Sam Wilson | Captain America (
unclesam) wrote in
ximilialog2021-08-15 05:04 am
(August Catch-All) The Things We Do
CHARACTERS: Sam Wilson & You (Open + Closed Starters)
LOCATION: Various aboard the station
DATE: Immediately post mission + the days after.
CONTENT: Catch-all prompts for post mission feelings
WARNINGS: Will be added to Top Levels
[ Top Levels in comments:
Infirmary: angsty hurt people after returning from the mission
Mess Hall: the evening post mission, after the food delivery, alcohol is on the table
Simulation Room: the day after the mission, sam disappears and can be found zoned out in the simulation room
Training Room: hot dude working up a sweat while training, various days post mission
Lab and Tech Storage: redwing is the best boi, fight me (and Sam)
TBA: maybe closed starters for Bucky/Natasha?
If you'd like a closed starter or have a different kind of thread idea for which none of these setups work, feel free to hit me at
inkcharm, Discord inkcharm#4573 or send me a PM. ]
LOCATION: Various aboard the station
DATE: Immediately post mission + the days after.
CONTENT: Catch-all prompts for post mission feelings
WARNINGS: Will be added to Top Levels
[ Top Levels in comments:
Infirmary: angsty hurt people after returning from the mission
Mess Hall: the evening post mission, after the food delivery, alcohol is on the table
Simulation Room: the day after the mission, sam disappears and can be found zoned out in the simulation room
Training Room: hot dude working up a sweat while training, various days post mission
Lab and Tech Storage: redwing is the best boi, fight me (and Sam)
TBA: maybe closed starters for Bucky/Natasha?
If you'd like a closed starter or have a different kind of thread idea for which none of these setups work, feel free to hit me at

no subject
[ It's not an easy truth to swallow, but it's a truth all the same. Plenty of people would rather have more than feed their neighbours. ]
You gotta find the people you can reach, and demand of them to do better. Show them how to do better if you must. Help them do better if you can. People are all about community - and in the end, if you reach enough people who are looking out for another, you can move a lot. You're gonna have your Fisher Tiger and Harriet Tubmans freeing hundreds, 'cause just getting out themselves wasn't gonna be enough for them.
[ Sam leans over a little, nudges Rosinante with his elbow. ]
Get you some people like yourself fighting the same good fight for a different angle... You do good where you can, when you can. Like what we did with the orb. Coulda done a little better overall, but I'd like to think we did mostly alright.
no subject
Yeah. We did. I'm impressed with all of us, actually. Everyone really pulled their weight. I have to admit I was worried, going in. We have a really varied group and yet we all managed to work together, mostly.
[There are still things he has reservations about. The willingness of the majority to let the locals do as they will with their leaders - which sounds nice in theory but can all too often dissolve into violence. He would prefer a neutral trial and fair sentencing, where angry townsfolk might react with a couple beheadings instead.]
It's different from what I'm used to. There's no real leadership other than what we all come together to decide. But somehow, we ended up with a lot of people who mostly seem to agree on what's right and wrong, at least in broad terms. And more than a few of us come from military backgrounds, so maybe that's part of it too. Similar notions of how to operate under stress.
no subject
He also happens to be very much in agreement on the outcome regarding the leaders. While Sam knows that the Orbers aren't in any way in a position to pass judgment for the local population, he'd have preferred to stay there a while longer, help clean up the damages from the fight, help the locals organize and run whatever their form of a trial would have looked like, with the Orbers present to assist and smooth over the transition phase. It would have allowed So Yeon to spend some more time with her people after accomplishing all that, too. Sam understands that the orb couldn't have been extricated from her without her death, and in the end she gave it on her own terms. And perhaps it would have killed her either way, one day, sooner or later. It just doesn't sit right with him that it happened immediately, that they didn't push harder to afford her more time to see a new beginning for her people take root. They didn't quite stick the landing on that with their involvement, even if overall they did a whole lot of good. ]
Are you at all worried about how far some of us might go to get what we want? 'cause I know I ain't gonna compromise on myself just to undo a regret, but... I wonder if that holds true for some other people.
[ Sam stretches his legs, gaze briefly flickering over Rosinante's - amusement pulls on him for a moment. The man looks comical on this ship, honestly. The Paul & Darlene isn't exactly a tiny rowboat or anything - but still. ]
Last mission, I was supposed not to help anybody. I didn't even think about trying with that one, honestly.
no subject
But even so, he does have his limits and there's no telling yet if there are people here who don't.]
I've definitely thought about that now that we're all back and that we can see what the orbs might push people to do. I'm less worried about individuals here with those whispered goals, and more worried about the scale of the damage from us removing an orb from a world. People died there who shouldn't have had to and I've got a feeling we're going to see an awful lot more of that. Might be times when leaving an orb in place is better than recovering it, despite what Viveca seems to think. But then, maybe she knows better. She's done this before.