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- ! event log,
- ! open,
- altered carbon: takeshi kovacs,
- btvs: buffy summers,
- cotar: rhysand,
- doctor who: clara oswald,
- doctor who: the doctor (11),
- fear street: ziggy berman,
- fullmetal alchemist: edward elric,
- grishaverse: alina starkov,
- grishaverse: the darkling,
- gundam seed destiny: athrun zala,
- gundam seed/destiny: yzak jule,
- mass effect: kaidan alenko,
- mcu: bucky barnes,
- mcu: daisy johnson,
- mcu: erik stevens,
- mcu: gamora,
- mcu: peter quill,
- mcu: sam wilson,
- mcu: shang-chi,
- mcu: yelena belova,
- old kingdom: sabriel,
- one piece: rosinante donquixote,
- pacific rim: newton geiszler,
- star trek aos: james t. kirk,
- star trek aos: leonard mccoy,
- star wars: finn,
- star wars: l3-37,
- star wars: r0-gr,
- stranger things: eleven,
- supernatural: dean winchester,
- the old guard: andromache,
- towards the terra: soldier blue,
- transformers: drift,
- transformers: megatron,
- twisted wonderland: deuce spade,
- yakuza: zhao tianyou
MISSION: THE SLEEPER
● ● ● M I S S I O N 3 . 1

It’ll be during the early hours in the morning when the communications device pings the Orbers in the midst of whatever you may be doing: whether it’s sleeping in, having a leisurely breakfast, or being deep into whatever task it is you’ve planned for the day. Viveca’s familiar voice filters through, a cheerful interruption.
Without any further fanfare, the comms go silent and you’re left with a new mission file and some rather concerning information within the report about a sleeping sickness. But instead of the immediate departure like you might be used to, you’ve been given the day to rest up and prepare for the trip down. So pack your things, grab the antidote, maybe enjoy a hot shower and a good night’s sleep … or if you’re not the sleeping kind, find a good song to jam to and get you motivated for what’s to come.
The next morning before most of your alarms will go off, the teleportation machine will hum to life, crackling with stored energy. Those who have been here for longer might notice this difference and what Viveca had meant when she said she didn’t think she “could delay it for more than a day”. As soon as you’ve been gathered together, you’ll feel the pull — and a tug that removes you from the station.
For what might seem like an agonizingly long moment, you simply hang there in stasis, white light surrounding you accompanied by a strange, ethereal chorus that whispers in your ear, informing you of the goal currently set before you and the cost to achieve it, as well as the exchange for its power —
But before you can venture to open your mouth and respond, the light around you materializes into a fog of cool, damp cloud cover. The moment your feet touch solid ground and the fog parts as you move through it, you’ll see a marble road ahead.
Welcome to the country of Kilnan, Orbers.

Around you, the courtyard of the Crystalline Palace opens up — white marble pavement, extravagant sculptures half-covered in moss, and fountains that have long since dried up — its splendor abandoned and left for time to neglect like a long forgotten secret.
If you look behind you, you’ll see nothing but clouds; and underneath you is mostly open sky. Faintly (if you really squint), you might be able to make out the grassy earth somewhere below the clouds but the distance seems a little treacherous to even consider taking your chance to get there. As such, the only way is forward — up the wide steps and through the imposing, but majestic, double doors of the castle.
1.0 Once inside, a seemingly empty castle greets you. There are no servants rushing to greet you, no hustle and bustle that you'd expect from a castle this size... just silence.
You’ll find yourself standing in the middle of a grand foyer. Daylight filters in through tall windows framed with long flowing curtains that seem to sway just a little, even though the casements are clearly shut. Further in, you’ll notice multiple staircases leading you to the upper floors, some of them straight, and some of them curved, while others wind upwards in a seemingly endless direction towards one of the towers. Most of these stairways will appear to be your regular run-of-the-mill means of egress, but the moment you turn away and look back to where you’d just come from, you might notice that the stairs have disappeared … only to be right in front of you when you glance back. Another set of stairs may take you in one direction, but try and retread your path and you’ll find the very same staircase you’d just used will take you somewhere completely different.
These stairs might be playing tricks on you, or maybe you need to get your eyes checked.
From the foyer, hallways appear to sprawl in all directions of the wind, some of them lined with paintings from a very deft hand (or hands). Walk along and peer at one of these incredibly detailed depictions of vibrant rich cities, lush idyllic countrysides, alluring, well-manicured gardens and find that all of them seem so incredibly lifelike — almost uncannily so. If you study one for too long, you’ll find yourself losing focus of the world around you, only seeing the painting that beckons you forward … and helpless to resist, you take a step forward and wind up within the world of the painting. Is it as beautiful as it seemed from its frame? Of course it is. Just look at that colour! Feel that breeze! Take a deep breath of the air around you. But remember that you probably can’t stay here forever; you have to get back. And the way to the castle is … somewhere here. You just have to find it.
2.0 Inside the castle, your task is clear: find the orb.. and for some of you, perhaps try and look for the people sent to the castle before you. To do that, you’ll need to search through the different rooms and accompanying towers… but the moment that you try to, it becomes apparent that this is no ordinary castle and the rooms are not exactly just rooms either. Some have stark differences in scale: in one room you enter, all the furniture within appears to be made for giants; while in another room, everything has been shrunk down to its miniature.
Further still, another room will appear to be deceptively normal… but the moment you step past the threshold, the door will lock shut behind you and then fade into the wall like it’d never been there at all. You only have one clear objective then: search through the room for a way to get out… or make yourself a way out.
3.0 When you enter this next room, you find yourself having to pause to take it all in, it’s so incredible that you can barely believe your eyes: whatever this room holds within seems to cater specifically to your individual interests and desires like it sees into your soul. It might offer rare books to those interested in knowledge, the best entertainment for those who seek self-indulgence, decadent foods you’ve always wanted to try for those with a discerning palate. What a wonderful time! So wonderful, in fact, that it’s too easy for you to forget the passing of time … what was it you were doing before? Nothing important, surely. Right?
4.0 There are rooms that don’t even seem like rooms at all once you’ve entered them: you open a green painted door and instead of the marble floors, you step right into a hedge maze. When you turn to glance over your shoulder, you’ll find that the door has vanished, and your hand lingering on the door knob is now clutching at a cluster of prickly foliage. With nowhere else to go but to brave the labyrinth, you move forward. The path you take will twist and wind until you realize that the best-case scenario here is coming face-to-face with a deadend rather than the other delights that the maze holds in store. One end greets you with a particularly angry tree, hell-bent on wiping you off the face of this plane; at another turn, a creature that looks suspiciously like a Sphinx, sitting on her hind legs and blocking the way, might ask you a riddle in exchange for passage; and there is always a chance that the right-hook you take will pull you through a cloud of deceptively beautiful fluttering dots of lights that whisper to you with the voices of people long-dead before you.
5.0 Another room will pull you — quite literally — into the eye of a storm. Hail and rain pours down, drenching you immediately, while lightning flashes in the open sky — it almost looks like the countryside you saw beneath the castle, but that couldn’t be, right? You don’t remember leaving the castle… And more importantly — the rain really is coming down, and that lightning is striking dangerously close. It might be wise to find some temporary shelter, perhaps a little cottage to hide in, or at the very least, get to that overturned hay cart and hide beneath it — and wait for a chance to find your way back to the exit door … wherever (or whenever) it may appear.
6.0 Not all of the castle will be entirely strange, however; there, too, are regular, non-eventful rooms scattered within. A large dining room with the table set for one, a thin layer of dust collecting over the silverware, for instance; a library filled with old tomes and scrolls that don’t appear to have been touched in years; a storage room full of strange items; and, if you make it into the cellar, you’ll find the kitchen, its food storage still robust despite the fact that some of the meat has begun to gather mold, and some of the vegetables have darkened and gone a little mushy. On the layer of dust settled over the floor, there is exactly one set of footprints, perhaps smaller than you’d think, but even those seem at least a number of weeks old.

It’s almost too easy to become distracted by all of the strange happenings within the castle, easy enough to forget about the sickness you’ve been warned about — and perhaps, with so far there having been no sight of anyone actually affected by it, it’s easy enough to think that there might have been a mistake or a misunderstanding. But the longer you spend within these beautiful white stone walls, you become aware of a whisper: quiet at first, the barely-there breath of a language you know you understand and yet you still can’t quite grasp it, the meaning frustratingly close to the edge of your consciousness. And the more you try to touch those not-words and too-light-whispers, you feel a little dizzy before the world around you suddenly changes.
7.0 At first you think you’ve simply fallen into another room, just another hidden trap-door or painting you’d stepped into. So perhaps you don’t even realize that you’ve fallen under a spell at all when everything around you is just … dark. Beneath your feet, if you focus your gaze, is a still surface of a black lake glinting — and yet you are not sinking. Every step that you take forward creates a little ripple across the glassy surface. As your eyes adjust, so do your surroundings begin to take shape. It will be different for everyone, this dreamscape morphing and melding into a scene (an island, a meadow, a small patch of forest, or will it remain the lake?) or setting that reflects you — it’s where your soul feels most at ease … for now.
8.0 As expected, the dreamscape does not stay still for long. The more time you spend here, the more it seems to draw inspiration from your memories. Suddenly you find everything around you materializing into solid form, the experience being dragged from the depths of your mind into manifesting a vivid study in touch and sight and smell and sound. It’s something you’ve already been through before, but whether you like it or not, this memory is being replayed around you and now you’re the observer … you and the lucky (or unlucky) person who has entered this memory with you.
Do you stay, or do you try to run from it?
9.0 The stronger the memory, the stronger its effect on you: the heaviest memories, whether they’re happy ones or sad ones, may latch onto your subconscious so tightly that it pulls you right into the memory itself.
Just as these dreams often do, it’s hard to tell whether this is made up or reality itself — perhaps you remember that this has happened before and you’ll try to change the course of events. Or perhaps you think you’re living this memory for the first time. Whatever it might be, you find yourself fully convinced of its authenticity … but the power of belief is a dangerous thing. Beware that the injuries sustained in this state will become real, visible to those who might be observing this — and observing you — from the outside. (You know the line: if you die in the game, you die in real life.)
10.0 Once you become aware of these memories, you may push them away or will them to stop. The moment that you do, the dreamscape will immediately shift to become its unaltered state once more. The other way to escape these memories is to leave. At the edge of your dreamscape, you will find that the air shifts and shimmers just a little differently than the rest of this space … and once you get close enough, the doorway will open to let you out of your dreamscape and into someone else’s like a chain of several small links. If your dreams are more akin to nightmares, perhaps you enter the door willingly. But just as likely, you might simply get too close and are sucked into the passageway.
And you never know just whose dream you end up in next …
The only way to leave the dreamscape is by being woken up by someone administering the antidote to you, and it will only work once. So if you fall back asleep, remember — if it takes you in again, you will remain under this sleeping spell, unable to wake … at least until the cause of the sickness has been found.
F Y I
• If you have questions about any of the prompts or the mission in general, please direct them HERE.
• To submit a search request regarding exploring a specific place during any of the prompts, please do so HERE.
• Voting for how the characters will get the orb will go up November 22. Though voting will be done in an OOC post, it is an IC vote in the sense that you should pick a choice your character would ICly make. What the characters choose to do will determine the conclusion of the mission.
• And finally, have a soundtrack for this log! ♪ ♪ ♪
Drift | Transformers IDW
1.0
5.0
8.1: Delphi
CW: body horror, violence, and aggressive diseases
8.2: Dead End
CW: drug abuse and police brutality
Wildcard!
wildcard; if you want to stop to gawk at robot drama feel free
Cybertronians do dream, though it is different for them than for organics. Fragmented memories and bits of garbage data floating through electronic haze. This sort of thing feels different from that in how solid it feels in spite of the bizarre way memories shift and come apart, seemingly at a touch. This one is shared.
An alien skyline is lit by flames and smoke beyond shattered windows in some sort of luxurious high rise--the fanciful wall hangings and curtains have been torn down, artwork smashed or vandalized. Someone has painted a lurid purple symbol across one wall, along with the words YOU ARE BEING DECIEVED. That same wall is pock-marked by bullet holes and energy burns over the crumpled corpse of an alien mechanoid, half-covered by some of the curtains that have been torn down and casually tossed onto the body.
A rounded table is here and Megatron, some version of him, sits cockily in a chair that might as well be a throne, looking cooly at the gathering around him. A blue and yellow marked Cybertronian with his face covered in a mask, sits stroking the back of dark feline-shaped mechanoid sprawled across the tabletop. A sleek flyer leans against one wall, smirking about something. A collection of other faces and forms, all looking towards Megatron with rapt attention. There's a familiar-and-yet-not form in the small group clustered around the table, though if you called him 'Drift' he might not answer to it. The Megatron seated on his 'throne' smiles. ]
My Decepticons. My Conclave. We have earned a victory here in Kaon and our people celebrate.
[ Through the window beyond, fires and smoke continue, along with the pounding and clattering that sounds like a million washing machines filled with spare change having a dance party, overlaid with cheering, crowd noise, and celebratory gunfire. ]
Tomorrow we will bring the joy of our cause to bear against more targets, against other corrupt, powerful mechs who thought they could be saved by their money or their infuence or their police. Tonight though, my friends, my comrades, we have earned a celebration.
[ He raises a glass full of something glowing. ]
You are being deceived!
[ The cry is chorused back and the gathered break into excited conversation and laughter a moment later. Someone starts playing music. It's the world's strangest house party taking place in a trashed penthouse. And this younger Megatron watches, grinning over the rim of his glass.
Off to one side, the current Megatron watches with a grim air. ]
...We could have had the world that night. That's what it felt like, anyway.
welcome to the shit show
That was at least until memory lane started seeing more foot traffic and turned more into an urban memory highway with bumper-to-bumper slowdowns. Drift never cared for crowds, and he certainly didn't appreciate his own mind playing host to curious tourists. Even though any whose paths he crossed were as much a victim of the sleeping sickness as he was, he didn't have to pretend to like it, especially when he was currently sharing headroom and memory with Megatron.
The worst part? This specific memory, this very night replaying itself out in near-perfect detail, untouched by even the first signs of information creep- was honestly a good one. Tremendously violent and tinged with the warped, fragmented recollection of what was to come and what it would all look like in hindsight, but Drift could have been dealt far worse.
Drift lets his attention fall to the half-concealed, broken body of the senator tossed haphazardly in the corner. Virtus, Drift thinks his name was. A hedonistic pig that boasted one of the only high rises in the poorest city of Cybertron, treating Kaon like his own personal playground for whatever sick fantasies only the absurdly wealthy and the undeservingly powerful had. Of course, no one ever bothered to curb his behavior. Why would the Senate care what went on in Kaon? That night they had made them care, made them look at what their own greed earned them. Drift couldn't even say with certainty that if Virtus or anyone like him were standing in front of him now that his swords would stay sheathed.
The Drift of now sidles up beside his contemporary as they watch the speech to its conclusion. Both were not saying a word between them until the mood had shifted from an impromptu rally to a full-tilt blowout. Soon, one of the Seekers had shot off the lock of an ornate engex cabinet and was passing out bottles of expensive high grade like cheap party favors. ]
To our gracious host! [ Drift winced when he saw his firebrand of a younger self rip off the cork of a bottle of refined engex and tilt the bottle, pouring half of it onto the corpse. The room shook at the rafters with the roars of the Conclave's laugher. ]
In a way, we did. I remember two days later, Vos was practically ours, with Tesarus following soon after. [ Drift said once the energy of the roar dialed back to a dull roar. It was surreal to frame his words as if he still called himself a Decepticon, but that was the harsh truth of it. This was as much Deadlock's memory as it was Megatron's. In a strange way that made the atmosphere between himself and Megatron almost casual, they observed a shared red-letter day with mutual feelings of embarrassment and regret.
Drift pulled a face as he watched the scene play out, and a memory within a memory dislodged himself when he saw Deadlock and Soundwave lock eyes. Pinching the bridge of his nose, Drift groaned before explaining what bothered him. ]
Oh, God. I remember this. It's the part of the night after I've gotten into the nucleon and decided to circle you and start a fight with Soundwave for no reason. Starscream is about to drop his glass, pitch a fit, which only lights a fire under my aft and puts me in a mood. Watch.
[ Then, as if following a director's cue, a tinkling of shattering glass is just audible over the music serves as a prelude of Starscream earning the reputation of his name as he threatens to render the entire room deaf. ]
Re: welcome to the shit show
[ Megatron says it with something that's almost a laugh. Even with all the ill that's yet to come from this point, it's hard not to think of this as the good times. When a whole world of possibility waited for them and a better tomorrow seemed to be theirs, if they could only reach out and take it. As Starscream begins some sort of heated argument about... something. A bit of the spoils, perceived disrespect, or just because he wanted someone's attention, Megatron cannot recall. It was the energy of these things. Almost a bacchanal, everyone let loose to indulge in engex, circuit boosters, nucleon. Fights happened, though usually as a sort of odd flirtation or foreplay. Occasionally they got serious but the bouyant mood typically had kept such things from happening. ]
I always thought you were jealous of him, because of how close he was as my advisor. You needn't have been. You were both invaluable to me at the time in your own ways.
[ He glances aside at Drift, requesting clarification while Deadlock and Soundwave crackle and posture at each other. Ravage has moved to drape themselves across Soundwave's shoulders, as if daring Deadlock to make some sort of move. ]
Fortunate that I wasn't the mood for two of my best to rip themselves to shreds. Even if they were in a good mood, I'm not sure Ravage would have been inclined to let you off lightly for picking that particular fight.
[ The Megatron of the memory is on his feet, glass of engex still in hand as he starts to insert himself between his two lieutenants. It's a party, after all. No need for that, right? Meanwhile Starscream is still yelling about something, providing even more chaotic and riotous noise. ]
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Well, thank you for laying a concern of mine I haven't had in over a million years. [ There was more bark than bite there, but Drift hadn't taken this mission expecting to go digging through his past in such an intimate way. ] Megatron, of course, I was jealous. That fact is what you would call an 'open secret' in polite company. If it wasn't Soundwave, then it was someone else in the Conclave. Even back when you weren't actively encouraging it, I was fighting over any measly scrap of attention like a starved turbofox. Belonging can become another tether, another addiction.
[ When his option was turning his attention back to the memory or Megatron, Drift went with the memory. However humiliating it was to watch his younger self put on airs in front of Soundwave before Megatron intervened before Ravage could go for the throat, at least he knew the script. Drift shook his head as he watched Deadlock flash an undeserved cocksure grin before shoulder-checking Soundwave as he strutted off towards the balcony. ]
Where the hell are you taking that thing? [ Deadlock sneered as he was met at the balcony door by Starscream. The latter now over his latest tantrum and dragging the senator's corpse behind him by its half mangled ankle. The seeker grinned viciously and answered: ]
Throwing a parade. [ Without preamble, Starscream kicked open the balcony doors and lept down into the night. The roar of jet engines was heard, followed by a redoubling of cheers and gunfire from below. Drift could fill in the blanks from there that the raucous Decepticons still riding the high from taking the city were enjoying their new toy for target practice. ]
Hard to believe because of him that Cybertron stood a chance after the war. [ Drift said with genuine awe that he would hesitate to call admiration as it risked finding something admirable in that conniving backstabber.
He cursed just then as he watched Deadlock move out onto the balcony away from the crowd, drop into a lounge chair, and grab for an all too familiar packet of several vials. He knew precisely where this was going... ]
Well, [ Drift said flippantly with a sidelong look back at Megatron. ] Now you and I get to find out if observing these dreams are affected in any way by the 'us' of the past being drugged out of our minds.
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5.0
She hadn't known quite what she would be getting into when she set out to explore with the other Cybertronian. She certainly hadn't expected this. Thankfully, she's been taking Megatron's classes on Cybertronian anatomy, so when Drift transforms into a wheeled vehicle, she isn't wholly taken aback. ]
Transformation cog. I get it now.
[ It's hard to wrap her processors around the idea of "transformation" when she just hears Megatron speak about it. Seeing it in action, things slot into place. ]
You don't have to tell me twice! [ She shouts, diving inside and positioning herself into what she assumes is the driver seat. Sure, she's more used to piloting starships than speeders, but this can't be too hard. Though, she's definitely never driven anything sentient before. ]
Now what?
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[ That was a crock of scrap, but it was nice to skirt the exposition about being an inorganic space alien that happened to turn into a car from Earth. Not that he planned on it, but Drift considered firing off a text to Megatron to thank him for his lessons. It certainly made things a little easier. He had to admit as much.
Once the doors are closed, Drift suddenly appears in the passenger's seat through his holoform. Arms crossed over his chest, and a petulant little pout pushed his lower lip out. ]
Well, first is you get out of the driver's seat.
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Fine. I'm a better copilot, anyway.
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8.1 -- 8.2 | Time to ruin some childhood memories
Ratchet looks don't quite match Peter's childhood memories, but there are enough similarities for him to remember a few things about the Autobot: medic, brave, somewhat grumpy...good. He doesn't want to interrupt them, he hadn't even mean to walk into whatever this is, he was only trying to find a way out. He's slowly turning around in an attempt to go unnoticed when the blue Autobot runs away and Ratchet scolds Drift about his reckless tendencies. It makes Peter double-take, more so after Ratchet explains the situation they are in, but since he's seen Drift in one place at the station, he figured the Cybertronian made it out of this place in one place.
Looking a bit apprehensive, Peter heads towards the same direction as the blue Autobot, aiming to find a way to wake himself from whatever fever dreams he's got himself into. After some walking, the dreamscape around him does change, but he's not in any familiar place but in the slums of a darkened city. This reality is nothing like the cartoon he used to watch in the mornings as a kid, colorful and entertaining and hopeful. A huge contrast to the cruelty shown in front of them.
Peter's seen a lot of violence in his life, and has experienced it first-hand plenty. He's no strange to those in charge abusing their power, and he's never really had any patience for bullies when things start to escalate. And ohh boy, do they turn bad quickly. Peter tries to step in with a Ey, stop! shout that goes unheard. In fact, nothing he tries to do to interfere or help seems to be noticed by any of the present bots, and shooting a stunt bolt with his blasters at the enforcers does nothing. He can just watch in horror, and curse out loud as the events unfold.
It's then when he noticed the other Drift, the one he's familiar with, standing a few feet from them. Peter has completely missed him before, distracted by the dream...the memory? ]
Did that really happen?
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Almost.
There is something so heartening yet equally terrifying to see a human try headlong shouting up at giants tearing each other apart. Of course, this was all echoes. Peter was powerless to stop the past, and Drift could only stand back watch as he cried out in horror. ]
Peter, [ When the dust settles, Drift steps forward and leans down beside Quill because here in the memory, he was as large as any Cybertronian. Nearby, his younger self stands amidst the carnage before looking skyward to a patrol of aerial surveillance units and darting back into the shadows. ]
Before the memory ends, I need to show you something.
[ Drift stands and walks over to one of the gunned-down enforcers, motioning for Peter to follow him. Ignoring as best he can the quiet sounds of his own frustrated, terrified sobbing somewhere off in the dark. He leans beside the body and points to an insignia on the shoulder plate.
A very familiar insignia. Among the long since murdered, Drift felt as though he was killing an eight-year-old boy who looked up to giant robots that could turn into dinosaurs. ]
There's always more to every story.
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Peter has fought enemies bigger and stronger than himself most of his life, and he will continue to do so if needed. Size and strength had never bothered him. He almost screams in frustration once it's clear there's nothing he can't do but watch the events unfold but eventuallty understand that there's no changing the bad memories of a time gone by. Doesn't make it any less easy, though. He looks up at the Drift he met back in the station with an unhappy frown, the bot looking now much bigger and imposing even as he's crouching down, but it's a familiar all the same.
Peter shoots a look of apprehension towards the shadows where the other, younger Drift has just gone hiding, hearing the distant cries and feeling awful for his sake. It seems like Drift isn't done breaking his heart, however, because when the Guardian follows him and looks at what he is trying to show him, Peter feels his heart drop to the pit of his stomach.
It's a very familiar insignia, but everything else is wrong. These... enforcers, these cruel droids, don't represent what he came to associate with the Autobot Symbols. There's no mercy, no justice, no compassion. And maybe it's silly that he feels betrayed, this was Drift's horrible reality and not his own, but everything just feels so unfair. ]
Drift, why...? That's not, I thought...that being an Autobot meant something else. [ He looks back briefly, towards Gasket's corpse, and then back at Drift. ] What caused things to turn this bad?
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1.0
Ratchet wasn't half as surprised or half as uncomfortable striking up a conversation with a large robot as he had been with humans. After all; they had robots where he was from.]
Does it look familiar to you? [His tone conversational, if cautious, and he squints at the painting.] I swear I saw one that looked like...well, somewhere I know. But maybe that's just the place getting to me.
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I recognize the place, but it's all off.
5.0
Syrlya doesn't know what a race car is, but he knows what four wheels means!] I have a lot of questions, but I'll save them for another time!
[But first, okay, get in. He'll crawl right into the driver's seat that seems to be on his side.]
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I drive. [ The steering wheel yanks one way on its own and it was off to the races. ]
But, fair, I'd have questions too!
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1.0
[Zhao swivels his head around to look at the picture in question. He's struck by the sight of the giant robot for a moment instead. It wasn't easy to ignore them on a station where everyone was bound to run into each other at some point in time, but it was possible to go about the days without interacting with them much. The same was true with anyone but these guys stood out. A lot.
The Chinese man did his best not to gawk. That would be rude. And uncool. He peeled his eyes off the large machine and snapped his attention to the painting with the trees.]
Oh, yeah, they do. I had a couple of them for bonsai. And cooking.
Re: 1.0
Granted, I was only in Japan for a couple of months. Mostly to sightsee, or race.
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[He knew a few. But that direction in conversation suddenly felt awkward as he wondered if robots could even eat anything. Talking about geography, however, was plenty easy.]
They're originally from China so we have lots of views on the yínxìng. They say some of the oldest trees in China are over thousands of years old, and even some of the ones in Japan are over a thousand by now. None of mine are that old, of course. [He said with a chuckle.] But I enjoy cultivating them nonetheless.
[Zhao's eyes traveled over the robot's frame for a noticeable moment.]
Racing, huh? Where at?
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8.1
Drift, what kinda plague is he talking about?
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Red Rust, it's an an artificial virus that only affects Cybertronians. It'll be dormant until we transform before it starts breaking us down at a molecular level. Fun way to go, it gets its name because we'll starting leaking contaminated fuel through our optics.
[ Just within earshot, Ratchet was raising hell about quarantine protocol. ]
Given the likelihood we're not safe in these memories I can't transform. Think you'll be okay ok foot?
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Don't have much of a choice. I'll be fine. What else is in there? Who's the two... ( What were they called... ) ...Autobots?
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1.0
[ yamato, far taller at 8'8" than most of their team members but still shorter than drift (and feeling rather comfortable like that), brightens up as drift motions at the trees in the painting. ]
Those look like what we have in Wano! [ what with the way they're also dressed not unlike one might expect in the culture in question, it's easy enough to draw parallels between the two countries, different worlds though they're from. ]
Can you tell me more about this "Japan"?
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My god, you're tall for an organic. [ It was impossible to bite his tongue on that because it was true, and it shocked the response right out of him. At the very least, he had the good graces to look apologetic. ]
Sorry...ah, yes, Japan is a country on the planet Earth. Not ringing any bells, I'm guessing?
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[ somehow, yamato states this absolutely brightly like it's a completely normal thing to say... and maybe it's not all that shocking, what with the horns on their head and all that. ]
Not really. I was told a lot of people on the team are from a place called "Earth", though. Is that where you're from, too?