very nearly drowns out his last words — now, all you need to do is to imagine exactly who you’re going to be, keeping thoughts and images of both your race and class tightly at the forefront of your mind …

And soon, all you can see is pure white around you. The hum in your ears is gone: instead, it is replaced by a soft, whispery voice, telling you exactly what you are required to do in exchange of receiving their power…

But before you can truly process what you’ve heard, you feel the air shift around you, and feel ground beneath your feet. You’ll also notice, upon opening your eyes, that there are only a select few Orbers around you — those who picked the same class as you did.

Welcome, Orbers, to Alydhion.

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// PART I.OF DICE & MEN  


No matter where you’ve ended up, you’ll find yourself breathing in the clean, sweet smell of fresh air and something earthy and woodsy that seems to linger in the warm breeze that floats past you. You’ll now be in your full disguises, your features changed to suit, as well as your clothing and a heavy little pouch of gold coins (the currency in this world) strapped to your side. You’ll notice that the court might not strike the same level of ‘flourish’ that your mission file described but there are people milling about, busy and very much alive, occupied with whatever task they’ve taken on themselves. There are humans and dwarves and gnomes most notably—but also all manner of other races can be spotted amongst the crowd. No matter what form you’ve chosen for yourself, you won’t have any trouble fitting in.


1.0   Depending on your designated class, you’ll find that you and others on the team who have chosen the same class will be grouped together. Barbarians will find themselves at the edge of Elindes where the borough’s border forms a path that leads into the next; from here they can either choose to leave for other boroughs (or the castle itself) or explore Elindes in greater detail.

Bards and Warlocks will appear before a large, heavy wooden door with a sign above reading The Nimble Nightingale. There is raucous laughter coming from within, muffled by wood walls lined with thick, thick straw and hay, and equally thick glass windows that distort any clear image of figures within — not for any other reason than the material itself is crude and unrefined. It lets a filter of diffused light into the space, and that is its function.

Clerics and Paladins will find themselves in the middle of what appears to be a small and cozy courtyard, a small stone shrine dedicated to the Seven Sisters appearing before them, covered in flowers. A small metal pot holds burning sticks of incense that fill the air with a smoky, too-sweet scent that immediately fills your lungs, replacing that previously woodsy smell you entered with.

Rogues will open their eyes to the skies, mostly clear and very, very blue, save for the fluffy white tufts of clouds that speckle the horizon. They will have to be careful to watch their step as one false move will send them tumbling off of the edge of the pitched roof beneath their feet.

And finally, Druids will find themselves surrounded by farm animals — either within a barn or in the middle of a pig’s sty, or the cow's or horse’s herding grounds.

Take a moment to gather your bearings, observe your surroundings, and figure out your next (or first) move.


2.0   Eventually, and perhaps at different times, your path will eventually lead you to The Nimble Nightingale tavern, owned by one Mahtlactlicallicocolotl — ‘Mat’ to his friends, his colleagues, and … well, everyone else in between. He has something of a reputation for serving up the perfect beverage to quench one’s thirst, the heartiest meal to satisfy the belly, the softest beds … and some of the best gossip this side of Alydhion. And the tavern is incredibly comfortable when you step into the space. Despite the rising summer heat outside, there is a healthy fire at the hearth that doesn’t seem to do more than illuminate the interior with a warm, orange-yellow glow. There is a free table near the back, and one nearer to the bar, and there’s an empty spot at the bar itself where behind it a large, broad-chested green-skinned man with long dark hair and giant tusk-like teeth protruding past his lips appears to be busily cleaning empty tankards for ales. He emphatically shouts something to someone across the room and begins to laugh just as the recipients roar with laughter too, the group clearly sharing a joke in their native orc tongue.

Elindes may be the smallest borough in the court but Mat’s tavern draws in an active crowd throughout the day (and night) no matter the time of year. Travelers and adventurers who pass through Elindes to get to other destinations might also find that a friendly word with Mat can only be a good thing as he seems to know all of the right people and events occurring within the court at any given moment. Perhaps you might try and find a way to get into his good graces. Ordering a large ale might be a good start.

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// PART II.BIG DICE ENERGY  


Once you have found yourself more or less settled into your lodgings for the duration of your stay on Alydhion, you might find yourself itching to explore the realm and its boroughs that you’ve heard so much about. The weather varies throughout the year but as it is currently the summertime, expect mostly sunny, hot days and clear skies. Heatwaves are normal, as are dry winds, so bring along a flask of water and a little sustenance in your travel packs as you venture out alone or with another crewmate.


3.0   The journey to Stoneset will seem the shortest by comparison to the other boroughs in the realm of Alydhion, an advantage due to proximity to Elindes, as well as its sprawling lands that accommodate Alydhion’s castle and parliamentary buildings. Here you’ll find the remnants of the vibrancy and luxuriance that Stoneset used to be: every street is lined with spaces for merchants to sell their wares (jewelry, textiles, weapons, produce, perishables, etc.), pocked with hole-in-the-wall eateries, taverns, and boutique inns (more like bed-and-breakfasts). Guilds of heroes and adventurers that have taken on the task in search of the king’s heirloom have set up small and cozy keeps with open memberships to all — for a (sometimes hefty) price, of course. Much of these establishments are still in some form of business, but a lot of them show obvious signs of wear—either the buildings themselves are in desperate need of some maintenance, owners are short-staffed, employees are overworked, or some spend their days sitting in their empty spaces hoping for the one or two sales that will keep their businesses afloat. It seems that the people of Stoneset have seen better days and remember them too, and depending on where you go you may find some more open to reminiscing.


4.0   Break away from the still-bustling financial streets and you’ll move towards the proud, sharp towers of Alydhion castle. Guarded by gargoyle sentries, you may find that access is restricted to certain groups of people, though there are some areas that are free to roam for general citizens of the court, including the lush and well-kept Royal Gardens. Here you might find all manner of fragrant and full-bloomed flowers in blues and reds and pinks and yellows, including some of the king’s most prized collection of orchids kept in a special greenhouse. The Parliamentary Office, for example, will take you closest to the castle itself, its paths frequented by Alydhion’s rule-setters as well as committed citizens who make the early-morning trek to voice their concerns by forming a queue outside of the offices, awaiting their turn to speak with any of the elected officials on duty that day. You won’t be allowed free access to the castle itself, of course, as it is the house and home of King Zaros, but work your way up and you might be granted a brief audience with his grace.


5.0   Just past the parliament offices is a stout building made of solid stone brickwork, its roof sloping at a point and covered in dark brown wood shingles not so easily pierced by arrows. This is the barracks and guild of the Knights of the Seven Sisters. Drawing close to the walled off barracks you’ll already hear the sounds of knights in training, the enthusiastic shouts of exertion from both men and women of all races as they practice their weaponry and close-combat against their partners and wooden dummies set up within the courtyard. There will always be someone at the gates to greet you, or if you’re looking a little suspicious, to question your intentions. But any parties interested in becoming one of the Knights of the Seven Sisters are encouraged to speak with the Grand Cross who may test and assess you for squireship, depending on your skill level.

Otherwise, you might speak with any of the lower-ranking knights and officers within the barracks if you have any questions. Depending on their schedules or current countenance, they may be open to responding.


6.0   Make the day-long trek from Elindes a little towards the east, and you’ll arrive in the quaint borough of Lisleberg, famously known as the current home of one of the former party members of The Songbird Brigade, the dwarf Fribbington. While no natural rivers run along Lisleberg, you’ll find people-made (with a little help from magic, of course) trenches have been dug into the ground to allow a steady stream of usable water, connected to accessible wells and simple silos for water collection and storage. In the distance you might also notice a row of windmills slowly rotating on their axes, collecting energy for the mills in this almost entirely self-sufficient borough.

If you’re seeking shelter for the night, as well as, perhaps a warm meal and a cool drink, you might want to stop by her tavern, The Endless Ballad, where you’ll immediately enter in the midst of a particularly animated song being performed by a few locals—

—and his axe's shaft
it cleaved in half!

With a mighty roar,
the beast came after him
the situation'd never been so grim

but with a steady grip
his axe he hurled and hit
the beast right in its tit

a mourning wail it let
out as its eyes set
their last look on the man you won't forget

say your thanks, your prayers
to our brave hero who nothing scares
our fearless leader, whose chest needs no wax
raise a toast to Jun Shortaxe!

By the end of the song, the whole tavern rises up to clap and cheer, fists banging on tables and feet slapping against the floors. Everyone seems to be in good spirits despite some of their hardships. You might hear someone wistfully make mention about how no one else has been able to perform the song with quite the same flair as the Bard from the now defunct Songbird Brigade party, but boy, is it a good song nevertheless.


7.0   The Forests of Gha’har are located just past the borough of Harsby, separated by a wide, well-traveled road constantly enshrouded in fog and mist. Cross that path and venture into the woods and even the lightest of feet might lose their way quickly without the right senses. The trees here grow densely amongst each other, their branches stretching towards the sky so the ground level sees very little light on any given day, even at the peak of summer. The air is cool and constantly shrouded in the lightest blanket of mist. Around you, the breeze that sweeps past your ears might sound like whispers with no discernible words to snatch onto — but they feel heavy with magic, like a spell has been cast over these trees to keep them protected from harm by any outsider.

And perhaps they have. It is known well enough as home to the druids but is also home to the woodland elves and a number of other creatures, many of them dangerous and even lethal if you do not possess the right skills or abilities to tame them, and perhaps some that go beyond even the greatest druid’s skill. Venture into the forests at your own risk, but it would be best to take a fellow druid along with you because they will be granted the friendliest path in and out through the trees.


8.0   Within the court of Alydhion itself, there is more than enough land to explore. If you mean to head towards the Forests of Gha’har, you might consider taking stock and gathering resources from the modestly-sized borough of Harsby first. Made up mostly of farmlands, Harsby resembles Elindes the most, but with much more land to dedicate to raising livestock. For the meat-eaters, Harsby’s pubs and tavern will have plenty of delicious chicken, beef, and pork options, including steaks and hearty stews to replenish ones’ energy. (And for the vegetable-eating folk, there are plenty of equally delicious options too.)

Take a trip northwards, and you will enter the borough of Aberington, where the guild of the warlocks is situated. Magic is common in all of the realm, but in Alydhion, magic here is in abundance as warlocks learn, teach, and grow amongst other magic-users before they set off on their own adventures to other boroughs, and other courts.

Those that enter the borough of Brumshire will notice that like Harsby and Elindes, Brumshire most resembles the largest borough of Stoneset, except without the royal castle and surrounding buildings. Heavily focused on blacksmithing, machinery, and processing raw materials into the refined resources required to construct buildings, maintain tools, and build vehicles (horse-drawn wagons, mostly), Brumshire’s business enterprises greatly support the rest of Alydhion’s boroughs. It will be easy to find a job here in manual labour as there is always a need for extra hands, if that’s what you’re after, and there is enough gold coin in circulation for other odd jobs as well.

Past Brumshire, outside of Alydhion’s gates are the Jolnora Peaks and nestled into the bedrock through a sophisticated network of tunnels are the dwarven mines, some still active and others abandoned. Made up of a rocky snow-capped range of mountains that form a natural border between Alydhion and the court to the north, one peak stands taller than the rest and is named ‘Ffuren’ for its tumultuous past and supposed ‘bad temper’, erupting in a rain of fire and brimstone and ash every 1,000 years. It can be seen from anywhere in the court of Alydhion, majestic and tall in the distance. Anyone who ventures towards The Mountains might come across a cluster of tents camped out at the base of Ffuren — the campgrounds are a popular place for adventurers and those seeking a smaller, more isolated community, or to seek solace in their own company before moving onwards to another court.

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// PART III.IT'S GETTING DICEY  


In your wanderings around Alydhion, you may happen to pass a rather fancy-looking building in the middle of the borough of Brumshire; the coloured glass plate hanging in front of the porch declares it to be “Leviosa’s Guild for Adventurers”. Step in, and you’ll find… hm. Why is it that the small dragonborn manning the counter seems so familiar?

LEVIOSA
Welcome, welcome, adventurer! What is it you’re looking for, hm? Quests, coin, treasure, dungeons — Levi’s got it all! For a small fee of three gold coins, you can join the Guild of Adventurers and all the quests submitted here are available to you!

Should you decide to agree and pay the gold, Leviosa will show you to a board that is, indeed, full of quests to choose from.

QUEST 1: A local cursed well in the borough of Aberington is causing elementals and mephits to appear and attack the townspeople. The Merchant’s Guild is offering a sizable reward for those who discover the cause and stop the attacks.

QUEST 2: A family of farmers in Elindes has had a blight of unknown black sludge that has destroyed this year's crops. They are enlisting the help of locals to get rid of the sludge, in exchange for four gold coins. The black sludge has the effect of making you speak out what you have been trying to keep a secret. The effect lasts for an hour.

QUEST 3: A battle‐hardened older man travels from tavern to tavern, offering his magic items to any fighter that can beat him in an honorable battle. Meet him in The Nimble Nightingale on the third day of the week, every week, for a chance to beat him.

QUEST 4: The Knight’s Guild requests a party to escort an Elven diplomat through the Forests of Gha’har and safely to the other side, from where the diplomat and her entourage can travel to their homeland, the Elven kingdom of Ithrynne. The party needs to prepare to encounter bandits and tree goblins along the way. In return, the party will receive weapons crafted by Elven smiths.

QUEST 5: The Royal Gardens are hiring extra help to weed out unwanted plants. Sound easy? It is, except the weeds make those who pull them out experience an onslaught of different emotions, depending on their colour. Blue weeds make you burst into tears, red weeds make you feel angry about past wrongs against you, green weeds make you jealous or envious of others, pink weeds make all your tender feelings stronger, and yellow weeds make you indescribably happy.

QUEST 6: A young girl has found three dragonling eggs in the forest, abandoned. She does not have the means to care for them before they hatch. Dragonling eggs turn to silver once the babies have hatched, so she is offering the silver from the shells as a reward for taking the dragonlings and keeping them warm and safe until they hatch.


9.0   Perhaps one of the quests tickles your fancy immediately, or perhaps someone else talks you into joining their party to complete one of them… whatever the case, questing awaits! Once you complete a quest, you will be given the reward through whoever set it; but, to be fair to other adventurers, Levi will make you wait three days between quests to allow others to have a chance at them, too.


10.0   If the joining fee of the Adventurers’ Guild seems too steep for you, you can always find quests to complete by simply speaking with some of the locals. And for those who are looking to do some dungeon crawling, there appears to be three distinct locations around Alydhion to do just that: the Adamantine Tunnels of Jolnora Peaks, part of an old Dwarven mining network; the Sprawling Maze to the west of Alydhion; and the last one (with a name many speak of with dread) are the Silver Caverns, located north of the Forests of Gha’har.

If you venture into the Adamantine Tunnels, with the mountaintops of Jolnora looming high above you like a cold and cruel shadow, you will first discover a bustling mine of dwarves that is still very much active - they call it Efsêkheled Ithkî, or The Mirror-Mine, as the mines are filled with precious ore, and the most stunning of them known as nelkhel in the Dwarven tongue (or what other races call 'moonshards'), is a strange ore that is neither liquid nor solid, and can be fashioned into weapons, armor and jewelry.

However, mining nelkhel is not an easy task, and the dwarven mines reach deep into the earth down long caverns that criss-cross the foot of the mountain. Over the centuries the active mines (and thus the Halls of the Dwarf-Lord) have moved, leaving behind what are now called the Adamantine Tunnels — a dark network of caverns and tunnels, many hundreds of meters deep, sloping down and down, until mining any deeper into the earth would have been too perilous.

Presently many adventurers still risk going into the tunnels in search of hidden treasures: many bandits have used the network of caves as their base, and in the numerous tunnels, there are also many forgotten treasure chests waiting to be discovered … if you have a good sense of direction underground, and are willing to brave the mountain goblins and other creatures of the deep earth that grow more numerous the deeper into the tunnels you go, this quest may prove fruitful.


11.0   To the west of Alydhion, towards the Riverlands inhabited by the gnome tribes at the mouth of the river, a veritable maze (hence the name) of caves litters the hillside. There are many entrances — some are easy to quite simply walk into, while others require you to get your feet wet as you wade through water… and some specific entrances seem to be guarded by either a spell or an elaborate stone door with multiple locks. Clearly these particular entrances have been important to someone, enough to try and keep others out — but can you break the spell, or crack the locks? Or do you choose an easier entrance, and hope to run across something valuable there, with less effort?


12.0   Anyone asking after the Silver Caverns will be told, through whispered warnings, that only the bravest, most experienced adventurers can withstand going in: the caverns are a thing o’ beauty, you hear, shame that no one knows what’s deep inside them. Everyone who’s made it in has barely made it out.

If you’re brave — or foolhardy — enough to travel through the eastern part of the forests of Gha’har, coming out of its northern side, you will find one solitary mountain rising high above you, casting its shadow over the trees. Its peak gleams with snow, bright silver in the sunlight. The view might even be described as peaceful if you didn’t suddenly hear the clanging of steel and roaring of beasts coming from somewhere up ahead of you.

If you decide to rush forth you will see a lone knight, his armor splattered with black blood, fighting a veritable swarm of flurries. The closer you go, the better you see that the knight, a winged helmet on his head, fights not only with the confidence and movements that betray hundreds, if not thousands of drills performed, but also with the undeniable flair of a virtuoso: his strikes are sharp, his steps fast, his feints ingenious. The flurries are cut down like trees in a forest, and yet the knight does not slow down.

Suddenly, the five remaining flurries surround him; without him noticing, the black tentacles catch his feet, tying him in place. The flurries advance… yet the knight does not cower. Instead, he lifts his sword high in the air — its blade reflects in the sunlight like a beam… and with a crack that shakes the ground, the skies split open. A strike of divine lightning hits all five flurries at once, burning them into nothing.

With a sweeping move, the knight sheaths his sword, and removes his helmet — and you find Jun Shortaxe, Hero of Alydhion, smiling brightly at you.

JUN
Nice little warm-up, that! Sorry about all the noise. Melene’s blessing is never a quiet thing!



He laughs as he prepares to walk past you, towards the treeline, where you’ll notice a beautiful stallion waits patiently for his master to return. You’ve got a choice, here — continue on to the Silver Caverns… or follow Jun and hope he’s feeling up for a chat.


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F Y I

The events in this log take place during the month of January.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

To explore a specific location or speak to any of the NPCs, please submit your search request HERE.

For your reference we've quickly sketched up a map of the world including and around the court of Alydhion, which you can find HERE.

In the spirit of this mission's inspiration, feel free to use any of these online dice rollers to determine the outcomes of your characters' fates in your threads! 🎲 🎲 🎲 🎲

And finally, your soundtrack for this log:

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NAV

deaddrop: (pic#15038428)

[personal profile] deaddrop 2023-01-21 09:55 pm (UTC)(link)
[Natasha turns, looking over her shoulder. Her tail stills, tense with focus as she listens for more movement, for conversation, any sign there's another attack coming.

If the goblins have friends, they seem less inclined to jump into the fight than these two.

Softly, to Zhao:]


You want me to flush them out?
essenceofdeadlybeasts: (070)

[personal profile] essenceofdeadlybeasts 2023-01-22 04:57 pm (UTC)(link)
[A second of thought, then just as quietly.]

Yeah, let's be gentle though. Wanna make sure it's more goblins 'fore we trash 'em.

[Didn't want to hurt actual nice folk if they could help it. They were sorta doing this to get on the local's good side, not the other way around.]
deaddrop: (pic#13409917)

[personal profile] deaddrop 2023-01-22 08:22 pm (UTC)(link)
Maybe if we keep this one awake we can ask it some questions.

[Not that she's sure bandits will know anything relevant to them, but it's always worth checking.

Assuming they speak the same language.

She cuts off from Zhao, circling around the bushes to see if she can get a look at what's hidden behind them.]
essenceofdeadlybeasts: (227)

ngl, i flipped a coin to decide what to make the encounter :3

[personal profile] essenceofdeadlybeasts 2023-01-22 09:15 pm (UTC)(link)
That, too.

[A good idea. Zhao waits patiently as Natasha circles around the bushes. He's ready for another attack or some scared passerby to run in this direction, or whatever really.

What Natasha finds on the other side might be a bit unexpected. Instead of more goblins, they have, in fact, managed to lure some travelers from the nearby road into the surrounding trees. The woman and child stood as still as possible, perhaps in fright, as the man held a weapon at the ready. But he, too, didn't look particularly keen on a fight.

Perhaps they had wandered off thinking they would help someone in need, or maybe they thought the sounds were that of something they could catch for dinner. Either way, they weren't more goblins and they didn't look like highwaymen.]
deaddrop: (pic#15038427)

seems like it's in the spirit of the event!

[personal profile] deaddrop 2023-01-22 10:48 pm (UTC)(link)
[Natasha raises her hands, weapons still held but visible and not in a position to make any immediate attacks.

She doesn't put them away as long as the man is armed too.]


False alarm.

[Loud enough for her companion to hear.]

Everyone all right over here? No injuries...?
essenceofdeadlybeasts: (267)

\o/

[personal profile] essenceofdeadlybeasts 2023-01-23 02:30 am (UTC)(link)
[Zhao's stance relaxed as he heard Natasha's call out. It sounded genuine and untroubled, and after a moment of stillness to listen a little longer for signs of any foul play, he walked forward through the bushes.

His weapon was put away. He wouldn't need it if anything did require his intervention. Probably.

He was interested to see the travelers whenever he finally came in view. He held up his empty hands with palms visible.]


Heyyy.

[The man of the group (probably a family unit by the looks of things) still had his weapon in hand and was now glancing between Natasha and Zhao warily. However, he didn't really want to get into a fight. That was made clear by his words, too. "I don't want any trouble. We just heard the noise..." and as if her words registered in his mind a bit late he added, "We're fine. Was there a fight? Is my family safe here?"]
deaddrop: (pic#15124031)

[personal profile] deaddrop 2023-01-23 04:15 am (UTC)(link)
Safe from us, at least. We're not looking for a fight.

[Not another one, at least. Not against a family, least of all.]

Seems pretty rough out here, though. Might be better to head back to the road. That's what I'm planning to do.
essenceofdeadlybeasts: (269)

[personal profile] essenceofdeadlybeasts 2023-01-23 08:03 pm (UTC)(link)
[Zhao nodded along with Natasha.]

Yeah, this ain't a good place for a pit stop. We can travel with you for a bit if you'd like. Safety in numbers.

[Zhao held up his hands and waved them dismissively when he saw the objection coming.]

No fee. We're not that kind of adventurers. We'd just feel better if you were safe.

[The family still hesitated but seemed like they couldn't muster up an objection either. So they reluctantly agreed. Zhao wasn't offended. They were strangers after all and maybe he was acting odd for these parts.

But he meant what he said. This wasn't his turf back home, no protection fee involved here.

As the family began to head back to the road, Zhao sidled up next to Natasha.]


Hope you don't mind. Figured we might keep an eye on them for a bit. It'd be safer for them... and maybe we'll catch more bandits this way.

Edited 2023-01-23 20:04 (UTC)
deaddrop: (pic#15038425)

[personal profile] deaddrop 2023-01-25 12:03 am (UTC)(link)
[As the family hesitates, Natasha mostly stands aside, though she'll make eye contact with the father—assuming that's what he was—and nod once. It's not the warmest encouragement, but to make it clear that they're welcome.

She relaxes just a fraction when they do agree. The idea of leaving a kid out here with monsters and bandits doesn't sit well with her, parents or no.]


Oh, so they're bait, are they?

[Teasing somewhat. She doesn't seem offended.]

Probably the safest place for them to be, all things considered. A group like that's going to bring trouble regardless. Not as much as a lone young noble with too much money, I'm sure... but soft target.
essenceofdeadlybeasts: (262)

[personal profile] essenceofdeadlybeasts 2023-01-29 05:49 am (UTC)(link)
Eh.

[He made a noise and a gesture meant to convey that he wasn't admitting she was right, but that she wasn't exactly wrong either. It was what it was. They would make good bait. They'd also be better off with them than without if there were more bandits out there along this road.

He then nodded in agreement.]


Yeah. Trust me, I know the business.

[He started to follow after the family unit, walking back out to the road and keeping pace several yards back. He wanted to trail them but not make them too uncomfortable with their presence.]
deaddrop: (pic#15027549)

[personal profile] deaddrop 2023-01-30 02:26 am (UTC)(link)
[Natasha hums, thoughtful more than judgmental. She hasn't pried too much about Zhao's background and she'd say she thinks she has a pretty good read on his personality at this point.

Which is to say she won't be surprised to learn that some of it is a little shady.

But also it doesn't change her opinion of him.

It doesn't stop her from asking, voice low so the family in front of him doesn't hear:]


What business is that.
essenceofdeadlybeasts: (227)

[personal profile] essenceofdeadlybeasts 2023-01-30 11:50 pm (UTC)(link)
[Zhao kept quiet for a while but his expression hinted at the consideration he was making as they walked. The question wasn't unexpected. Hell, he'd admitted what he was plenty of times already to various people. Maybe even hinted at it with Natasha once or twice in the past, but he couldn't remember who knew what anymore. It had been a long year and then some with the Ximilia crew.

But sometimes it hit harder than other times. It wasn't that he was ashamed of his heritage but there was a certain amount of displeasure it left behind when talking about it to particular people, like a bad taste on the tongue that lingered. He looked at Natasha for a moment as he contemplated that and then away again.

It wasn't a secret. Hell, it was right there in his username.]


The rogue kind. [He kept his voice quiet as well. The family up the road didn't need to hear this. No sense in worrying them.] Running a crew that does some less than savory things. Protection rackets, territorial claims. Stealing, dealing, killing. Whatever makes money on the streets.
deaddrop: (pic#15038448)

[personal profile] deaddrop 2023-02-01 02:24 am (UTC)(link)
[Natasha nods. It's about what she figures, both from his attitude and the hints—details he's dropped about his past, not just his username.

She's not surprised, and she's not especially bothered.

Her tail swishes thoughtfully and she shrugs.]


I started my career in the KGB.

[Also pitched low, not that it would mean anything to the locals on this world.

She glances up at him, wondering if he'll take the hint: she's not going to judge based on that alone. She's not looking down from some kind of moral high ground.

Then cocks her shoulder and leans away slightly, her voice pitched at a slightly more natural level.]


I don't think we have to worry too much about running into ruffians.
essenceofdeadlybeasts: (039)

[personal profile] essenceofdeadlybeasts 2023-02-05 12:41 am (UTC)(link)
[The acronym gets Zhao's attention and he gazes at her with renewed interest. He knew she was capable from what he'd seen during missions and the knowledge she seemed to possess--but for whatever reason specialized "spy" never really crossed his mind. He also never would have guessed she was from Russia but he supposed that was on him. He didn't know much about the place.

He nodded and looked away, back up the road they were following.]


I guess it takes all kinds...

[As the saying went. He wouldn't judge either. He had no right to. And, besides, it made him feel a little excited to be traveling with a real live spy agent. Natasha was his friend, he wasn't going to let a little thing like the past get in the way of that. Zhao let a little smirk play on his lips.]

Nah, they should really the ones looking out for us. It'd be a shame if they ran across the pair of us together. Too easy.
deaddrop: (pic#15124025)

[personal profile] deaddrop 2023-02-05 07:31 am (UTC)(link)
A little beneath our paygrade.

[Natasha agrees, barely above a whisper but lightly enough. The fact she's a spy hasn't been a secret, but she doesn't advertise it either. The same with the fact she's Russian—it does come up, and several people know it, but she doesn't normally start that conversation.

And she wouldn't be much of a spy if someone could tell from talking to her.]


What do you say we get these guys to town safe and sound, and then get a drink. I think this is about enough work for one day.
essenceofdeadlybeasts: (049)

[personal profile] essenceofdeadlybeasts 2023-02-05 05:30 pm (UTC)(link)
Sounds good to me.

[She was right, they'd taken out a decent amount of bandits and after all the traveling between fights it had been a long day. Besides, a drink was just what he needed right about now. Some days he missed the streets of Yokohama... the bar district and his friends that all hung out together at Survive.

He smirked at Natasha.]
Yeah, I could use a drink.