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- ! event log,
- doctor who: clara oswald,
- doctor who: the doctor (11),
- fullmetal alchemist: edward elric,
- grishaverse: the darkling,
- gundam seed/destiny: yzak jule,
- mcu: bucky barnes,
- mcu: daisy johnson,
- mcu: erik stevens,
- mcu: sam wilson,
- original: dusty fields,
- pacific rim: newton geiszler,
- star trek aos: james t. kirk,
- yakuza 0: goro majima
MISSION: GHOST GIRL PART 2
● ● ● M I S S I O N 1 . 2

There is tension in the air for the next few days that follow, and there are too many questions and too few answers, and less that anyone in the palace is willing to give. The Orbers have been separated into two camps, with the sick and infected locked in a wing that cannot be accessed, save for the snatches of conversation exchanged through communication devices, and the rest kept in the dark with watchful eyes guarding their every move. But the team won’t sit down and accept their fates, and certainly not the fates of their newfound friends. Plans are discussed and carefully plotted between them, away from vigilant ears, and it can’t come soon enough.
1.0 Jim, Bucky, and Sam have been tasked with getting people in the infirmary to band together to knock out the guards, tie them up, and then escape. Syrlya will help the team from the outside, providing a portal to quickly help the infected escape the palace unseen. They will attempt to unlock the doors from the inside, and once unlocked, The Darkling can cut through the entire door, bringing it down; Daisy will help him. In the meantime, to keep the guards from alerting the rest of the palace, Richie will be tasked with distracting them, keeping their attention away from the infirmary.
2.0 Once the team has escaped through the door, Sabriel can help put the guards they come across to sleep, as well as disorient any servants they don’t want to catch leaving. Erik will be shielding them from any guards who try and stop them. It will be difficult for the infected to keep their wits about them, but they’ll have to remember who they are and focus on what makes them them. Finn will be the only one who can help the infected with the changes that affect the mind, so those who find themselves hallucinating, lashing out at others, or are struggling with any number of other changes may require some help to escape. From the outside, any other Orbers may join the escapees on their way to Yuryeong.
3.0 While the great escape is occurring, Clara, Hermann, and Clarke will have to try and convince the guards that they don’t support the escape and reassure them that they are on the side of Gyeongje’s rulers. In the end, will you escape to the outside and help as best as you can from the outer city? Or will you remain within the palace walls and hope that the guards don’t suspect you?

The knowledge of the way to Yuryeong leads the infected and those escaping with them deep into the forest, along a path covered in thick underbrush and a shelter of trees above. Eventually the group will notice a golden glow shining through the thicket of foliage and will be led to a small shrine made of stone and half-covered in moss; it seems old, almost abandoned, yet before it there is an altar bearing signs of offerings recently left upon it.
Once they approach, there’s an unearthly glow around the shrine like sunlight emanating from within; something seems to slowly be reaching out to envelop each escapee. Those familiar with magic will recognize it as a barrier spell of sorts — it inspects them, reads something inside them only visible to the spell itself… but whatever it’s looking for, it must be successful because the forest around them begins to blur.
When their surroundings refocus again, the small shrine has been replaced by a much larger one, and the trees around it carry red ribbons of prayer waving slowly against the wind. The entrance to the shrine is shrouded in darkness — though it’s not entirely natural, as becomes evident when the shadows start to move and a tall form emerges.
4.0 When you follow him inside, you’ll be surprised: instead of the inside of a shrine, the door is less a door and more a gateway. Behind it is what can only be called a small village: there are tent-like houses that stand on shaky foundations, made from leftover wood and harsh, hard fabrics, partially held up by the trees nearby; pathways that cut through the grass; a large area outside where pots are held over fire, the smell of stew wafting in the air. And all around there are monsters: different forms moving, speaking to each other, some around the fire, some emerging from their tents, and some ducking under the flaps to disappear into them. Perhaps more surprisingly, there are also people: some are dressed in clothes not unlike the citizens in the merchant district; some bearing the uniforms of the guards, mingling with the monsters with ease.
The shadow-man disappears into one of the tents, unmarked from the rest, and when he reemerges, he is not alone. So-Yeon’s white clothes stand out from the rest like a beacon and she slowly approaches the team members where the shadow-man had left them.

She nods to the shadow-man — it becomes clear the similarities between them; this is her brother — but anything more she wants to say is interrupted when one of the guards runs to her side, tugging her arm. It’s an emergency, they say urgently. She looks at the team, mouth half-open, but then turns away swiftly to follow the guard into one of the tents… She reassures you that she will speak with you later.
5.0 If you follow her suggestion, you’ll find that there are a few empty houses to occupy — though inside, they are barely furnished, mostly consisting of hastily-crafted wooden desks and spare clothes or sheets on the ground making what appears to be a bed. In general, all of Yuryeong seems less like an established town and more like an emergency encampment, and those who are not infected may want to do something about that. Perhaps you want to help make the “houses” more comfortable, or perhaps you volunteer to hunt and forage for food — with so many new mouths to feed, it’s clear that whatever supplies exist won’t be enough. Or maybe, having assessed the desperate situation, you decide to sneak back into the city, avoid the guards there, and come back with supplies.
If you are feeling inclined to do a little cooking, there are few pots and pans scattered about by the fires. Just be sure to leave some of the meat uncooked as some of the infected seem to require it raw.
Those who want to explore will find a graveyard in the woods near the shrine — there are nearly a hundred graves marked with stones bearing crude carvings. Those who walk among the markers might find some spirits of the deceased still lingering, dead townspeople, either killed in attacks or by the infection.
6.0 As the days pass, the infected will find that their changes have reached the end and have come to the completion of their transformations; and though they are not entirely losing their minds, thanks to Yuryeong’s barrier, the mental effects do persist. With the team progressing through a working cure — So-Yeon is there alongside the team members focused on the cure and readily provides what help she can… though pushing the orb’s power out of her and into the cure often leaves her anywhere between tired to half-conscious, carried back to her tent by her brother on numerous occasions.
Eventually the time comes for the cure to be tested… after all, while in theory it seems to work on the cells of the infected, reversing their mutations, you never know if it works in practice. The particularly brave or daring will be the first and necessary test patients — and indeed, the cure does not work without some hitches. Those it’s tested on find their transformations receding and then returning again, and unfortunately once the changes begin to be undone for good, it does not come without considerable pain.
But endure that pain and finally, finally, after countless hours of work, science and magic together, the cure will start to work. The infected team members will slowly start to change back to themselves.

The members of the team who choose to stay within the palace walls will have to convince the Lord and Lady of Gyeongje that they are there on the basis of believing the rulers are just and right in their thinking. And, sure, it takes some doing, but eventually it is the Lady Jeung-Sun who nods her head. It seems she believes you when you tell her and Lord Suk-Ju that you condemn the actions of your fellow teammates, that their siding with the Ghost Girl is to declare themselves enemies of the palace and its people.
That’s good, right?
7.0 For the remainder of the late afternoon, there appears to be a sense of camaraderie between you and the rulers of Gyeongje. You’ll be welcomed to tea and food, to be seated in the main room alongside the captain and some of the higher-ranking soldiers. At one point, the captain is beckoned to the main table where she leans in while Lord Suk-Ju appears to be relaying some important information he doesn’t want his wife to hear. (Lady Jeung-Sun remains none the wiser while she sips her tea, watchful of her company.) The captain nods, and then she nods again, and her eyes roam over to where you and your teammates are enjoying tea and bite-sized foods and other things. She straightens and approaches your tables, her expression solemn and unreadable.
You might be curious by this point, or perhaps you’re beginning to suspect that you’ve overstayed your welcome. But before you can utter a word of warning to the rest of your team, if you’d had any of the tea and foods, your tongue might start to feel a little strange, slippery to match the way your brain feels like it’s sliding out of place inside your head. If you decided to abstain from the offered sustenance, you’ll notice your fellow Orbers start to look quite unlike themselves: lethargic and a little overheated; some might start to babble confessions to questions they might otherwise have kept to themselves.
The next thing you know, you note the captain raising her arm, shouting for the guards to arrest you and the others while the truth serum is still in effect.
It’s time to go.
8.0 It’s not without some fussing and possibly a brief scuffle before you manage to get past the guards and back out into the palace grounds. Your heart is beating so fast and it’s difficult to remember where you are or how to get out; the palace has been built like a maze. A figure seems to emerge from the shadows and she’s alone. “Trust me,” she whispers as she ushers you and the others down a path you don’t recognize, “I’ve helped one of you already.” But before you’re about ready to call her out, you see the exit up ahead. You’re almost there. You’re almost free.
There are others waiting for you right outside of the gates, and they lead you towards the merchant’s district, a comforting sight to those of you who have explored it, and familiar enough to those who haven’t. There are shouts in the distance, difficult to discern but it’s easy enough to hear the displeasure, and more importantly, how they’re in pursuit of you.
You’re led into a home with a dimly lit hearth and there’s enough space to look as though this might have once been the residence of a large family, maybe even a well connected one. The wood walls, painted red, seem dull now, the colour flaked and chipping away from the worn structure. It has seen and faced time and disuse. There are thick curtains covering the windows and trinkets left on a table facing a mirror. Everything is covered in a light layer of dust.
A strong, stout woman with her dark hair piled high atop her head comes from the next room over, followed by two other women, both much younger than her. Her daughters, perhaps, or maybe the daughters of her neighbours. Either way, they seem simultaneously protective and obedient to the older woman, moving to stand behind her while she and the guard who initially helped you escape exchange words. You can make out the words ‘Listen to them, they speak the truth’ — and then the guard nods in your direction and slips back out of the house without another word, leaving your fate in the hands of this unfamiliar woman who looks as though she might have boxed a few ears in her time.
“I’ve been informed that you can tell me exactly what is happening to our city and why we are made to suffer as we are,” she says. “You may call me Aunt Min-Ji. Which of you will speak?”
9.0 Not all of you will have been led to Min-Ji’s home, or perhaps you’ve simply decided to find your own way. Maybe you’re keeping guard from nearby, opting to protect the others during the quiet, informal council. Either way, the sound of the palace’s guard is louder, and there is commotion and flickering firelight reflecting against roof tile and cobblestone as Lord Suk-Ju’s search parties have entered the outer district with the intent to silence you before the truth gets out.
Use your wits and your weapons to protect this area and defend it from the guard. Those with abilities to snuff out flame might be especially useful at this time, as wood doesn’t exactly do well against fire, and the guards have come equipped with torches in hand.
10.0 It’s becoming clear that the palace guards were never going to allow you and the others to exist in peace, not while the Ghost Girl and the Infected were still at large. You’ve now been declared a threat and an enemy to Gyeongje and must be stopped at all costs. If you run into the palace guards, you’ll be met with a fight, and you must try and defend yourselves and the merchant’s district to the best of your ability. If you aren’t much of a fighter, you can still be useful. There are always other ways of tricking a guard or disarming them — just, you know, use that clever brain of yours.
Even while you’re in the midst of a tussle, you might notice a suspicious party moving past the commotion. There are a cluster of guards surrounding a dark wood box suitable for one, lifting it by its formidable poles. The palanquin is concealed by fabric curtains but a shift of wind reveals a man’s figure within it — he looks panicked and harried as he urges his entourage on. You know that face, you saw him only moments before he called for your arrest. Ah, yes, it’s none other than the Lord of Gyeongje, himself. But where is he going?
And while staying within the city has quickly become dangerous, there is some good news from those in Yuryeong...

The cure is administered to the Orbers first, and with very little complaint — “Our people are still wary,” So-Yeon explains when the rest of the compound hesitates, “let them see the success of this first.” She seems to pause, her expression thoughtful before she adds: “Besides… I have a plan.”
The plan, it seems, requires returning to the city. Everyone in Yuryeong is gathered in front of the shrine where So-Yeon speaks to them all, her voice easily carrying over the crowd with renewed strength.
“Everyone! Finally, we are returning to Gyeongje! We will take back our home and show everyone the truth. We will expose the lies once and for all!”
11.0 Her words are met with a roar of approval… and whether you agree or not, you’ll find it difficult to stop the infected citizens from leaving. One after another, they follow a procession through the door of the shrine, disappearing through the barrier that has protected them all these months — none look back.
The journey back to the city from the dark woods is deceptively easy but everything seems to change the moment the group reaches the edges of the outer district. Armed guards are waiting for them patiently as though they were prepared for their return — it is an army by the looks of it, assembled to pursue the monsters instead of protecting the palace.
But just how did they get there…?
12.0 Those in the city may have an answer for that. The signs of the guards mobilising are impossible to miss: their presence on the city streets is suddenly gone, like they have dropped all efforts to search for the team; instead, they can be seen dragging heavy carts full of arms to the palace.
It is possible, too, to see some of the guard sneaking back into the city, knocking on the doors of houses where some of the team have taken to hiding. There are whispers between the cracks of the doorways — It’s finally happening, the captain has called for us to go to war, it’s the Lord’s orders, what do we do —
But it’s the noticeable presence of the full force of the guard leaving the palace the next day. They form an impenetrable wall around the border of the outer district, some perching on rooftops in the merchant district, all alert, their backs straight … all of them ready to fight at their captain’s command.
13.0 And a fight does ensue the moment the Yuryeong forces arrive. Just as before, in the palace courtyards, hesitation ripples amongst those of the guard who seem yet again unwilling to fight — but most of them, it seems, have gathered their resolve. They aim to target everyone equally, human or monster; and in the midst of it all, the captain calls her forces to her.
While some of the guards wield regular swords (one or two), some have equipped themselves with sabers or bows and arrows — all are strong, capable in combat, and are clearly using the magical arts to help them fight. A single jump might take a soldier from the street to the rooftop or higher still into the trees. Some will fight with talismans, using them to freeze their opponents in place, to bind them, or make their weapons burn fire-hot. Some guards may also have their own special weapons: whips of pure energy, fans that create unnaturally strong blasts of wind, or arrows that — when they hit a target — neutralise any magic their target might have for long enough to leave them vulnerable for further attack.
As the fighting inevitably spills from the edge of the city and into the streets of the residential district, brave civilians begin to join the throng in an attempt to interfere. Further still are the innocent bystanders unaware of the fighting or the reasons for so much violence near their homes. Without weapons or the skill to defend themselves, they’ll need someone to protect them — they’ll need you.
The fight is heated on both sides, the cries of metal and magic ringing through the air amidst shrieks of the fearful citizens, and when it feels as though casualties are unavoidable, it’s So-Yeon’s voice that rings out over the city that has quickly transformed into an ugly battlefield.
The barrier that kept Yuryeong hidden slams through the city with a staggering force, and So-Yeon, with her face seeming greyer than just moments before, sways on her feet before taking a step forward.
There is a palpable hush among the crowd, surprise and wariness spreading across the faces of the Gyeongje guard in equal measure. Some of them quickly gather their wits about them, making attempts to push against the barrier that has suddenly materialized between the infected, the orbers, and the palace’s guards like a wall. But the others seem noticeably relieved, and others still are curious. Hesitant whispers ripple over the army. Many are unsure what to do next.
One, however, refuses to be silenced — as she pushes herself towards the front of the forcefield, the captain raises her voice to those under her command.
Her words are cut short, and shadows that seem to slide like liquid from darker corners of the city gather towards her, wrapping themselves around her arms and her legs and her mouth, binding her to keep her from speaking any further. Like the shadows themselves, Seung-Hyun’s form glides next to his sister, motioning to one of Yuryeong’s guards to take the captain away.
Without waiting for anyone’s permission, she begins to follow a path leading directly into the marketplace, the infected moving quietly after her, a procession of ghouls and ghosts made flesh. With no one to command them otherwise, their captain silenced, the Gyeongje guard slowly lower their weapons, watch for the Ghost Girl and her army, and follow.
F Y I
• The conclusion of the first mission will be revealed on August 14, and the team will return to the station then.
• If you have questions about anything in this log, please direct them here.
• Soundtrack for this log (parts I, II and III): ♪ ♪ ♪
Yzak Jule | Gundam SEED/Destiny
This is one of those times.
So Yzak is courteous, professional, the way he speaks to the royals and the guards at the palace is perfectly practiced so easily believable. Of course, as mentioned, Yzak is also short-tempered, so there's only enough of this he can stand before he wears down and starts getting cranky and wanting to punch someone in the face. So he never overstays in a conversation, and if he doesn't absolutely need to be somewhere, he won't be.
He's stalking back to his room at some point, alone, looking pretty impatient. He doesn't like being in these moments - ones where he can't act, even if he completely understands the importance of them. That's why he stayed back at the palace - enough people headed out who were perfectly capable of defending themselves and the people around them. He wanted to make sure that if anything went south here, they wouldn't end up completely fucked. ]
02. The truth will set you ... up for some trouble
So of course that exact moment is when he hears the sudden commotion from nearby.
And whether or not it's during the scuffle, during the escape, or when they're finally safe enough to relax a little, Yzak is doing his duty of incapacitating guards and dragging one of his more lethargic allies, any who are currently under the truth effect, out of harm's (and jail's) way. ]
Ugh ... sneaky bastards...
[ And there's bound to be some chit-chat between them during all of this (or after all of this, whichever!). So you know, maybe since this truth effect is still going on, they might let something personal slip to Yzak that they might not have wanted to while they talk. (please hit me up if there is something specific you want and we'll make it happen somehow hehe) ]
03. Can't silence the whispers
A.
[ First, was getting into contact with those who left for Yuryeong to update them on the situation. ]
Hey.
[ Someone he knows and trusts well enough on the team will hear his voice through their earpiece. ]
Things over here have started to go to shit.
B.
[ Second was ensuring everybody on his team, as well as those in the district who were helping them, were safe and/or ready to fight or defend themselves. Yzak is one of the Orbers who is on protective duty and defending areas from the guards. Whether with brains or brawn, nobody can do it alone, however, so some teamwork absolutely makes the dream work when dealing with this. ]
04. A Major in bravery
Yzak doesn't make moves to kill. But he's also not being too overly careful in his actions, either. He knows how this goes. Go easy on your target, and they'll absolutely take advantage of the opportunity you give them in doing so to strike at you. He's quick, movements smooth and trained, at a speed and edge a cut above that of a normal human.
When some of the civilians get involved and try to help them, he looks apprehensive at first - these are the people he doesn't want to get hurt more than anything. But much like his own reasons for joining and staying in the military, Yzak understands their determination well enough. They have things they want to protect, and it's in these moments where that becomes clear. So he quickly barks out orders to them with an authority fitting of a Major, in hopes that by following his lead they'll stay safe. ]
And don't get yourself killed! [ He calls to a couple of them after pointing them to one of the nearby buildings to give some extra rooftop aid from. It sounds more like an order than a suggestion, coming from Yzak.
There are guards, too, that he can be heard arguing with while they fight. All of his pent up aggravation from laying low at the palace coming out. ]
Are you really this fucking stupid!? Try thinking a little for yourself instead of just accepting whatever you're told to do! You really think we're here because we wanted to waste our time fighting with you idiots!?
[ He gets told to fuck off or is ignored completely by a couple of guards, but as the battle continues, one might see a guard "casually" look the other way when he notices someone coming in to incapacitate his ally. One might see one of their allies hit by one of those strong blasts of wind from a talisman and get knocked over a couple of feet, but then realize seconds later they were just in the line of another guard's sword. Maybe there's some merit to Yzak's brutal, angry honesty and calling people dumbasses straight to their faces. ]
05. Wildcard
OOC
Whispers; A
[In her cot at Yuryeong, Sabriel stiffens, her drift toward slumber suddenly halted.]
Yzak, what's happening? We're making progress towards the cure here, what's happening on your end?
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[ He makes sure to get that out of the way before anything else. ]
We had to take leave of the palace. After you guys left, we were able to temporarily smooth things over to keep an eye on things. But I guess the Lord wasn't fully convinced, so he pulled the classic truth serum in the tea bullshit. A couple of people had no choice but to talk, and they tried taking us all in.
They didn't manage it, of course.
But we're in the outer city now. And there are others here who are willing to work alongside us.
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[Miss Prionte would have had a fit if anyone suggested such a thing in her etiquette class.]
I take it they're still looking for you? But it's good to know that you've found aid. I'll just- try to keep working on the cure. Once that's done we can take the orb back to the Ximilia.
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02. here we go bayybeee | cw: serious injury mention
It’s sink or swim and Hermann can barely keep afloat. If it weren’t for Yzak dragging him away from the palace guards, he would’ve long been captured by now. Only at the cost of his right arm, now broken; The result of stumbling and landing incorrectly, but even Hermann had a hard time processing the pain. It was a miracle he could amble about on his two feet, let alone sneak past the guards as Yzak incapacitated them.
Hermann doesn’t know if it’s over or not. Now sitting slumped against the wall of some merchant shoppe, panting heavily like a dog under the sun.]
Major…are they [Taking another set of heavy breaths.] gone?
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Once they're in the outer district and Hermann gets that moment's rest is when Yzak - not straying far from him - manages to get a quick lookaround of the area and speak to a couple of the citizens who are agreeing to give them a hand. ]
We're in the clear for now. [ He says when he returns, kneeling down next to Hermann. ] But that's not going to last for long. [ There's no doubt in his voice, he knows they're regrouping and are going to be right out here to find them. ]
We have to move again, just a little more. Okay? [ He nods his head over his shoulder, where a few of their new friends are gathered; one of them is holding a bunch of things in their arms, we're ready for a patch-job, baby. ] They're going to help us, so we can get you somewhere better than the ground to rest.
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[He can’t exactly wipe the sweat from under his brow on the account of having one arm to work with. It’s icing on the cake to make this scenario even more vexing beyond comprehension.]
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03. Can't silence the whispers
Are you okay? Don't tell me you're hurt, too.
[Newton sounds Stressed, which — well, he figures he has every right to be, right about now. Do you guys even know the amount of pacing he's been doing in this camp?! His legs are getting pretty tired! Just saying!]
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Hermann will be okay, too. He broke an arm, but he's resting now.
[ Yzak sounds a little tired himself. It's definitely been a night, and it's far from over with the guards being so relentless in their search for them. ]
We're safe for the time being. Luckily there are a lot of citizens in the outer district willing to lend us a hand.
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Dammit, I knew I should've dragged him with me.
It wasn't safe for a regular scientist to be hanging around there, he could've gotten his clumsy ass killed. You know he's about as graceful as a penguin, right? It's those clodhoppers of his. I just knew I should've...
[Wow, Newton, you sound kind of guilty and worried.
... And ignore the fact that he almost broke his hand; he only sprained his, so it doesn't count.]
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01.
Besides, with their own numbers split roughly in half, this gives him a chance to get to speak to some of those he hasn't spoken to yet. Getting to know the people and the situation here in this city, on this mission, has meant that learning about the people he's supposed to be working with has taken something of a back seat.
When he spots Yzak, Rosinante is sitting on a staircase at the edge of a courtyard, cigarette in hand. He turns at the sound of footsteps approaching, but for now, doesn't move aside. Instead, he nods.]
Yzak, right? I caught your name earlier when you introduced yourself to one of the nobles. Sorry I didn't beat them to it.
[With something like a smile, he takes the cigarette in his mouth so he can extend a hand to shake. Which, since he's sitting, means the gesture is probably at a normal enough height for once without him having to lean down.]
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That's right.
[ Yzak takes his hand amicably enough, though ... huh. He is sitting down, isn't he. ]
And you're — you're...
[ He trails off. Has he heard this guy's name already? Yzak's not always the best at remembering names. ]
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[And he's perfectly fine with his name not being remembered. For most of his life he would have preferred that, really. Maybe he still does. Hard to know where things stand now that he's here.
Anyway, what he's certainly not is rude, so he fishes out the pack of cigarettes from his pocket and angles it toward Yzak. There's some label from some "surgeon general" on it with a pretty grotesque image of blackened lungs, but eh, what can you do. His lungs are fine, surely, and who made a surgeon a general anyway?]
You smoke? I've got a lighter.
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04
[It's the first time in two weeks she's seen him, and she wishes it was under better circumstances. Sabriel is standing tall, her blade and baptismal mark aglow with golden light as she moves towards him, parrying a strike before countering a magical attack with a mark of warding.]
Be careful- They're mages!
[Sabriel's free hand is already moving, and the nearest guard stumbles, momentarily confused and swinging at empty air as Sabriel follows up with a longer spell- one that should immobilize him long enough to keep him out of the fight.]
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Tch - they won't get the best of me!
[ He's holding his own - in that he can tell in some cases when and where to aim depending on who's coming at him. Yzak goes to move, but can't, legs and feet stopped by one of the guards with a wave of a paper talisman in his hand. But he can twist his upper body still, aiming and throwing a knife at the guard's hand to get him to drop the talisman and free him. ]
Bastards—!
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Please, stand down! We're trying to help- we have a cure for the plague!
[Sabriel's words might be getting to the guard- but not one further away, who's aiming an arrow Sabriel doesn't see until it's too late.
It's not a serious wound- her armor stops the arrow from penetrating too deeply, but Sabriel has to fight off a wave of disorientation as she feels her connection to the Charter vanish]
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1/2
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04
He gets distracted in hearing Yzak's conversation -- yelling, more like, when the other is told to fuck off. He growls, pausing in his own fight to reach his auto-mail hand over to try punching that guard in the face.
Only, that distraction means there is an opening for one of the other guards coming at him, one Ed thought he'd downed but obviously hadn't kicked hard enough to entirely knock out at the time earlier.]
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[ Yzak spots the one heading towards Ed, and quickly darts in, slipping in close enough to grab him roughly enough by the arm. ]
—fucking—
[ And then flings him over his shoulder into the nearest trashcan. ]
—IDIOTS!
[ He straightens up quickly after that action, moving a bit closer to Edward. ]
Glad to see you looking better.
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Yeah. Much better. Can actually walk and all, use my arm and leg again. And I'm not part lion anymore either. But it doesn't look like these guys are thrilled we figured a cure for some reason.
[He may have missed some. Considering his transformation and all. He does stand back to back with Yzak though, ready for more guards that might engage with them.]
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You look about as frustrated as I feel.
[Of course, they can't talk about this out in the open, so she motions for him to follow her to her room with a nod of her head.]
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Who wouldn't be?
[ He asks as he accepts her invitation, slipping into her room. ]
With all of this bullshit going on.
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She presses a finger against her mouth and shakes her head, signaling that anything negative to be said about the situation will have to be spoken carefully.]
Oh, I dunno. I think the Lord and Lady are being very generous in letting us stay.
[Her eyes roll and there's a wink that follows shortly after, and she just barely resists the urge to laugh at how tired she is of having to play this part.]
But it does leave me a bit on edge, wondering when the other shoe's gonna fall.
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4. A thousand Sims-filled years later, here is a tag of Dusty waxing poetic about Yzak Jule.
If nothing else, someone has to look out for the civilians, and that's what he focuses on as he leaps into the fray. That's also what draws his attention to Yzak, standing out on the battlefield like a bona fide soldier, barking orders at civilians that get them out of harm's way, shouting at the soldiers to try to change their minds even as he fights.
It isn't easy to gain Dusty's admiration, but he'd already thought decently highly of Yzak and this? This only improves his opinion. So, throughout the fight, he has a tendency to stick nearby him, at least as much as he can. There's something about him that draws Dusty in, the same way Jasha does, all that brutal honesty and complete lack of hesitation to call out the people around him while he fights and protects people weaker than himself without any pretensions or fanfare.
When one of the soldiers comes up from behind and lashes out with one of those big laser whips at Yzak, it comes completely instinctively for Dusty to leap at the same time, knocking him to the ground with a heavy impact by his front paws. The two of them drop at the same time and Dusty feels the strike of the whip against his back, lets out a yelp in spite of himself, but then twists and leaps off of Yzak and toward the soldier, teeth bared in a fearsome snarl.]
YEAAA
[ That moment feels much longer than it is when Yzak's mind quickly catches up to it all. Being tackled to the ground, seeing a — what the fuck, a wolf?
No, wait, he quickly thinks to himself when he remembers: ] Dusty!
[ He's sitting up just as Dusty jumps back toward the soldier, pulling in the breath he just lost at the impact, reorienting himself within moments and quickly jumping back up to his feet.
And when Dusty jumps onto the soldier, Yzak follows up and slams his boot down onto his wrist so he can't use that whip again. ]
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But he's nowhere near so lost in the wolf that he misses his name being called. Between snarls, he lets out a yip of acknowledgement, and then feels and smells more than sees Yzak joining the fight at his side. Dusty isn't biting, just tearing his claws across the man's face and chest to scratch him and distract him, but he can hear the sharp snap when Yzak slams his foot down on the man's wrist. Kicking a back foot, Dusty dislodges the man's belt, where any other weapons would be immediately available, and with another he kicks a knife he's dislodged away from the man's reach.
Stepping off him, Dusty shakes himself out while the man yells, looking up at Yzak with his mismatched eyes - one golden like a wolf's, one bright blue like his own human eyes - and makes another yip, swinging his head around, nostrils flaring as he scents the area for more victims that need protecting. It seems that his and Yzak's goals are matching in that sense.]