ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2023-06-01 06:40 pm

MISSION: THE AI AND THE COMMANDER

M I S S I O N   1 4 . 0

SOMEWHENPRESENT DAYFYI

// SOMEWHEN  


The hum of the teleportation platform is familiar, filling your ears as the bright light dissipates enough to safely open your eyes. You feel something solid beneath your feet, and the lack of scent from the asphalt and dirt in Nuhiri and Deumia marks a departure from anything resembling a planet, the space around you giving you no reason to think anything of it. You're on the Ximilia once again — finally. Another mission successfully accomplished, for whatever other hardships you and the rest of the team have endured. Hot food and hot showers await, and Newt will surely be scurrying off to prepare for the team’s usual post-mission movie night.

You’re back and you can’t wait for Viveca to greet you, and for Degar to take the orb away, back to the North Wing to join the other ones.

Except … the station’s walls appear to be peeling, and some of the equipment looks a little older and unpolished. There’s even a layer of space-dust on one of the control boards. And most importantly: no one is here to greet you. As you turn and look to your fellow crewmates in confusion, even now some of you might start to wonder at the change of routine. Ivy, who had just been handling the orb, will be empty-handed, but surely there’s nothing to worry about. The station is peaceful and still. Nothing feels amiss … yet. And then:

// 0-L1V-14
Oh, hello. You are not the team I know. Yet you are here for the orb … Good.

The sound of 0-L1V-14 — or 'Olivia' as many have come to call her — voice springs to life around you. She almost seems to sound confused for a moment, clearly recalibrating her systems for this strange occurrence, before the gentle tenor of her voice regains its composure and she recalls her mission directive. The lights in the teleportation platform seem to glow just a little brighter, as though the arrival of the crew has buoyed the AI's spirits.

// 0-L1V-14
I've located one within the station, but it seems to have fractured. The air around them appears to have some sort of temporal disturbance that I can't quite pin down. Be cautious, but bring them to me before anything happens.

Well? You heard the AI. Best to start looking.


1.0   The first thing you might think to do is return to the sleeping quarters, either to clean up and change into another set of clothes; or to take a much-deserved nap; or maybe you just need a moment to yourself to collect your thoughts. The doors to the sleeping quarters seem to stick for a moment, which isn’t worrying in and of itself, but as the doors slide open you realize that you’re looking into a dark and empty carved out space that resembles a place for storage more than anything else. The walls and doors that used to make up your individual rooms are absent, and the floors are stripped bare, with rows of perforated grates allowing the cavernous space to remain relatively well-ventilated. It’s clear that no one has visited this room in quite some time, and perhaps there had once been plans for it, now abandoned to hold a stock of random items in its place.

There are boxes stacked against the wall, and a shelving unit that holds miscellaneous supplies: cans and boxes, batteries and wires, old bound notebooks made of paper. Rolls of rough tarp are haphazardly leaning against the wall to one corner, and thermal blankets are scattered amongst scraps of loose-leaf, a sketch of a cluster of spherical shapes in different colours, and other foreign knick-knacks that seem to have no place on a space station. If you decide to explore this space you’ll have to provide your own source of light as none of the lighting above seem to work though the row of fixtures that you’re used to seem, at least, to have been installed. They’re just not currently online.

Investigating the room a little deeper might draw you to a simple metal box sitting in the middle shelf next to what looks like a half-broken lute, its strings missing. There is no lock on this box, as though it wants to be opened, and lifting the lid will reveal a bright rosy-coloured light. Reaching out towards the small sliver of light in the shape of an elongated teardrop will recall a memory of your childhood so vivid, you’ll think you were back in that time, in that exact moment, to relive it again. Whether it's a good memory or a tragic one is left up to random chance. Only someone entering the room to talk you through your memory will remind you that you aren’t actually a child any longer.


2.0   Perhaps you decide to forgo the sleeping quarters entirely, and want to revisit one of your favourite simulations in the simulation room. Familiar oceans, the futuristic bar, or the room filled with adorable puppies might be your first choice — but every preset you’re used to scrolling through seems to be different now. There are the standard, familiar pre-mission training simulations, and even the Lodgen Mountain Mines mission appears to be here, but everything else has either been deleted … or it was never here to begin with.

You might decide to go ahead with one of the already existing simulations anyway, or you might want to start rewriting the one you’d come here for in the first place. It will depend on your luck, and it will depend on the success of your mission-training, but a small shard of bright, silvery coloured light may suddenly reveal itself to you. It appears like a thin tear-shape that hangs suspended in the air. The faintest whisper beckons you close; it’s familiar. Will you reach out to touch it? Doing so will colour the simulation room around you with a memory so real it might as well be — suddenly you might recall a happy moment in your life, or perhaps your greatest victory or adventure. This can be shared with whoever enters the simulation room with you or after you, and will fade when you manage to locate the right door and leave the room.


3.0   The sunlight room that you may have walked through on countless occasions is missing the familiar bridge, the river that runs beneath it, and trees that surround it. Instead, the vegetation around you appears to be far more deliberate and practical, thick foliage like bushes planted in rows, their large leaves covering most of the ground and soil. Several small metal boxes with wires and buttons can be found planted across the space, each with a thin rotating disc that whirs and spins quietly. Each of these boxes appears to give off readings, each screen displaying a continuous green wavy line scrolling across it and text that displays the quality of the air with a percentile grade, the amount of it being produced, and that particular box’s designation zone: Mess Hall, Storage, Living Quarters, and Teleportation Platform among others. This isn’t just a room that simulates nature, but if you were to approach any of the small bushes and saplings here, it’s clear that the plants here are real and they’re currently working to provide the rest of the station with oxygen.

Further to the back of the sunlight room, a bright sliver of colourful green light seems to glitter and glint between the leaves. It feels familiar in the way that it whispers faintly, and if you concentrate you can make out the sound of your name in a voice like that of someone from your past: a friend, perhaps, or a family member. Maybe a loved one or an enemy. Or perhaps it’s a voice you can’t actually recognize. It might compel you to reach out for the light, but will you listen? Or will you turn away?

If you embrace the light and call out in answer to the voice, you will re-experience the action, the conversation, or the thought that you attribute as being the reason you are who you are today with that most important person being the key piece in your memory.


4.0   Looking for your usual snacks? Feeling peckish for that bowl of instant spicy space-ramen you saved for post-mission? You might head into the kitchen expecting the familiar foodstuffs that you’re used to only to find that the room has been rearranged, with far fewer cupboards and appliances, and more of what looks like typical space-fare: freeze-fried items and nutrition-focused meals sealed into silver foiled bags. What ‘fresh’ ingredients exist are even less, and there are a stack of dirty plates and cutlery in the sink that don’t look like anything you or your crewmates might have used. You may already suspect that this whole station isn’t the one you’re used to, or you might still be in denial. Either way, you may find through your rummaging the call to a little sliver of coppery-coloured light located behind the freezer door.

If you decide to touch the fragment of light here, you’ll feel a ghostly burning as though the glint of the light has cut your skin, almost cold enough to feel sharp — but it’s just your imagination, isn’t it? What you remember now as it comes back to life around you (and the team member or members who may have joined you) is the best meal you’ve ever eaten, whether it is something you made for yourself, something made by your loved one, or the meal that leaves your heart feeling empty and aching.


5.0   You may have become so accustomed to seeing the North Wing doors sealed that it’s your curiosity that draws you forward to the wide expanse beyond the now open wing, your feet testing the threshold as if you’re expecting an invisible wall to keep you out. Nothing happens when you step into the North Wing, though you might immediately notice the large tank that holds all of the team’s successfully captured orbs is very clearly missing. And not only that but the space appears to be well lived in, a small cluster of worn chairs and a table set to one side, and data pads and drawings on white-boards in plain view. They don’t seem to be much more than a couple of crude strategy diagrams (and a couple of silly stick figures in one corner) and as you move towards the crew quarters, some of you might instantly recognize the familiar room with its rows of beds and a scattering of personal effects assigned to each bunk. Photos are pinned to walls of a twenty-person crew, pillows and blankets are left in disarray by unfinished knitting projects, a diary written in a language you can’t quite translate, and a stuffed elephant-shaped plush doll lies at the head of one of the beds in the middle of the room. By the door is a neatly made bed. An analogue paperback novel sits on the nightstand, a bookmark set in the middle to note its progress. On top of it is a well-kept watch stopped a little after the sixth hour and a medal of service in the now recognizable insignia of the Ndiera Complex’s Federation.

By the far wall of these sleeping quarters is a bright golden starlight that seems to illuminate that side of the room as though someone had turned on a torchlight to the highest setting; it’s almost blinding. Moving closer to it, you’ll find that it’s like all the other slivers of light scattered across the station — a broken shard, like a piece of a large puzzle. Touching it may pull you — and whoever might be in the room with you — into a memory from your time with the Ximilia crew, whether it happened over a year ago, or it happened only on the last mission. It might be a happy memory, or it might be something you regret, which is poignant considering your initial raison d’etre for being here at all. It’s a vision that appears from your perspective and while you relive it, you feel outside of yourself.


6.0   The rest of the station still appears to be intact, with the infirmary, the training room, and the armoury in the same locations that you remember. Those of you who have been here for quite some time, you’ll find your way around by muscle memory alone; but even if you’re a newer member of the crew you’ll have wandered the halls enough to know what feels familiar to you … and what doesn’t.

The infirmary looks to be a little out of date, though it looks as if it’s seen its fair share of use. And it’s smaller too, the more recent addition and surgical area missing from the cozy space. The training room and the armoury share similar qualities of seeming a little older, a little more lived in, and with well-used equipment and weapons to boot. The training room is still padded with firm padded flooring and benches for sitting. Some of the racks and hooks (all empty) that had been against the wall have fallen now, and similar to the teleportation room, you’ll find that some of the paneling in this room has since peeled away, revealing some of the bare structure behind them. In the armoury, you won’t find your favourite knife or preferred staff but there are still a few choices in weaponry to arm yourself with.

Wherever you decide to explore, you might once more happen upon a bright bluish light that seems to whisper and call to you in soft, hushed tones. No specific words can be picked out through the murmurs but the feeling is all the same — it draws you forward like a moth to flame, but whether you decide to reach a hand out to touch the sliver of light that hangs suspended in the air is entirely your choice. If you do, you might succumb to a vivid memory of a significant injury you or someone important to you had suffered once, reliving that moment with too sharp clarity. Those feelings of fear or threat or maybe even satisfaction seem to come to you again as though you were there again — only this time you may not be alone as you witness this memory, and someone else has entered the room with you.

Present Day.

The teleportation platform hums quietly in a clean, well-maintained room. No walls or floors appear to be even the least bit dented, and now the Commander of the Ximilia stands behind the control board, staring at the screen as though doing so will bring their crew back by some wild form of magic. Degar knows magic — he’d come from a world so full of it. This, however, is something different.

Beside him, Viveca scans through the data that had sent the crew into the Ndiera Complex, as it should have brought them back the same way, with the orb in tow.

// VIVECA
“I don’t know how it happened… they should have arrived here. Everything seemed normal! But I’ll figure it out. We’ll figure it out.”

// DEGAR
“They could be anywhere, right? Except we can’t even help them if we don’t know where that might be.”

// VIVECA
“I know. The strange thing is that it seems that we’ve located another orb… only, it states that it’s here. On the station. So even if the platform sent them straight to it… why aren’t they here?”

The Commander and the AI both turn their gaze towards the still empty teleportation platform before exchanging worried glances with each other. Degar finally heaves an exhale but the frown in his features deepens.

// DEGAR
“Keep working at it. I’m going to see what I can figure out in the station’s systems. Maybe we can trace back to the team somewhere. Or somewhen.”

Viveca nods, her voice sounding complicated when she responds next.

// VIVECA
“Yeah. We’ll find them.”

TOP


F Y I

The events in this log take place during the first two weeks of June.

For this mission, we have decided to run the search request mechanic a little differently. Depending on whether your character decides to touch or grasp one or any of the slivers of coloured light that can be found throughout the station, you will have the opportunity to participate in a search request. More on this is explained HERE.

If you have questions about any of the prompts or the mission in general, please direct them HERE.

Any in-character questions to 0-L1V-14 can be asked HERE.

And finally, your soundtrack for this log:

TOP


NAV

faithfulskeptic: (077)

[personal profile] faithfulskeptic 2023-06-05 11:32 pm (UTC)(link)
[ As disorienting as it was to be dropped into her own past, it's doubly strange when the illusion dissolves, and she's suddenly-- back? Not back, because she never left.

It feels like so long ago. ]


First day on the assignment, [ she says almost automatically, nodding. ] I don't know how you could see all that.
romancekiller: (pic#9429952)

▶ SILVER ( SIMULATION ROOM )

[personal profile] romancekiller 2023-06-05 11:32 pm (UTC)(link)
𝙝𝙖𝙥𝙥𝙮 𝙢𝙤𝙢𝙚𝙣𝙩𝙨.



  • watching an old soccer match recording with her father, wells and chancellor jaha
  • clarke and finn having a cute moment in the bioluminescent forest
  • daytrip with bellamy; learning how to shoot a gun
  • unity day celebration on the ground; a conversation with bellamy about having fun and taking a break to playing drinking games with the other delinquents.
  • various reunions with her friends
Edited 2023-06-08 05:14 (UTC)
romancekiller: (pic#9394489)

▶ GREEN ( SUNLIGHT ROOM )

[personal profile] romancekiller 2023-06-05 11:34 pm (UTC)(link)
𝙞𝙣𝙩𝙚𝙜𝙧𝙖𝙡 𝙢𝙚𝙢𝙤𝙧𝙞𝙚𝙨.



various cw: death / execution, blood, violence, body harvesting, genocide, murder, massacres, kidnapping

  • watching her father getting arrested for treason for wanting to warn the rest of the ark about the oxygen failures
  • being thrown into solitary prison in the skybox for the conspiracy of committing treason; spending almost a year locked up as a way to keep her quiet so that she doesn't follow through with her father's plan
  • dropship day; being one of 100 kids sent down to the ground to test whether it's habitable almost a century later
  • reconnecting and mending her relationship with wells
  • various times she has saved her friends lives
  • daytrip with bellamy; a quiet moment of connection and talk about forgiveness and needing him to lead their people
  • talking to chancellor jaha to pardon bellamy for his crimes
  • various moments with dealing with leadership and the challenges they face on the ground to survive
  • various moments in mount weather and being suspicious of everything
  • murphy returns to camp and a plague spreads across camp; clarke runs herself into the ground trying to take care of everyone else around her despite getting sick herself.
  • being betrayed by lexa at mount weather
  • irradiating mount weather and saving her people
  • various moments from the aftermath of mount weather in which she decides on being self-exiled from camp and deals with her new reputation from the grounders of being the mountain slayer / wanheda "commander of death"
  • a very emotional argument between her and bellamy when she returns to camp
Edited 2023-06-08 05:27 (UTC)
romancekiller: (pic#13070892)

▶ BLUE ( INFIRMARY )

[personal profile] romancekiller 2023-06-05 11:36 pm (UTC)(link)
𝙨𝙞𝙜𝙣𝙞𝙛𝙞𝙘𝙖𝙣𝙩 𝙞𝙣𝙟𝙪𝙧𝙞𝙚𝙨.



various cw: death / executions, self harm, violence, blood, body farming, village massacres, suicide attempt.

  • watching her father get floated into space
  • encountering atom after being hit by acid fog; first time mercy killing someone
  • being threatened at knife point by murphy and charlotte consequently jumping off a cliff
  • watching finn massacre on an entire village in his efforts to find her
  • being taken captive in mount weather. clarke doing whatever it takes to break free from being quarantined to find her friends.
  • being self sacrificing by volunteering to take finn's place in being killed for his crimes by the grounders so they can have their truce but upon being refused she realizes she has no choice but to mercy kill him to save him from further pain
Edited 2023-06-12 05:52 (UTC)
romancekiller: (pic#9394800)

▶ WILDCARD

[personal profile] romancekiller 2023-06-05 11:38 pm (UTC)(link)
[ choose your own adventure and hit me up with anything else ]
softshoes: (👞 10)

[personal profile] softshoes 2023-06-05 11:49 pm (UTC)(link)
[STICKING MY WILDCARD FOOT IN THE DOOR FOR LATER]
coordination: (find me a nice kind man with 10 inches)

[personal profile] coordination 2023-06-05 11:56 pm (UTC)(link)
I'm currently looking at that area, and I don't see anything.

Aside from that fact that it looks as though the whole team was spending most of their downtime in here. Why wasn't the station adequately prepared prior to their arrival?

[ Sure enough, mister curious, nosy, wants answers is stomping up and around the room where he knew the orbs to be stored in the north wing; peering into rooms, checking any closed door if there are any, trying to see if he can feel that subtle weight of power that the orbs usually emit even through the tank that would usually be here. ]
morethan084: (hug/hold)

[personal profile] morethan084 2023-06-05 11:58 pm (UTC)(link)
[Daisy feels closer to him after hearing his story today, after seeing it. So when he wraps his arms around her, she’s quick to do the same.]

It was a long time ago.

[She says it as if that takes away from the memories that brings to the surface. The way she can almost feel that burning sensation in her stomach from the first bullet.]
drawsblood: (2)

[personal profile] drawsblood 2023-06-06 12:23 am (UTC)(link)
[ Joric knows he's walked in on a private moment that he wasn't meant to see and that gives him a small amount of discomfort. Still, he finds himself unable to pull himself away and ends up watching things play out. This is a side of Yzak he's never seen before: playful, nervous even. It's clear he and Blue (who Joric barely knew before he left) cared for each other. Yzak shows interest in learning about Blue's life, Blue is honest and at ease, and the pair sitting together happily makes Joric realize how hard things must be for Yzak since Blue's departure.

When the memory ends, Joric suddenly feels released from that strange urge to stay put and watch on. The orbs playing with them yet again. Despite that knowledge, he does wish he could have fought against it harder so as not to have intruded on a private memory that should belong to only the parties involved. ]
drawsblood: (34)

[personal profile] drawsblood 2023-06-06 12:38 am (UTC)(link)
[ He couldn't have anticipated something like this happening when he agreed to this deal to undo his regret. The people he's met here are meaning more to him everyday. Back when Daisy had come to him that night upset that someone dear to her had left, he hadn't fully grasped what it felt like. He merely thought that they had to appreciate their time here while they had it, because they were destined to lose their memories of one another. But now after what they've seen today, he understands. He feels closer to her as well and her tears that night now make sense. He doesn't want to lose this place or these people in his memories either. ]

That may be, but it doesn't make it any less a terrible thing.
ximilianpc: (0-L1V-14)

[personal profile] ximilianpc 2023-06-06 01:06 am (UTC)(link)
[ There is a long, pregnant pause. ]

I do not have a physical body, therefore I cannot "show" up.
faithfulskeptic: (077)

[personal profile] faithfulskeptic 2023-06-06 01:24 am (UTC)(link)
[ Gasping for breath like she's actually dying (again), she has the wild impulse to laugh-- who's here calling her doctor, rather than agent? She's been shot. She's a patient if she's anything.

Her hands are on her stomach, low where the bullet entered, reflexively trying to apply pressure to a wound that isn't actually there. ]


Oh God-- [ she groans, disoriented by the suddenness of the memory-- and the way it's just gone. It doesn't hurt, but she reasons she's just in shock... at least until she realizes her hands are dry. No blood means no injury, right?

She looks at her hands, then up at Lockwood, wild-eyed. ]
peasant: (alina-ep5-5)

alina starkov / grishaverse, ota

[personal profile] peasant 2023-06-06 01:38 am (UTC)(link)
[ open starters will be listed below, including both station things and memshare events! feel free to pm me or hit me up on plurk if you'd like a closed starter, instead. ♥ open starters are always open to anyone.

also disclaimer: sorry for falling off in may, had to take a break bc of family emergencies, but i'm back in action.
]
peasant: (alina-ep2-20)

✰ open, station wake-up.

[personal profile] peasant 2023-06-06 02:00 am (UTC)(link)
[ rotting walls.

it's the first sight she blinks awake to, blurry in the dim light. what little there is refracts off of the metallic grating of the ship's insides, and no matter how she reaches inward for her summoning —

the shadows stir in response to her call, instead. sickness churns low in her gut as she rolls over, knees planted into the perforated floor. it's almost a miracle she doesn't heave up the palace's breakfast through the animal panic greeting her, but she manages. hefts herself to her feet to leer at shapes in the dark, until her whereabouts finally click.

ximilia. a name for what had been on the tip of her tongue like a dream she'd forgotten. just how long had she been gone, for it to fall apart into a husk of itself?

she skids forward a step, and then another, hands reached out to navigate by touch — and knocks right into a pile of storage items. books and batteries and flashlights clunk onto the ground, an instant clatter of sound that echoes down the empty hall.

alina shrinks away accordingly, and promptly jams her arm into the wall in the progress, a telling hiss of both pain and frustration seething from between clenched teeth. so much for discretion and stealth, at this rate.
]
doooooog: (u)

[personal profile] doooooog 2023-06-06 02:00 am (UTC)(link)
It's a figure of speech! You think I haven't had incorporeal friends before, Liv? [ He's a dog of the world, after all. ] You can see me right now, can't you?

[ Just in case, he's about to stretch his body into the words what up liv with stunning cursive. ]

Well?
peasant: (alina-ep3-1)

✰ open, station exploration.

[personal profile] peasant 2023-06-06 02:10 am (UTC)(link)
[ whether she goes detected or not, she sets to work finding something less ridiculously inconvenient soon enough. it feels borderline treasonous to set her crown aside — already, she can hear nikolai yammering in her ear about dust particles ruining his shiny baubles — but it rests undisturbed on a pile of blankets. clean, where the pristine white of her gloves have gone grimy.

supplies lay strewn across her feet in chaos, plucked from their miscellaneous piles. a scant flashlight highlights the complete disarray she's turned the room into, like a forgotten attic in an old home. a cooking pot goes rolling down the floor into the hallway. a wrinkle of her nose precedes slapping a handful of magazines onto the ground. as her (mis)fortune would have it, everything but sensible clothing seems to exist in this place.

the feather boa in her hands solidifies that. alina tosses it behind her, as she does another long tarp. maybe you're in the path of her destruction. or maybe it's the —
]

Oh, for saint's sake.

[ — that catches your attention in passing. either way, she's the vision of a woman on a mission. more so, now that the edges of her corset are keen to dig into her ribcage every time she bends forward, stilted, to rifle through a new pile. ]
bindsthedead: (art-lay them to rest)

[personal profile] bindsthedead 2023-06-06 02:11 am (UTC)(link)
I can't. [Sabriel's voice is soft, barely above a whisper.] I am the Abhorsen. Besides, how could you come with me, you with your broken leg?

[The man calls her name, but Sabriel has already turned, her face set as she picks up a bell on the ground with the utmost care- and then sets it back down. Instead, she picks up the sword lying next to it. It's the same one Sabriel wears, with a bronze hilt and crossguard, and an emerald set in the pommel.

Through the gloom, a gleaming inscription is visible. The Clayr saw me, the Wallmaker made me, the King quenched me, the Abhorsen wields me so that no Dead may walk in Life. For this is not their path.]


This is not their path.

[There is little sound in the hall- the wounded muffle their cries, as though any sound might draw attention. Sabriel says nothing further as she steps forward, loosening the straps on two bells with her free hand- and then, with a single motion, sheathing her sword and drawing them.

And then, the shadowy figure grows taller and stalks closer, his flaming eyes opening as he speaks.

Toys, Abhorsen. And too late. Much too late.

There is power in his voice, a hot metal stench that freezes Sabriel in place, even as she jerks slightly, trying to free herself as Kerrigor slowly glides closer, reeking of blood and rot, until he's only an arm's length away from her.

And then, at her side- a girl Sabriel's age, breathing her last, touches her ankle, setting off a little spark of Charter Magic- and suddenly, Sabriel can move, and the bells sound out- and if they do not sound true, their song diminishes Kerrigor, forces him back- and Sabriel grits her teeth and sounds them again, seeking out the counterpoint between Saraneth and Kibeth, to force Kerrigor under her domination.

And for one second, she does. Kerrigor's form twists, collapses, flowing up into the rafters like smoke- and with a scream, down into the mouth of the body that's resting in an opened bronze sarcophagus, as the bells in Sabriel's hands shatter, wooden handles turning to dust as the metal falls to the ground in shards.

Because this is something Sabriel's had nightmares about.]
bindsthedead: PB icons are from hollow art (Default)

[personal profile] bindsthedead 2023-06-06 02:32 am (UTC)(link)
[“There’s no simple answer, but I sent you to Ancelstierre for two main reasons. One was to keep you safe. I had already lost your mother, and the only way to keep you safe in the Old Kingdom was to keep you either with me or always at our House—practically a prisoner. I couldn’t keep you with me, because things were getting worse and worse since the death of the Regent, two years before you were born. The second reason was because the Clayr advised me to do so. They said we needed someone—or will need someone—they’re not good with time—who knows Ancelstierre. I didn’t know why then, but I suspect I do now.”

And then, as they run against the current, and Sabriel's father explains about how Kerrigor had used his original body as an anchor into Life, even as the Old Kingdom crumbled, and assures Sabriel that the Clayr, whoever those are, will have located it. Their conversation is interrupted at a wall of mist- Sabriel's father utters some words that fill the area with the stench of hot metal, and the two of them suddenly cease their conversation and start running, holding their bells by the clappers as a vast wave forms behind them, until they reach another point, and Abhorsen speaks again, another spell- one that opens the way, and the two begin racing up a frozen whirlpool.

And then, as though what just happened was something unremarkable, her father simply says "As I was saying-" and continues to speak again as Sabriel watches his steps and follows them exactly (Because this precinct is full of sinkholes, invisible beneath the water), more explanations of magical bloodlines, and the Charter's crumbling power. And Lockwood might realize that none of her father's instructions to Sabriel about how to defeat Kerrigor and rebuild things include himself. And Abhorsen is actually taken aback for a moment as he realizes that Sabriel has already freed the last member of the Royal bloodline, who is apparently needed to repair what's been broken. Also, that Sabriel's cat may actually be a creation of the Wallmakers, whoever those are. And then, as her father tells her that they must hurry-

“I thought we were!” snapped Sabriel, as he started off again. She didn’t mean to be bad-tempered, but this was not her idea of a heartfelt reunion between father and daughter. He hardly seemed to notice her, except as a repository for numerous revelations and as an agent to deal with Kerrigor.

Abhorsen suddenly stopped, and gathered her into a quick, one-armed embrace. His grip felt strong, but Sabriel felt another reality there, as if his arm was a shadow, temporarily born of light, but doomed to fade at nightfall.

“I have not been an ideal parent, I know,” Abhorsen said quietly. “None of us ever are. When we become the Abhorsen, we lose much else. Responsibility to many people rides roughshod over personal responsibilities; difficulties and enemies crush out softness; our horizons narrow. You are my daughter, and I have always loved you. But now, I live again for only a short time—a hundred hundred heartbeats, no more—and I must win a battle against a terrible enemy. Our parts now—which perforce we must play—are not father and daughter, but one old Abhorsen, making way for the new. But behind this, there is always my love.”

“A hundred hundred heartbeats . . .” whispered Sabriel, tears falling down her face.
]
peasant: (alina-ep2-10)

✰ open, memory share.

[personal profile] peasant 2023-06-06 02:34 am (UTC)(link)
[ following lex's lead — pls hit me up for a customized starter here! i'm planning to write everyone their own memshare prompt to keep things fresh and unique. here are some options below that you can claim:

ROSE / A CHILDHOOD MEMORY:
  • vague memories of her family pre-orphanage, before their death.
  • fending off mal's bullies with letter openers in the orphanage, as a feral child.
  • teaching herself to write, read, and draw in prep for being drafted into the first army.
  • cheating the grisha examination tests to remain undiscovered.

    SILVER / GREATEST VICTORY, HAPPY MOMENTS, ADVENTURE, ETC:
  • hunting and claiming the sea whip (basically a big-ass ice dragon, tbh) to amplify her power.
  • her sparse few memories of good times in the first army.
  • being saved by the people of novyi zem from being hunted.
  • destroying the fold (a big wall of darkness).
  • attending nikolai's coronation as ravka's potential future queen.
  • showcasing her powers at the little palace's winter fete, her friendship with genya, etc.

    GREEN / INTEGRAL MEMORIES TO THE PERSON SHE IS:
  • going to keramzin for the first time, after the death of her parents.
  • the darkling forcing her first amplifier onto her, in order to control her power. ( cw: body horror. topics of abuse + grooming likely to come up. )
  • using forbidden magic to bring mal back to life.

    BLUE / SIGNIFICANT INJURIES:
  • sacrificing mal at his own request.
  • being attacked by the darkling in morozova's weird mancave.
  • almost dying via monsters, which triggered the first use of her power.
  • baghra sacrificing herself for alina's sake.
  • getting yeeted by zoya during her first training spar as grisha.
  • nearly getting assassinated by witch-hunters, the day after her power was discovered.
  • killing the darkling (sorry bro).


  • limitless options!! lmk which one you'd like, or pick a color and/or tone of prompt you're seeking and i'll randomize. c: feel free to hit me up on pm or plurk ( [plurk.com profile] nereids ) if you'd like to plot.
    ]
    deaddrop: (pic#13347547)

    [personal profile] deaddrop 2023-06-06 02:45 am (UTC)(link)
    Salt, mostly. And sugar. If it's spiced enough, I'll get some heat.

    [She shrugs, a little sheepish. If she has to talk about something from her memory, that's better than the alternatives.]

    I've thought about looking into if we could treat it here, but... there's always higher priorities.
    deaddrop: (nojimaia nipponica)

    [personal profile] deaddrop 2023-06-06 02:47 am (UTC)(link)
    Or where we aren't the size of mice.

    [Wryly. They had managed to do something at least somewhat useful on that mission, despite their size.]

    It's good you do. I might get distracted myself.
    homeostatic: dnt (126)

    [personal profile] homeostatic 2023-06-06 02:51 am (UTC)(link)
    ( At the other end of the wide storage bay, where McCoy has been rifling through stacks of odds and ends for anything useful, the sudden, sharp sound of metal nearly makes him leap right out of his skin.

    For a moment, with only the thin beam of his penlight throwing weird shadows on the pitted, peeling walls, he's all of five years old again, fearful of the dark, recalling his cousins' blood-curdling tales of evil haints. )


    Hello?

    ( It's a borderline squeak.

    Then, y'know. He huffs at himself, stoops to pick the light up where he dropped it, and tries again, annoyed. )


    All right, who's horsin' around back there? Finn?
    dispassioned: (pic#16266115)

    [personal profile] dispassioned 2023-06-06 03:09 am (UTC)(link)
    [It's the cooking pot rolling into the hallway that gets Chishiya's attention, actually. He pauses his descent down the hall to watch it, one eye brow lifting with interest.

    It doesn’t take him more than a moment to decide to investigate. Curious and accustomed enough to this kind of thing (i.e. exploring abandoned places) that he's not actually inclined to hesitate.

    As he enters the supply room, though, he's immediately hit directly in the face with a feather boa.]


    Strange choice of weapon.

    [He comments dryly as he removes the boa from where it's now draped over his head.

    Then he sees who actually threw it and pauses, something like surprise flickering in his eyes before he pushes it aside.]


    Ah. You're late.

    [Had he looked for her? Maybe a little bit. But he's also been doing a lot of emotional dissociating the last couple of days so his tone is even, though still a little dry.]
    deaddrop: (pic#15124020)

    [personal profile] deaddrop 2023-06-06 03:33 am (UTC)(link)
    [It's a smarter reaction anyway. Comfort would have rolled off of Natasha like water off a duck.

    Facts, however, she responds to.

    Her lips press together, tongue wetting them.]


    The one who spoke to us?

    [It seems most likely. He's the one who looms the largest for her.]

    Alexei. He was—is—the closest thing I had to a father.
    blackfire: (pic#15232668)

    [personal profile] blackfire 2023-06-06 03:59 am (UTC)(link)
    he's become accustomed to the shift and flex of the worlds around them now. nothing is sacrosanct to the whims of the fragments — and itachi politely averts his gaze when he is a half-step into the room. even his mastery over illusory powers holds little sway against it.

    there are some things it is better not to know. not because it is difficult for him to carry — death holds no mystery for him, and what sorrow he feels for her is easily set aside, a droplet among oceans. he would not burden her with feeling it — that would trouble her worse than just the knowing.

    he's just here to fetch bandages, really, and he steps around her to that end. one hand is dropped, briefly, against her shoulder. there and gone.


    Will you assist me with the first aid kits? I am going to ensure they are not situated solely in the infirmary. Should we lose life support or access to any given area with the glitches, anyone trapped there ought not to be without supplies.