ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2022-01-08 12:12 pm

MISSION: BAD COMPANY, PART 1

M I S S I O N   4 . 1

INTROSETTLIN' DUSTBADROCK N' ROLLDIRTY JOBSFYI

// INTRO. beam us down!  


This time it’s barely past noon when the familiar ping of a message alerts you that a new mission file is finally available: it’ll read Scorpion’s Bend, and the file’s arrival is immediately accompanied by Viveca’s voice.


// VIVECA.AI
Sorry that it took us this long to get the teleportation machine charged again ... though I think most of you liked the reprieve. You have two days until the next mission. Read the file carefully.

To help you blend in, I’ve prepared bundles of clothes for each of you, rations for those with special diets, and enough of the local currency to buy you a few nights in town. After that, you’ll have to provide for yourselves. I’ve also divided you into groups, and each group will arrive at the town at a different time… so those in the first group, prepare to live in the town for a month or so, while waiting for the rest of the team to arrive. Make up a good story, and don’t blow your cover.


The instructions are clear: after you’ve familiarised yourself with the file and its contents, you find that, indeed, there are neatly laid bundles marked with a name in the common room providing appropriate clothing to help you blend in better… and is somehow tailored to fit you perfectly.

Unlike previous missions, there will be plenty of time to talk to those in the same group as you, to come up with plans and stories that’ll explain your arrival in town. And as the two days pass, you all gather to the center of the station again, some for the fourth time, some for the first — it is not only Viveca, in her robot body, who is there to see you off, but Degar as well. He tips an invisible hat in your direction.


// DEGAR
Howdy partners! Just wanted to pop in real quick to wish you all luck down there. Looks like you’ve got all the things you’ll need, that’s good. We’ve got things under control here, so we’ll see you when we see you.


Having probably seen far too many bad spaghetti Westerns, Degar sends fingerguns in the team’s general direction before blowing a breath off the tops of his fingers and re-holstering said fingerguns into equally invisible holsters at his sides. It’s really all extremely cheesy, and he knows it – made obvious from the slight grin on his face.


// DEGAR
Good luck, team. You’ll be great.


The platform hums to life as Viveca, too, smiles at the gathered team — even if there’s some tightness to it.


// VIVECA.AI
The orb’s somewhere in the town, that I’m sure of. But where, and whether it’s already done something… that I don’t know. I just know that when I was trying to access the information to get you the file, something wasn’t quite right. So be on your guard. I hope to see all of you back safely.


The increasing noise of the teleportation machine nearly drowns out her words as the light around you grows brighter, brighter —

Until it’s all you can see, and the familiar tug drags you away into nothingness. There, the echoing voices speak to you once more, laying out the goal you have to complete… and then, without a chance to respond, you are wrenched away through time and space.

TOP


// PART I.SETTLIN' DUST  


As soon as the light dissipates and the voices die away, you are left floundering in the darkness — seconds, at most, as each of you is sent to a set time on the planet. But how you arrive will depend entirely on when you arrive.


1.0A: GROUP 1   Awareness returns to you as you find yourself on your feet, suddenly standing in the Mayor’s office with a half circle of twenty other Orbers just as mildly disoriented as you are. Madam Reilly is positioned in the centre, her fierce eyes shining with approval as she looks up to meet your eyes.

We thought a curse had befallen us when no new wagons came for such a long time ... but it’s damned near possible we were bein’ a little hasty. Thank the Gods, they haven’t forsaken our little town. By the mercy of the Eight, you’ve made it here, and our town is much in need of new blood.

She rounds her desk, studying every new arrival with care.

Obey the law, find work, and you’ll find Scorpion’s Bend’ll take care of you … just so long as you take care of it. Crow’s Tooth Saloon and Thornbush Inn will offer you rooms, at least temporarily. But of course, should you wish to stay … there are properties to purchase. For now as a show of welcome: here, for each of you, a voucher for a free meal in the saloon. Consider it our hospitality.

She sounds sincere enough, but the glint in her eye betrays her, telling you that she’ll likely expect that the hospitality be repaid through hard work and the wealth it will bring the town.

So take the voucher, thank the Mayor for her audience with you, and leave to do a little exploration; and as you do, many of the locals will wave at you, though some might eye you with suspicion. As Madam Reilly said — it’s been a while since any previous wagons made it to town. New arrivals are … well. They’re something of a novelty.


1.0B: GROUP 2   The first thing you register when you regain your wits about you is that the wagon you’re sitting inside of suddenly stops, making you jolt. Above you, the steady sound of rain hitting the wagon’s fabric cover with increasing intensity fills your ears.

Without preamble, a youthful voice from outside shouts:

Come on out, newcomers!

With nothing to do but brave the rain and leave the confines of the wagons, you follow your fellow Orbers out on shaky legs. Once outside, blinking away the rain in your eyes, you see riderless horses pulling the wagons, parts of their heads replaced with metal.

It won’t take long before you realize you are in the middle of the town road, and in front of the wagons stand two people: a large man with an eye-patch, and a smaller, young alien with sparkling eyes.

The last time wasn’t a fluke! We’re really getting regular wagons coming in again. Oh, everything's finally in apple pie order!

Deputy Duke speaks with a bright grin — one that the Sheriff doesn’t share.

Yeah, sure seems that way. And they’re bringing in rain, which ain’t been seen for a while either. Sure getting all the luck today, aren’t we?” He huffs, wiping at his nose. “Well — guess we gotta tighten the security ‘round here, who knows what other strange folk we’ll be taking in.

His one eye scans over the Orbers who are slowly getting soaked in the downpour, and snorts.

Well, ain't you some odd sticks? Listen here, lads and lassies — the name’s One-Eyed Wilson, and I’m the law in this town, y'hear? So don’t stray from the right path, and we're gonna get along just fine. But if you find that you do, well, then I'll be nailin' you to the counter and see that the rats in the cells are the only ones keepin' you company.

Yeah! What he said! I’m Deputy Levi Duke, an’ I’ll be watching you! Real careful-like!

Somehow, his cheerful disposition makes the threat not really sound like much of a one.

Still, they both watch you carefully as you walk past them. Where you go next within the town depends entirely on you, but the signs pointing to the Saloon and Inn are clearly visible, and you’ll likely want to get out of the rain. And who knows, there might even be a few familiar faces already here to greet you.


1.0C: GROUP 3   You wake up with your face buried in something rough and dirty, paired with the sensation of someone shaking at your shoulders. As you blink your eyes open, someone’s face is too close to yours, a face you’ve never seen before in your life, and they’re dressed in rough-hewn work clothing. They take a step back, crouched on their haunches, but the relief in their eyes is palpable. With a sigh, they shake their head and then yell:

Crimany! This one’s awake, boss!

As you get up, you’ll see others dressed similarly, all miners, rousing familiar teammates around you. Scattered in your immediate surroundings are the remains of several wagons, a piece of a roof cover flapping uselessly against a large rock. When all of you have woken — some hale and hearty, some with scabs and bruises, some with bleeding cuts — one of the older miners approaches you, his gaze taking in all your faces.

Don’t suppose you saw what hit y’all?” He doesn’t wait for an answer before he continues. “Must’ve been one of them sandwhales. The Mayor's been suspecting it might’ve been them, why no wagons came for such a long time here. Well, you survived, so that’s more than the others got. Welcome to Scorpion’s Bend. I’m Reginald Dooley, but everyone in town calls me Rex. Head of the Miner’s Guild, that’s me. My boys and I will see that you make it safely back into town.

Yeah we will, especially since it’s less than a hundred feet!

One of Rex’s miners shouts and the others laugh, hastily helping the rest of you up on your feet to escort you along the road that leads into town.

Perhaps you’ll let yourself be helped, or you’ll rush to help those who have been wounded in an attack you can’t remember … or perhaps you’ve already left the others behind to go into town, to see what it has to offer and to meet those who have come here before you.


TOP


// PART II.BADROCK N' ROLL  


With all the introductions said and done, it’s time to take to the small town of Scorpion’s Bend and scope out opportunities for the remainder of your stay. For those of you from more temperate, wetter climates, you might find that desert life takes a little bit of getting used to. Two suns beaming bright white rise high over the cloudless horizon, soaking the land with hot light throughout the daytime. With the dust and debris and very little lush vegetation, it’ll be easy to find yourself quickly heating up, where the only form of shade in this town is found within the establishments themselves and under awnings. The evenings do bring beautiful sunsets, however, with a spectacular sight of the five small moons of Badrock glowing like dim spheres of varying sizes across the dark, night sky. There are very few stars out and the temperatures drop dramatically when the suns are down.


2.0   A Bed Too Large: In front of Crow’s Tooth Saloon and the nearby Thornbush Inn, you’ll find seating as though these buildings can read your mind and understand the need for quick refuge from the scorching temperatures. This is where you’ll be able to find yourselves beds to sleep on tonight.

Crow’s Tooth Saloon is an especially lively hub throughout the day. Mornings will see a cluster of miners grabbing breakfast before their trek out to Guncross Mountain — small breakfasts of eggs and sausage and the blackest coffee; noon will find the desk-job men and stablehands congregating for lunch and a drink — sandwiches, biscuits and meat pies with alcohol; and by mid-afternoon leading into the late night hours, fathers and sons and daughters and miners will have returned for dinner and a chance to let loose before the day’s events repeat again the next day. The occasional lone rider might be found at a table some nights before heading to the next town over. A couple of miners, both younger and old, keep to themselves, sitting alone with their whiskey at the bar. The pianist, Tommy Jellison, makes his wages by playing the evening into the wee hours of the night for tips, spinning jubilant tunes on the keys with his five hands, and belting out the odd vocal accompaniment. Sometimes there will be games of cards and coins, and opiates and stimulants aren’t uncommon: both to obtain and to use. The owner, Emzi Hanegan, turns a blind eye to most of the latter.

But Thornbush Inn won’t be void of life either. A three-story rectangular building with painted black and white exterior wood walls, Thornbush Inn can easily be found not far from behind the Saloon. This is where travelers, not all that frequent lately, will come to stay during their time in Scorpion’s Bend. The Innkeeper, Terrance Trawley, has been doing this for a very, very long time, and boy the stories he could share, once coaxed, would paint a colourful picture of the town’s history. Rumour has it he’s been known to embellish a few details every now and then, though. "Adds flavour," he says. You’ll be welcome to keep a room while you’re here, but he'll encourage you to keep a roommate if you do — space is limited and so are the coins in your purse, but would you be needing the turndown service at all?


3.0   For a Fistful of Dollars: Turns out the money you’ve received to spend in this town goes out sooner than you’d like. This means making quick work of integrating yourself into the workforce by offering your services and using those airtight backstories to find a position best suited for you and your fellow townsfolk. For those of you who are good with people, you may want to speak with the owner, Priory Halhast, of Scorpion’s Bend General Store; she’s always looking for bright, gorgeous faces to greet customers daily, take their orders (simple and practical items such as hygiene products, toiletries, cleaning products, basic cooking ingredients and the like), engage in a little small-talk, and to offer the occasional home delivery service. If you’d rather keep to yourself, ask her about working as a stockist or helping to keep some of the books in the back in order.

Similar positions can be found at the Trading Post, where all it takes is a quick chat with Lawturn, the gruff, bearded stocky owner in the poncho and black stetson. Dealing with imports and exports between other towns, they’ll be expecting strong hands and quick minds to handle some of the sales and incoming stock for the town. Sometimes this includes spare wagon parts and food and supplies for the animals.

And speaking of animals, for those of you who have a sixth sense with them, or simply want to avoid the chatty townsfolk all together, the Stablemaster, known simply as ‘Horseshoe’ could always use an extra set of hands to help with the grooming, feeding, cleaning, and maintenance of the horses and other animals, as well as the travel wagons. The Stables can be found near the Trading Post; it’s just a quick-ish jog (if you can stand the heat) to the large wooden barn in faded red wood where you’ll be greeted by the sounds of dogs, cows, chickens, sheep, owl-shrews, varkdogs, and flower mantisaurs.


4.0   The Good, the Religious and the Spicy: Over the month, some of you might find that even in a place as small as Scorpion’s Bend, there is disparity between the cleaner, ‘nicer’ parts of town versus the more dilapidated and seedier areas. The town’s segregation isn’t quite as clear-cut with the main street and its numerous businesses acting as a central hub for all of the townspeople. However, the schoolhouse and the church, Celestial Mercy, stands proud on one end, while Sindown, the town’s infamous pleasure house marks its place on the opposite side and are often referred to as the ‘Light’ and the ‘Dark’ sides of town respectively, and not always with a smile.

The schoolhouse is directly connected to the church, and the children in Scorpion’s Bend spend most of their days at their desks learning to read, basic arithmetic, history, science, and the planets. While not exactly off-limits to the Orbers, in order to keep disruptions of the childrens’ education to a minimum, the headmistress, Joella Friegrass would prefer scheduling appointments to speak with her or any of the other staff in school.

Some of these students will go on to become teachers at the school, indoctrinated into the Sect of the Eight Divines, or otherwise find positions throughout the town. While not closed to other practices of worship, Father Alois of the Celestial Mercy mainly preaches the gospel of the Eight Divines and would happily spend time explaining this religion with you. The church itself is a brown wood building with a peaked roof and long, arched windows lining the sides. Above the doors is a small bell tower, used to mark celebrations, funerals, the beginning and end of a sermon, and other special occasions.

If you decide to make a thorough exploration of the length of the town, you’ll inevitably wander over to Sindown, the Bend’s pleasure house. Sindown is owned by Madame Rella, whose brief appearances at her own establishment only ever seem to happen during the latest hours of the night, and only for long enough to check in on her clients and workers, and to ensure the peace. She isn’t a woman to be reckoned with and anyone who winds up on her bad side will find themselves regretting it for the rest of their days. Find someone you might want to have a night of pleasure (or pain) with, book a room within the house (with all of the comforts provided), and be sure to pay upfront. Or simply stick around for the drinking, the drugs, and the nightly card games shared among the townsfolk and vagabonds with higher stakes than those you might find at the Saloon.


5.0   After Hours: When the novelty of the stetsons and ponchos have worn off like the shine of the spurs on your boots, the more observant Orbers might find that the whole town feels just a little off. The incoming stock coming into Scorpion’s Bend never seems to change, and so the food at the Saloon arrives at breakfast, noon, and dinner without a hitch, always exactly the same, and all of it tasting just a little less flavourful the more you start to analyze it. Eggs and sausage and bread, for example, all start to taste like the same thing.

Everyone’s got their routine, including you, and you might start paying attention to those schedules as you continue to work at your job, explore the establishments, and speak with the townspeople — both the regular folks of the day-to-day, and the ones with a little more power and sway in the town. Every now and then, someone’s temper might flare up resulting in a dramatic bar fight amongst the drunk and those who happen to arrive at the wrong place and time; or you might watch as a couple of the Saloon’s patrons challenge each other to a noontime duel. Try not to make an obvious target of yourself as you explore the town, of course, or you might wind up in a bar fight or a duel of your own. Don’t have a gun? It might be time to find one.


6.0   Out of Town: Any hooligans and lawbreakers will find themselves facing Sheriff One-Eyed Wilson and his Deputy before you even have the wherewithal to utter: ‘yee-haw’. The Sheriff might only be working with one usable, clear eye, but he’s always been the fastest shot on this side of Badrock and he protects this town with everything he’s got. Petty crimes and rowdy behaviour will be punished in levels of severity ranging from warnings to fines to nights spent in the town jail.

One night you might wake up to the sound of shouts and gunfire. If you aren’t already awake, or if you never went to bed in the first place, you might be able to make out a group of figures on horseback, hollering and hooting with pandemonious glee as they ride through town, their faces covered by scarves and wide-brimmed hats. These bandits dash for the stores with the intention to loot the town for everything they’ve got before making their way out with their spoils. Remembering that this could be the last of the incoming stock for weeks, you might want to join your fellow Orbers and residents alike to defend the town from the pillaging or face weeks of struggling recovery.

TOP


// PART III.DIRTY JOBS  


A substantial population of Scorpion’s Bend is made up of miners who have snatched up the opportunity for work and a promise of prosperity while in town. Early in the morning, every morning, those who have jobs at the mines wake up before the sun rises, have their breakfast, and head in split directions: some to Guncross mountain, and others, including you, to the mines located right at the edge of the town, for another hard day’s work. Wagons full of workers make the trek every day, digging for the wealth that lies underground: ore and metal and precious stone used in the formation of construction materials, jewelry, and other treasured items. It’s a lucrative enterprise but to maintain some semblance of order, all workers must first be approved by the Miners Guild, not always an easy feat for newcomers. You’ll learn that to be a full member of the Guild and have access to the mines on Guncross, you’ll need at least half a year’s work within the town, but prove yourself and you may have opportunities to gain some experience at least.


7.0   The Ecstasy of Ore: The wagon leaves just as the moons fade for the night and the barest hint of the suns begins to warm up the sky with light. You’ll be packed in with other townsfolk just like you: eager to get to the mines, or maybe still drowsy with sleep, or maybe a combination of both. During the trek there, one of the older miners might be inclined to share a bit of advice with you, give you the basic 101 in mining. “Keep a lookout for the shiny stuff,” he’ll joke. He looks to be in strangely good spirits for someone up so early.

You’re dropped off by the front with your gear and your fellow miners as the sun continues to rise. Soon it’ll be scorching hot but until then, you feel comfortable, maybe even a little chilly. You’ll be working alongside people who look human, and an alien race called tunnel hounds who have a particular talent for this sort of work. If you want to learn quickly, you might want to speak with one of them.

The tunnel is carved deep and bright lanterns lighting the way inside, hung on a long line of rope every six to ten feet (1.8 to 3 meters). As you work your way deeper, these lights become more and more sporadic, however, so it may be a good time to turn on your torchlight and continue with the group. The reflection of your light will inevitably catch on a shiny surface lodged into the tunnel around you and in crevices further in. It’s this metallic ore that you’re meant to be harvesting; this is the 'shiny stuff'. As you get to work, sweat forming along your brow, the rhythmic sound of your pick-axe pinging against stone, you may or may not hear a silent hissing sound in between. One of the tunnel hounds will suddenly reach out to stop you with sharp claws, and then make a silencing motion before gesturing to the flame-coloured serpent coiled near your foot, too close for comfort. This is an embera, a reptile that can infect their victims with a fire-hot venom that burns the blood in your veins until the heat of it kills you if the pain doesn’t first.

They ain’t native,” one of the tunnel hounds will explain, voice gruff and muffled between his sharp teeth, “been seeing a lot more of them lately, but we’ve got the hang of ‘em. Learned how to keep to ourselves.

Avoid getting bitten by these creatures that seem to make the tunnels their home; and if you do, there’s still a chance you can seek help if you do it quickly. The effects of the venom are slow (but still painful) and will be at its peak in a few hours.


8.0   The Countdown: Anyone that decides to explore the Scorpion’s Bend past the mines and tries to head to the desert or towards Guncross mountain may find that their long walk forward only leads them back into the other end of the town, strangely like they’ve somehow walked an entire loop. No matter the trek, this trajectory never seems to change. You might try leaving from the east, for example, only to wind up entering directly into the west side of the town.

Of course, you could try and ask around for an explanation to this bizarre occurrence, but even the most sensible of townsfolk will look at you with reactions spanning anywhere from sympathy and pity to amusement and disgust. Most will laugh and think that perhaps you should lay off the whiskey, maybe grab another black coffee. Others will simply think you’ve been out in the sun for too long or you've been chewing gravel. Either way, it might make you think; after all, that lone rider from the other night had left by the next day, hadn’t he? And what about those bandits chased out of town?

TOP



F Y I

The events in this log take place during the month of January.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

To submit a search request speaking to any NPCs mentioned in the log, trying to overhear conversations, or exploring any specific place during any of the prompts, please do so HERE.

And finally, have a soundtrack for this log!

TOP


NAV

callada: (ain't the end of you or me)

[personal profile] callada 2022-01-10 02:34 am (UTC)(link)
[That they do, and he has taken to his part quickly. It's a little like a very watered-down version of what he really does, after all.

He nods as she approaches, and just to make things easier on her he slows his own pace a little. It's no good to make people feel like they have to run while he's walking.]


Sure have. Nice little town, isn't it? Everything always on time.

[Which is surely Very Normal and perfectly fine.]
bossily: (clara469)

[personal profile] bossily 2022-01-11 02:09 am (UTC)(link)
[She nods in agreement, not elaborating on anything as they walk past some of the locals. It's when they're a good distance away that she tries to get in what's on her mind in as few words as possible.]

Almost like a loop.

[There's something else worrying to her, something that she isn't sure if she should address out in the open. But she doesn't have frequent chances to run into him and talk, so she worries this may be their only chance to speak on it for a while.]

Have you gotten the feeling that sometimes it seems like things just...I dunno. Reset?
callada: (te convierto y miento y luego sonrio)

[personal profile] callada 2022-01-11 03:26 am (UTC)(link)
Yeah. C'mon, let's... come this way.

[There's nobody listening now, but that could change any moment. They have a lot of work to do here still, and he really doesn't want to risk blowing their cover so soon. He waves for her to follow around the back of one of the buildings, which at least gives them walls for cover around the narrow side streets, and less space to have to watch for passers-by. Then, with a snap of his fingers, and the faintest brief blue shimmer to the air as sound waves stop in their tracks, the dull sounds of distant conversation die off.]

There. Yeah, it's really starting to get to me. This place is run on the tightest schedule I've ever seen. I'd say it's rehearsed, except you can't make them forget their lines for more than a few seconds, then they're right back on track.
bossily: (Default)

[personal profile] bossily 2022-01-14 03:00 am (UTC)(link)
[She gives the softest sigh of relief when he's able to speak freely. As enjoyable as the missions are where they get to really dive into backstories and identities, it can be exhausting having to continually act like someone other than herself.]

I'm not sure rehearsed is the word I'd use. It seems almost...programmed. Like if there's anyone at home beneath what they've been assigned to say...well, I'm not convinced everyone here is even alive at this point.

[which is morbid, since she's working with children all day. The thought of them being harmed and pulled into this, whatever is going on, bothers her greatly.]
callada: (that was my last cigarette :()

[personal profile] callada 2022-01-14 03:47 am (UTC)(link)
Programmed... like people told me Viveca was, before she refuted it. But that's the idea, right? Stuck to the script.

[Look, for someone who's not familiar with programming and robots, the theater metaphor is a little more familiar. Either way, he nods slowly.]

Doesn't look much like life, does it? I don't like that a single orb can have this much power.
bossily: (clara788)

[personal profile] bossily 2022-01-16 05:19 am (UTC)(link)
What sort of power do you think the orb that pulled us in and made contracts with all of us has?

[Clara quietly proposes the question, a single eyebrow arching. Her paranoia about the orbs and what they can do (specifically THE orb, the one back at the station) began before even the north wing was made available to them for a short time. the implications of what all the orbs can do is truly terrifying. The look in her eyes as she glances up at him shows some of that concern.]

First rule of working with these orbs. Never underestimate what they're capable of doing.

[And realize that now they're all in so deep it doesn't matter much what they think. They're all going to keep working to undo their regrets anyway.]
callada: (sit and wait a while)

[personal profile] callada 2022-01-18 04:10 am (UTC)(link)
I know. And you're right. Hard to see it when it manifests like this, though. At least we have an inkling of what's going on. These people... Either they're blissfully unaware, or they're trapped and unable to stop any of it.

[Or maybe there are other possibilities, but he stops there. The last one is horrifying enough, isn't it? Being a prisoner in one's own body, unable to break the loops of behavior they go through.]

I have to hope that when we get the orb out of here, they'll be able to go about their normal lives again.
bossily: (Default)

[personal profile] bossily 2022-01-21 12:16 am (UTC)(link)
[Clara has some other thoughts on the people in town and what they could or couldn't be, and she's uncertain as to whether or not she's overthinking it. Besides, Rosinante doesn't want to hear her depressing suspicions. So she awkwardly smiles and nods in agreement that she hopes everyone can just go back to their normal lives.

But this isn't a Disney movie, and she knows that no mission has ever been that easy. This one likely wouldn't be either.
]

That's assuming they even have normal lives to go back to.
callada: (that was my last cigarette :()

[personal profile] callada 2022-01-21 03:41 am (UTC)(link)
There is that. We have a tendency to vanish on these people before they can stabilize themselves. I hate thinking about it. Viveca talks about how just removing the orb does so much good for them, but I've seen plenty of times what happens when you leave a gap in the power structure of a society. Whatever's gone wrong here, taking the orb out doesn't automatically set it right again.

[And it may still be early in this little adventure, too early to know the full depth of what has gone wrong, but it's plenty obvious that there are real problems.]

Even if it's as simple as cutting off the orb and they all wake up again, how do they come to terms with what happened? How long has it even been like this? Imagine if it's, say, only a year of your life where you repeated every day over and over again. That's still hard to get your head around.
bossily: (Default)

[personal profile] bossily 2022-01-24 10:31 pm (UTC)(link)
[She's had some existential thoughts about what happens to the places and the people they leave behind. It's probably not good to think too much on it. But these "adventures" they do to retrieve the orbs are different than the ones she and the Doctor go on. This whole situation leaves her with lingering doubt the more missions they're sent out on.]

Yeah. I think seeing how things wound up going in Braccia...well, things just got very real. It made me start thinking.

[She wraps her arms around herself, as if she's trying to dispel any lingering guilt she may have.]

All we can do is try our best to help everyone here. Regardless of what the orb is doing.
callada: (sit and wait a while)

[personal profile] callada 2022-01-25 02:00 am (UTC)(link)
[Poor girl. It's stressful, this stuff. Juggling pros and cons, the good of all versus the pain of a few, it's all stuff he's had to do for a large part of his life, but it doesn't make it easy. And judging by what little he knows, she's faced some tough decisions of her own, hasn't she?

He kneels down so he's closer to her height, and wraps an arm around her shoulders in a brief squeeze.]


Sorry. Every new mission comes with new heavy topics. But we're doing the right thing. And if it stops being the right thing, it's our job to speak up and put an end to it.
bossily: (clara779)

[personal profile] bossily 2022-01-29 08:32 am (UTC)(link)
[She appreciates the show of affection, leaning into it with a slight smile. Her hand goes up to press against his arm, a makeshift hug.]

Do you think we'll actually be able to leave, if it's by choice?

[There's too many thoughts and theories about the orb back at the station, and about Viveca and Degar. About the entire premise of undoing regrets. She tries to remain hopeful, but the realist in her makes her stop and question so much.]
callada: (beware the silent observer)

[personal profile] callada 2022-01-29 04:42 pm (UTC)(link)
No, but we can protest. Stop trying for the orb, stop doing anything at all until Viveca gets the message. Puts us at risk of getting stuck, but if the situation's dire enough that might be preferable to the alternatives.

[Does he like this idea? No, of course not. But if it comes down to harming a whole lot of innocent people through their actions or not taking action and only harming themselves, then it's clear which one is morally the better choice.]
bossily: (Default)

[personal profile] bossily 2022-02-04 12:19 am (UTC)(link)
Are you sure you have it in you to give up on your regret?

[Because she fears that by putting forward a protest or making a stand, that's exactly what the orb would do. Send them home without hesitation, for daring to question and go against their contracts.

But Rosinante is brave and caring, far more brave than she could ever hope to be. His ideas right now make her respect him more than she already does, and her hand briefly touches at his arm to show a moment of solidarity.
]
callada: (borb)

[personal profile] callada 2022-02-04 03:12 am (UTC)(link)
As important to me as that is, I'd like to think there's a line I wouldn't cross. I don't for sure know what that is, yet, but...

[But, well, it's something he's been thinking about. How could he face Law and tell him what he did to keep them together? Yes, fixing his regret would also hopefully have cascading effects on a lot more than that, but he doesn't have the ego to claim that delivering his details to the Marines would result in actually saving all of Dressrosa and all of his brother's other victims. It would give them a better chance, but it isn't a cure-all.]

The orbs have a far reach. They cause a lot of damage. If we find ourselves in a position where regaining them causes more harm to the people of these worlds than the orbs already do, though, then we're not helping. We'd be just another arm of the orbs and their chaos.

I'm not a pacifist, I've had to weigh the cost of lives against each other. How to minimize harm and maximize good. I don't like doing it, but sometimes it has to be done. And I can see we have a lot of that coming in our future.