ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2023-06-01 06:40 pm

MISSION: THE AI AND THE COMMANDER

M I S S I O N   1 4 . 0

SOMEWHENPRESENT DAYFYI

// SOMEWHEN  


The hum of the teleportation platform is familiar, filling your ears as the bright light dissipates enough to safely open your eyes. You feel something solid beneath your feet, and the lack of scent from the asphalt and dirt in Nuhiri and Deumia marks a departure from anything resembling a planet, the space around you giving you no reason to think anything of it. You're on the Ximilia once again — finally. Another mission successfully accomplished, for whatever other hardships you and the rest of the team have endured. Hot food and hot showers await, and Newt will surely be scurrying off to prepare for the team’s usual post-mission movie night.

You’re back and you can’t wait for Viveca to greet you, and for Degar to take the orb away, back to the North Wing to join the other ones.

Except … the station’s walls appear to be peeling, and some of the equipment looks a little older and unpolished. There’s even a layer of space-dust on one of the control boards. And most importantly: no one is here to greet you. As you turn and look to your fellow crewmates in confusion, even now some of you might start to wonder at the change of routine. Ivy, who had just been handling the orb, will be empty-handed, but surely there’s nothing to worry about. The station is peaceful and still. Nothing feels amiss … yet. And then:

// 0-L1V-14
Oh, hello. You are not the team I know. Yet you are here for the orb … Good.

The sound of 0-L1V-14 — or 'Olivia' as many have come to call her — voice springs to life around you. She almost seems to sound confused for a moment, clearly recalibrating her systems for this strange occurrence, before the gentle tenor of her voice regains its composure and she recalls her mission directive. The lights in the teleportation platform seem to glow just a little brighter, as though the arrival of the crew has buoyed the AI's spirits.

// 0-L1V-14
I've located one within the station, but it seems to have fractured. The air around them appears to have some sort of temporal disturbance that I can't quite pin down. Be cautious, but bring them to me before anything happens.

Well? You heard the AI. Best to start looking.


1.0   The first thing you might think to do is return to the sleeping quarters, either to clean up and change into another set of clothes; or to take a much-deserved nap; or maybe you just need a moment to yourself to collect your thoughts. The doors to the sleeping quarters seem to stick for a moment, which isn’t worrying in and of itself, but as the doors slide open you realize that you’re looking into a dark and empty carved out space that resembles a place for storage more than anything else. The walls and doors that used to make up your individual rooms are absent, and the floors are stripped bare, with rows of perforated grates allowing the cavernous space to remain relatively well-ventilated. It’s clear that no one has visited this room in quite some time, and perhaps there had once been plans for it, now abandoned to hold a stock of random items in its place.

There are boxes stacked against the wall, and a shelving unit that holds miscellaneous supplies: cans and boxes, batteries and wires, old bound notebooks made of paper. Rolls of rough tarp are haphazardly leaning against the wall to one corner, and thermal blankets are scattered amongst scraps of loose-leaf, a sketch of a cluster of spherical shapes in different colours, and other foreign knick-knacks that seem to have no place on a space station. If you decide to explore this space you’ll have to provide your own source of light as none of the lighting above seem to work though the row of fixtures that you’re used to seem, at least, to have been installed. They’re just not currently online.

Investigating the room a little deeper might draw you to a simple metal box sitting in the middle shelf next to what looks like a half-broken lute, its strings missing. There is no lock on this box, as though it wants to be opened, and lifting the lid will reveal a bright rosy-coloured light. Reaching out towards the small sliver of light in the shape of an elongated teardrop will recall a memory of your childhood so vivid, you’ll think you were back in that time, in that exact moment, to relive it again. Whether it's a good memory or a tragic one is left up to random chance. Only someone entering the room to talk you through your memory will remind you that you aren’t actually a child any longer.


2.0   Perhaps you decide to forgo the sleeping quarters entirely, and want to revisit one of your favourite simulations in the simulation room. Familiar oceans, the futuristic bar, or the room filled with adorable puppies might be your first choice — but every preset you’re used to scrolling through seems to be different now. There are the standard, familiar pre-mission training simulations, and even the Lodgen Mountain Mines mission appears to be here, but everything else has either been deleted … or it was never here to begin with.

You might decide to go ahead with one of the already existing simulations anyway, or you might want to start rewriting the one you’d come here for in the first place. It will depend on your luck, and it will depend on the success of your mission-training, but a small shard of bright, silvery coloured light may suddenly reveal itself to you. It appears like a thin tear-shape that hangs suspended in the air. The faintest whisper beckons you close; it’s familiar. Will you reach out to touch it? Doing so will colour the simulation room around you with a memory so real it might as well be — suddenly you might recall a happy moment in your life, or perhaps your greatest victory or adventure. This can be shared with whoever enters the simulation room with you or after you, and will fade when you manage to locate the right door and leave the room.


3.0   The sunlight room that you may have walked through on countless occasions is missing the familiar bridge, the river that runs beneath it, and trees that surround it. Instead, the vegetation around you appears to be far more deliberate and practical, thick foliage like bushes planted in rows, their large leaves covering most of the ground and soil. Several small metal boxes with wires and buttons can be found planted across the space, each with a thin rotating disc that whirs and spins quietly. Each of these boxes appears to give off readings, each screen displaying a continuous green wavy line scrolling across it and text that displays the quality of the air with a percentile grade, the amount of it being produced, and that particular box’s designation zone: Mess Hall, Storage, Living Quarters, and Teleportation Platform among others. This isn’t just a room that simulates nature, but if you were to approach any of the small bushes and saplings here, it’s clear that the plants here are real and they’re currently working to provide the rest of the station with oxygen.

Further to the back of the sunlight room, a bright sliver of colourful green light seems to glitter and glint between the leaves. It feels familiar in the way that it whispers faintly, and if you concentrate you can make out the sound of your name in a voice like that of someone from your past: a friend, perhaps, or a family member. Maybe a loved one or an enemy. Or perhaps it’s a voice you can’t actually recognize. It might compel you to reach out for the light, but will you listen? Or will you turn away?

If you embrace the light and call out in answer to the voice, you will re-experience the action, the conversation, or the thought that you attribute as being the reason you are who you are today with that most important person being the key piece in your memory.


4.0   Looking for your usual snacks? Feeling peckish for that bowl of instant spicy space-ramen you saved for post-mission? You might head into the kitchen expecting the familiar foodstuffs that you’re used to only to find that the room has been rearranged, with far fewer cupboards and appliances, and more of what looks like typical space-fare: freeze-fried items and nutrition-focused meals sealed into silver foiled bags. What ‘fresh’ ingredients exist are even less, and there are a stack of dirty plates and cutlery in the sink that don’t look like anything you or your crewmates might have used. You may already suspect that this whole station isn’t the one you’re used to, or you might still be in denial. Either way, you may find through your rummaging the call to a little sliver of coppery-coloured light located behind the freezer door.

If you decide to touch the fragment of light here, you’ll feel a ghostly burning as though the glint of the light has cut your skin, almost cold enough to feel sharp — but it’s just your imagination, isn’t it? What you remember now as it comes back to life around you (and the team member or members who may have joined you) is the best meal you’ve ever eaten, whether it is something you made for yourself, something made by your loved one, or the meal that leaves your heart feeling empty and aching.


5.0   You may have become so accustomed to seeing the North Wing doors sealed that it’s your curiosity that draws you forward to the wide expanse beyond the now open wing, your feet testing the threshold as if you’re expecting an invisible wall to keep you out. Nothing happens when you step into the North Wing, though you might immediately notice the large tank that holds all of the team’s successfully captured orbs is very clearly missing. And not only that but the space appears to be well lived in, a small cluster of worn chairs and a table set to one side, and data pads and drawings on white-boards in plain view. They don’t seem to be much more than a couple of crude strategy diagrams (and a couple of silly stick figures in one corner) and as you move towards the crew quarters, some of you might instantly recognize the familiar room with its rows of beds and a scattering of personal effects assigned to each bunk. Photos are pinned to walls of a twenty-person crew, pillows and blankets are left in disarray by unfinished knitting projects, a diary written in a language you can’t quite translate, and a stuffed elephant-shaped plush doll lies at the head of one of the beds in the middle of the room. By the door is a neatly made bed. An analogue paperback novel sits on the nightstand, a bookmark set in the middle to note its progress. On top of it is a well-kept watch stopped a little after the sixth hour and a medal of service in the now recognizable insignia of the Ndiera Complex’s Federation.

By the far wall of these sleeping quarters is a bright golden starlight that seems to illuminate that side of the room as though someone had turned on a torchlight to the highest setting; it’s almost blinding. Moving closer to it, you’ll find that it’s like all the other slivers of light scattered across the station — a broken shard, like a piece of a large puzzle. Touching it may pull you — and whoever might be in the room with you — into a memory from your time with the Ximilia crew, whether it happened over a year ago, or it happened only on the last mission. It might be a happy memory, or it might be something you regret, which is poignant considering your initial raison d’etre for being here at all. It’s a vision that appears from your perspective and while you relive it, you feel outside of yourself.


6.0   The rest of the station still appears to be intact, with the infirmary, the training room, and the armoury in the same locations that you remember. Those of you who have been here for quite some time, you’ll find your way around by muscle memory alone; but even if you’re a newer member of the crew you’ll have wandered the halls enough to know what feels familiar to you … and what doesn’t.

The infirmary looks to be a little out of date, though it looks as if it’s seen its fair share of use. And it’s smaller too, the more recent addition and surgical area missing from the cozy space. The training room and the armoury share similar qualities of seeming a little older, a little more lived in, and with well-used equipment and weapons to boot. The training room is still padded with firm padded flooring and benches for sitting. Some of the racks and hooks (all empty) that had been against the wall have fallen now, and similar to the teleportation room, you’ll find that some of the paneling in this room has since peeled away, revealing some of the bare structure behind them. In the armoury, you won’t find your favourite knife or preferred staff but there are still a few choices in weaponry to arm yourself with.

Wherever you decide to explore, you might once more happen upon a bright bluish light that seems to whisper and call to you in soft, hushed tones. No specific words can be picked out through the murmurs but the feeling is all the same — it draws you forward like a moth to flame, but whether you decide to reach a hand out to touch the sliver of light that hangs suspended in the air is entirely your choice. If you do, you might succumb to a vivid memory of a significant injury you or someone important to you had suffered once, reliving that moment with too sharp clarity. Those feelings of fear or threat or maybe even satisfaction seem to come to you again as though you were there again — only this time you may not be alone as you witness this memory, and someone else has entered the room with you.

Present Day.

The teleportation platform hums quietly in a clean, well-maintained room. No walls or floors appear to be even the least bit dented, and now the Commander of the Ximilia stands behind the control board, staring at the screen as though doing so will bring their crew back by some wild form of magic. Degar knows magic — he’d come from a world so full of it. This, however, is something different.

Beside him, Viveca scans through the data that had sent the crew into the Ndiera Complex, as it should have brought them back the same way, with the orb in tow.

// VIVECA
“I don’t know how it happened… they should have arrived here. Everything seemed normal! But I’ll figure it out. We’ll figure it out.”

// DEGAR
“They could be anywhere, right? Except we can’t even help them if we don’t know where that might be.”

// VIVECA
“I know. The strange thing is that it seems that we’ve located another orb… only, it states that it’s here. On the station. So even if the platform sent them straight to it… why aren’t they here?”

The Commander and the AI both turn their gaze towards the still empty teleportation platform before exchanging worried glances with each other. Degar finally heaves an exhale but the frown in his features deepens.

// DEGAR
“Keep working at it. I’m going to see what I can figure out in the station’s systems. Maybe we can trace back to the team somewhere. Or somewhen.”

Viveca nods, her voice sounding complicated when she responds next.

// VIVECA
“Yeah. We’ll find them.”

TOP


F Y I

The events in this log take place during the first two weeks of June.

For this mission, we have decided to run the search request mechanic a little differently. Depending on whether your character decides to touch or grasp one or any of the slivers of coloured light that can be found throughout the station, you will have the opportunity to participate in a search request. More on this is explained HERE.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

Any in-character questions to 0-L1V-14 can be asked HERE.

And finally, your soundtrack for this log:

TOP


NAV

rehandle: (pic#13281300)

simulation room / silver

[personal profile] rehandle 2023-06-03 07:44 pm (UTC)(link)
( Stepping into the simulation room will land you in an altogether different place. Either you’re:

- hurtling through the multiverse while a scruffy Stephen screams
- witnessing a Sorcerer Supreme cast a spell to Stephen's resulting delight
- freezing on Mount Everest while he tries to get you both to safety
- watching Stephen face off against a vast, ancient entity in another dimension (cw: violent death)
- or standing high above New York City as it comes to pieces and reforms, mosaic-like and beautiful.

Pick your poison and I’ll whip up a starter! These range in intensity, so if you want to chat with me elsewhere to nail down your preferred thread vibe, give me a shout. Please also let me know if you’d like him to remember your character when they appear in the memory or if you're prefer for your character to need to work to remind him who & where they are (if you have no preference that’s also fine!) )
coordination: (need a replacement for my mom)

Yzak Jule | Gundam SEED

[personal profile] coordination 2023-06-03 07:57 pm (UTC)(link)
Starters under here! 100% chill with multiple tag-ins if you want more than one memory - OR I can just roll from one to another in a single thread, just let me know what you want. ♥ Fully expect and IMPLORE people to throw a memory right back at me if they tag in, let's all get fed here. Contact for plotting/suggestions/etc. at [plurk.com profile] gaignun / Tara#1768
coordination: (I have not been tickled in years)

Evocation On The Station

[personal profile] coordination 2023-06-03 08:02 pm (UTC)(link)
[ Come one come all. Pick a brief memory prompt (OR MORE THAN ONE) from below and I'll give you something meaty. ]

#01: Silver (simulation room ; ota)
A. Yzak and his Gundam save his bestie from near death, realizes what really matters in the heat of a battle. Thoughts/feelings about war, who's really an "enemy," first series character growth coming to a chef-kiss conclusion with his former enemies as well as the first war coming to an end.

B. Redux with a SECOND war coming to an end. A more grown/matured Yzak here. Little more insight to Lacus Clyne, his peoples' idol, a little less action here.

C. Yzak makes a deal with an orb at the end of a mission to save Blue and loses his arm. It's a victory but this memory is gonna feel Different to those who experience it. : )


#02: Green (sunlight room ; ota)
A. Dearka's alive and he, as well as like, everyone else who USED to be Yzak's allies are suddenly on the other side of the battlefield? A heated conversation leads to a lot of questions. MORAL DILEMMAS ABOUND!!

B. There are two things Yzak's former commander said that always sticks with him as he himself becomes responsible for his own team. LOOK AT THIS GROWTH!!

C. Always a man of duty in every sense, on the Ximilia, upon asking Blue if he can save him, Yzak realizes maybe he can have something good for himself? Feelings about living, love, future, choices up in here.


#03: Gold (sleeping quarters ; ota)
A. Giva's mission was big for Yzak, especially where meeting and working with Entr'i was concerned. Some good crunchy growth was had here.

B. Homeboy out here falling in love with dying skeleton grandpa psychics. Choose your flavor of schmoop: from soft and sweet to sad and dramatic, we got it all.

C. Assorted thoughts and feelings about the following: pick what you want! Regrets (including his own), innocence and lives lived/things done before Ximilia, Viv and Degar, the choices they've made on missions.


#04: Blue (training room ; ota)
A. Gundam bringing that space drama with deaths of pure little 15 year olds who love to play the piano. Watch Yzak suffer.

B. Yzak's talked to some about his regret. Come witness 2 million lives snuffed out in an instant firsthand! Right in front of his eyes!

C. On their mission in Badrock, Blue got got (shot through the heart and you're to blame~) but luckily Sabriel was there with the rez. Not that that was any less traumatic.

D. Yzak's first huge fuckup in the series where he gets hurt/scarred and turns into a bigger piece of shit than he already was. If you wanna see how much he's changed from how horrible he was in the first series. But also he totally deserved this.

coordination: (stole my bike as a gesture of flirtation)

audio: (un; major.yzak.jule)

[personal profile] coordination 2023-06-03 08:10 pm (UTC)(link)
[ So, uh, about those orb fragment effects from exploring. Yzak reaches out over the network somewhat reluctantly. ]

If someone could come to my room.

-where my room should be.

I need a favor.

Preferably from someone who still has their eyesight.

Ugh...
morethan084: (upset/tryingnottocry)

[personal profile] morethan084 2023-06-03 09:57 pm (UTC)(link)
[Joric had told Daisy to meet him in the sunlight room in ten minutes, and thankfully that room was still where it usually was. Unlike other areas of this station, but like other areas of this station it is completely unfamiliar. She spots Joric off in the distance and is about to call out to him when the scene around them suddenly changes.

Taking a step back when someone almost bumps into her, it takes her a moment to realize what is happening. It’s one of Joric’s memories, and despite knowing that nothing either of them can do will change what happens here, she finds herself running towards him as he kneels down beside someone is bleeding out.]


Joric!

[Daisy shouts, but her voice gets lost amongst all the chaos unfolding around them. She stops just short of where he is, and her body goes cold once she realizes who this man is. It feels wrong, to try and snap him out of this, up until he lets out a scream that is so guttural and full of sorrow.]

Joric.

[She says, but this time her voice is softer as she reaches out to place a hand on his shoulder.]
drawsblood: (11)

[personal profile] drawsblood 2023-06-03 10:07 pm (UTC)(link)
[ He takes short gasps of breath as the memory fades and the scene melts back into the sunlight room. His appearance reverts back to what he was wearing when they were transported back: the dress shirt and pants he'd worn to the gala. But even though his mind returns to the present he's keenly aware of what he's just witnessed and the feel of Daisy's hand on his shoulder has him sagging forward as his hand brushes the leaves of one of the bushes. A moment ago Karl lay here. ]

Daisy.

[The dirt streaked across his face and the tears he cried that day are gone, but he quickly moves a hand to cover his eyes as fresh tears start. ]
morethan084: (Default)

[personal profile] morethan084 2023-06-03 10:11 pm (UTC)(link)
[She wants to tell him this wasn’t real, but that wasn’t exactly true. She’s got tears in her eyes as well, but she pushes her own emotions back when he breaks down again. She kneels down stiffly, the movement hurting her ribs.]

I’m sorry.

[She knows that doesn’t mean very much, but what else can she say? Reaching a hand out, Daisy squeezes his shoulder before trying to pull him into a hug.]
drawsblood: (32)

[personal profile] drawsblood 2023-06-03 10:26 pm (UTC)(link)
[ It's not easy for him to express himself and especially in a moment like this a part of him wants to just get up and leave because letting her see him vulnerable like this goes against all he knows. And yet when she comes close and tugs at him those thoughts vanish and he turns towards her to find comfort.

If he could he'd hug her tightly right now but he knows she was hurt when they landed on Deumia and he doesn't know what kind of healing she's had yet. Instead he encircles her in his arms but doesn't press her too tightly. Then he rests his cheek atop her head and just tries to breathe normally again as he shakes. ]


It must be the orb.

[ He's trying to make sense of why this memory drew him in and this makes the most sense. He's experienced this before when Karl appeared to him in the cemetery during his first mission. ]

Nothing has been the same since that day. I changed and-

[ It's clear that if he goes any further that he'll reveal what was done to him that made him into who he is today. He hasn't been able to speak about it with anyone, sure that he'll be exposing himself as a monster. But if there's one person here he feels he can trust over all others to not reject him, it's Daisy. ]

It's a long story. But I want you to know it. You should know it, in case anything happens.
legalcy: (Default)

[personal profile] legalcy 2023-06-03 10:47 pm (UTC)(link)
Minimus will touch the orb fragment in the simulation room.
deaddrop: (crustulina grayi)

[personal profile] deaddrop 2023-06-03 11:50 pm (UTC)(link)
[The scene takes Natasha off guard. Perhaps nothing should surprise her anymore, but suddenly being swept up in someone else's memory wasn't something she'd anticipated.

But the sight unfolds around her, and it's—it's sweet.

She tenses even so as she watches, waiting to see if they notice her—can they—or for there to be some kind of trap.

She doesn't trust things that seem sweet.]
deaddrop: (pic#15038429)

Natasha Romanoff | MCU

[personal profile] deaddrop 2023-06-04 12:05 am (UTC)(link)
[Open starters and closed upon request, if anyone is into it. Going wild with memshare.]
Edited 2023-06-04 00:07 (UTC)
deaddrop: (pic#15246913)

1.0 Sleeping Quarters | rose

[personal profile] deaddrop 2023-06-04 01:17 am (UTC)(link)
[It's clear already that this isn't their version of Ximilia; Natasha doesn't expect to find any of her things when she ventures into what she knows as the crew quarters. She's both over and under dressed, though, and less armed than she likes, her shoes a lot less practical than she likes. She figures there will be something there, at least.

Something they can use.

What she finds isn't exactly encouraging. That doesn't stop her from searching though. At some point finding something useful becomes secondary to trying to figure out what's going on here. Even if this version of the ship belongs to another crew, surely it should be in better condition than this?

As she searches, she happens upon the rosy light, clearly suspicious but considering their current situation? Also worthy of investigation—

Then everything around them shimmers out as though part of a rippling heat mirage, and the space around her dissolves into something else. Cuba. The family deboards from the tiny plane, Natasha scrambling down from the pilot's seat and onto the tarmac.

The memory plays out, Natasha trying to protect Yelena again, and failing again. Alexei's betrayal. The return to Red Room...

It fades out just as her consciousness does, leaving her wobbly as it passes, her throat tight and a shine in her eyes. For three seconds she can only stand there, processing the experience. Then she scrubs her hand across her face, wiping away tears before they can fall.]
deaddrop: (pic#13347554)

[personal profile] deaddrop 2023-06-04 01:33 am (UTC)(link)
Natasha will make contact in the armory.
deaddrop: (pic#15027556)

2.0 Simulation Room | silver

[personal profile] deaddrop 2023-06-04 01:42 am (UTC)(link)
[Despite the fact Natasha isn't exactly comfortable having her memories aired, the slivers of light are too strange not to be connected to the orb that's apparently here with them.

That means that whether she likes it or not, there's nothing to do but investigate further and hope that the memories coming to life around them is... limited.

Or at least that she's able to relive them privately.

The second memory Natasha stumbles into is a victory of sorts, and a more personal one than some of her bigger victories. The moment she finally faced her past and discovered she was stronger than it, that the boogeyman of her childhood was just another pathetic, aging powerbroker, weak on his own.

She's not exactly happy when the memory passes, her jaw cocked and tense as she considers Dreykov.

Talk about someone better forgotten.]
drawsblood: (14)

[personal profile] drawsblood 2023-06-04 01:48 am (UTC)(link)
[ The trio are suddenly sitting under a tree and Joric is handed the flowers. He sets them down and starts wrapping the stem of one flower around the other. His brother says: "How much did the girls make fun of you when you asked them how to do this?" Smiling, Joric replies: ]

More than enough.

[ His gaze lifts to look at his brother, but at that point he spots Natasha over his brother's shoulder and some sort of clarity returns. It's clear from the expression on his face that he recognizes her and he's unsure what to do. His hands continue adding flowers and wrapping stems, but he doesn't return to the conversation with his siblings. Instead he addresses his crew mate. ]

This seems so real, but I remember you. This is a memory.
shadysided: (pic#16345222)

Ziggy Berman | Fear Street | (warnings for second half gruesomeness!)

[personal profile] shadysided 2023-06-04 01:50 am (UTC)(link)
I. HALLWAYS | Prologue to Memories

What the hell is going on?!

[This was definitely not in anyone's list of 'things I was going to be doing today'. She'd kind of hoped for a shower, maybe a movie and popcorn, maybe a good long sleep in her pleasantly comfortable bed — but upon being greeted by nothing but quiet and dust, they're all on the same page: no rest in the cards today. Something bad has happened here. Maybe to them? Maybe to the Ximilia? But something.

As they all split off to investigate, Ziggy makes her way through the rooms herself as well.

Investigating the sleeping quarters comes first — and with it, some memories.]


II. SLEEPING QUARTERS | Childhood

[You're sucked into the memory, when you follow the light that emits from the sleeping quarters.

It's 1970, you're 8 years old, and Mom and Dad are fighting again — they didn't do that as much when you were really little, but they sure do it a lot now. It's fine, you think, because get to run away with your big sister to the fun places in Shadyside when things get tense at home. Today it's the watering hole, which takes a good hour's trek to make it to. You don't bother bringing bathing suits, because it's hot and it's perfectly fine to swim around in your clothes.

Wait, this isn't you, is it? It's a memory that belongs to the little girl standing in the forest, pale as paper and covered in freckles. She may be half her age here, but there's no mistaking the little face as anyone but Ziggy Berman. She's huffing and puffing and climbing up the side of a tall rock to get to the other side, where the wonderful well of cold water waits under a babyish waterfall.

"Hurry up, Christine!" Cindy yells in amusement, looking over the top of the rock with a long blonde girl at her side; the two are just a few years older, maybe in middle school. Young, but the leaders of the small gaggle of kids. 'Christine' turns to look at the new person in the memory, eyebrows raised.]


You can climb, can't you? I'll pull you up when I get to the top, if you can't.

[She's not very good at climbing this ledge yet, but she will be.

At any rate, for some reason, she doesn't seem bothered by the crewmate there, clearly too old to be goofing off on the weekend to splash in some secret watering hole with a bunch of rugrats. For some reason... she feels like that person should be there. Should be helped, because they help each other. She — thinks, anyway.]


III. KITCHEN | Mickey D's

What do you mean, you've never had McDonald's?

[Wait, when did you get here? Something about a silvery shard of light, Ziggy reaching out for it, something... about being a high schooler skipping school because school sucks — no, that's Ziggy. That's Ziggy's memories, and as she stands in line to order, arms folded and an obvious black eye being sported, she continues:]

Ugh, fine, I guess I can do you a favor; you're lucky I've got a few extra dollars.

[No question of who the person is in line with her. It's a normal day, nothing strange about it. There's just an aroma of burgers and fries, a chattering of Shadysiders as they wander about the eating area; an old couple here, a baby crying next to their tired-looking mom over there, and the occasional business man with coffee that's probably served way too hot.

Ziggy motions to the menu, and asks:]


What do you want?



IV. SUNLIGHT ROOM | cw: light blood and some horror elements

[The memory sparks to life — two girls sitting on the blood, both covered in blood and filth as a body lay a few feet away from them. There's a burlap sack tight around the man's head, and he isn't so much as breathing. Ziggy is desperately clinging to her sister, relief outweighing the lingering fear and adrenaline. Her neck hurts, and she can still feel the man's fingers digging in there, long after they've stopped. The scene quietly plays out — a moment of quiet in a clearly tense night, one fraught with peril. There's dry blood across Ziggy's face.

"You think it might wash out?" Cindy asks, looking at her clothes. They're both painted green in the harsh, strange lights of the sumemr camp's kitchen.

Ziggy chuckles weakly, reaches to pluck at her sister's ruined shirt, and says: "... You might need to buy a new polo."

But as their exhausted amusement dims, the big sister speaks. "I'm so sorry Ziggy. I'm... I'm sorry I wasn't here, not just tonight, but every day."

"No, you were. You just--"

"No, no. I haven't been there. I know that now. I know that you just needed me to listen, to hear you..." Cindy looks down, shame in her expression; her voice is choked up, laced with guilt. "I thought if I just put my head down and followed the rules, everything would be fine, that I'd get out of Shadyside. But now I know that you were right... Everything is cursed."

Ziggy shrugs, lips twisting as she attempts to reign in her emotions. "I could have been nicer. I could have been less of a... of a monster."

"Yeah. Well... You were my monster." Cindy quietly reaches up, cupping Ziggy's sweaty, pale face in her hands. There's a fondness, one that is unbroken by the unspoken horrors they've witnessed tonight. This moment is a healing one — born from the realization of how fragile life is, and how close they've come to death tonight, again and again... "And at the end of the day, Mom, Dad, Shadyside, Sunnyvale, I... I won't let anything pull us apart again. You hear me?"

Ziggy smiles. "Loud and clear, ma'am."

The pots and pans rattle, and Ziggy startles, getting up to her feet to look at the new company:]


Who's there?!

[There's an axe in her hands immediately, stolen away from near the corpse on the floor. She moves to stand between you and her sister, and though she's clearly tired and dirtied from moment-to-moment survival, she looks ready to fight to the death here in this small, smothering space.]

V. INFIRMARY | cw: eventual character death and violence/blood

(full scene on youtube)

[It's a dark night, the air humid and the scent of blood hanging in the air. As you stand beneath the hanging tree that the witch had been hung from long ago, you feel a sense of defeat — there's no solution here, no happy end to the story. Your plan has failed, and resurrected corpses walk closer and closer across the expanse of grassy knoll — Wait, this isn't you. It's Ziggy Berman, standing beside her sister as she looks left, right, behind her; it's no use, because they're surrounded.

A bloody girl wielding a barber's blade, a masked boy with a bat, a uniformed man with a shiv — and a man masked with a burlap sack. They're all moving in on them as Ziggy's sister screams at them: "What do you want, Sarah Fier?!" Her hand shakes at the air desperately, where she clutches the remains of a witch's skeletal hand. Her scream is pleading, angry and afraid as the realization of what's going to happen chips at her voice. "You want this?! You can have it! Just let my sister live! Just let my sister live!"

But her screams fall on deaf ears. She grabs Ziggy, shaking her out of a stupor. "Ziggy -- you bled on the bone. They're after you." Her hands move to grip their only weapon left — an old shovel — and she summons up what determination and bravery she has left, as a woman who knows she's at death's door soon. "Get ready to run."

Ziggy paws at her, eyes wide and twinkling in the blue-dark. "No, Cindy, no - no, no!"

You may show up in this moment, as if you were a third member of their doomed party; no matter what you do, no matter how hard you try to defend these two girls from these four killers... it will prove impossible to stop their demise. But has that ever stopped someone in this crew from trying? Ziggy reaches out to touch the person's arm.]


You need to get out of here! They don't want you! Go!

VI. WILDCARD

[Want something else? Have an idea of what to thread out, or a scene you're familiar with from her canon you'd like to see? Hit me up with whatever, we can work something out! My plurk is [plurk.com profile] simpledog]
Edited 2023-06-04 01:52 (UTC)
deaddrop: (pic#15027548)

[personal profile] deaddrop 2023-06-04 01:53 am (UTC)(link)
It is.

[She agrees, her expression softening slightly, something just slightly gentler than normal. She's the intruder here, in her estimation.

She can't help but feel apologetic.]


I didn't mean to interrupt—your siblings?
drawsblood: (10)

[personal profile] drawsblood 2023-06-04 01:58 am (UTC)(link)
Yes.

[ He looks to the pair who - unlike Joric - are unaware that anyone is there. This is a memory, after all, and it can't be changed. They sit watching Joric's hands create the crown as the boy plucks at grass and the girl has eyes glued to every flower as it's added like she's accessing each one. ]

This is Astrid and Karl.

[ Eyes fall to his lap where he keeps on working. There's a feeling that he could stop if he wanted to; he could drop it all and leave the scene. But he doesn't want to. He wants it to last as long as it can. ]

I suppose this must be one of the orb's ploys. But in this case, I don't mind it.
karumic: (pic#16368514)

kazuma asogi | the great ace attorney

[personal profile] karumic 2023-06-04 02:02 am (UTC)(link)
[ wildcard ]
[Trying something a little different this time--instead of having multiple characters experience the same memory, I'm going to give everyone their own prompt! Respond to this comment with which color/location of memory you would like to play out with Kazuma and I will write a scenario for you. That way, everybody gets a unique experience!

If you like, you can also further specify tone of memory to experience--happy/sad/silly/serious/etc--otherwise, I will pick at random. If there is a specific memory or topic you're interested in or you need to clarify any details, feel free to reach out! My discord is Lex#3783 and my plurk is [plurk.com profile] cerebrah.]
bindsthedead: (art-magic)

Sabriel | The Old Kingdom

[personal profile] bindsthedead 2023-06-04 02:51 am (UTC)(link)
[So, for rose and silver, I will write up a custom memory each time. For the others, there will be one or two choices- for those, let me know which you pick. Another option is no memories, just Exploring the station. If you want this, just let me know and I'll write up a custom starter.

Rose: Sabriel's childhood memories include ones about her Father and her Friends, and her time spent at school, although there might be a faded, stray one of her very early childhood in the Old Kingdom.
Silver: Sabriel's memories include Flying in a Paperwing, Saving someone, Fighting a Dead creature at school, or other assorted memories of the Old Kingdom (I'll pick different things for this option).
Green: Choice between Crossing back into the Old Kingdom and Sabriel's last conversation with her father.
Copper Your character may find themselves in a Great Hall, with Sabriel sitting at the head of a long table, with a little white cat sitting to the left of her, his place also set with a frankly insane array of cutlery. Or they might find themselves in a more rustic setting- a private room at an inn, with Sabriel having dinner with a man around her age. Both of them are smiling.
Blue: This memory is darker than the others. Sabriel is standing in brick dust and moonlight, surrounded by the dead and dying, in a room that has been smashed to bits. There's an immense, dark figure, whose shadowy tendrils are slowly consuming and overwhelming an almost caustically bright light, and a man speaking, leaning against a pile of rubble as Sabriel kneels beside him.

Run, Sabriel. While he's busy. Run south. Live a normal life...]
Edited 2023-06-04 02:54 (UTC)
deaddrop: (allomengea vidua)

[personal profile] deaddrop 2023-06-04 02:59 am (UTC)(link)
No, this seems... this is very peaceful.

[She glances over her shoulder, but it seems increasingly unlikely this memory is setting the scene for tragedy.]

If it's a ploy, I'm not sure what it's meant to accomplish. Scare us off?
essenceofdeadlybeasts: (211)

Zhao | Yakuza/RGG | OTA

[personal profile] essenceofdeadlybeasts 2023-06-04 03:05 am (UTC)(link)
[A few open starters to follow that encompass both non-memory station exploration and reliving memory options. But also I am also interested in any of the memory share prompts with old and new cr of any sort! If you would like, go ahead and choose any memory type option 1-6 (or by color or room) and specify if you'd like a happy/sad/exciting/embarrassing/etc memory from that category and I will write up a starter for you specifically! If any CWs apply I will warn/ask first if you're interested or wish to skip them as Zhao's life is one from the underworld of gangster living from the moment he was born.

If you would like to share a memory of your character you can toss a starter for me here as well! I'm game for back-to-back memory shares between two characters as well so we all get memories shared. Discussions and plotting if desired can be had through PM or on plurk [plurk.com profile] AisuYoukai. Hit me with anything!]
essenceofdeadlybeasts: (013)

open | sunlight and kitchen

[personal profile] essenceofdeadlybeasts 2023-06-04 03:05 am (UTC)(link)
I.

3.0 sunlight room
[It was odd exploring the station as it was now. Zhao had lived in this space for more than a year now, it was his home and he knew it well after all this time. Today it felt familiar, and decidedly very unfamiliar at the same time. The sunlight room was no exception.

He was delighted to see the plants here but at the same time there was a deep sense of loss as well. His flora was not here. And while a part of him was trying to reassure himself that this was simply some fluke that they would all get past--that eventually they would make it back to their own version of the Ximilia station--it was still like losing a part of himself as his eyes roamed the room and failed to find the plants he'd nurtured and grown in this room. The Cirawei flora was gone, too, and that clenched his chest something tight.

He pretended it was all fine. There was no sense in worrying. They'd make it back and this would all just be another strange adventure on their plate. Another memory to add to the list. He glanced back as he heard noise behind him and smiled a crooked smile at the other orber.]


Hey. This is wild, huh? It's all...different.

[No big deal though, right? Right.]


II.

4.0 kitchen
[Well, this place sucked. Zhao frowned as he entered the kitchen and set eyes on the differences. There was hardly anything here. As he rummaged through the area, he noted just how bare it was and what little options there were. The people who lived here now must have hated it. Maybe that was just his opinion. He enjoyed cooking. This would be a nightmare. He hoped they didn't get stuck here and have to fix everything back to the way it was when they were here. That would suck.

Zhao's eye caught sight of a glimmer of light out of the corner of his vision. His interest instantly piqued and he walked that way. Instinctively he reached a hand out for the object hovering there--and watched, bemused, as a memory played out from what felt now like ages ago.

He remembered it fondly. The setting was of an old Chinese restaurant, tiny but comfortable, with a handful of guests sitting inside. A group of friends sat in a corner booth, a little loud and rowdy for the small space but having a good time and bringing life to the place. There were already a handful of small dishes on the table that the group was picking at but the main dish was just arriving; Zhao came from the kitchen with it in hand, a meal cooked by him for his friends.

It was a celebration. They'd finally completed their goal. And while not everything had turned out as expected, and some things had turned out horribly, in the end they'd won. And they were all still together. Kasuga had decided to stay. They were happy in this moment.]


As promised, Kasuga-kun, a meal fit for a king.

[Zhao placed the Peking duck at the center of the table while everyone made noises of approval and eyed the bird appreciatively. That wasn't really the point that Zhao had made it. It wasn't really to impress them though that added bonus wasn't lost on him. He enjoyed their praise. But what he saw in Kasuga's eyes was the real treat. It wasn't just awe--there was something else there. A catch in the eye. Kasuga wouldn't cry in public, and this was one story Zhao wouldn't pry out of the man, but there was something there, something reverent and poignant, behind Kasuga's eyes, a memory and a hope, that made Zhao proud to be a part of.

Those eyes turned to Zhao and he heard from Kasuga, "Thanks, man. I'm glad to finally get to try this meal." Kasuga waved a hand enthusiastically. "Now sit down and let's eat!" Zhao chuckled and complied. It was a good meal, and even better spent with his friends.]


Edited 2023-06-04 04:03 (UTC)