ximilian: (Default)
ximilia mods ([personal profile] ximilian) wrote in [community profile] ximilialog2021-06-08 08:11 pm

LOG.01

L O G . 0 1

// PART I. summer cleaning  


The more days that pass on the station, one thing becomes increasingly apparent: the station is woefully unprepared for so many people arriving there at once. While the materials found in the lab or the armory are lacking, and characters don’t have many sets of clothes to change into, the most glaring problem is food: after days and days of nothing but dried jerky and canned beans, things may start to seem a little… well, dire.

But one morning, those who completed the tasks in the training room with the promise of a boon will wake up to a message on the network:

Congratulations! You have earned one (1) boon of your choice. Please enter your desired item here.

After they have entered whatever item they wish to get — well, at first nothing seems to happen. But after some minutes, those who are either in the living quarters or the kitchen area can hear the unmistakable whir of power turning on… and clatter. Lots of clatter.

1.0   Congratulations, it seems that the teleportation devices have finally stored enough power to send in a variety of items! On the platform near the living quarters, there is everything one might imagine from different planets: piles and piles of clothes in different styles, books, tools… oh, look, a headband and a comb! And that sure is a yoga mat. Best go sort through the pile and get what appeals to you, before someone else does.


2.0   For those characters who requested an item as their boon, the good news is that whatever they requested is there in the pile! The bad news is… it’s there in the pile, so good luck finding it — and convincing others it’s really yours, so give it back, please!


3.0   It’s not just the platform near the living quarters that is functional, now: it’s also the one near the kitchen. And that one is brimming with produce: fresh fruit, coffee beans, bread, different cuts of meat, cartons of milk and juice… there’s even some ice cream, though best get that to a freezer quickly! Enjoy the variety in your dishes, for now.

TOP


// PART II. lights out  


Two weeks before their first mission is supposed to start, in the middle of the day, everyone’s earpieces start to crackle with static. It starts faint, a sound barely there, but it grows into a persistent buzz that nothing seems to help — not attempts to contact someone else, mute the sounds, nothing.

Just as you’re about to go crazy and chuck the earpiece as far away from you as can be, the static suddenly stops.

And all the lights on the station suddenly go out, leaving nothing but darkness behind.

The static starts again, and finally, Viveca’s voice filters through.

// VIVECA.AI
It’s no good, the platforms took too much power, we need ——. I’ve tried fixing it, but it’s not enough. I —— the backup ——.

The characters may try to answer, but their comms aren’t connecting — it’s as if they’ve tuned into a radio channel they’re not supposed to be hearing. And perhaps more surprisingly, the next voice they hear is not Viveca at all.

// ?̴̳̥̱͎͓̼͇͖̫̄̉̐̇̄̋̇?̸͙̼͎̙̙̳͖͈͆̓̈̓̊͆́̂͗̆́͠?̴̛͓̬̮̏̈́̃̍̍̌͗̈́͘̚̚͠?̸͙̼͎̙̙̳͖͈͆̓̈̓̊͆́̂͗̆́͠?̴̛͓̬̮̏̈́̃̍̍̌͗̈́͘̚̚͠
Sorry, —— will have to keep ——————. Try to ——... emergency mode?

The crackle keeps getting louder and louder.

// VIVECA.AI
I’ll —— but —— help! They have to ————

With that, the earpieces go silent… and even if characters attempt to contact Viveca, they will receive no answer.

4.0   Left in the darkness, minutes stretch into hours without a flicker of light. The hallways are eerily quiet, with only the faint hum of machinery assuring you that the station itself is still functional and not dead. Of course, you may stay where you are and hope that the lights miraculously return… or you can navigate your way through the hallways and rooms with nothing but your memory to help you. It may be a good idea to get someone to go with you so you’re not bumbling around in the dark on your own.


5.0   Those optimistic about the lights returning will have to be disappointed. After several hours and nothing but radio silence on Viveca’s end, it seems clear that this is a problem she can’t fix on her own. If you don’t want to be left in the dark (literally) forever, it’s best to try and do something about it.

If you’re technologically inclined, the lab is the place to be: you may be able to connect to the station’s system, at least enough to figure out what’s wrong and try to fix it. But perhaps you have other abilities, those of more magical origin… with those, you may be of assistance in helping to replenish the station’s diminished power supply.

TOP


// PART III. mad world  


Eventually, everyone’s efforts will pay off and the station seems to regain some of its power back — at least enough for the lights to flicker back on, first in the living quarters, and then around the rest of the station. The resurgence of power also affects the simulation room as well, quiet and unassuming at first … but something seems a little off, the longer you remain in the space. For one thing, it flickers colour and light in a way that isn’t worrying, exactly, but doesn’t feel all that stable. And just when you think you should probably head back out, the doors close and a world builds up around you in meticulous detail — is it something you recognize or is it something altogether unfamiliar?

6.0   Creature Comforts: The simulation room picks up on the cues of its inhabitants, snatches of memory and knowledge of worlds that it isn’t wholly familiar with but seem to fit within the parameters of its code. Whatever world you’ve come from, you might note the familiarities, might even feel a little homesick. And so, the world around you might resemble a historical time period befitting of swords and gunpowder and large dresses with too much frill. Or maybe the simulation goes back even further than that: lush jungles and prickling heat, the sharp buzzing of hard-shelled insects hidden in foliage and the hiss of something else that seems a little ominous. Maybe the simulation slowly materializes into the place you’ve just come from before waking up here — all the way down to that coffee shop you like so much, the one with the really perfect latte.


7.0   A Fish Out of Water: It’s hard to say whether the simulation room has a sense of humour of its own, or if the power outage has made it a little unpredictable. Either way, the space around you fills up with images entirely unfamiliar to you, putting you completely out of your element. If you’re from a small town or a place where life’s a little simpler— castles, large stretches of field and open sky, say: what you see will be futuristic skyscrapers with all the lights on, and colourful bright screens everywhere. Is that a flying car? Geez, you’ve never seen one of those things before (not that you can reach it from that height). Or maybe you’re from a Dystopian wasteland: if so, welcome to experiencing an idyllic paradise with just the right amount of density, the right amount of kumbaya to fill in the questions you might have had of what life was like before you were born. The simulation room is here to put you out of your natural element without you realizing it.


8.0   101 Ways To Break Out (J/K, it’s 1): Of course you’re not stuck in this room. There’s always a way out, a lock to pick, the slight shimmer in the air that guides you to the seam that unravels the whole thing and lets you out. Depending on the setting your character happens to be delicately trapped in, it might take a bit of doing to find the One Thing Slightly Off anchoring you back to reality— a totem if you will. Find that thing, find the shimmer in the air and stick your hand through it, and you’ll find the room going dark around you, but in a ‘Hey, You’ve Completed this Simulation! Congrats!’ kind of way. The doors will slide open and you’ll be free to go, maybe on slightly shakier legs but in one piece nevertheless.

The TL;DR: Due to the power outage aboard the station, the simulation room is temporarily on the fritz. Here you’re free to choose the manner of simulation you want your character to stumble into, all the way down to the most minute detail. Go crazy! Remember whatever happens in this simulation stays only within this simulation and the room; it cannot and will not affect the rest of the ship. Simulations may have the possibility of changing halfway through, and depending on how many people enter the room after you, could end up changing more than once. The constant will be to find the exit trigger once you’ve been locked in.

TOP


F Y I

The events in this log span the month of June.

No one will be able to contact Viveca after Part II, even after the lights come back and the station’s power supply has been replenished. If your character wants to talk to her before Part II, feel free to use the Ask the AI page.

For Part I, those who completed the tasks in the TDM will be able to ask for one thing they want to receive here. It can be an item from their home, or something else they’d like to have. If they ask for something living (like a dog, for example), they’ll receive a plushie of said living thing instead. Note that you can handwave completing the tasks on the TDM — we're not going to demand links to threads or anything!

For Part II, those who want to try and connect to the station’s system can ask questions and suggest what they’d like to try to do here. How your attempt goes is up to chance, as the mods are rolling the results. Note that this is not mandatory and the mods are fine with handwaving what exactly gets the power to come back, and it can (and likely will) be a combined effort of many characters. There is no one right thing to do, but if you’d like to ask questions of what your characters would be able to do or find out when connecting to the system, feel free!

Throughout the month, remember that all the locations in the two wings and the center of the station are available to use, even if they’re not detailed in the prompts in this log. So feel free to make your own wildcard prompts using the training room, the armory, the living quarters, the infirmary, the sunlight room etc.

For those who didn’t get to play out their character’s arrival on the TDM, you can read more about what the characters see upon arrival here. Feel free to make your own prompts for that!

NAV

longoverdue: (to think that i'm worthy)

[personal profile] longoverdue 2021-06-08 05:29 pm (UTC)(link)
just to test it out, Richie will come right up and ask for an autographed copy of Bill Denbrough’s novel The Black Rapids, made out to Richie Tozier. he fully does not expect one to come here bc he never bought a copy to get it signed.
unclesam: ((50))

[personal profile] unclesam 2021-06-08 05:53 pm (UTC)(link)
Before the lights go out, is it possible to get info from Viveca on how regularly food is gonna come in / how long this "shipment" is meant to last?
sunborne: (342. - 🔹 - PIQUED.)

[personal profile] sunborne 2021-06-08 06:16 pm (UTC)(link)
Daylight would like to experiment with his arc energy manipulation/generation ability first! He wants to use his excess arc energy to try and restore some of the lights in the hallways - Will it be possible for him to do so?
sunborne: 💘 dayaid. (238. - 🔥 - TOUCHED.)

[personal profile] sunborne 2021-06-08 06:22 pm (UTC)(link)
Daylight would like his holocapture - basically a photograph but a small sci-fi projection of the subject in question - of his husband, Emergency Aid, please! He already misses his partner a lot and is kicking himself for not having one on him as a good Everlight should!
unclesam: ((138))

[personal profile] unclesam 2021-06-08 06:47 pm (UTC)(link)
Oh follow up question actually - when you say "last the entire crew for just about three weeks" - does that take into account the special dietary needs of some of our super powered crew members who consume way more calories than regular people? Or is this more of a "this will feed x amount of normal, human, relatively fit crew" situation?
totheright: (Default)

[personal profile] totheright 2021-06-08 06:53 pm (UTC)(link)
re: the clothes in the shipment - are they all brand new/in the best shape? or is there a quality difference between some of the pieces?
unclesam: ((33))

[personal profile] unclesam 2021-06-08 06:59 pm (UTC)(link)
oh bless <3 thank you so much for the fast responses!
totheright: (Default)

[personal profile] totheright 2021-06-08 07:03 pm (UTC)(link)
thank you so much for the answer, this is perfect!
sunborne: (350. - 🔹 - LAUGHTER.)

[personal profile] sunborne 2021-06-08 07:27 pm (UTC)(link)
He is so happy with this!! He makes sure to say thank you aloud so Viveca knows he appreciates the effort.

And thank you, mods. He'll make sure this stays on him at all times and he will guard it with his life.
gunbunny: (KY_166)

THE CARDS BEFORE THE STORM

[personal profile] gunbunny 2021-06-08 08:02 pm (UTC)(link)
[Picking up from his Two Truths One Lie prompt, Jesper is as good as his word and hosts a running card game every night until the lights go off. Stop in at any point and pick up a hand, or just chat with Jesper or others at the table. The game gets much more interesting once the items arrive, giving the group things to actually gamble with, but before that Jesper happily takes favors, from 'one mystery future deed' to just being willing to do simple things like go fetch him his daily piece of jerky as a bet. Truth be told, Jesper loses just as much if not more than he wins, so if any characters what to collect an IOU from Jesper, that is very, very possible.

When the items do arrive, Jesper grabs a small hoard of them without actually taking time to figure out what is what. They're all one of a kind here and they're the only gambling currency around. Yoga mats, toy race cars, shiny buttons, the occasionally useful item like a pocket knife or compass, he will take what he can carry and sit next to his pile like a little lord, ready to play another hand of cards and gamble them away, or add to them from other people's stashes.]


Ready for the next round?

[OOC: feel free to chat with Jesper, or use this as a jumping point to chat with other people that are there to play cards! He doesn't always have to be the center of attention.

If you actually want to play cards, I'll just be using an RNG to see who wins each hand against Jesper for fairness.]
unclesam: ((51))

Sam Wilson | MCU | OTA

[personal profile] unclesam 2021-06-08 08:23 pm (UTC)(link)

✪ // PART I. summer cleaning

[ If you stroll around the area of the food teleportation platform, kitchen and food storage, you'll see two things. One is a small, kite-sized drone flitting about, occasionally scanning something by the teleportation platform or amongst the shelves in food storage, sometimes extending a small grappling cuff to pick something up. The other is Sam himself, moving about, taking inventory and getting things sorted into storage. ]

Hey, gimme a hand?

[ And oh, Sam's going at this with efficiency. The family business being sea-food related, growing up in Louisiana heats, and then his time in the military - yeah he can do some pretty efficient food packing, and if you help, he's gonna direct you around a little - firm but kind and patient, of course, with the air of someone who knows what he's doing more so than he air of someone just wanting to be listened to for the sake of it. Cold storage first, perishables next, dry ingredients last. ]

Pretty sweet we finally got some actual food, huh? Can't wait to fire up some actual goddamn meals here...

✪ // PART II. lights out

[ Sam's not surprised, after that weird exchange, to find the lights going out. If he were particularly religious he might send up a quick prayer to whoever's listening regarding the fact that the station itself seems to be hanging in there. Imagine losing the artificial gravity, or the air supply. That would be bad, he imagines. He has no idea what else can go wrong on a space station, but air and the vacuum outside seem to be pretty big factors all considered.

Having Redwing's basically a cheat code for many situations in life, and this one's no different. Sam's going to be moving through the station with his goggles firmly over his eyes, enabling him to see through Redwing's scans - and that means seeing heat signature.

He moves through the dark, silent station as if moving on Redwing's visual cues is second nature - that's how he dodges missile fire in the air, after all. If your character is lost somewhere in the dark and gives off a heat signature, Sam can come find them, making no attempts to conceal his footsteps. Redwing's visible as a glint of metal in the air, giving off a faintly blue gleam from its propulsion thrusters as the small drone chirps softly. Sam smiles. ]


Hey - you good? Need help getting anywhere?

[ If your character gives off no heat signature, feel free to have them run into Sam as he moves about the station anyway. ]

✪ // PART III. mad world

Alright no, but look... I'm telling you, I saw the room light up weird, I don't know. Just... c'mere.

[ Whoever's with Sam, he's determined to check out what the hell's going on with the simulation room. Something's up - and of course, that's how you end up trapped inside, together.

Sam has the decency to look a little sheepish and give the kind of shrug that just screams 'oops?', when the simulation fires up. And that's how he and his companion find themselves...

Creature Comfort
... in front of a house tucked into a grove of trees. The sky's showing a perpetual, golden orange sunset reflected in the river just out back. The Louisiana summer heat presses in, but there's plenty of shade under the cypress trees. The house itself is quaint, pale blue paint looking faded in contrast to the red roof and the white accents around it. There's a swing seat, children's toys scattered about the porch, a silver truck parked under the carport nearby and a footpath leading to the pier out back that dips down to the water. There's the perpetual sound of cicadas awakening, and just out of the corner of your eye, you keep almost seeing two children running around, the warm breeze carrying the faded echo of their laughter. Sam sighs, slow and deep.

101 Ways To Break Out
... a maximum security prison in the middle of the ocean. More specifically, Sam and companion find themselves in one of the cells. The silence in here is interrupted only by the occasional groan of metal, and the very, very distant rush of water. Congratulations, the outfits suck as well. And Sam, well... Sam's gone very still, muttering a soft but emphatic: ]


Shit.

✪ // NETWORK. sometime after part ii

alright, whoever fixed the lights: you're awesome. take a brownie, just not literally, please.

look, I don't wanna harsh on anyone's mood but we might be running into a food problem. now I know what you're thinking - 'sam, light of my life, we have a shit ton of food, what are you talking about'. It only looks like lot, but that's 'cause we got some people who need more calories than the rest. That food's meant to last all of us two weeks comfortably. before the lights went out, viveca told me we can expect another food shipment in two weeks, but given that our friendly neighbourhood ai has gone silent... I reckon we can stretch our supplies to maybe three weeks if we ration carefully.

look, what I'm saying is, if you're hankering for a midnight snack, let's not. anyone else but me know what they're doing in a kitchen? if so I could use some help rationing the supplies out to make sure everyone gets what they need and no one goes hungry just 'cause we all ate like kings for two weeks, yeah?

✪ // WILDCARD. anywhere on the station

[ Outside of the offered scenarios, feel free to run into Sam...
... tinkering on his drone and jetpack in the lab, completely absorbed in some calibrations and talking to Redwing like he's an actual pet.
... in the kitchen/food storage area brooding over meal and ration plans.
... in the training room where he'll be glad for some sparring company.
... flying lazy circles in the sunlight room.
... in the infirmary, tending to some nasty looking bruises along both his arms - someone overdid it with the training. ]


[ Feel free to contact me on [plurk.com profile] inkcharm or Discord inkcharm#4573 to plot for other options! ]
coordination: (Please have all your teeth)

Yzak Jule | Gundam SEED/Destiny

[personal profile] coordination 2021-06-08 08:33 pm (UTC)(link)
01. NERD ALERT
[ Going through the pile of items, Yzak has picked out a small armful of things that he deems good enough for him to wear. Gundam fashion is questionable for sure, and yet if anyone gets a good look at what he has, it strangely works for him. Though let's be real, he probably will not be seen very often out of his military uniform.

A couple of the books he's picked up from the pile are about folklore and tales like that. And one single book about aerospace engineering.

He also picks up a chess board, but realizes the pieces are scattered within the pile, so puts that back for the time being with a small frown, because he should really focus on what he's got now, first. And does he really want to be seen digging around like that? Absolutely not. ]



02. FINALLY, SOME GOOD FUCKING FOOD
[ Assuming there are others who are going through the food and properly transferring it all to the storage area, Yzak joins in on that team effort. With what they know from Viveca about the shipments, though, Yzak glances over his shoulder to whoever's nearest to him. ]

I've spoken to at least one person claiming to not require food or water. Figuring out if that applies to anybody else will at least give us an idea of how many people we have to account for before the next shipment.


03. HELLO DARKNESS, NOT MY FRIEND
[ Coordinators. Genetically enhanced to be faster, smarter, stronger. But not so much when it comes to seeing in the dark. So Yzak, never able to simply sit back and wait something out, is navigating his way through the halls when the lights go out.

Crankily. That grumble-cursing you hear in the dark? This guy! At least you won't run into him since you'll hear him beforehand and know he's coming. Feel free to say hi if you're wandering too!

When people start to get the idea to head to the labs, it's where Yzak ends up as well. He's not magically inclined, and while he knows some basics of mobile suit and spaceship machinery, he's a commanding officer, not a mechanic. So it's not his area of expertise. He hangs off to the side, leaning against the wall with his arms crossed and watching to see what everyone else does and can do.

He can lend an extra hand if needed or instructed. Otherwise, he can offer his brilliant(?) suggestions to those figuring out what they want to try. ]



04. HOME SWEET HOME
[ Yzak literally just got here, so he's not that homesick just yet. Especially because he is here for a good reason. He has a goal. Something that could be worth his time away. Without something like that to focus on he'd get a little more lonely, he'd wish a little harder that someone familiar, like Dearka or Athrun, was here with him. So while those feelings are still there, they aren't as strong as they could be.

After the power returns, he's in the simulation room out of a curiosity to see if it's still working. While useful, he wouldn't have been surprised if it was powered down to ensure that parts of the ship that needed the energy more were getting it. His surprise isn't from the fact that it's working when he enters, but rather that he's in a very familiar place when he does. Anyone else who happens to wander in will be met with — the bridge of a space battleship. So honestly the view shouldn't be surprising since they're on a space station already. But Yzak is clearly familiar with it as he makes his way past the many control and communication panels to the window. The Earth (and its moon) can be seen, but a shorter distance away is a cluster of ~100 hour-glass shaped space colonies. A small group of them together within the cluster - six, to be exact, are completely destroyed. ]


Huh, [ He mutters to himself as he gazes out into space. ] I didn't know this room could do something like this.

(( all who reply to this one are free to, and encouraged! to change scenery up to their own stuff after we play with this one a little ♥ ))


05. ESCAPE ROOM
[ The simulation glitching means this is possible, too. And once Yzak realizes what's happening, that this is an escape room, he remembers a conversation he just had with someone on the network. So in true Yzak fashion, he's yelling: ]

That guy REALLY DID JINX THIS WHAT THE FUCK??
hikachiin: (group025)

hikaru hitachiin / ohshc

[personal profile] hikachiin 2021-06-08 08:53 pm (UTC)(link)
01. kitchen

(for someone who has made their mission in life to constantly bitch about the food, hikaru is overjoyed. he's starved, thank you, because he refused to eat much due to the clear fact that he's a spoiled brat with a ReFiNeD pAlAtE - as has been stated a few times over the network. everything did taste pretty bland before, and now, he's going to venture in the kitchen, after all, how difficult can it be, really?

perhaps it's the smell of something burning to almost ashes that brings you to check who has messed up. perhaps it's the yapping. perhaps you were simply passing by to see the smoke coming out of the kitchen. either way, this does not look good.)


02. the darkness

(he wasn't expecting to be in a spaceship, but he expected a power shutdown much, much less. the crackle made hikaru startled, too startled to the point that he removes his earpeace and accidentally throws it directly into someone's face. oops.)

What the hell?!


03. ouran high school? THREE-WAY THREAD WITH KAORU / FOUR-WAY THREAD WITH THE TWINS+TAMAKI

(if you wanted to see the twins together, you've got it. they've gone exploring, mostly trying to find tamaki and get him out of trouble if anything. it's unfortunate that the two of them get locked inside the simulation room as soon as they enter and turn around, united in movement until they goggle their eyes to take in the room slowly shifting into something rather familiar.

it smells like roses, with intricate details in the ceiling and a large red sofa, several tables and chairs, as well as roses and teacups decorating the space. in the corner, a piano. hikaru and kaoru look at each other for half a second, before they burst out laughing. two identical voices speak, perfectly in unison:)


Welcome to the Host Club!

(ooc: you can specify if you wanna do a three-way thread or a four-way thread in the subject line!! hikaru, kaoru and tamaki will all be around in this prompt.)


04. wildcard me!
(feel free to throw things my way or talk to me over [plurk.com profile] newmeatjb!!)
hikachiin: (twin008)

open thread????? i think??? hello

[personal profile] hikachiin 2021-06-08 09:10 pm (UTC)(link)
(hikaru comes around to see the pile of useless things that jesper has managed to take from the newfound items and he squints his eyes for a little while. a lot of what he's gotten is, for the lack of a better word in hikaru's mind, utterly useless and he cannot envision anybody truly gambling for something as trivial as a car toy.

there's not much in the line here, so he'll sit at the table with the others, huffing a little as he takes a random item from the table - just so happens to be a chess pawn.)


Find anything good?
hikachiin: (Default)

05

[personal profile] hikachiin 2021-06-08 09:13 pm (UTC)(link)
Yell louder, maybe he can unjinx it.

(says an older twin who was here beforehand, using his pinky to alleviate the STING from all the YELLING done by this IMPOLITE man.)
coordination: (me alone forever)

[personal profile] coordination 2021-06-08 11:11 pm (UTC)(link)
[ It's easy enough to spot the gambling man after their interaction on the network. Aside from the materials Yzak himself picked up for personal use - clothes, some books to pass the time - he doesn't have and probably won't later have the interest to pick up that much more otherwise. While he does see this as a place he'll be for at least a little while, he's going about it the same way he does at war: minimal personal belongings just in case they get lost in battle. Nothing he would get too attached to. ]

Hey. [ He greets with a tone of very slight familiarity. ] You didn't give me your name earlier.

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